
This is my current Eldar list I've been tooling around with, that has given me good results so far.
Summary
I've been tinkering for a while on the concept of an army that is designed around the Torrent of Fire/Blows rule mechanic.
The goal of such an army would be to field as many units as possible that are capable of reliably delivering a volume of wounds needed to invoke the ToF/B rules.
The first question is what number that would be. In my expience of dealing with the high number of tweaked MEQ lists out there averaged with the occasional GEQ horde, I estimate the required wound count to be in the 8-10 range.
So big picture things first...why?
I was always intrigued by the tactical possibilities of the Vindicare assassin who on average will kill any model he can see @40% of the time. He was overcosted, but when used properly could often strip opposing min/maxed armies of their special models and drasticly reduce their effectiveness. ToF/B does something similar but it's effectiveness is based on the target's armour value. Thus against MEQs, you have a 33% chance to kill the selected model, 50% against Tau infantry, 66% against GEQs, and a whopping 83% against Orks, and Dark Eldar.
An army that can reliably generate 2-3+ rolls per turn, will slowly strip MEQs of their PF sergeants, or heavy weapons, and get better from there against the less armoured armies.
The problem is how to generate that volume of fire. Many armies can field large numbers of high rate of fire weapons, but the tradeoff is usually low-end AP, so the target gets their saving throws. The tradeoff however is just huge numbers of dice being rolled, usually result in decent casualties regardless and you dont need to worry about cover, as targets get their saves in general anyway. Finally, ToF/B armies tend to rely on volume of dice rolled and give more predictable results overall than other armies. Also a nice advantage for extended play and all comer's lists.
Best case enemies against ToF/B forces would be armies what relied on nasty specialized troopers with crappy saving throws (like DE sybarites). Worst case would be high save armies that rely on faceless rank and file troops with no specialized squad members (necrons).
Army List
Codex Eldar ToF/B list:
-----------------------------
Farseer
Jetbike/stones/runes
Eldritch Storm (to expose weaker side/rear armour)
Doom (to further enhance chances of ToF/B)
Avatar
Scorpions (10)
Exarch Claw/infiltrate
(27xS:4, 4xS:6) or (36xS:4, 5xS:5 charging)
Dragons (6)
(6xS:8)
Dragons (6)
(6xS:8)
Avengers (10)
Exarch Dual catapults, Bladestorm
(22xS:4 or 32xS:4 bladestorm)
Avengers (10)
Exarch Dual catapults, Bladestorm
(22xS:4 or 32xS:4 bladestorm)
Warp Spiders (10)
Exarch Twin spinner/withdraw
(22xS:6)
Hawks (6)
Exarch Sunrifle
(16xS:3)
Falcon
Scatterlaser/ Shuriken cannon/ Pulselaser
Holo/Stones
(7xS:6, 2xS:8)
Falcon
Scatterlaser/ Shuriken cannon/ Pulselaser
Holo/Stones
(7xS:6, 2xS:8)
Warwalker (3)
Scatterlaser (x6)
(24xS:6)
The volume of S:6 fire is horriffic, and doom can enhance the S:3/4 fire to be almost as deadly. Several units per turn routinely invoke ToF/B (even the scorpions in assault) with over 10 wounds inflicted, resulting in usually 1 dead selected ToF/B model per turn vs MEQs and more vs GEQs.
-bigred
4 comments:
Hey bud. I like the sound of the army, shooting up those xenos is always a good time. I saw on your warwalker squad that in shooting you calculated 24x6 - because you made it all scatter they become twin-linked. So instead you are looking at 12xS6 with re-roll to hit. Still not bad, but I would rather go with a Scatter/Starcannon mix - allows you to fire 18xS6 six of them with AP2!! and just imagine you got a farseer kickin around casting Guide.
I believe that in the current rules, if you have two of the same weapons on a War Walker, they stay at two normal weapons, not one twin linked. What you're thinking of is Wraithlords.
Thanks for this article. It has inspired me to change my army to be full of nasty S:6 suprises. My list is 1000 pts, and has 3 squads of jetbikes as troops, an autarch and a bodyguard of shining spears, 2 vypers, a fire prism and 2 war walkers each with a scatter laser and starcannon. they were originally 2 Scatter lasers, but I ran into trouble on marines.
thanks for the idea
hi,
im a brit thats been a casual observer of your site for a while.
i like your amy alot, its quite similer to mine in the esence of stacking wounds.
i do think your missing a trick however
your scorps seem a little missplaced in your army, i recently droped my scorps because i feild a full shooty army, i think yours are missplaced for this reason.
you dont want a close combat,
your scorps are by my understanding of your list, to charge a lonely squad or to stop your dragons or avengers getting charged.
im sure they work pretty well in that respect, especialy if a shooting phase goes awry.
but wouldnt it be more prudent to drop the lonely scorps squad and take another avnger squad that can capture, not just de-score.
and the best way to stop a charge is to pin. drop a falcon and take some vibrocannons, its amazing the destruction they unleash
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