
These rumors are hot off the presses from Warseer. Original poster was Uberbeast. Current info places Codex:Orks as a January release.
-Yes, the choppa rule is gone. Just ebout every ork including bikers and kommandos get furious charge now though. Shoota boys, slugga boys, and 'ard boyz have been made into a single troop choice, and have dropped in points.
-The Warboss is the same cost, but has T5 and comes with some basic weapon in addition to a wide list of choices ala the new codex format. Taking a warboss allows you to take a unit of nobs as a troop choice instead of an elite choice You no longer need to have your army led by a warboss, Mekboy army 'ere we go!.
-Tank busta boyz have new models, always shoot at vehicles when they can see them, and have some wonderful upgrade options including a tankhammer which is a Str 10 two handed weapon in close combat. Squig bombs....?
-Deff koptas are a new option in the standard list now, count as jetbikes with hit and run special rule and can be given a wide range of weapons including a claw which counts as a powerfist and a one use bomb.
-Mega armour nobs and regular nobs each have their own elite entries now and can be taken independent of the warboss. Mega armored nobs have the slow and purposeful rule and have dropped in effective pointcost by 10 points.
-Killa kans have dropped in point cost while dreds and both units weapon options have gone up slightly.
-battle wagons have dropped in points have a ton of new weapon options including. Mini battle cannon anyone?
-many ork weapons have increased their ranges including the zzap gun with has added 12" to its range from last edition.
-Shokk attack gun is in with a great new model and a crazy misfire chart so don't roll doubles.
-Grots are still in the book so don't worry, the little green beasts are here to stay and they can still clear minefields but don't provide cover saves anymore. Squig hounds are still in as well.
-Nazdreg is gone, replaced with some freebooter pirate character with a nasty gun, and armor made of melted golden teeth. Also a wierdboy character with poisoned attacks and a goofy looking model with grots clinging to it.
-ork warbikes have lost their special rules allowing them to shoot as they go into combat.
-lootas and flash gitz are both in, flash gitz have some amazing weapons options including a painboy and cybork bodies.
-no clan rules.
UPDATE: here are a few more rumors to add to the list.
-You may now substitute the size of the mob for you leadership check becoming fearless if over 11 models strong.
-Waaagh: once per battle all infantry units get fleet of foot.
-No more mobbing up.
-Weirdboyz now have a random d6 roll every time they use a psychic power, and let me tell you some of them are fantastic if also very random. You can upgrade the weirdbos to a warphead to give him a chance to re-roll the power.also
-Stormboyz have gone down in price, but now you roll a d6 every time they jump and they take a casualty on a roll of 1.
-Taking a big mek as an HQ choice allows you to take a single dred as a troop choice
-burnas count as power weps in CC but get no special pen bonus against vehicles. You cannot fire the burna before CC if you want to use them as power weps.
-Kannons still exist. Grots now have a BS3 which helps when using the big gunz.
-There are six new guns in the list which includes two ord and a bunch of powerful above average strength weapons with random effects. Most of these weapons are restricted to specific units however, as are many of the original weapons from previous edition. Including the rumored str7 gun.
-Waaagh banners give +1 WS to all models in the unit
7 comments:
im concerned about the ork codex, as orks are my first and favorite army.
1. i hope the battlewagon becomes a FAST vehicle. imean if you look at the looted baneblade from APOC, its fast, so i think ourt battlewagons should be fast also.
2. im gonna miss being able to hit simul with space marines, and reducing their save is gonna suck to, i dont think that FC is gonna make up for that unless we get our base 2 attacks still.
3. poor nazdreg, i liked his extra heavy slot bonus, and his BS of 4 plasma cannon.
4. good to hear the warbosses are now T5, that was one of my main concerns in the new codex.
5. i hope stormboyz become fast attack and gain turboswoop, OR they keep zagstrukk in the new codex, he is my favorite special character.
6. no cover saves from grots? whats the point then? how often do you use grots to clear minefields or to move over DT. damn it, i love my cover saves.
im looking on to the ork codex with skeptical eyes.
It seems to me that Orks will no longer be just a close combat army. We are gonig to have to relearn how to play. Think of them like guard. Lots of big guns and lots of foot soldiers. But instead of our foot soldiers shooting, they beat you over the head with a really big axe.
Yes, model per model, we wolnt be as good as marines in CC. But point for point, we will be about the same, plus gain the ability to shoot them a little before we get there. That 36" zzap gun rumor made me smile.
the lack of clans makes me sad, even though i play vanilla freebooterz, i was itching to start deffskull lootas.
No Psycho Blastas? Damn, that's made Warbikes utterly worthless...
"-many ork weapons have increased their ranges including the zzap gun with has added 12" to its range from last edition."
Simply awesome, this will be a very important change. The only reason the zapp gun was not the best gun in the game was it's range.
i wonder if its just grotz that shoot kannons that have BS 3. if normal grotz have BS 3 that would be sweet.
WELL now! Being not an Orks player, things seem good to me. I like the changes to Waaaagh - makes them similar to fantasy orcs, with 1 round of BOOOOOOST into combat - and FC for everyone frankly I think is a good choice and pretty characterful. But on studder's notes ...
1. With you there, and a high armor open top transport dumping orks into the action would be a good thing. Or just moving fast and shooting those new big guns.
2. Bah, the old waaaagh rule was frankly a bit 'buguh??' to me, even if it had technical advantages in game. But are the base 2 attaks leaving? That was always amazingly brutal, and ought to stay IMO.
3. Pretty clear his 4 heavies would be out, with IW nerf and such.
4. Agreed, big tough buggers now.
5. They are elite aren't they? Weirdness ...
6. Super cheap infantry maybe? We'll see if the slaver keeps his klaw or rokkits though, cause that always seemed to be the usual bit of mass grot swarms.
Anyway, I like what I'm seeing. Any word on kult of speed type armies? Particularly buggies as troops? Maybe, give your warboss a bike, bikes / buggies become troops? Maybe??
- Salvage
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