
The Fly Lords had quite an exciting time at the regional ard boyz tournament this last weekend. We finished in 3 of the top 4 slots and are looking forward to Baltimore. Despite some rather lose interpretation of the rules and strange missions, I think we all had a good time. Mkerr took a big bugs army, Aventine had mech Eldar, and I had Speed Freaks.
The first mission was called The Golden Ticket. There was an objective placed in the center of the board (the ticket). Deployment zones were 12” in on the long board edge. The objective was to grab the ticket and hold it at the end of the game so you can get into Wonka’s Chocolate Factory (their words, not mine). As for strange rules, vehicles could not touch the ticket (impassable for them) and all units were fearless.
I played this first one against a great Witch Hunters player. We both placed long range units off to the side and out fast units near the center. He infiltrated 3 death cults and a Eversor. Fortunately for me, my fighta-bomba raid took out half of two allied guard platoons and the Eversor. I think this stunned my opponent and he never really recovered. A luck basilisk shell wiped out his seraphim and it was all down hill from there. At the end fo the game he has an Inquisitor with servitors intact and a immobile, weapon destroyed exorcist. Result was a 20 point massacre, and I got all 4 bonus points.
The second mission was probably the most bizarre of them all. Mkerr had also scored 24 points in the previous mission, so we faced each other on this one. The fluff was that we join a battle already in progress. There were no deployment zones, and units could be placed in any order. The only restriction is that they could not be placed closer to 6” from each other. I know, a CC army’s dream. But to make up for it, there was no assault phase the entire first round. Also, it used the night fighting rules on round one and table quarters. I won the dice roll to go first and got ready to unleash on Mkerr’s bugs. Scorcha buggies drove in behind stealers, powerclaws got lined up on carnifexes, zzap guns and rockets got lined up on tyrant guard. It was looking good. For some reason, the scorcha only dropped 2 stealers. The zzaps and rockets did put some wounds on the big bugs. Then I made my fatal mistake. I forgot there was no assaulting on turn 1. I clumped 40 ard boys mere inches from 4 big bugs, ready for assault. Now they had to stand still as 4 pie plates dropped on them in mkerr’s shooting phase. Time went by much to fast and we only got in 2 turns of play. At the end, I killed more of his bugs, but he managed to get some of my boys units below half and claim a quadrant. Result was a minor loss for me.
The last mission was much more normal. A basic cleanse mission with diagonal deployment zones and escalation. I was playing the winner of one of the local tournaments, so I was expecting a hard mission. I wont get too much into this battle, but there were quite a bit of questionable rule interpretations and misinterpretations by my opponent. The end result was a minor victory.
At the end of the day it was a 3 way tie for first place with mkerr 1 point behind. No single player dominated and everyone had at least 1 loss. Because the organizer didn’t have us count up victory points, there was no way to break the tie. We decided, typical warhammer fashion, to roll dice for the winning spot and the 3000 point army grand prize. We each got a hand full (6) dice and rolled. I managed to out roll the other two and was declared the winner. Honestly, the whole thing was more about luck than anything else. If we had had slightly different missions, or different opponents, everything would have turned out different.
So, now I am packing my bags for Baltimore. Expect some “on the scene” reporting from there.
13 comments:
So what are you going to pick for you 3k point army? I was so close to the guard army I wanted, but was ousted by a big bug list!
Officially, I chose Death Korps of Krieg. Now, we all know that GW wont fork over a 3000 point DKoK army, so I told them my backup was necrons.
It was a hard decision. I have more than enough orks and space wolves already and my Arbites are good at 2k points. I thought about tau and armored company as well.
Actually, I didn't have a loss, nor did the IG player. We both had a minor win, a slaughter, and a draw.
Do you still have the Scenario sheets from the tournament? I was in the first round, and saved mine. I figure I could have some fun with them one of these days. Not to mention I'd like to look at this "Golden Ticket" mission...
I only have 61 models in my army, and I deploy/play pretty quickly. But I don't think any of my games went beyond 4 turns.
I went into game 3 needing 10pts to win the tournament, but losing the choice of turns really hurt me in that mission.
Even with Escalation we only got something like 4 turns done. At the top of the final turn I had a lot more points on the table than my opponent (a Drop Troops IG army), but he got to roll for reserves last and brought in 5 units (his giant HQ platoon). This allowed him to claim all 4 quadrants without an opportunity for me to respond.
Then it was a simple matter for him to use all of his shooting to get my units in one of the quadrants below scoring status. Had we gone a full 6 turns, I think I would have had a solid victory.
I did the same thing to Bulwark in mission 2. I focused my shooting and assault on eliminating his scoring units in one quadrant on the bottom turn.
Since we only got a couple of turns in (deployment was awful in that mission), he could have easily won if he had the last turn.
I'm going to have to re-think my army for the finals to plan on a shorter game. If they have all of the weird reserves rules out of their system a gunline army might do well.
No fair. The New England regionals was a **massive** disappointment. There were 33 players and oops! only 20 slots in the smallest store I've ever been in.
The planning was piss-poor on GW's part and it made for 13 players with no chance whatsoever to move on, without any compensation for making 1-5 hour drives for nothing.
Not a single member of our gaming club got to play, and it's aggravating beyond all measure that GW's stand point on it is "Well, we weren't even going to have 15 semi locations, you should feel lucky we made it 15 instead of 10."
So good luck guys. Our entire club, the Arvard Ardboyz in Boston, MA are following your site. Win it for us, who never even got to show how 'ard we wuz.
give em hell!
It really is great that the Fly Lords captured a full 1/3 of the spots in Texas, not to mention our local store, Battleforge Games, capturing a total of 5 of the 9 spots in Texas.
Way to go, guys. I'm so glad that I play at BFG where I can learn from the best!
"I managed to out roll the other two and was declared the winner."
Nice work ;D
But really, nice job all of you guys. Best of luck to all in Baltimore!
And an extra can of squig beer to that fighta bomba pilot, hitting the eversor dead on :D
- Salvage
I'm great? No, you're great! Congrats fly lords!
BFG/FLYLORDS FTW ALL THE WAY!!
MKERR - my money's on you - I wanna say I lost to the 'Ardboy champion at the Chicago GT! Good luck Buddy!
Al Gleason
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