Call it “Offensive Driving”, “Rhino Precision Driving Teams” or just plain silly, there is an art to moving transports, especially empty ones, around the table. The most obvious is the mobile wall.
After a transport has unloaded it’s cargo, keeping the transport between the troopers and enemy fireteams blocks them from taking shooting damage during the next turn. In a similar manner, plugging holes in terrain is also a good use for these walls on wheels.
When moving more than one rhino across the board, it is a good idea to drive one backwards. Yes, I said backwards. Placing 2 rhinos end to end, butt to butt, keeps their 10 armor rear from being exposed. It may look a little strange, and get a raised eyebrow from your opponent, but it works. Note, however, it may be a good idea to restrict this kind of move to the tournament and away from friendly games.
Always be aware of your exit points and remember the 2” disembarking rule. Being able to assault a unit 14” away from your (non-moving) vehicle has paid off more than a few times.
In objective based games, the front of your Rhino can be one of your greatest weapons. Just last week I used tank shock to push a tac squad out of range of an objective. They don’t have to fail their moral test to be pushed back. Just make sure you are lined up correctly the turn before; you wouldn’t want to force one or 2 of his models closer by accident.