Top Stories

July 31, 2007

Chicago GT: Update 2 Update

1 comments
For some reason some of the images I posted wouldn't show the large versions. Let's see if these work.

The first one is an actual Apocalypse game in progress. It was pretty impressive to watch due to the sheer number of models involved. The organizer setup and ran the game like a train conductor and made sure the everything moved quickly. It seemed that everyone had a good time. Just seeing those templates in action was frightening.

Here's a shot of the new Ogryns. I tried to get the staff guy to let me take some pictures out of the glass, but it was too hectic so you are going to have to deal with the reflections. I'm pretty happy with the clarity though.

This shot of the new Baneblade was my favorite, so it's a shame that you guys couldn't see the enlarged version. The artist did an amazing job.

I think I got pictures of everything "new" at the show, but let me know if there's more types of shots you'd like to see when I go to Baltimore.

July 29, 2007

Chicago GT: Update 2

5 comments

I'm going to post some of the pictures I took from the GT tonight and then post an update later on how everything went. I had been warned about how unreal Games Days were, but I didn't believe it. I'd been to some large tournaments before (a couple of Adepticons and the Lone Star GTs in Texas), but I had never made it to an official "Games Day". I was completely unprepared for the bedlam that happens when they open the doors to the public on Saturday.

If you've been, you know what I'm talking about. If you haven't, you won't believe me. But it was very cool.

The highlights for me were the tournament and the cool people I met. I'll give you a run down on my opponents and their armies when I cover my games, but I didn't have a single bad game. Not one.

The theme of the show was Apocalypse (to the point where they wouldn't address Chaos questions at all). But it was nice seeing the plastic Baneblade and the various conversions (and the cool new templates). I know that you've probably seen pictures like these on Warseer, but a few of mine ended up being pretty clear so I thought I'd put them up for your viewing pleasure.

The sheer number of people that attended was surprising -- there were thousands. It makes me wonder why the tournaments aren't larger. How many people tried to get into the tournament after it was sold out? Clearly not thousands. Maybe it's an indication that most players are new to the hobby or they don't have a large enough (or complete enough) army to play in tournaments. Or maybe there aren't as many "hardcore" gamers as I thought.

There were tons of kids (and some parents trying to be supportive of their kid's choice of hobbies while wishing they were at football or cheerleading camp, lol), but lots of adults players too. Besides the massive merchant area (Forgeworld, Black Library, and Games Workshop), there was a lot of stuff to do and everyone seemed to be having fun.

If you haven't been, you should definitely go. Well, take a look a the pictures and let me know what you think.

July 27, 2007

Chicago GT: Update 1

4 comments

Thanks to everyone for the kind words and good luck that you sent by email and PM. The Grand Tournament has been a ton of fun so far. I caught up with old friends and met some new ones. The Battleforge Games group came up from Austin and everyone is having a blast (by the way, that's Abe, one of Battleforge Games owners posing with the giant inflatible Space Marine).
Between games we got the first preview of Apocalypse in a half hour PowerPoint presentation with some of the staff (no designer studio members though). The slide show was okay, but they really didn't tell us anything new. We got to see some pages, a couple of the new box sets, and hear how the game is going to work. There were a few questions at the end, but no answers worth reporting. So just rumor confirmation there. Here are the interesting bits:
Apocalypse Stuff
1. The new templates were there and we got to handle them. They are huge! Immense! GIGANTIC! I put a dime down to get a sense of perspective, but you can barely see it next to them. There is a lot of detail (marks, numbers, etc.). Some of them were smaller templates. For example, the large circle is the 10" blast template but it also has a ring for the 7" Blast. Also the 18" flamer template has small and standard blast templates marked on them. Pretty handy!

When I asked about the numbers on the 10" blast, I was told it was for ornament and to support possible features in the future.

2. More on the Brass Scorpion. I'd heard about this online but I hadn't seen it yet. It's very impressive in the case. Right in the middle between the size of the Defiler and the Baneblade, this puppy has some weight to it.
I can't tell if the circular blades are going to be part of the sprue or if that is a conversion. The guy behind the counter didn't know.

They also had a photocopy of the rules for the Brass Scorpion on display next to the model. The picture should be large enough for you to read the entire page; I think you will agree that it's nasty. The guy behind the counter claimed that the Hellmaw Cannon uses the new 18" flamer template, but after reading the page I think he was mistaken.
No matter how you slice it this is going to be a beast even at 400 points. The Scorpion Cannon (10 S6 AP3 shots at BS3), Demolisher Cannon, and 2 Hellmaw Cannons (S6 AP3 templates) is bad enough. But combined with 13 Armor, 2 Structure Points, 12" charge, and it's tendency to explode catastrophically when destroyed takes it up to a new notch. I can't wait to see it in action.

4. Promotional 3D Template for Vortex Grenades. When the game lauches they are going to sell a limited number of these neat little 3D templates. It's hard to tell from the picture (I was in the back trying to take pictures of th slides), but they fit over the target making it pretty clear which models are in the area of effect. I can't imagine myself ever using one, but I bet I buy one.
My Games
Mixed results today, but three fun games. Minor Loss (Alpha Legion), Minor Win (Death Guard), and Massacre (Space Marines). That's 40 battle points (oh, and 30 sportsmanship points). Not terrible, but I'm hoping for two more wins!

Here's a final shot of an Apocalypse game in action. More tomorrow!

Mantis Warriors Logo Sheet

5 comments

I have been noting for a while that GW does a great job of covering the major 1st Founding and select 2nd Founding chapters with their decal sheets. However, there are a number of great looking 2nd and later founding chapters who get a good amount of back-story and have great alternative uniform colors that never have had decals produced for them. In the interest of promoting diversity in the Marine community and encouraging players to branch out beyond the "big 4", I have begun producing logo sheets for some of these other chapters who I think look great and have no GW decal support.

I've gotten a few requests for the Mantis Warriors (really!), so here they are. Here is the link to the PDF file for the decal sheet you can freely pull down and use:

Download Here

I created the original logo in Adobe Illustrator, then made variations of it for size and color (outline and solid color versions). The sheet is designed for printout on Decal printer paper which is easily available online.

These decals are designed for the CLEAR decal paper. The procedure is as follows:

CLEAR PAPER: If you use the clear decals, the decals need to be applied to a light colored surface to be visible at all. The procedure for applying the "outline only" decals is to apply them to a white surface, and wait till they are fully dried. Then using the outlines as a guide, paint in the darker color around the decal. It is odd, but gets the job done.

Size wise, the larger decals towards the top are best used for super heavies/terrain, and move down in size to the large array of Marine Shoulderpad towards the bottom.

In any case, enjoy and I wish you the best in using this set for your forces.

Please feel free to leave comments if there is a special Marine Chapter you would love to collect, but have no GW decal options, and I will see what I can do.

-bigred

July 26, 2007

Army List: Blood Angels for Chicago GT

4 comments
Here's the army that I'm lugging to Chicago for the Grand Tournament.

Blood Angels 3rd Company
Dante's Second Clamorga Campaign

This is my current "Grand Tournament"-style army. Those of you that know me know that I hate playing games below 2,000 points. So it was actually pretty tough to settle on a 1,750 point list.

I knew that I wanted as many Jump Packs as possible, especially Death Company and the gorgeous Honor Guard. My first draft had two Assault squads instead of the Tactical squads, but with sparse terrain I found that I really needed to bring my own "terrain".

The army retained my key criteria: speed. This army is crazy fast. I'm hoping that my fellow GT players haven't encountered just how quick and dangerous the new Blood Angels can be.

Here's the list:

HQ
Commander Dante
Chaplain Lamartes
Honor Guard (Jump Packs, Chapter Banner, Power Weapons)

ELITE
Death Company (Jump Packs)

TROOPS
10-man Tactical Squad (Power Fist, Meltagun, Lascannon, Rhino)
10-man Tactical Squad (Power Fist, Meltagun, Lascannon, Rhino)

FAST
Landspeeder Tornado
Landspeeder Tornado

HEAVY
Baal Predator (Heavy Bolter Sponsons)
Baal Predator (Heavy Bolter Sponsons)

The Good: The thing I like best about this army is that it's a lot of fun to play and play against. The games are quick and full of action. It's a great tournament army because I can play games quickly and move from table to table without much of a hassle.

The missions are also great for this army: Cleanse, Secure and Control, Seek and Destroy, Recon, Night Fight, Patrol, and Hold at All Costs. Thanks to Escalation the only mission that presents a problem is Take and Hold, but at least my entire army starts in Reserve. And since Take and Hold uses the Field of Battle objective, I only have to get to the center of the board (pretty easy unless my army comes in piecemeal).

The Bad: Where the army struggles is against faster armies and armies that are better in assault. The large number of Mech Eldar at the Vegas GT has given me something to worry about. Mech Eldar is definitely this army's Achilles' Heel. I haven't managed to win a game against a well-built Mech Eldar army so I'll have to play for draws. Nidzilla lists are a bit of a challenge and there are a lot of Big Bugs in Chicago.

The Ugly: The only real obstacle I have with this tournament is the outdated boards and the sparse terrain. They are using the same stuff that was used last year (and at the Vegas GT), so I may draw some games on the lava boards. Some of the pictures from the Vegas GT showed only a few pieces of small terrain. A complete absence of cover will cause me some problems, but at least I won't have to chase my opponent's down.

Well I'm sitting at the gate waiting (with my Army Transport between my feet -- "yes ma'am, I the whole bag full of little army men") waiting for Group 1 to board. I've got my camera and an aircard so I'm hoping to update the blog from the site. For those of you that are going, best of luck (unless you play me!) and for those of you that aren't, check the blog!
They called my group! Wish me luck!

July 25, 2007

Leaving on a jet plane...

4 comments

Hi guys, I've been traveling for a couple of days but I'm back now.

The big news is that tomorrow, mkerr is off for: Chicago Games Day. Lets all wish him luck both with his battles, and his surreptitious photo-taking skills. I'm hoping for some great Baneblade and Apocalypse pics and news when he gets back.

July 20, 2007

Warhammer 30,000: Heresy-Era Ruleset

30 comments

UPDATE: The link below will now download Age of Heresy Version 2.0
OK, everybody, I have something very special today. Over the last month myself, Mkerr, Bulwark, and many, many others have been poring over every Heresy-Era source we can get our hands on and working on a set of rules to allow you all to play games in the Age of the Horus Heresy. We've had great ideas, terrible ones, and many, many iterations before reaching this point.

Here is the link to download the Adobe Acrobat file for the rule-set.

Download Here

Within you will find general rules for each of the First Founding legions, rules to reflect the different technological period of the Heresy-Era and a large set of new Named Characters to offer something to every Legion and modeler out there. There are also time lines, and suggestions for using other codices in your games as well as a suggested reading list for Heresy-Era enthusiasts.

Is it perfect or comprehensive? No, but I hope this serves as a starting point to get your creative juices flowing and give groups of Heresy-Era enthusiasts a mutual set of rules they can use to start modeling and playing games.

Enjoy, and by all means, leave comments.

-bigred

July 19, 2007

TACTICA: Mark of the Wulfen

8 comments
When the space wolf codex first came out, I read through it and noticed the section on Mark of the Wulfen. I thought it was a cool ability and had a lot of character, but in the days of the blood claw rhino rush, a character that cannot join a squad seemed useless. So, I promptly forgot about the wulfen and never gave it a second look.
In this tactica, I’ll go over some of the advantages and uses of the wulfen so you can make up your own mind about them.


The Good
Getting 4+D3 attacks on the charge is amazing. Throw in a frost blade, or even some lightning claws, and it is brutal. Especially when it always hits on a 3+. He can dish it out as good as any marine character in CC, but only costs a fraction of the points. He is an IC, so cannot be targeted in shooting most of the time.

The Bad
This guy takes up an elite slot (if you aren’t already taking other Wolf Guard) but cannot contest objectives. Even with all his advantages, he is still only one wound. He can’t ride on a bike, take jump packs, or get in a vehicle from another squad. Even the lowliest grot can hit him on a 3+.

Clothing your Wulfen
There are a couple of ways to outfit your wulfen. Twin lightning claws are popular. A frost blade with storm shield (to help him last longer) is also a good choice. Some people will even buy runic armor or a belt of Russ for him to offset his one wound. Personally, I like to keep his points cost low. He probably will not survive more than a round or 2 of combat, even if he does have runic armor and a storm shield.

Wulfen Tactics
He has to walk. Or at the very least, ride in his own land raider (BTW, never use a land raider as a wulfen delivery system). If you send him walking by himself, he will get sniped when a landspeeder moves in on him. And with only 1 wound, he will be toast.
The best tactic I see is to walk him up in a squad of bloodclaws. Remember, he can be near them, just not join them. 15 bloodclaws can have 3 powerfists. And, if you are losing the 1 elite slot for having wolfguard wulfen, you may as well buy those bloodclaws a wolfguard so they can have another powerweapon. This gives you a very tough, hard hitting unit that your opponent will have to down with shooting. There are very few units in the game that can take on that many marines with power fists/weapons.
Another option is to keep him in the backfield as a countercharge unit. He would be good for anti-CC on your longfangs or rearguard greyhunters.
When you have him charge into combat with another squad, keep your eyes out for powerweapons. The farther away he is, the more likely he will live to fight a 2nd round of combat.

While you will see marines on foot more often than you did in the rhino rush days, I still don’t think a 50+ point model with one wound is a good use of points, or an elite slot for that matter, but I would love to be convinced otherwise.

Raven Guard Logo Sheet

16 comments

I have been noting for a while that GW does a great job of covering the major 1st Founding and select 2nd Founding chapters with their decal sheets. However, there are a number of great looking 2nd and later founding chapters who get a good amount of back-story and have great alternative uniform colors that never have had decals produced for them. In the interest of promoting diversity in the Marine community and encouraging players to branch out beyond the "big 4", I have begun producing logo sheets for some of these other chapters who I think look great and have no GW decal support.

After going over the GW marine decal sheet, I realized the Raven Guard are missing. So here they are to finally round out the original 1st Founding Legions. Here is the link to the PDF file for the decal sheet you can freely pull down and use:

Download Here

I created the original logo in Adobe Illustrator, then made variations of it for size and color (outline and solid color versions). The sheet is designed for printout on Decal printer paper which is easily available online.

These decals are give you a bit of choice. I put a thick black edge around the logos , so you can use EITHER the clear or white decal paper for these.

CLEAR PAPER: If you use the clear decals, the decals need to be applied to a light colored surface to be visible at all. The procedure for applying the "outline only" decals is to apply them to a white surface, and wait till they are fully dried. Then using the outlines as a guide, paint in the darker color around the decal. It is odd, but gets the job done.

WHITE PAPER: If you use the white paper, you will have to cut the decals out carefully with the black border being the edge of the decal. Apply them to whatever surface you wish (it can be a dark surface). You may need some minor touch-up painting around the black edge to make sure the transition is smooth.

Size wise, the larger decals towards the top are best used for super heavies/terrain, and move down in size to the large array of Marine Shoulderpad towards the bottom.

In any case, enjoy and I wish you the best in using this set for your forces.

Please feel free to leave comments if there is a special Marine Chapter you would love to collect, but have no GW decal options, and I will see what I can do.

-bigred

July 16, 2007

TUTORIAL: Custom Decal Sheets

30 comments


Hi everybody,

After the many, many requests for this information, I Have put together this tutorial on how to make a custom Decal Sheet, based on any of our logo sheet downloads.

Basic material:

Computer stuff:
The desired Logo Sheet (in PDF form)
A computer with Adobe Acrobat Reader.
A color printer (can be a Laserjet or Inkjet)

Decal Sheet Materials:
Decal Printer Paper (More on this later)
Clear Acrylic spraypaint

Decal Application Materials:
Micro-Sol
Micro-Set

OK, lets get started.

Step 1 - Buying the correct Decal Paper

Decal paper is readily available online. You can also find the stuff at good scale-model shops and model railroad shops. The first choice you have is based on your printer. Decal paper is sold for both Inkjet and Laserprinters, and the two are not interchangable (I have learned this the hard way). So only buy the paper for the type of printer you have access to.

The next step is to buy either Clear or White paper. Lets be honest for a moment. You have come this far and really intend to do this. The cost of the paper itself is very low compared to the cost your army and paint, so go ahead and buy several sheets of Both. You'll be happy later as your confidence grows and you have options when moving on to other projects.

Step 2 - Printing out the Sheet

Now you have your decal paper. Go to your computer or whereever the printer is. Open up the Logo Sheet in question and print out a test page first. This step is critical. Look at your test page and feel free to cut out any sample logos for a "trial mockup" to make sure they will fit on your models and look good. Remember that in the "Print Settings" dialog on your computer, you can always scale the sheet up or down a little if you need to make minor adjustments. Go ahead and do this with test sheets until you are satisfied.

Now load the printer with a sheet of of your decal paper, and print out your decal sheet. Remove it from the printer cafefully and Do Not Bend It. At this point, the ink is literally sitting, dry atop the very glossy surface of the decal paper, and will flake off easily if bent or rubbed.

Step 3 - Sealing the Decal Sheet

OK, now get out your can of Clear Acrylic Spray. I use the Krylon seen in the picure, but there are lots of brands. You want a spray gloss finish to fully seal the printer pigment to the decal paper so Don't Use Matte Varnish. Spray the entire upper surface of the sheet with several coats until there is a good coat of the sealant on there. Carefully move the sheet without touching its upper surface (it will be "limp and damp") to a safe location and let it Fully Dry (overnight).

Step 4 - Using the Decals

Your sheet is now complete. You can use it just like any other decal sheet you get from GW. I highly recommend the use of Micro-Sol and Micro-Set for every person who uses decals. They are readily available from scale-model shops for about $2.50 each and will last for years.

Micro-Set is the adhesive on the back of decals in liquid form. You brush it onto your target surface before applying the decal and you will get much higher adhesion and resistance to chipping.

Micro-Sol is the true miracle worker though. It is a mild solvent that softens the decal itself. Once your decal is in its final position and you have dabbed away excess water, brush on a small coat of Micro-Sol atop the decal. As the decal dries it will soften and completely conform to every irregular curve and surface texture of your model. If you have ever seen models of WWII german tanks with their highly irregular bumpy surface, and the decals fit perfectly into every nook and cranny and you swore they must have been hand painted.....Micro-Sol is the culprit!

Addendum 1 - When to use White decal paper Vs Clear

OK, here is the deal, you need to understand your projects needs and your skill with precision cutting to choose the proper paper.



Clear Decal Paper - This paper is transparent, and only the pigment left by your printer will appear on your decals. As printers do not print White Ink, light colors are left as the transparent background. Most printer ink is very thin and transparent. While your colors will be accurate on a white or very light surface, they will not show up on a colored or dark background. Use this paper when you your target model is very light colored or ideally white. It will also work for black only logos applied to a colored (but not dark) model. As the paper itself is transparent, you can cut out your decals "loosely" and apply them to your model.

-This is the paper I used on all of my Death Guard models. They are an off white color, so the dark-green decals worked like a charm.




White Decal Paper - This paper is Opaque White. It will keep your colorful decals intact regardless of the surface color they are applied to. It is the ideal (and only choice) for dark colored models, or if you have complex and colorful decals that need to go onto a brightly colored surface. Because the paper itself is white, you can use strong white color on your models with this paper. The downside is that you will have to cut out your decals Exactly, as any excess edge you leave will show up as white on your model. Personally, I will cut them out as close as I can get to the logo, leaving a small edge. Then you can go back after the decal is fully dry on your model, and paint right up to the edge with your original surface color to tidy things up. This type of paper works best on regular-shapded logos that do not have complex edges (like the rectangular World Eaters logo for example).

-This is the paper I used for all the decals used on my titans. I needed the opaque white white background to give me punchy decals atop the brightly colored titan's surfaces (in the avove picture, I even used decals for the checkerboard pattern on the titan's legs).

I hope this helps you all dive into the work of custom decal sheets. As usual, leave comments if you need anything.

July 13, 2007

NEWSFLASH: 2nd Baneblade sighting!

2 comments

Look what just popped up on the web. That is a very, very pretty and large machine! I may need 2 of those.

Nathaniel Garro; Battle-Captain of the Death Guard

1 comments


In preparation for our upcoming Pre-Heresy League , I've converted up and painted a Captain Garro of the Death Guard.


He is based on a Grey Knight Teminator, who has had his head removed and replaced with a slightly modified head from the Forgeworld: Command Culln of the Red Scorpions. I have made a custom powerpack out of a CSM pack and mounted it to the back of his armor along with a Fantasy Empire Eagle and a modded Brass Forgeworld Imperial Eagle on his chestplate to replicate Garro's Cuirass , awarded to him by the Emperor for service during the Wars of Unification on Terra. Finally some pouches and purity seals complete the "Blingification" of our favored Hero of the Imperium.







I hope you guys like it. As usual, questions and comments are appreciated.

July 12, 2007

Terrain Workshop: Trenches and Fortifications

1 comments
This trench system was surprisingly easy to create.

First, I picked up some ¼ round molding. It sells for about 50 cents a foot at most home improvement shops.






I then cut it into sections. 6” for the straight pieces, and 4” or 2” for the corner sections (you will have to make 45 degree cuts for the corner pieces)





I put a 1cm wide strip of plasticard every 2 inches.






A gray primer coat…






…some light dry brushing, I used off white…




…and a generous coating of black magic wash, and you are done.






A couple of things to remember:
1) When you are buying the molding, make sure you get a small enough section to fit in your car. Most places will let you cut it at the store
2) Don’t forget to do the plasticard on both the front and back.
3) When you make your 45degree cuts, save both halfs. One will create a left turn piece, the other will be a right turn piece.
4) Gluing the plasticard to the wood will be difficult. I rolled the plasticard around a pencil to get the shaped; it is less likely to pop off this way. Don’t use superglue (or any thin, runny glue) on wood. The wood will absorb most of it, leaving very little to stick with.
5) You will have to do a lot of sanding to get the angle pieces to fit together.

July 11, 2007

BoLS Upgrades

0 comments
Hi everybody,

We've added 40k video links from YouTube, and 40k related news feeds to the site. You can find them near the bottom of the right hand column.

Some of them are pretty random, but there is some funny stuff in there too.

-bigred

July 9, 2007

Featured Army: Pake's Pre-Heresy Death Guard

4 comments
Today I would like to kickoff a new section here at Bell of Lost Souls. Our Gallery section will highlight exceptional work that incorporates hobby assets from our Blog. First up is a wonderful Death Guard Army coming all the way from Finland, created by our friend, Pake.

Pake's army first caught my eye several months ago over at Deathguard.org, when he started in on a great conversion for a Rhino that incorporated our Death Guard logo sheet, and he just kept going. Here is his army so far, with its "Stripey Styley" paintjob, great original conversions using Forgeworld pieces, and a lot of custom decals thrown in on top.

So sit back, and enjoy some great pics of a great army.




First up is Pake's great conversion of 2 Plague Marine squads using the Forgeworld Traitor Militia set as a basis. I think the conversion is genius and the overall look is great.



These two vehicles are a good example of Pake's "Stripey Styley" paint scheme used on a couple of largeer models.

I just love these Terminators. I'm especially taken by the chipped paint effect on the storm shields.


Just tell me, who doesn't want to face a Cthulu Great Unclean One shambling towards your lines on the tabletop. I really need to pick up some greenstuff and get practicing.

And last but not least, Pake's Deamon Prince, using the Forgeworld Ogryn Berzerker model.


Ok guys, If you like what you see, please drop some comments here for Pake. I know he would love some feedback from you all. Also, please email the blog is you have something you finished that used any of our BoLS assets. It may just make it into the Gallery as well.


-Pake lives in Finland, in a west coast town called Vaasa. He's been playing 40K since Rogue Trader. (his first copy of White Dwarf was issue 104.) At the moment he owns a 3000 pt rotten Death Guard army, a 1500 pt Pre Heresy DG army, an old school Genestealer Cult army, and an old school Harlequin army. His favorite army army is definitely Death Guard. He feels DG players are the most passionate about their armies and everything related to DG. Pake started collecting a Plague Marine army because he thought it was easy to paint, but as soon as he had painted his first unit, he knew there was no coming back. His painting style is inspired by a lot of people: Mike McVey, Joe Hill, Seb Perbet etc, but his current painting style/scheme on the Pre Heresy DG is inspired by BigRed's Pre Heresy DG army, and Mr. Nipples @ Deathuard.org. After almost two decades of painting, he's still learning new techniques every day and trying to improve the stuff he already knows. Pake's army is doing OK on the battlefield, having beaten almost every army it has faced, except for some nasty Finnish tyranids.

July 8, 2007

Challenge League Special Character Rules (Part 8)

2 comments

The Imperial Guard allows for three types of Generals in the upcoming league, a Senior Heroic Officer (note that you cannot use an SO or JSO in the campaign), a Colonel-Commissar, and a Priest.


IMPERIAL GUARD

Colonel-Commissar
For this character, use the stat line of a Commissar. The Colonel-Commissar is an Independent Character rather than an Advisor. The Colonel-Commissar is Fearless, but loses Summary Execution.

Choice of TWO from this list +10 points:
  • +1 WS
  • +1 BS
  • +1 W
  • +1 A
AND choice of ONE from this list:
  • Ancient Blade: As a reward for his service the Colonel-Commissar has been gifted with an ancient and priceless relic. The weapon counts as a master-crafted Power Weapon that adds +1S to the weilder; 20 points.
  • The Emperor Protects!: The Colonel-Commissar instills such fear that Imperial troops under his command will fight when others would simply lie down and die. As a result, Imperial models within 12" of the Colonel-Commissar are immune to the effects of Instant Death (including the Colonel-Commissar) caused by weapons with a Strength at least twice the model's Toughness, taking a single wound instead; 30 points.
  • Noble Presence: All Imperial units with a model within 12" of the Colonel-Commissar count as Stubborn; 15 points.
  • Stay the Line: All friendly Imperial units with line of sight to the Colonel-Commissar may roll may attempt to re-group, even if they are not normally allowed to do so; 10 points.
Heroic Senior Officer

Choice of ONE from this list +10 points:
  • +1 WS
  • +1 BS
  • +1 Ld
AND choice of ONE from this list:
  • Ancient Blade: As a reward for his service the Heroic Senior Officer has been gifted with an ancient and priceless relic. The weapon counts as a master-crafted Power Weapon that adds +1S to the weilder; 20 points.
  • Careful Consideration: The Heroic Senior Officer considers every move his troops make very carefully. Once both armies are deployed but before the dice are rolled to determine who goes first, the Imperial Guard player may exchange the position of any two Imperial Guard units in his deployment zone; 10 points.
  • Fight Fire With Fire: The Heroic Senior Officer may select the psychic power of any Sanctioned Psyker in his army; 10 points.
  • Master Strategist: As long as the Heroic Senior Officer is alive and on the tabletop, he may choose to add +1 to each Reserves roll; 15 points.
  • Master Tactician: The Heroic Senior Officer is a master of battle planning and using terrain to his advantage to surprise and confound his enemy. The Heroic Senior Officer may Infiltrate any one unit in his army, if the Infiltrate special rule is in use; 15 points.
  • Scholar of War: May re-roll the die roll to determine who goes first; 20 points
Priest
The Priest loses the Advisors restriction, but must be attached to a unit of Guard Infantry (including any command squad, Anti-tank squad, Fire Support squad, Special Weapons squad, Mortar squads, Hardened Veteran squad, normal Infantry Platoon squads and Armored Fist squads).

Choice of TWO from this list +10 points:
  • +1 WS
  • +1 BS
  • +1 I
  • +1 W
  • +1 A
  • Fearless

AND choice of ONE from this list:

  • Confessor: Faced with the zealous rage and spittle-laden tirades from this Priest, any enemy unit within 12" if the Priest suffers a -1 Leadership modifier; 10 points.
  • Evangelist: The Priest is unswerving in his faith and can inspire acts of courage even in the direst circumstances. The Priest (and any friendly unit in close combat with the Priest) never count as losing a close combats, counting a lost combat as drawn instead; 10 points.
  • Missionary: In his countless years of preaching the Word of the Emperor this Priest has visited many worlds and fought over many battlefields including these areas found locally. The Priest and one unit he joins may Infiltrate, if the scenario allows; 20 points.
  • Phanacian Rosette: At the start of the turn, the Priest may reveal his Rosette instead of moving. All friendly Imperial units with line of sight to the Priest that are falling back will regroup automatically, even if they are not normally allowed to do so. Pinned units in line of sight to the Priest are no longer Pinned; 15 points.
  • Preacher: The Priest’s sermons of faith and devotion inspire those around him. Units within a model within 12" may re-roll any failed Morale and Pinning checks; 10 points.

I'm a little unsure about the Colonel-Commissar's "The Emperor Protects!" ability. I was considering it providing a 4+ Invulnerable save to any unit he is attached to to represent their unwillingness to die (much like Azrael's Lion Helm). I like the idea of the Colonel-Commissar radiating the will to go on, like Synapse. Besides Officers, Commissars, Priests, and Ogryns there just aren't any multi-wound creatures so it seems like a waste.

Let me know what you think in the comments section!

Next Time: Space Marine Hero Dreadnoughts...

July 7, 2007

Challenge League Special Character Rules (Part 7)

3 comments

Here are the Inquisition rules. Let me know if you like them.

INQUISITION

Inquisitor Lord or Inquisitor

Choice of ONE from this list +10 points:
  • +1 WS
  • +1 S
  • +1 T (use original Toughness for Instant Death)
  • +1 A
  • +1 Ld (Inquisitor only)
AND choice of TWO from this list:

  • Cult Knowledge: The Inquisitor has fought (and vanquished) many threats before. In the midst of combat he can relay key information to those troops nearby. Every Imperial unit with a model within 12" of the inquisitor counts as having the Preferred Enemy rule against an army that includes one or more units of the Inquisitor’s primary enemy type; 10 points.

Daemonhunters: Chaos units (including Lost and the Damned units).
Witch Hunters: Psykers (including Tyranid Hive Powers).
Alien Hunters: Xenos units (including Orks, Eldar, Dark Eldar, Necrons, Tyranids, Tau or Kroot).

  • Influential: This puritan Inquisitor commands almost unlimited resources in the sector. He may purchase up to 15 henchmen, and may have 0-4 of any one type. All other standard restrictions apply; 10 points.
  • Inquisitorial Rosette: At the start of the turn, the Inquisitor may reveal his Rosette instead of moving. All friendly Imperial units with line of sight to the Inquisitor that are falling back will regroup automatically, even if they are not normally allowed to do so. Pinned units in line of sight to the Inquisitor are no longer Pinned; 15 points.
  • Potent Summoner: This radical Inquisitor controls particularly potent warp creatures. Wounds that would cause Instant Death to Daemonhosts instead cause a single wound. In addition, the Inquisitor may choose the result of the Daemonhosts psychic power roll each turn; 20 points.
  • Teleport: The Inquisitor uses teleportation technology to travel where he is needed most. The Inquisitor (and his retinue) may be held in Reserve and enter play by Deep Strike using the Deep Strike scenario special rules even in missions which do not normally allow Deep Strike or Reserves; 10 points.

WITCH HUNTERS

Canoness

Choice of ONE from this list +10 points:

  • +1 WS
  • +1 A

AND choice of ONE from this list:

  • Blessed Ammunition: Any Bolt Pistol, Bolter or Heavy Bolter shots made by a unit attached to the Canoness ignore cover saves; 20 points.
  • Indomitable Will: Heroine has the Feel No Pain special ability; 20 points.
  • Undying Faith: All Faithful units in the army provide double Faith points, but the army does not benefit from the Martyr rule; 20 points.
  • Wings of Faith: The Canoness gains the Hit & Run special rule; 10 points.

Priest

Choice of TWO from this list +10 points:

  • +1 WS
  • +1 BS
  • +1 I
  • +1 W
  • +1 A
  • Faithful (any attached unit also counts as Faithful)

AND choice of ONE from this list:

  • Confessor: Faced with the zealous rage and spittle-laden tirades from this Priest, any enemy unit within 12" if the Priest suffers a -1 Leadership modifier; 10 points.
  • Evangelist: The Priest is unswerving in his faith and can inspire acts of courage even in the direst circumstances. The Priest (and any friendly unit in close combat with the Priest) never count as losing a close combats, counting a lost combat as drawn instead; 10 points.
  • Missionary: In his countless years of preaching the Word of the Emperor this Priest has visited many worlds and fought over many battlefields including these areas found locally. The Priest and the unit he is attached to may Infiltrate, if the scenario allows; 20 points.
  • Phanacian Rosette: At the start of the turn, the Priest may reveal his Rosette. All friendly Imperial units with line of sight to the Priest that are falling back will regroup automatically, even if they are not normally allowed to do so. Pinned units in line of sight to the Priest are no longer Pinned; 15 points.
  • Preacher: The Priest’s sermons of faith and devotion inspire those around him. Units within a model within 12" may re-roll any failed Morale and Pinning checks; 10 points.

DAEMONHUNTERS

Grey Knight Hero

Choice of ONE from this list +10 points:

  • +1 BS (Brother-Captain only)
  • +1 I (Brother-Captain only)
  • +1 W (Brother-Captain only)

AND

choice of ONE from this list:
  • Sanctified Weapon: Instead of using the Force Weapon, the Grey Knight Hero may choose to allow all of his close combat attacks to ignore Invulnerable saves. The Grey Knight Hero must choose at the beginning of the Assault phase; 20 points.
  • Healing Light: The Grey Knight Hero counts as equipped with a Narthecium; 20 points.


DEATHWATCH KILL-TEAM

Deathwatch Captain or Librarian

Choice of ONE from this list +10 points:

  • +1 WS
  • +1 Ld (Deathwatch Captain only)

AND choice of ONE from this list:

  • Battle Captain: The Deathwatch Captain has the Rites of Battle ability. Deathwatch Captain only; 15 points.

    Master Librarian: May select a second Psychic Power from the Space Marine Codex for free. Deathwatch Librarian only; 15 points.
  • Chapter Librarian: The Librarian was recruited from the Dark Angels or Blood Angels chapter and has access to the two Chapter specific Psychic Powers only. Deathwatch Librarian only (must be modeled appropriately); 10 points.
  • Xenos Knowledge: The Deathwatch Kill-team has fought (and vanquished) many Xenos threats before. In the midst of combat he can relay key information to those troops nearby. Every Imperial unit with a model within 12" of the Deathwatch Captain counts as having the Preferred Enemy rule against an army that includes one or more Xenos units (including Orks, Eldar, Dark Eldar, Necrons, Tyranids, Tau or Kroot). Deathwatch Captain only; 10 points.

Comments are welcome.

Next Time: Imperial Guard...

July 6, 2007

Legio Metalica Warhound Complete

5 comments


I've been secretly working on this little titan so I could have a surprise unveiling for you all. I spent a lot of research time figuring out what iconography a titan carries as well as designing and printing out my Legio Metalica Logo Sheet in both banner and decal form. But at long last... She Lives!!!! The Legio Metalica now has two titans ready to go, so watch out Traitors...




Rather than blather on about the titan for a while, I'll let the results speak for themselves. I have included a few pics of detail insets to highlight some of the custom logos and how they are hung, as well as some shots of the Brass Imperial Eagles from Forgeworld I incorporated into the Warhound. The Imperial Guard spotter is there for scale comparisons (and probably a little unnerved by those giant footsteps bounding right over his observation dugout)!





If you have any questions, or comments please feel free to post them. Enjoy and I wish you luck on any of your own Titan projects in the future.
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