
Every day is a holiday, every formation is a parade, every meal is a banquet. I love the Guard!
This blog talks a lot about elite Marines and cheaty Eldar. It's time to look at the real men of the 40K universe, the Imperial Guard.
It takes a special kind of crazy to charge into hand-to-hand combat wearing armor that was inadequate tens of millenia ago, and carrying a gun more suited to grilling dinner than killing your average ceramite composite armored radically bioengineered Space Marine. If you're that kind of crazy, the Tallarn 21st is the place for you.
I've played all sorts of IG lists, but the shooty lists never really excite me. Sure, any IG list is going to have Ordnance and a lot of shots - even pricey Guard are cheaper than normal Marines. But nothing beats jumping on a Deathwing Terminator Squad and crushing them in close combat. Here's the 21st at 2000 points:
Army List
HQ
Colonel Raz-Aziz (HSO, plasma pistol, power weapon, Medallion Crimson), Standard Bearerer, Medic, Plasma Gunner, Redshirt, Commissar (pistol, power weapon)
Autocannon Support Weapon Platoon
Heavy Support Weapon Platoon (2 Missle, 1 Lascannon)
Sentinel (closed top, autocannon)
Troops
Infantry Platoon HQ - JO (pistol, ccw), Melta Gunner, Medic (melta bombs), 2 Vets, Commissar (pistol, powerfist)
Squad 1 - Vet Sarge (storm bolter, melta bombs), Missle team, Plasma Gunner
Squad 2 - Vet Sarge (storm bolter, melta bombs), Missle team, Plasma Gunner
Squad 3 (HF)- Vet Sarge (pistol, ccw, meltabombs), Melta Gunner, Commissar (pistol, powerfist, Macharian Cross)
Armored Fist (HF)- Vet Sarge (pistol,ccw, melta bombs) Melta Gunner, Commissar (pistol, powerfist) in Chimera (multilaser, hull heavy flamer, smoke, armor)
Heavy Support
Leman Russ Battle Tank - (hhb, shbx2)
Leman Russ Demolisher - (hhb, shbx2)
Basilisk - (indirect fire)
Fast Attack
Hellhound - (armor, smoke)
Sentinel - (closed top, autocannon)
Sentinel - (closed top, autocannon)
Doctrines
Hardened Fighters, Close Order Drill, Light Infantry, Iron Discipline, Drop Troops
Every unit that can take any discipline except Hardened Fighters has it. (HF) denotes Hardened Fighters.
Summary
This list gives me 15 scoring units, heavy infiltration and drop potential, 2 Commissars with WS5 powerfists, adequate templates, and reasonable AT assets. Focusing on the mission objectives, I can usually kill off nearly every opponent model (and 80% of mine), and end up in control of all objectives by turn 6. The Hellhound is the single biggest killer in the army. The Sentinels dropping almost on top of the enemy are deadly to any S3 opponent, and have very much earned their keep by tying up Marine Dev Squads for most of many games. The Basilisk encourages my opponents to close, and the rest of the army performs best at close range. COD means that my infantry are L9, which isn't shabby at all for guys in tee shirts.
This army is diametrically opposite from the standard Guard army. I don't want to line up and shoot until one of us is dead, I'd lose that battle with Orks. But even my regular opponents tend to forget that, and go into automatic 'I'm fighting Imperial Guard, so I must close' mode, and boy do I love that. At last year's Adepticon, my Armored Fist charged and killed 2 Deathwing Terminator Squads, and badly mauled a third.
The guard do everything worse than their opponents. That's what makes them the most fun of all. Join the Guard, see the Universe. Contact your local recruiter today!
10 comments:
Right on.
Hey man,
I know you are going for close combat efficiency, and you wanted something different, but it is really worth sacrificing the numbers of guys you could have if you didn't take all that wargear?
I have a Tallarn army, too, and so I was interested to see your list. I was a bit disappointed to see that in trying to make a strong IG list you had to resort to Iron Disciple and Close Order Drill - disappointed because I don't see these as Tallarn traits from a fluff point of view.
I'd like to see a good Tallarn list that is more fluffy. In fact, I think the IG codex says they have Hardened Fighters, Priests, Light Infantry and something else. I wish Priests were more useful...
G'day,
I'm not a guard player and I've only encountered them on the battlefield once or twice. So really don't know much about the codex.
This ignorance leads me to ask: where does this army's assault capacity come from?
To me an assault army comes with lots of CCW's, maxed out power weapons and ideally jump packs. Or failing that, fleet, rending claws and scything talons!
I don't see the occasional S6 powerfist as being all that scary. What do Hardened Fighters and Close Order Drill do? Are these enough to turn the normally dire imperial guardsmen into terminator killers?
well i m a fellow ig player!!!two words : rough riders !!!!!!!my army always have 3 ten man squad of them !!!now thats are terminator killer!!!!!!!!!!oh i always use droptroops doctrine as well nothing better than 2 melta gun per squad from close range bye-bye landraiders!!!!!!!!!!
damn,
thats a lot of exclamation points
I would say that you could add some ogryns as i play orks and hate them, I do however enjoy watching my enemy try to cram the big guys into a transport so they can reach the battle in time. Fix this with a leader or someone and they will add a good number to killing orks and other numerous armies in cc.
hey nice tallarn army.
I am a IG player and youre troops mis the man power to make it work.
if you want close combat take orgyns and for power rough riders.
i have a vostroyan army and they are not simple to wipe out but they mis the strong things. i mean good ws4 save4+ but they mis the strong shooting wapeons to make it work the las gun work only in numbers en the ws 4 to.
my motto out way youre enemey 2 to 1 and vitory is in youre grasp. if you don't bless youre tanks!
greetingz rodney
I play marines and im not sure that an armored fist squad could take out termies, after all, in turn 3 a jump chappie had his squad whiped and proceeded to slaughter 7 squads of doctrined up guardsmen, How bad did the termies roll on their saves.
-just a sceptic
I do have to say, That a "Tallarn" list with no Rough Riders makes me a little sad.
However, I DO give props to the unconventional list style! It's a list that makes other players who take the game too seriously go 'Whuh?" and that is it's power. Sometimes, a surprise is all it takes to win.
To All you doubters out there, you're right, this is not a serious tourny list, and it doesn't play to it's strengths. This is a list combined with a strategy to see what you can get away with, and that's just plain fun!
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