Top Stories

December 28, 2007

A BoLS preview of 2008


Here are a few of the articles I am planning for the new year...

  • The final cut of the Arbites Army list for all you Judge Dredd fans out there.
  • Necron obelisk (model guide and data sheet). This one is almost done. I have to say, the model turned out very well.

  • Necron Crypt Spyder (data sheet). Another treat for our Apoc deficient Necron friends.

  • Arbites baneblade. Ok, I know it silly for cops to have a super heavy, but I built them one anyways and there isn't anything you can do about it ;)

  • The painted Ork Battle fortress. You thought I forgot about this one, didn't you?
  • Rebel Grot Army List. If I have time, I'd love to come up with a unique list for the little guys.

December 27, 2007

RUMORS: Codex: Planetstrike


-rumors brought to the community by warseer's: dosadi

~Happy holidays all! Look what Santa left on our doorstep:

Ok, since its Christmas I'll spill what little I know.
(...) It just feels like years of developing the game for strict tournament play is no longer the focus of the it’s more about fun and creativity as we've witnessed with Apocalypse...and will see with...PLANETSTRIKE!

Yes, Planetstrike is the name of the next supplement (unless someone at GW reads this, gets mad and changes it out of spite). It’s about taking the game into the 3rd dimension (Waa?). This is why you’ve been hearing about a deepstrike book; but it’s much more than that! It is about adding flyers and drop pods into the game but also about fighting missions with a clear attacker/defender. I’m sure this has been said before elsewhere so consider this another “confirmation” if you will. There will be a plastic SM drop pod that can also be a chaos deathclaw (I think that’s what it’s called). There will be plastic storm troopers (look like kasrkin) and a plastic valkyrie. The Valkyrie may even be available as a transport in the next guard codex. There are also several new terrain kits in the works. A landing pad, a defence laser and a bunker. All of these can be combined to create a fortification and it goes without saying that they are compatible with the current CoD building sets. There are some other things I’ve heard about Planetstrike, but I’m waiting for a second source to confirm them before I spill.

Planetstrike will be released at GDUK AFIK since 5th will now be out at the beginning of the summer (they switched places for some reason). (...)

~Also confirmed (again) a little after the fact was the rumored plastic Thunderhawk being planned along with Planetstrike. Damn you GW, everytime I try to get drag me back in! A shiny new 5th Edition in only a few months then this! :)

December 24, 2007

Ho, Ho, Ho from London!


Hi all,

You just can't keep a good bigred down. After one very turbulent flight over the pond and a week in London, its time for a check in.

Your faithful scribe is having a great time. Aside from the minor language mixups and some vague unease regarding the Underground (and its general lack of stroller accessibility) , all is well.

I've hit many of the touristy sites and popped into my first Games Workshop store ever...

A special thanks to Dominic and his crew at the GW Covent Garden. They offered up a great bit of British hospitality to a weary traveler, and didn't disclose any GW state secrets to BoLS, even under the greatest interrogation methods known to Texas-kind. They did manage to pawn off a new White Dwarf and some future Death Guard minis though.

I will leave you with a set of (bad) pics of my trusty Death Guard Legionaire on the prowl in London, putting some weedy termagants to run, shoving Marneus Calgar out of the limelight, and taking in a stunning view of Parliament from the London Eye!

~Talk to you all soon, and have a Merry Christmas!

Merry Christmas from the Fly Lords


Begin Transmission

Repetition of General Directive 264-A-XCIV
To: Distribution, Sectorium Primus
From: Office of The Grand Inquisitor, Ebineezar Grinchanius
Re: Yearly Chaos Incursion

This purpose of this notice is to remind the forgetful of the annual visitation by the minion of Chaos known to the unworthy as Santa Claus.

+++ The Emperor's Light Banishes the Shadows of Heresy +++
As the diligent will recall, the incursion occurs regularly every 8742 to 8766 Terran hours, roughly corresponding to a Terran year. This trespass has occurred with disturbing regularity since at least the Horus Heresy, and perhaps longer, as many records were misplaced.

+++ Love and Obey the Emperor +++
The faithful will recognize the target on sight, as his garb and gear mark him immediately as an agent of the abominations.
Santa Claus is a corpulent, bloated creature approximating the human form. It wears a crimson tunic the color of fresh blood, marking him as a possible follower of Khorne. It is bearded, mocking the honorable Squats, and its hair is a sallow shade of gray, betraying its unnatural age. Be advised that despite the creatures fearsome name, no claws have been observed, and the former is likely a ruse.
The target has been observed in the company of smaller creatures having the appearance of thin (less than 30 kg, approx.), stunted (1.5 meters) humanoids with pointed ears. Their appearance suggests the involvement of the decadent Eldar, and although that race denies involvement (*reference the Rudolphian Campaign [index 4111-BGE-MMXCII-Primus], specifically the Battle of Yukon Coneliaus IV [ibid., index 6]*), agents are advised to be prepared for their involvement, as the Eldar are known for their deceitful ways.
Santa Claus is conveyed by means of a grav-sled powered by unnatural livestock as detailed below.
The target's vehicle is a grav-sled. It has superfluous runners which are used only on landing and take-off. Despite the appearance, no frozen water is necessary for its operation (another ruse). The vehicle's resemblance to the foul Palanquin of Nurgle should not be discounted, even though the colors continue to be reminiscent of Khorne.
The device is powered by the unholy ministrations of eight or nine quadrupeds. Ordo Malleus scholars have identified these creatures as warped versions of an extinct species of Terran mammal known as a Moose (reference 900002-ER-CIV). These beings single-mindedly pull the target's vehicle during its yearly invasion. They are outfitted with belled harnesses which are apparently imbued with the ability of flight. These beasts have been likened to the Fiends of Slaanesh, and such a comparison should not be dismissed too lightly, as the creatures shed a luminous substance as effluent as they move. Inquisitors should take care to avoid exposure.
Perhaps more disturbing is the variable number of the minion-creatures. On occasion, a ninth Moose has been observed, placed before the other Mooses. This creature radiates a sickly reddish glow from its snout, as a psychic beacon to other followers of the Vile Ones. This Chaotic device has allowed the target to navigate despite our best efforts to jam its navigation systems.

+++ Blessed is the Virtue of Blind Faith +++
Santa Claus gains entry to the domiciles of loyal Imperial Citizens (see below) and leaves small Chaos Rewards to tempt the faithful.
Inquisitors are reminded to confiscate and incinerate these items before any lasting damage is done. As a localized temporal distortion field is in effect around the target, these items are secreted in the habitations of the Imperium at exactly 2400 hours in every location defiled by the creature. It is therefore possible to gain entry to the citizens' quarters and remove the items (often cunningly hidden in footwear) before the citizens are aware of the heresy that has been committed upon them.
In other cases, removal of the items after the citizens have discovered them is possible. In such situations, small children are occasionally loath to surrender the items, as the tainting of the juveniles has already begun. Executions of the above are to be handled in the most expedient manner possible.
Often, juveniles that are well within the Emperor's Grace are given small blocks of graphite ore rather than the more tempting gifts visited upon the less faithful. The identity of these individuals are to be recorded, as future recruitment into the Inquisition or Adeptus Terra is possible [Note: Inquisitors or other agents who do *not* receive the graphite stones should be watched carefully].
Santa Claus enters the domiciles be way of heating ducts and waste vents. The size of the opening is not a factor, as the creature can adjust its mass and displacement by means of psychic manipulation. Mining these openings with frag, krak and other demolitions has proven unsuccessful.
The creature egresses by the same means, after ritually caressing his nostrils. No mucus has ever been recovered.

+++ The Death of Emperor's Enemies is the Only Gift We Can Give +++
Although all previous attempts at the destruction of Santa Claus have failed, Inquisitors are urged to make such an attempt whenever possible.
However, of more importance is the suppression of cultist activity associated with the yearly incursion. The Tainted have been known to erect shrines in their homes in the form of shrubbery adorned with baubles and lights [Note: the shrubbery is often highly inflammable, and offers a discrete method of executing the offending heretics without calling undue attention to the operation]. Other warning signs include:
Hallucinations involving sugared candies during slumber; Excessive singing; References to “a magical time of year” (note the influence of Tzeentch); The construction of effigies made of snow; and The performance of Slaanishi rituals while underneath plant clippings of the genus Phoradendron flavescens. Once again, executions should be handled in an expedient manner.

+++The Emperor Protects+++

End Transmission

From all of us at Bell of Lost Souls, have a happy and safe Holidays.

December 20, 2007

FIREBASE #5 is out!


FIREBASE #5 is out and you can download it here.

It starts with a great cover by Aerion the Faithful (I love his Sisters of Battle!) and ends with a cool short story by Chistopher Allen. In between we get TWO battle reports and a ton of great articles. Overall a fantastic issue! Kudos to Brandon, Mike and all of the staff at FIREBASE!

They don't have a feeback thread started yet, but find some time to tell ashc and the others what you thought of the issue. If they are anything like BoLS, it's the feedback is what keeps us going!

- p.s. 91 pages!?!? Brandon, my color laser printer hates you...

December 19, 2007

Scratch Built Land Raider

The guys over at have done an amazing job of creating templates for making 40k vehicles out of card-stock. When I came looking for a Rogue Trader era land raider, and couldn't find one for less than $40 on eBay, this was the first place I looked.

I picked up their templates, but decided to make it out of plasticard for a bit more stability. I'd hate to have it destroyed because someone spilled water on it. Their blueprints were very well laid out and detailed. It did take a few google image searches to try and figure out what part they were making. One word of warning, you have to make sure you set the scale correctly when you print off the sheets. Mine were about 10% too large and I didn't realize it until it was almost done.

In addition to switching to plasticard, I did make a few other changes. I picked up some washers at the store and use them for the wheels. This made sure they were perfectly round and saved me a lot of time trying to cut out circles.

I scrounged a couple of top hatched from my bits box to clean up the top of the vehicle. You can also see the hole that was cut for the twin hvy bolter mount.

This shot gives a good view of the front. For the eagle, I printed one out on paper, then glued it to a sheet of plasticard. After it dried, I used the paper as a guide to cut it out. On the bottom you can see where I took two of the old rhino rams (for lack of a better word) and glued them together. It looks pretty close to the ones on the originals land raiders.

Here is a shot of the outside panel. A matching set of washers were attached to these as well. I used long strips of sprue to offset that middle section. You can see it better in the next picture.

Adding the outside panels really beefed up the vehicle. At this point it was starting to look like a land raider.

I never liked the look of the lascannons on the old land raiders. They kind of just hung there looking very vulnerable. I deviated from the original design and built sponsons similar to the ones on the Heresy era Land raider that forge world makes. If I had to do over again, I would have made these about another 3/4" taller.

It's amazing how a base coat brings a scratch built model together. Pay no attention to the lascannons. They were a poor attempt at scratch building. You can also see the eagle wing detail that was placed on the side doors in this shot.

Here is a comparison shot with a current land raider.

Finally, some treads and real lascannons. Now this is something the Custodes could take into battle.

The boys checking out their new ride. Overall, it was a good build. It was a bit complex and time consuming, but it gives the effect I was looking for. That being said, I don't think I will be making a squad of these for a deathwing company any time soon.

December 18, 2007

NEWS: New GW Apocalyse Datasheets


GW put up some new Apocalypse Datasheets.

They also added a blank datasheet. Presumably to allow players like us to make their own datafaxes.

A few comments from me:

  1. I don't care for the new description font for the LR Ares. It's hard to read and the curly letters are a little girly. Are they saying something about Dark Angels?
  2. Dark Angels and Grey Knights get something before Witch Hunters? Seems like GW has the hate on for Sisters.
  3. The Land Raider Ares looks great. I love the Demolisher Cannon and Dozer Blade on the Land Raider chassis. Not worth 300pts, but very pretty. Now if it has twin-linked sponson Assault Cannons instead of Heavy Flamers, they might be in the right ball park. Man, that font is terrible.
  4. The Grey Knight Redeemer Force could be fun for GK players. The Redemptor rule is very funny. Kudos on this one.
  5. Three point infiltrating Mutants? These are going to be nasty.
  6. Did I mention that I hate the font they used for the Dark Angels Land Raider? What were they thinking?
  7. Karandras and 2+ squads of Striking Scorpions that can redeploy to "any other terrain feature on the board large enough to accomodate teh entire formation"? And they can shoot and assault normally that turn? No, that's not abusive. Wow.
  8. They made a datasheet for a player with lots of Fire Prisms!? Thank the Emperor! Those poor Mech Eldar players really need a boost for Apocalypse games! The Sunstorm is pretty neat though.
  9. Yea! I get to use my Kroot again! Master Shaper with a Witch Blade! Vulturekin get Jump Infantry and Hit & Run for 50pts a unit? Not bad. Fantastic datasheet!
  10. The Piranha Swarm doesn't have the typical Strike Force special rule for some reason so basically you get a mobile Disruptor Beacon strategic asset for 100pts. Plus all of the teams can make a Strategic Redeployment before the game starts. This would probably be pretty balanced if they added in the Strike Force rule. It's a little over powered without it.

- All-in-all a great set of datasheets! I actually have the models to use a couple of them and am eager to try out both the Grey Knights Redeemer Force and the Kroot Mercenaries sheets.

December 16, 2007

~Ancient Blood~

Bregenzian 13th Imperial Guard v.
Tir'sahras Craftworld Eldar

So I don't post here very often mainly due to not having any interesting topics to cover. But with bigred being gone I figured someone had to pick up some slack. So recently I realized I certainly play a fair number of games, and what better source material is there? Thus this is the first in what I hope will be a series of battles, which will be themed in 'tactical challenge groups'. The first such group will be a number of battles in which I grapple with the use of Mechanized Eldar sans Holo-field.

So thus I come to a 1,250 point battle versus Kings' IG. The mission was Secure and Control.

I set up my tanks behind cover where ever I could and used my Pathfinder Infiltration plus Scout combo to deny a large amount of space to the enemy infiltrators while still deploying in heavy cover with them. The IG spread across the deployment zone, anchored on either side by the Imperial armour. I won the roll for 1st turn.

Farseer Agwe gazed out across the dunes. He knew somewhere out in the sand there were the Relics of Kurnous, ancient tools that he could use to further his cause. But gazing even farther, into the many eventualities of the future, he saw that someone else desired the Relics aswell. An Inquisitor, by the name of Konig, had sent his forces to the surface of Exeterion aswell. Battle would come here, Agwe could feel it.

Tir'sahras Turn 1
The desert floor raced by Athurils' vision as the Eldar star engines boosted him through the skies. The Falcons redeployed from one side of the battle to the other, attempting to deny the firepower of much of the Imperial army. The Pathfinders, though their eyes were keen, did not manage to find a kill in the Guard lines.

Bregenzian Turn 1
A few pieces of Guard armour move forward but the rest of the line remains still. A lone Sentinel skirts along an ancient Eldar portal and attempts to down the Wave Serpent. Though his aim is true the bolt of light stops just short, breaking upon the Serpents energy field. The entire left flank of the Guard line blasts away at the Pathfinders, yet only a shell from the Russ lands on target, killing two, and forcing them to fall back to safer ground.

Tir'sahras Turn 2
The Farseer searched the threads of the future, spelling the doom of the Stormtroopers.Two of the Eldar skimmers deftly glide over the ancient portal and hover low, disgorging their passengers on the desert sand. The Wave Serpent's scatter lasers chatter can be heard through the wind, pattering against the Sentinel's armour until flesh is found. The pilot slumps in his seat, dead. The Fire Dragons level their fusion guns at the Demolisher, obliterating it in a spectacular fashion. Meanwhile the Dire Avengers complete the doom of the Stormtroopers, five falling to the ground, shurikens protruding from their chests.

Bregenzian Turn 2
Another unit of Stormtroopers silently fell to the sandy dunes, born on desert winds. Though a great Seer, Agwe didn't even see them coming, as two bright bolts of plasma knocked him from his dais to the ground, mortally wounded. The Imperial Guard infantry, targetted one of the Falcons, blowing off its scatter laser. The other unit of Storm Troopers, though many of their number had died, charged into the small unit of Avengers, killing two.

Tir'sahras Turn 3
The Wave Serpent changed directions in mid-air pulling towards the newly landed Stormtroopers and the Dire Avengers lept deftly to the ground. At the Exarchs signal they let loose with their catapaults scything the troopers down like wheat. All the bloody devastation around them was too much for the elite soldiery and they fell back
towards their lines. At another part of the battle the Fire Dragons charged into the Imperials attacking the Avengers and bludgeoned them to death with their fusion guns.

Bregenzian Turn 3
The fleeing Stormtroopers manage to shake the crew of the Falcons with their Meltagun. However, things do not go well for the rest of the army, as their combined fire accounts for only two Fire Dragons. Truly Khaine smiled upon the forces of the Eldar.

Tir'sahras Turn 4
The remaining Fire Dragons, staying true to their goal, move and fleet behind the Eldar portal, and secure an Eldar artifact. The two Dire Avengers left from the Falcon unit level their shurikens at the Imperial Guard Command HQ and scythe down two veteran soldiers, who hold under the sight of their banner.

Bregenzian Turn 4
The fleeing Stormtroopers, in one last act of defiance, level their plasmagun at a Falcon, sending it crashing to the sand below. The crew of the battle tank, meanwhile, are able to knock the turret off the Wave Serpent in a blast of flame and shrapnel.

Tir'sahras Turn 5
The Wave Serpent floats over a tower and the Avengers within lithely step onto its wooden planks. Again at the Exarchs command the air is filled with razors and seven Guardsmen fall to the ground, clutching their faces and throats. The remaining Falcon conceals itself behind the ancient portal.

Bregenzian Turn 5
Then Captain Murphy, enraged at the death of so many of his fellows, brazenly charged his Command HQ onto the tower where the Dire Avengers perched. Like a crazed dervish, the Officer smashed Eldar to the ground all around with his powerfist, though the Eldar held.

Tir'sahras Turn 6
The Falcon, on the thrust of its star engines, raced across the field to claim another ancient Eldar artifact. The Command HQ and the Dire Avengers continued to batter each other, now neither one with the strength to claim the artifact at their feet.

Bregenzian Turn 6
The Russ, seeing what had to be done, rolled forward, disputing clear ownership of the leftmost artifact. Meanwhile a singular plasmagunner took aim at the Wave Serpent and sent it crashing to the dunes. Atop the tower the Eldar Autarch laid low the Officer, and the dust settled on the battlefield.

Final Results
Eldar hold one objective.
Imperial Guard hold none.

Eldar=1300 vps
Imperial Guard= 617 vps
=Eldar Crushing Victory

Sergeant Fox looked out upon the battlefield. The Xenos had done a heavy toll to his Bregenzian brethren. Konig would not have his prize this day, maybe not ever. He was sure, at least, that no more of his brothers blood would be spilt for it. He watched from afar as the Eldar secured their prize and disappeared into the clouds of sand. So graceful, so deadly, he certainly would not feel bad if he never saw the sleak shapes of those alien vessels again.

December 15, 2007

Bigred goes to London


Hi all,

For the next 2 weeks BoLS is in the trusty hands of your scribes: Mkerr, Bulwark, and Gentleben.

I'm headed over to LONDON for the holidays!!!

Now I know we have a lot of readers from London, so if you have advice lets hear it. I will be staying in Kensington quite close to the Earl's Court tube station. Where is the best place to see some cool GW 40k action in town, (as well as any other good touristy stuff)?

-I won't be hard to miss, I'll be the Texan with the boots, horse and gunbelts (kidding) :)

December 14, 2007

What the hell is paint?


Ok, so I know what everyone is thinking: "DUH!". Before you get too insulted, let me say, that I honestly thought a lot about whether this article would be a waste of time to write, but I think it will contain information you might find useful and informative, and I know I'll be referring back to it a lot in future posts. Plus I wanted to write something completely different from anything you might read in a White Dwarf or in Black Gobbo. This should help fill the space before I get WIP shots of an entire project from start to finish.

I'll only cover acrylics and sprays in this article, because oil based paints are the realm of the scale modeler. I always use GW acrylics to paint my minis because they have good vibrant colors, and I know exactly what to expect from them after years of use. This is why I'll be referring to them a lot. Keep in mind the examples I give of the way I work are just that: the way I work. My tips may be helpful, but if you've got a better way, by all means keep at it. And maybe post a comment about it. So here we go. What follows are the basics of the basics. I'll try to keep it as short and sweet as possible.

Paint generally consists of 3 primary components. Lets begin with the least vital.

The Binder is the hard surface that will be left when the paint dries. GW, Vallejo, P3, Delta Ceramcoat, etc. are all acrylic paints, meaning their binder is an acrylic polymer which solidifies as they dry, becoming water impermeable. The binder will affect the finish of the dried paint making it more or less glossy. I think (but can't be sure) that in GW paints the exact chemical makeup of the binder may vary from color to color. Some of their colors dry glossier than others. In your spray paint, the binder is likely to be a list of things as long as your arm.

The Vehicle/Solvent is the liquid in which the other 2 components are suspended. The vehicle can affect viscosity, opacity, and drying time. In all acrylic paints the vehicle is water. Adding more water will therefore alter any of these 3 properties for better or worse. I usually add a little water to my paint, putting several drops directly into a new pot as soon as I open it. I will repeat this process throughout its lifespan, depending on how much it may dry out. This thins the paint, helping preserve your mini's detail and allowing for a smoother more even application. It also adds to the drying time, meaning you are less likely to end up pushing semi-dried paint around your mini, which will clump and detract from its quality. I once heard someone remark "that guy's army looks like he melted crayons onto it". Well, "that guy"was using paint that was way too thick.

One drawback is this added water will make the paint more transparent. You might have to put 2 or more coats of a color like white or yellow to cover a surface properly, but the alternative is paint that looks uneven and caked on. I'm happy to make the sacrifice. If you are doing progressive highlight layers, the translucency will actually help a little, as the color underneath will show through enough to help the two layers appear somewhat blended. More watery paint will also be more likely to seep into crevasses where it's not welcome, so you have to be a little more careful with it. Be very careful when you add water to paint as it's very easy to go overboard. It took me a while to figure out a consistency that works right for me. It's up to you to find out what's best for you.

Clearly, spray primers are something you can't add more vehicle to. Most of the primers I've tried dry too quickly for my taste. I think the other problem is they don't have enough vehicle to begin with. The GW spray primers are no good for Texas. If you spray them too close they glop on and ruin detail. If you spray them too far away the particles dry in mid-air, and your minis end up looking caught in a blizzard. I understand that in colder climes, this isn't so much of a problem and you can use GW spray from an adequate distance without the snow effect. I think down here we only get maybe 5 days out of the year where this can be said to be true. For the record, I do know lots of people around here that claim to use it with no problems. I haven't ruled out the possibilty yet that my skill at painting doesn't extend to spraying. Maybe I'm just too damn picky. That being said, I use Tamiya sprays to base coat most of my minis. It sprays on thin, so you will need to use more coats, and spend more time, but IMO, what's the point of trying to paint a mini with no detail left. Kudos to bigred for introducing us.

Pigment is the ground up solid substance that gives the paint its color. Pigments will affect not only the color, but also the opacity, consistency and finish of the paint. These days, they are made of various synthetic compounds created in labs, but throughout the ages they were made of whatever worked best. I'd be doing you folks a disservice if I didn't mention some of history's finest pigments here and now. Blues once came from ground lapis lazuli, a semi-precious stone. Reds came from the stewed then ground bodies of insects called cochineal bugs. Indian Yellow was made from the evaporated urine of cows fed exclusively mango leaves. Far and away, the most disturbing of all however, is a shade of brown made from the flesh of Egyptian mummies worked with a mortar and pestle. Stop and think about how far we've come the next time you pick up a little plastic paint pot.

Pigments are substances that only reflect light on certain wavelengths, giving you the colors you want. What you need to remember about pigments is that most of them do not reflect "pure color". For example a red pigment also might reflect a little into the yellow or blue spectrum. This means that if you mix a red with a yellow to get orange, it might end up looking a little brown. This would be a consequence of that little bit of blue inherent in the red you used. By contrast a paint that comes orange in the pot is most likely a single orange pigment rather than two pigments mixed together. If you want to mix a color keep this in mind.

The problems people have with colors often aren't so much in the wavelength but in how much overall light they reflect. Many colors, but in particular yellows, whites, reds, oranges, and some purples reflect less light overall than with other pigments, meaning light passes through them to either reflect the color beneath, or be absorbed by it in the case of a darker color. Darker pigments are usually more opaque because it would seem it's easier to absorb light than reflect it. Black therefore, which as a pigment only absorbs light, is usually the most opaque color of paint.

So what then do you do if you are an Imperial Fists player fed up with yellow or you want to do a PH Emperor's Children army but but can't deal with Warlock purple? You do what a house painter would do when faced with a similar dilemma. You undercoat with a base color similar to the main one, but more opaque. For the Fists, try Bleached Bone mixed with a little bit of yellow. For the Children, I'd say go with Tentacle Pink. This isn't a perfect solution but its the best I've got.

Metallic paints simply have ground bits of reflective material in them. Some of them might appear as, for example, gold in pigment form. Others may be silver in appearance and get their color from translucent pigment in the vehicle or binder. In order to appear iridescent, the pigment particles in metallic paints have to be much larger. This means that these paints will always be thick and difficult to use. At normal strength they eliminate detail and diluted they just won't cover properly.

My solution for them is the same as for other difficult colors. If I want to paint silver, I start with Fortress Gray. For gold, Desert Yellow or Vomit/Bubonic Brown. For brass, try Snakebite Leather or Vermin Brown. The somewhat diluted metallics then go on top, thinned enough to not screw up the detail. Clearly, the color underneath will affect the hue of the metal, so think carefully about which base color to use. If you want to get fancy, you could always try putting a bluish color underneath your silvers, or something reddish underneath your golds.

And that's all I can think of right now. So much for short and sweet. If everything works out right this post should help you make sense of some of the stuff in the ones I hope to post in the future. For now, I hope you shall return to your latest painting project empowered and informed by whatever useful information you may have gotten from this post. At some point in the future, I hope to post "What the Hell Paint Isn't," where I will cover things like spray clear coat, matte medium, and *snicker* retarder.

GW Brass Scorpion Construction Guides


Hey guys, check out what GW just put up. Two little guides to building your own Brass Scorpions, including that really cool one from Games Day Chicago with the giant circular saw blades.

Brass Scorpion Hobby Guides

-I'm thinking the one that uses 3 Defiler kits might be a less popular choice that the one than only uses 2. Agreed?

December 12, 2007

Flaming Skulls Legio Logo Sheet


Hi Everybody, I've been going over many of the Titan legions from some of my ancient GW Epic books and picking another good looking scheme for the Traitors. I have settled on the Flaming Skulls Legio, with their fiery plating and tiger-striped carapace colors with gunmetal trim, these guys look mean! This is the traitor legio who swore over to Khorne, so you just know they are some bloodthirsy dudes! So without further ado here is the link to the PDF file for the Flaming Skulls Banner/Logo sheet you can freely pull down and use:
Download Here

Gentleben and I created the original logos in Adobe Illustrator.

I would print out a copy on highgloss color printer paper, cuting out a pair of banners for your titan, then glue them together to make matching double-sided banners

Next print out a single copy on decal paper for the logos that are embossed directly onto the titan (the princeps rank badge and the titan-model badges for the lower legs.)

The sheet has instructions on where you hang them from your models but there will a bit of creativity involved in getting the top-carapace legion banners strung up. I'm planning on drilling in a nice medal rod bannerpole atop the missile launcher on the reaver.

In any case, enjoy and I wish you titan fanatics the best in using this set for your forces. For the Warmaster!!!


-p.s. With the advent of Apocalypse I have added the lower leg logo used for Warlord titans to this sheet, so anyone making a Warlord for any legio should use this indicator.

December 11, 2007

GW Christmas Freebies!! Battle for Armageddon


Hi all

A quick one here. GW through Specialist Games every now and then hands out one of their ancient boardgames absolutely free via Adobe Acrobat for all of us slavish fans.

Recently they just released two really good games. I'm talking about Battle for Armageddon and its advanced rules supplement Chaos Attack. For those who don't remember these, they are classic "historical wargaming" boardgames where you get a world map, each side gets a set of special rules and a set of unit markers representing the strategic units available during the campaign. What is cool about these games is that while you are free to play out the campaign as you wish or change things up freely, you are given a "historical setup" including the exact placement for each of the participating armies on each sides.

These are fantastic games in and of themselves, as well being a wonderful springboard to run 40k campaigns from or even as inspiration for painting up some cool armies you've never heard of before. With everything from hive-gang militia through regular infantry all the way up to battle titans, these games can certainly be used as a tie-in to a Apocalypse themed campaign.

Battle for Armageddon covers the 2nd Armageddon War pitting the Imperium against the Orks.

Chaos Attack covers the 1st Armageddon War pitting the Imperium (including Grey Knights) against the forces of Chaos led by Angron.

-p.s. What other game recently released by GW includes rules for Squats except this one? Get downloading guys!

December 10, 2007

Meet Gentleben


Hi. Bigred and the other Fly Lords have recruited me to post painting instruction and tips because I can paint better than they can. I will try to post articles on simple techniques anyone can use, and blog articles going over the more complicated stuff I do as I do it. I will try to focus more on generalities; things like: "how to paint a mini white" vs. "how to paint this one particular white high elf", "is this an appropriate time to use ink?", or "what's up with dry brushing?". With enough practice and patience I believe anyone can learn to paint well enough to win the Golden Demon.

December 9, 2007

GW Online Store: Deathwing (all of it)!


Trying to find that perfect holiday gift for the Dark Angel fan who has (almost) everything?

Well look no further, because for a mere $1100 (usd) you too can get the Entire Deathwing!

You get:
  • Terminator Command Squad
  • 100 Terminators
  • 3 Land Raiders
  • 2 Land Raider Crusaders
What's not to love?

December 7, 2007

Got Death Guard?


Its been a long road of about 3 years now, but I'm approaching the end. I've had a few requests for a "family photo" of my entire Death Guard collection, both Loyalist and Traitor, so here they are. Enjoy them in all their dirty-decayed glory.

-I've got about a dozen more infantry to add to fill out the odd squad here and there, but its nearing the end. Maybe some Tau or Necrons would be a nice change...

December 6, 2007

40K RUMORS: Codex Daemons


This news brought to the community by Boss Salvage and Saturday Night Killzone,

Hi folks, yet another boatload of rumors regarding the upcoming Codex:Daemons has hit the web. This book is expected to arrive after Orks, so that would put it roughly in the Q2 2008 timeslot. It has been interesting to see the rumors slowly evolve as this one get closer. OK, enough yapping from me, on to the rumors...

  • There will be Daemon Princes, but it will be a 'poor choice': fluff-wise they are despised by Daemons, being half-humans in nature (Alessio's words). It's unclear how (and if) they can be possibly worse than they are actually ... no source confirmed that they can be taken as Heavy Supports, but it is highly probable.

  • HQ choices will be Greater Daemons and Heralds. Heralds will be 0-2 choice per HQ slot. Heralds cannot be attached to squads with different Marks than their own.

  • Greater Daemons will be valid units (no more Independent Characters).

  • Daemonic Gifts will be back again... but it is unclear which ones will come back, and if they will be available only to Heralds, or they will let you customize your Greater Daemons.

  • There will be a "Daemonic Tank" as Heavy Support choice (Daemonic Engine?): it will be half-daemon/half-vehicle, born out of the wreckages of Predator, Leman Russ etc. which are left in the worlds scourged by warp storms. Alessio referred to it being the 'coolest models he has ever seen'. (see above pic)

  • ALL Daemons from past editions will be playable again (I'm expecting Beasts of Nurgle and Fiends of Slaanesh!).

  • Daemonic Special Characters will be detailed (OK, nothing new here... I'm hoping to see Doombreed and Foulspawn again!).

  • All Daemons will be Fearless and, not being summoned, they will NOT be instable. An 'all-daemons invasion' in Warhammer 40K occur whenever Warp Gates open and daemonic powers feast upon the innocent inhabitants of the nearby planet.

  • It will be a HTH-oriented army, though Horrors, Flamers and the new Daemonic Tank/Engine will provide a good amount of firepower. No words about the 'Unbound Defiler'... which doesn't mean, of course, that it is a fake.

  • ONLY DAEMONS in this Codex. No Lost and the Damned, no Mutants, no Cultists, no Chaos Space Marines.

-Note how alot of this stuff starts to make sense in the context of that sneaky little Daemonic Legion armylist GW dropped into the bottom right hand corner of P.171 of the Apocalypse book.

December 5, 2007

ARMY LIST: Death Guard "Triple Vindie" - 2000pt


This post is part of a series of recommended army lists. It will document an entire list, with a short tactical summary and related notes.

Army List - 2000pts

1 Chaos Lord (HQ) @ 190 Pts
-Deamon Weapon-Plague Bringer
-Mark of Nurgle
-Bike (represented by his trusty Boar)
-Melta Bombs
-Personal Icon

9 Plague Marines(Troops) @ 325 Pts
Meltagun (x1), Flamer (x1)
-Personal Icon
1 Plague Champion @ [63] Pts
-PowerFist (x1)
1 Chaos Rhino @ [35] Pts

9 Plague Marines(Troops) @ 325 Pts
Meltagun (x1), Flamer (x1)
-Personal Icon
1 Plague Champion @ [63] Pts
-PowerFist (x1)
1 Chaos Rhino @ [35] Pts

9 Plague Marines(Troops) @ 335 Pts
Meltagun (x2)
-Personal Icon
1 Plague Champion @ [63] Pts
-PowerFist (x1)
1 Chaos Rhino @ [35] Pts

6 Lesser Deamons (Troops) @ 78 Pts

6 Lesser Deamons (Troops) @ 78 Pts

6 Lesser Deamons (Troops) @ 78 Pts

6 Lesser Deamons (Troops) @ 78 Pts

6 Lesser Deamons (Troops) @ 78 Pts

1 Chaos Vindicator (Heavy Support) @ 145 Pts
-Daemonic Possession

1 Chaos Vindicator (Heavy Support) @ 145 Pts
-Daemonic Possession

1 Chaos Vindicator (Heavy Support) @ 145 Pts
-Daemonic Possession

Models in Army: 67
Scoring Units in Army: 11


This is my newest "pure" Death Guard list made with the new Codex:CSM. It is built on the foundation of my combat doctrines learned from using Death Guard in 4th, and has been adapted to the newest codex.

What we have here is a strong mounted infantry core, backed up with a good number of lesser daemons. Three Vindicators exist for dealing with heavy enemy elements, and for drawing fire off of the advancing infantry.

The scoring unit count is good (an especially tricky task for an army whose "core footsoldier" costs 23pts per model), and it has good approach abilities.

The army is fundamentally mounted and protected from the worst of Lash armies. Its real strength comes from the 30 Plague Marine Infantry whose special weapons have been picked to add target flexibility without limiting their assault role.

The army will draw down the lessor daemons upon itself in turns 2-3 and throw them into assault to shut down the worst of enemy shooting, to further cover the Plague Marine's advance into HtH.

The Biker lord is a squad killer and his mobility, ability to pull down lessor daemons to support him, and his T:6(4) is quite a threat. He stands an excellent chance of making combat by turn 1 or 2 at the latest.

Finally the 3 Vindicators with their Daemonic Possession can provide a horrible fire magnet, and can force many armies to "hunker down" in cover for protection, making the approach to assault that much easier.

With 6 vehicles, there are multiple opportunities for "scab" style offensive or defensive formations that can be useful in a variety of missions to better defend the infantry or hold objectives.

As a final note to the dedicated Death Guard players... take a close look at my 6-man Lesser Deamon packs and note they are composed of 4 Plaguebearer models and 2 Nurgling models. That is done for a specific purpose you will uncover after thinking about it for a minute.

-OK... enough torture... Look at this illustration for the reason the Lessers are organized as such. Its a minor advantage, but I'll take that extra 3/4 inch of charge range if I can get it. The army is built around assault so I'm pushing for every advantage I can get in that arena, and I wanted to give you guys a concrete example of the little advantages you can sprinkle throughout an army with modelling options if you put your mind to it. Over the course of several games, these little things can add up.

To all my XIVth Legion fellows out there in the world... good hunting and may Grandfather Nurgle protect you!
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