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September 17, 2007

Warhammer 30,000: Age of Heresy v.2.5

78 comments

OK, everybody, I have something very special today. You've all been waiting for it, and at long last it's here. Myself, Mkerr, bulwark, and many, many others have wrapped up the second edition of the Warhammer 30,000: Age of Heresy sourcebook. Within its 88 pages you will find a set of rules to allow you all to play games in the Age of the Horus Heresy.

Here is the link to download the 10mb Adobe Acrobat file for the rule-set.

Download Here


Within you will find general rules for each of the First Founding legions, rules to reflect the different technological period of the Heresy-Era and a large set of new Named Characters to offer something to every Legion and modeler out there. There are also time lines, and suggestions for using other codices in your games as well as a suggested reading list for Heresy-Era enthusiasts.

We have added a full color hobby section, tons of new characters, an improved campaign, a full set of Apocalypse Legion formations, and several new units such as the Sisters of Silence. Here are a few teaser pictures of battles, maps, and Independent Characters to whet your appetite.

Is it perfect or comprehensive? No, but I hope this serves as a starting point to get your creative juices flowing and give groups of Heresy-Era enthusiasts a mutual set of rules they can use to start modeling and playing games.


Enjoy, and by all means, leave comments.






78 comments:

Anonymous said...

I love the Alpha Legion Specials, they're just bursting with evil character. Are they based on the HH novels or did you just wing them?

Aventine said...

Well Arkos is the Alpha Legion character featured in IA5, with the Rebels of Vraks. Here he has been modified to a PH state.

Fortronus on the other hand is from the Sabretooth CCG.

Anonymous said...

The only problem I have is its not compatible with the new chaos codex...might wanna check up on that

bigred said...

V.2 is completely compatible with the new Chaos codex. See the Equipment section to see when certain Codex:CSM units become available to certain legions.

Anonymous said...

Looks great, though I was wondering why the assault squads had rhinos in the formation pages.

mkerr said...

@Anonymous: Jump Packs were new and rare, but the Assault Squad formation has been around for millenia.

They deploy using Rhinos and Drop Pods.

Anonymous said...

@bigred
The chaos codex thing really only came up when I saw the chaplain rule and it said "demogogue" ability is a choice, which isnt in the chaos codex this time...or am I wrong?

Paladyn said...

I really love this Codex, esepecailly I'm deep in Horus Heresy books, as I translate them into polish.

Concerning return to wh40k, I think I'll make my army Chaos, with option of deployment by rules of your Codex.

Great Job, chaps!

P.S.
Abaddon's name was Ezekyle, not Ezekyel

Anonymous said...

Great, now you are going to force me to do the pre-heresy army that I had been putting off. Damn you! ;-)

Jeff said...

Thank you thank you thank you!
I'm so stoked about this! The local league is as well.

You guys ROCK like eggs on toast!

mkerr said...

@anonymous: We decided to include the demogogue rule in the campaign book because it fit the character.

We included the text of the rule because it no longer exists in the new Chaos Codex.

@Paladyn: Thanks for catching that typo. I thought I corrected it, but it must have creeped back in. Keep those corrections coming!

bigred said...

Hi guys,

Thanks for the feedback, and keep em coming. I've changed the download link to a new location with much better bandwidth. Some folks may need to do a right-click, "save target as" if they have any issues with it.

The new link goes to a very slightly modified version with the earlier typos fixed.

Anonymous said...

Awesome job on this! I've just glanced through it, but it appears to be on par, if not better, than any codex GW has put out! I really want to run a campaign of this now... :-)

Anonymous said...

absolubtly Awsome!! obviously a lot of effort went into it by you guy's and its got a lot of guys stoked into getting a pre-heresey army up and running - I am looking forward to seeing how the robot manipules work out in the games and costructing them looks like conversion heaven!! well done!

Waaaaghtz said...

Very well done... congrats!

Waaaaghtz said...

Oops, one typo on the last page - it should be "References" not "Referances".

Boss Salvage said...

First off, great work guys, and wow is there a lot in this 2nd go round! I'm pushing through the legion rules, here are a few things:

- Kharn has Gorechild, but Abaddon doesn't have Drachn'yn? This may be a timeline thing that I don't know about, but surprised that Kharn has his über-weapon so early
- Abaddon has a master-crafted powerfist? Did he really not have a lightning claw in the HH books? True, he definitely doesn't have the Talon of Horus, so I guess I just think claw not fist on him
- Ahriman has the Vorten of Doom power, which is sited as being in C:CSM. Pretty sure it's C:SM, right?
- Erebus is listed as armed with "Anathema" which is described as "Anathame" (the rules are sick crazy though, 2+ wounds!)

- I really like the "pure of heart" deal on the 3 main characters
- Alpha Legion rock pretty hard with those special rules ;)
- The APOC formations are really really cool: IW all get TH! Fist shield wall! WE Gladiator company!

And so on. I scanned the campaign section, very well thought out structure in there. Well done all over, you lads should be proud. This is what marine vs marine combat should be.

- Salvage

biztheclown said...

I am very impressed with this book. Clearly a ton of work went into it. Congrats to all involved. Love the blog too.

Anonymous said...

You guys are what GW should aspire to be! :-) I bow to your awesomeness. This is the first site I check every day.

AP said...

Just to keep things rounded, i'd add Fabius Bile as a special character Apothecary for the EC?

Arkos of AlphaLegion: His terrain moving ability says "terrain pieces inside of his opponent’s deployment zone.". This should be reworded to include (if intended) moving outside DZ to inside to within the enemy DZ.

Raven Guard: Sixx's ablity of Raven Strike has nearly same name as the RG Datasheet special ability (Raven Strike vs Raven's Strike), with every different effects (combined they are lethal, by the way). One needs a rename to prevent confusion.

Do the army-wide special abilities of characters work if the character is in reserver? If the character dies?

Anonymous said...

Outstanding work guys! You have bough the Horus Heresy to the tabletop.

Jason "Doc" Dyer

Lleman said...

Really thorough work there guys. Thanks for helping bringing the Heresy to 40k. I'm happy as a pig in mud ^^
Greetings from the Horus Heresy MultiPlayer mod team.

Tim said...

This was a great read. Really, something I truly enjoyed. I stopped playing Warhammer altogether last February, picked up a couple Privateer games, but I still keep up with news. I have not felt this drive to play 40k in a long time. :)

Anonymous said...

One thing missing- any stats for Primarchs? In this Age of Heresy, I'd love to see the Primarchs mowing through lesser mortals like a Dreadnnaught through Guardsmen!

Steve

bigred said...

Hi guys, keep up the comments, you all have already helped us correct a couple of minor errors.

I put up another version with really minor changes and fixes, mostly typos.

It has a couple of fluff pages added at the start and end to facilitate a good-looking book for anyone wanting to get it printed out with front and back color printing. So if you intend to drop by a Kinkos and make yourself a nice version of it, please re-download it.

ps... This is a campaign made up of mortals, so unfortunately we won't ever be making rules for the Emperor, or any Primarchs. I much prefer keeping such demi-gods firmly rooted in the fluff, not the tabletop.

-bigred

Anonymous said...

this is the finest sort of example of gamers who love warhammer creating something not only useful and fun, but timeless and beautiful as well. it is appreciated.

mkerr said...

As Bigred mentioned, we've created this because we want to play it. It's going to be lots of fun.

We're sharing it with you because we need help making sure that it's as accurate and interesting as possible. And because we think you might enjoy playing it too.

We certainly aren't considering this a final product, merely the second draft of a living document.

So if you see a typo or a balance issue or anything that you think we missed, your comments are welcome and appreciated.

Gavin Schofield said...

This is a vast improvement over the original, which I didn't think possible. Thanks to you I desperately want to make a pre-heresy army, which just isn't possible for me - damn you!

9/10

:D

LinusH said...

This is absolutely marvellous! This is really giving Warhammer 40k a completely new dimension.

I look forward to watching Garviel or Nathaniel on the battlefield!!!

(On page 16 Dradenor of the Iron Warriors is also called Dradeor)

Thanks, and keep ut the fantastic work!

Anonymous said...

The mission against the laer caught my eye. If combined means what I think it means, the marines will be facing the best CC army combined with the best shooty army.

Anonymous said...

hey what are the traits and special abilities of the pre-heresy emperor's children?

Anonymous said...

Brilliant. With this in hand, I'm really looking forward to waging Apocalypse-scale battles with my buddies.

Anonymous said...

Hi! Overall, the work is quite inspiring. Just to nit-pick a little though, as much as I like Loken from the novels, why does he have a higher WS then First Captain Abaddon? I would reccomend raising Abaddon's WS to 6 (or even 7) or lowering Loken's WS to 5, but giving him Preffered Enemy or something.

Anonymous said...

Also, I note that Garro is listed as having Artificier Armour yet still has a 3+ save in his profile.

-Little Horus, Grulgor, and Loken aren't listed as having Power Armour as Wargear

Anonymous said...

A number of your characters are listed as giving +1 to reserve rolls, but Reserve Rolls aren't actually used in Apocalypse games. They should give the Carefull Planning Strategic Asset in any Game when the Apocalypse Rules are being used.

Really slick looking campaign book though... I want to do a second preheresy army now.

bigred said...

Just put up V2.01, which corrects all the typos and errors brought up so far. Thank a lot guys and keep the comments coming.

Brian said...

Very Impressive!

Lord_Mortirion said...

Loving the rules... all my m8s are converting up Heresy marines now... Just wondering though, how did you make those Titans?
I wanna start on an Adeptus Titanicus army for the Siege of the Emperors Palace... If you could publish an article o n here how to do so that would be great...

bigred said...

Hey Lord Mortirion,

The titans are all old resin ones from Armorcast. They used to make 40k-scale titans about 10 years ago.

Run ebay searches for "armorcast" and they will turn up. Hit the "titans" link in the labels section to see the articles here at BoLS on how I painted them up, and for a variety of logo sheets for different Titan Legios.

Anonymous said...

One minor problem.In the Space Wolves section, Bjorn is listed as a mighty WolfGuard, in fact during the RazingorProspero, he wasstill only a Blood Claw...

I know it's being picky, butyou did ask for spotting stuff so i thought i'd chip in.

To be fair though, he does add to the game as a WolfGuard, so go with what feelsright. Its BJORN after all!

Anonymous said...

Is the Iron Hnads Character Gabriel Santar a "Tech Marine" that can take servitors?

bigred said...

Nope, he's a marine master who has access to some techmarine equipment, but not the servitors. He does have access to a command squad however.

Doomsponge said...

Mother of God, this is possibly the best thing I've ever seen done for 40K. Well, 30K.

Couple of issues, first, before I say what I like:

>Forrix's weaponry is bizzare, since I know there are viable references for two sets- The lightning claw and combi-bolter in the card game, and the (In my view more fun) Combi-melta and power fist from Storm of Iron.

>Fabius Bile isn't in the special characters, but he's listed in the special characters for one of the missions.

>Despite saying Asdsault Marines get Rhinos and Drop Pods, it's not actually stated anywhere I remember looing at when I read it. Might want to clarify it in the 'Heresy-era equipment' section?

>Possibly additional special characters for consideration: Alexis Polux, maybe Maloghurst, Tarik Torgaddon, Fabulous Bill. Sternhammer the Wolf Priest?

>Regarding the '2000 points per player' parts, it looks as if it means one player per legion, so some games could end up with, say, 4000 points vs. 10,000. Maybe clarify.

>Though it says the chaplain Edict hasn't been passed yet, a lot of the missions in the campaign occur after the Chaplain edict's been passed. Maybe add a 'Legions my use Chaplains' note after, say, week 3.

On the good stuff: Right, it looks like something professionals have done. Really clean, well structured, minimum of difficulty understanding. Nicely done colour sections, simple and effective hobby section. Maybe needs just a tad of flavour text- short stories and the like, but that's not a problem.

Great stuff! I look forward to seeing this thing evolve into something even better.

bigred said...

UPDATE: v2.5 is up!

Dozens of updates,
-Fellblade Superheavy.
-Missions of Note get snazzy visual updaes.
-Dozens of character and rule tweaks, from extensive playtesting.
-More color plates in the painting section (go White Scars!).

In short, if you love the book, or are planning on running the campaign, grab v2.5. You won't be dissapointed!

jordi vicente said...

Thank you. This work is very very very nice. I'm waiting for the moment you will make the primarcks datasheets.

Come on this is a good work.

Anonymous said...

I'm sort of confused, perhaps I did not read the codex properly but I have a huge issue with the weapon options, etc.

Fluff-wise, I thought that this codex would be something that would reflect an older time when technology was not as good, instead all I am reading is "Relatively new weapon" that can still be used. Everything that I would have thought you would have taken out is still there because it is "relatively new". So, how is this different from any other run-of-the-mill Space Marine codex?

Pete said...

To the previous commentator:

The Great Crusade lasted some 200 years, and yet saw more technological advancement than the entire following 10,000 years. Many aspects of technology were more common then than in the 'current' 40k timeline, such as jetbikes and so on.

To the creators:

This is a fantastic piece of work. Well done! There are plans afoot to run the campaign in Southampton in the new year, after the launch of our new independent store. Thought you might like to know.

I too would like to see some additional special characters such as as the Horus Heresy novels progress and introduce more named protagonists.

Anonymous said...

More a query than a comment. Based on the Apoc Data sheet for Space Wolves, has the HQ requirement (1 for every 750) been relaxed for Standard missions in this Campaign?

Anonymous said...

You guys do a great job with this. You are a real blessing to the hobby. Just one question. Im having a problem downloading this codex. I tried the save target as thing, but it shows up greyed out, so i cant click it. Please help. Btw, my adobe works for everything else.

Neuicon said...

I just stumbled onto your site and quickly fell in love with it.

Thank you so much for this PDF File!! I have always wondered what playing during Horus Heresy would be like!!

Da Red Gobbo said...

This pack is awesome! Really inspirational! Keep up the good work! One thing I was a little confused with though was whether termies actually had stormbolters or if they had twin-linked bolters? And should the Fellblade really be another 100pts for just 1 extra point of BS? Otherwise everything is cool! cheers!

bigred said...

Yup, there are no stormbolters in existence yet, so all termys have combi-bolters for a slight discount.

And the Fellblade doesn't just get a +1 BS for that 100pts. Go back and read it again. You'll like it.

Da Red Gobbo said...

Ah yes I've noticed the Power of the machine spirit rule but is that really so useful on such a hard tank? and going back to the termie/twin bolter thing, are they now 39pts each then?

Anonymous said...

First, well done! I really love all your stuff, they are damm good!

The only things i don't like,are about the EC. I' building an Pre Heresy EC Army and I am using different traits. I use infiltrate for nearly every unit, so that i can put up my army perfectly and my devastors are tank hunters. But i guess its just my opinion. Also I would give Lucius Furius charge for he is sick for CC, and I would also give him a Bolter because usually all Marines(commanders included) had Bolters. That would be my ideas on them.
Thx anyway for makeing such good stuff!

Lord_Caerolion said...

Well, I know this doesn't need to be done, but can we get Fellblades allowed for Night Lords? We use terror tactics and overwhelming force, we aren't raiders. As such, a Fellblade would be the perfect tank for a Night Lord battle company.

Anonymous said...

All in all, very good, but one thing I noticed about my favorite Legion:

In the galaxy map, the planet Inwit is not shown. According to a recent shrot story by Graham Mcneill, Inwit was confirned to be the homeworld of Rogal Dorn.

Anonymous said...

Why thank you for this. I am writing rules for Warhammer 30k and this saves me big chunk of my time. I will of course be 'borrowing' your ideas. If you dont mind but i have a big big plan for this.

CasperTheFriendlyGhost

Anonymous said...

one thing tht has pist me off more than anything is 5th edtion 40k rules people havnt shut up abot it!!!!!
hello people it anit confermed yet tht its going 2 b coming out n 2nd though mite not even b the new rules
its just a thing 2 send people in a a frenzy of not shutting abot it get over 5th edition the only thing u can belive is the models that r comin out n thts it nt rules models

Anonymous said...

Brilliant stuff. I made a Luna Wolves army using the rules, and made Horus with rules to lead them. So cheers for the rules.

Anonymous said...

will you be updating with the new rulebook - codex...

Anonymous said...

thank you! finally i can have a dark angels pre-heresy force! however could do with rules for at least the more influencial primarchs (dorn, mortarion, horus, fulgrim, the lion.......)

Anonymous said...

I'm interested in getting my gaming group to do the Heresy campaign, but how will these rules get effected by 5th ed? Are you going to revise the rules when the new Space Marine codex comes out?

Anonymous said...

ermm. baer with me iv'e only read 1 and 1/4 hh books so manby you could have loken avalable to the loyalists after a certain mission.

how about some of the primarchs avalible in one/ two missions only *cough* on horus's battle barge *cough*
How about a mission where well you know in the HH books theres that planet with the giant bugs how about that for a mission?

Anonymous said...

wow!!! I have just listened to the 40k radio podcast where you guys appear! this is sooooooooo cool!

Tim said...

Good Job!: )

Anonymous said...

Unfortunately, every time i try to laod this it shuts down my adobe, so it can't load!

Quelbane said...

I thought this was an excellent mini-dex. Seems pretty on point about the fluff for the most part. I saw the Adeptus Custodes datafax however and was sorely disappointed - they totally do not seem up to the fluff's standards! after all, supposedly "they are to a space marine what a space marine is to a Guardsman". Here are the rules my gaming group came up with for them:

Adeptus Custodes Squad: HQ Choice. Counts as a Strategic Asset (Apocalypse Battles ONLY). A single standard Custodes model may be used as a 2nd HQ choice in normal battles provided he takes no upgrades.

Number/Squad: 1 Centurion, 2-9 Custodes

Centurion: WS 6, BS 6, S 5(7), T 5, W 3, I 6, Ld 10, Sv 2+/4+ 200 pts

Custodes: WS 5, BS 5, S 5(7), T 5, W 2, I 5, Ld 10, Sv 2+/4+ 150 pts

Wargear: Artificer Armor, Custodes Halberd, Storm Shield, Power Gladius, Sacred Incense, Frag Grenades. The Custodes Halberd is a two-handed, +2 Strength power weapon with a bolter attached. The bolter fires special ammo providing AP 3 and Rending. The Power Gladius is a one handed power weapon (only useful if the model trades his halberd)

Options: The Centurion may trade his Storm Shield for a Power Fist for free. He may then buy a plasma pistol for +20 pts. If the squad numbers at least four models then one Custodes may trade his halberd and storm shield for either a multimelta or lascannon for free. If the squad numbers at least five, then one other Custodes may trade his Storm Shield for a Power Fist for free, in order to bear a Banner of Terra for +40 pts.

Banner of Terra: One Custodes may be chosen to bear a sacred banner from the Eternity Gate of the Imperial Palace on Terra. This has a constant effect of allowing friendly units within 12" to re-roll Leadership tests. One turn per game, the bearer of the standard can call upon all those who serve the Emperor to redouble the fight, bellowing out mighty battle cries while thrusting the Banner aloft. All friendly models within 12" are Fearless and have +1 Attack. This may be performed in the enemy's turn if you wish. The banner pole is made of the finest metalwork, and may be held in a Custodes power fist (and swung!) in exception to the normal rules.

Special Rules: Eternal Warrior, Fearless, Relentless, Furious Charge, Counter-Attack, Nimbus of Purity, Emperor's Grace, The Truest Blade, Pinnacle of Creation, and Dread Guardians.

Eternal Warrior: immune to Instant Death. A new USR for 5th Edition.

Relentless: models counts as stationary for the purposes of firing, and may charge normally in the assault phase (Slow and Purposeful without the Slow part). A new USR for 5th edition.

Nimbus of Purity: immune to any and all psychic powers and effects of psychic powers.

Emperor's Grace: the Adeptus Custodes shine with the light of the Emperor's chosen. They have a holy aura affording them a 4+ Invulnerable Save.

The Truest Blade: Centurions in the Adeptus Custodes function as squad leaders in much the same way that Justicars do for the Grey Knights. As such, they have considerably more experience than even their "normal" Custodes brothers, resulting in phenomenal feats of martial skill. All close combat attacks by the Centurion count as Dire.

Pinnacle Of Creation: created by a longer, more arduous, and ultimately superior genetic program than the Adeptus Astartes, a single Custodes is a match for a squad of veteran Marines and as symbolically important as a flagship of the Imperial Navy. As befits these most important of Imperial organizations, they are equipped with the best wargear the Imperium can produce. ALL weapons wielded by the Adeptus Custodes are master-crafted, including their upgrade weapons. They also have Feel No Pain on a 5+.

Dread Guardians: The Adeptus Custodes are the most formidable fighting formation in the whole Imperium. To face them is to invite the surest death. Enemies within 6" of a single Custodes suffer -1 Ld and -1 Attack. If a squad of Custodes are fielded the range of this effect is 12"

Quelbane said...

EDITORIAL ON LAST POST

*The Dread Guardian rule is supposed to read:
"The Adeptus Custodes are the most formidable fighting formation in the whole Imperium. To face them is to invite the surest death. Enemies that are not Fearless within 6" of a single Custodes suffer -1 Ld and -1 Attack. If a squad of Custodes are fielded the range of this effect is 12". Any friendly unit joined by a Custodes becomes Fearless."

**also, the Centurion is supposed to be equipped with an Emperor's Tarot. As an aside, if he chooses to equip a powerfist and buy the plasma pistol he may wield the plasma pistol in his PF hand, still wielding his halberd in the other. I did this specifically because of the picture in the front of the 4th edition rulebook - just to cool to pass up. These guys are so good with their weapons they could have a tea party still wearing their gear!

Anonymous said...

Its a shame there's no rules for Primarchs. Then again, there are no models for primarchs.

Anonymous said...

im having some trouble downloading the pdf, and i've tried doing save target as but it comes up with 'application timed out'. Is there anywhere i can read this without downloading it or any other way to get it?

Anonymous said...

Hi,
I got a question. are you going to update the campaign book to the new space marines codex?

Anonymous said...

so this campagine follows 4th edition codexes and rules thats a bit irratating especially sinde im missing the space marine codex, but still great stuff guys

Anonymous said...

We need a update!
Rulebook edi 5, SM Codex Edi 5!!!

quelbane said...

Here are the rules my gaming group came up with for them:

Adeptus Custodes Squad: Apocalypse Battles ONLY. If you have 3+ squads of Custodes, a single Captain may lead them. A single standard Custodes model may be used as a 2nd HQ choice in non-Apoc. battles provided he takes no upgrades.

Number/Squad: 1 Centurion, 2-9 Custodes

350pts Captain: WS 7, BS 7 S 5(7), T 5, W 4, I 7, Ld 10, Sv 2+/3+
250pts Centurion: WS 6, BS 6, S 5(7), T 5, W 3, I 6, Ld 10, Sv 2+/3+
200pts Custodes: WS 5, BS 5, S 5(7), T 5, W 2, I 5, Ld 10, Sv 2+/4+

Wargear: Artificer Armor, Custodes Halberd, Storm Shield (3+), Power Gladius, Sacred Incense, Frag Grenades. The Custodes Halberd is a two-handed, +2 Strength power weapon with a bolter attached. The bolter fires special ammo providing AP 3 and Rending. The Power Gladius is a one handed power weapon (only useful if the model trades his halberd)

Options: The Centurion may trade his Storm Shield for a Power Fist for free. He may buy a plasma pistol for +20 pts. If the squad numbers at least four models then one Custodes may trade his halberd and storm shield for either a multimelta or lascannon for free. If the squad numbers at least five, then one other Custodes may trade his Storm Shield for a Power Fist for free, in order to bear a Banner of Terra for +175 pts.

Banner of Terra: One Custodes may be chosen to bear a sacred banner from the Eternity Gate of the Imperial Palace on Terra. This has has the same effect as the Crusade Banner strategic asset - friendly models within 24" and line of sight are Fearless. Also, one turn per game the standard bearer can call upon all those who serve the Emperor to redouble the fight, bellowing out mighty battle cries while thrusting the Banner aloft. All friendly models within 24" and line of sight have +1 Attack. This may be performed in the enemy's turn if you wish. The banner pole is made of the finest metalwork, and may be held in a Custodes power fist (and swung!) in exception to the normal rules.

Special Rules: [I]Eternal Warrior, Fearless, Relentless, Furious Charge, Counter-Attack, Feel No Pain, Nimbus of Purity, Emperor's Grace, The Truest Blade, Pinnacle of Creation, [/I]and [I]Dread Guardians[/I].

[I]Eternal Warrior[/I]: immune to Instant Death. A new USR for 5th Edition.

[I]Relentless[/I]: models counts as stationary for the purposes of firing, and may charge normally in the assault phase (Slow and Purposeful without the Slow part). A new USR for 5th edition.

[I]Nimbus of Purity[/I]: immune to any and all psychic powers and effects of psychic powers.

[I]Emperor's Grace[/I]: the Adeptus Custodes shine with the light of the Emperor's chosen. Any army including them benefits from The Emperor's Tarot (DH Codex). They have a benevolent aura affording them a 4+ Invulnerable Save. Any unit including any Custodes is Fearless.

[I]Pinnacle Of Creation[/I]: created by a longer, more arduous, and ultimately superior genetic program than the Adeptus Astartes, a single Custodes is a match for a squad of veteran Marines and as symbolically important as a flagship of the Imperial Navy. As befits these most important of Imperial organizations, they are equipped with the best wargear the Imperium can produce. ALL weapons wielded by the Adeptus Custodes are master-crafted, including their upgrade weapons.

[I]Dread Guardians[/I]: The Adeptus Custodes are the most formidable defensive formation in the whole Imperium. To face them is to invite the surest death. Non-Fearless enemies within 6" of a single Custodes suffer -1 Ld and -1 Attack. If a squad of Custodes are fielded the range of this effect is 12". Custodes are adept at forming superior formations for each engagement. They may add 1" to their Consolidate dice role, and may choose to re-roll it.

[I]The Truest Blade[/I]: Centurions in the Adeptus Custodes function as squad leaders in much the same way that Justicars do for the Grey Knights. As such, they have considerably more experience than even their "normal" Custodes brothers, resulting in phenomenal feats of martial skill. All close combat attacks by a Centurion rank or higher count as [I]Dire[/I].

[I]The Watchful Gaze[/I]: A Captain of the Custodes is a warrior so steeped in his trade that only supernatural enemies even have a chance of surprising him on the fireld of battle. All friendly Imperial forces benefit from Combat Tactics. His formidable perception of the enemies weakness grants his close combet attacts [I]Rending[/I].

Anonymous said...

To be honest the awesmomeness of this download hurts my self-esteem. But I love it anyway. On the subject of Primarchs though it would be cool if you guys made a second publication about them. "Primarch arena" I can see it now. Great job as ever guys!

Gore said...

I very like Warhammer 30,000: Age of Heresy
pleeeeease rebild it whith 5th edition of Warhammer rules

The Custodian said...

Sooooo, Are you planning on updating this dex at all? Its really nice but obviously can use a quick modification to 5th edition

Howard said...

First off I would like to say how excellent I think this book is, and I appreciate all of the work put into it. With that said, if you guys ever happen to go back and update this, I think it bears mentioning that Kharn doesn't acquire Gorechild until after the World Eaters turn traitor (and probably even not until after Angron becomes a Daemon.) I am sure I read in one of the HH novels/stories that Angron carries the twin chain blades Gorefather and Gorechild. It seems like a majority of the timeline that this work represent has Kharn before he is given (or recovers or whatever) Gorechild.

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