OK gang, its springtime , and I'm looking to add a new 40k game to my ever growing collection. Whats the best 40k universe GW product out there I should pick up? Why? If you think the best one isn't listed, let me know. I've got some money burning a hole in my pocket here folks!
~Poll, left column, go to it!
58 comments:
Necromunda by far.
I'm gunna go with BattleFleet Gothic
Eh. I would have said Dark Heresy, but that's not really a miniatures game. So, yeah. Necromunda was supposed to be really good from what I've hear. I've never actually gotten a chance to play it, though.
Battlefleet Gothic, definitely.
Necromunda is GW's best game system, by far. Better than 40k even in my opinion.
I think that the rules system for Epic is the best GW ever came up with---fair, simple, fast, but still, well, epic.
But I still agree with several other posters that Necromunda is the best overall system. Quick game play, great balancing system (weak gangs get more XP for fighting strong gangs), plus massively arcane 2nd ed. 40k-style rules. You can play five games in a few hours. awesome. By the way, what ever happened to Gorkamorka?
Tim
Inquisitor is by far my favorite but personaly I am thinking about playing this aernoautica people are talking about.
~kings
BFG is a really really good game, and out of those 4 games is going to be the easiest to find players for.
Necromuda is alright, but if based on 2ed rules, and this has a lot of problems, and the pinning rule can be easely broken.
The other two im sure are fun games, but it will be hard to find a lot of players that play them.
I think Battlefleet Gothic is the best game to translate into 40k itself, and it adds a fun layer to the universe.
I have an ork fleet that I need to put together! That would be a fun addition to any future campaigns we do :)
AI-- because you know you want to wait 2 or 3 months before you start playing.
Blood Bowl.
I don't care that it's not 40k, but it's still awesome.
Necromunda can be a great deal of fun, but it is also quite possible to cheese out in various ways, which makes things less fun. I voted BFG, which is almost as fun as Necromunda and has a tighter ruleset. Plus it is likely that you will actually be able to find other BFG players.
Why wasn't Necromunda a possibility?
Why isn't Necromunda listed as an option?
After that, I've heard aeronatica has a good ruleset.
But still my vote goes for the non existant option for Necromunda.
BattleFleet Gothic
the perfect addition to any 40k army
afterall your forces need a way of getting from world to world.
Sidegames wise, Mordheim is better than Necromunda, IMHO.
The base set gangs are more varied, the CC is more in line with the current products, and the campaign system is far superior to Necro's random upgrades.
After that, BFG.
SPACE HULK!!!!
But since it's really hard to get Space Hulk anymore (and meh to the silly Kill Team rules...), BFG it is.
GorkaMorka anyone?
By the poll, toss up between AI and BFG, but I chose BFG since it fufills a more important role. Necromunda seems to be well respected and should be on the list.
BFG and Necromunda, no question.
Necromunda, easy call.
An easy way back to the better 2nd ed days of gaming.
Use the Necromunda rules for a better skirmish size game of 40k using normal 40k mini's and etc. The 2nd ed rules for wargear, tanks, weapons swap right over with no changes required.
You know how I feel about it. I don't think AI is going to get a fair representation because it is fairly limited in widespread exposure. Most of the people answering haven't necessarily played all the options.
Personally I have, and I say....
Aeronautica Imperialis!!!!!!!!
Necromunda is so fun...
+1 for advanced space crusade
good bang for the buck as you get rules to most 40k minis for fielding in the game as well as marine scouts / tyranids.. Good game mechanics, very underestimated pick this one IMO
It depends on what you like. I have a preference for huge armies as opposed to small teams. Therefore Necromunda and Inquisitor have never really taken my fancy. (I've had a game of Necromunda, though not Inquisitor.)
If you like your big games then go for Epic or BFG. Course now you've got a version of Epic in Apocalypse, so the best way to add an extra dimension to your existing games system is to use BFG. Linking a fleet action to events on the ground can be quite good fun, especially if you tie it in with apoc. Orbital Bombardment? Not if my Emporer Class has anything to do with it :oP
I would recommend BFG. Sure, Necromunda was fun once in a time, but now the rules are just so dated, while BFGs rules are quick and intuitive. And you have to admit that there's something special with mile-long battleships duking it out in asteroid fields, unleashing broadsides and just mainly beeing cool.
Also ther's the mini-issue. Having played 40k you have painted millions of men and aliens (necromunda) but not a single space ship ;-)
For some added inspiration read this battle report: http://www.boardgamegeek.com/thread/109825
Hope you find BFG to your liking
Epic Without question.
Fantastic rules set, good looking minatures, reliable fan base.
Seriously, anyone who says 'Oh you can do Epic in a Apocalypse' has never really played a game of epic.
And BFG can get a little... Well dull really.
I love Necromunda and Space Hulk, and still play them today.
Usually right after tournaments, when we're all a little burned out on 40K, we'll play a short 6-week campaign of Necromunda. It's a fun, light-hearted diversion from the competitive nature of tournaments.
If the 4 choices given are all that you're considering, I'd go with Epic.
With money burning a hole in your pocket? Well then, Aeronautica definately. Easy ruleset, great models and a really fun game. It is a pick-up-and-play game that takes about 5 minutes to learn and play like 3D chess.
Necromunda! I used to play with home rules to use w40k armies in it (I had a Dark Eldar and a Slaanesh gang, my BF an =][= and an Ork gang) and it was really funny!
Dark Heresy
You forgot the greatest game GW has ever produced... BARROOM BRAWL. The game came out of a white dwarf, and was the best concept ever - Drunken O rks kicking the crap out of one another. I have the rules, and I plan to build a 3D board to keep up at battleforge for people to play on.
BFG games make great sideshows for 40k games and campaigns etc., and you can interrupt a BFG game to play out a boarding action in 40k.
OK gang, here's another thing to consider in your recommendations:
Once I feel that I have a good level of mastery in this new "40k side game" I can start adding small sections covering it in our upcoming campaign books.
So you might see our PDFs have a small section dealing with famous air campaigns, spacebattles, or whatever....
I would have said either Space Hulk (the original version, not the ugly 2nd edition version) because that game got me into the 40K universe long, long ago. The expansions were great, but stay away from the psykers as they dominate the game.
After that: Necromunda. Sure it's ruleset is a bit dated, but it works very well with only some minor tweaks . I really don't understand people claiming that Mordheim has a better system than Necromunda. Yes, the gangs in Mordheim are more varied and the campaign system is in some ways better. But having played both extensively, I am really disappointed that Mordheim dropped so many things from Necromunda that could otherwise have made it a truly great game: no overwatch or pinning rules mean shooting is hardly a viable option, the cumbersome CC system means number of attacks is far more important than WS. The lack of break tests means leadership is a fairly useless stat and also makes keeping your entire gang in one big lump the only real 'tactic'.
From the list given in the poll, I actually haven't played any of the games although I do own BFG. Never got around to playing, but the boarding rules somehow struck me as rather random and not very detailed. Is there a newer version of the rules that is better?
I would like to see combinations of BFG scenario's with 40K scenario's, either for planetary invasions or large scale boarding actions.
Are there any rules for BFG for Inquisition fleets? Or does the Inquisition simply commandeer the ships of the Imperial Navy?
I think Necromunda is an awesome game, However BFG is just the coolest. I really wish there were more players out there.
Just stay the hell away from the necron fleet. That fleet list screwed the entire game and forced alot of players out.
Aeronautica Imperialis is amazing. Simple rules, balanced forces, and cool models. I just wish that there were more units available, and some cool special rules.
I'd saw place your money into Warmachine as it is a better game then the GW products.
@Anonymous
You are going to get stoned saying that around here...
~kings
BFG for sho! 1.) good game with fun rules.
2.) only necrons are the truly "rediculous" armies.
3.) in austin, there are 10-15 people that already play and know the rules, so it would be easy to pick up (including me).
4.) its cheap. an imperial or chaos fleet can be built for about $100-150.
5.) its tons of fun, and is incredibly grasping when you're broadsiding a battleship.
-Sam
Gorkamorka by far!
I vote for Necromunda. The rules are available for free as PDFs, although they do need an update (I suggest house rules). The concept and aesthetics can't be beat. It has the advantage of Necromunda terrain doubling for 40k and vice versa.
It's fun!
Necromunda.
It's got depth, variety, an awesome setting, and the old miniatures are sweet (escher gang, punk girls with guns oh yeah!)
There is also a lot you can do with the game with players that are willing to be flexible.
I think BFG has a great concept, but I question the mechanics of the game.
Can anyone explain to me why the only GW game that isn't played on a 3 dimensional plane is the one set in space?
"Anonymous Anonymous said...
I think BFG has a great concept, but I question the mechanics of the game.
Can anyone explain to me why the only GW game that isn't played on a 3 dimensional plane is the one set in space?"
try making a game thats set in space. hundreds of miles apart. with ships the size of cities, or in the Planetkiller and Roks case, moons.
oh yeah, thats totally realistic LOL. and the game IS set in 3-d. you can shoot under your own ships, as you're on multiple planes of attack.
-sam
BFG.
I'd say BFG too, for a couple reasons.
1) It's different, but the same!? Same universe as 40k, so you can understand and appreciate the history of the game and you'll understand all the ship designs fairly quickly. But its also different, painting ships is entirely different to painting normal models, be they tanks or infantry, so it will give you variation in your painting.
2) God bless the ruleset. The rules makes spaceship combat fun, actual fun, not hair-ripping-out frustrating to use. The rules take some liberties but they make the game fun and exciting.
3) You get to play with little spaceships and blow stuff up. And who of us didn't try that with Star Wars/Star Trek/Battlestar Galactica models/toys when we were growing up. Now we have whole fleets of models that work together.
BFG for several reasons.
cost- You can get a reasonable sized fleet for around a hundred bucks.
time- A normal average fleet depending upon the race will be something between like 8-12 ships. You can have your entire 1500pt fleet painted and ready to play within two nights. No little faces to paint.
fun- game is fun, simple but elegant rules, nice models and can make great crossovers with your existing 40k stuff.
The others I am sure are fun games as well. Epic seems like a nice idea but now with apoc I can get the flavor but not have to paint hundreds of tiny 6mm figures. AI looks cool too but forgeworld prices are a turnoff. Necromunda seem like more of the same 40k but without as many options. Nice models though.
Necromunda !
I've played it for years, and my gangers are ready if anyone enters in they're territory !
I think the concensus is BFG...considering they are actually toying around with redoing all the books and remarketing the game in a single large book, this might be the way to go, as it will still be around, might fall into the larger scheme of BFG to planetstrike, to apoc game campaigns... (my source is a GW employee, good friend, and trustworthy...to me anyways)
cheers.
Is there a new definition of consensus?
Necromunda is the most fun of all the WH40k side games if you have at least three other people in the campaign. It's not too thrilling if there are only 1 or 2 opponents to cycle through.
lol. Concensus depends on whether it is before or after the florida recount...but seriously, both games are fantastic and Necro really does take off in a campaign with more than 2 people...pick your pleasure.
delighted and a little surpised to see bfg topping this poll. My head strains with the differences between fantasy and 40K, but it just about manages with bfg, which is probably my favourite. Only complaint is I don't get enough games in. Having said that, if you've not played, I have a couple of bat reps with pictures and all!
http://www.fragilearmytransportbag.justinhillauthor.com/scorecard%203.htm#Eldar%20vs%20Imperial%20BFG
http://www.fragilearmytransportbag.justinhillauthor.com/scorecard%202.htm
enjoy!
Definitely a tossup between AI and BFG, especially after AI's 2nd update. Both have nice simple rules, quick gameplay and few models needed.
Problem with BFG (I think) is:
-Slower resolution of shooting,
-LOTS and LOTS of counters needed (the debris field after certain engagements can be astounding),
-certain fleet types have the tendency to just overwhelm/just can't cope with others.
-Plus the need to wrap your head in centimeters after all that time playing in inches in just about every other game system out there
Problems with AI:
-some really (fantastic, but) fragile models,
-pretty much story/mission based (dogfight means certain planes are excluded, certain combos OWN even when it ought not to and the action does get stale after a while)
-And the fact the game requires quite a bit of bookkeeping (best is if you print out the given template, stick it inside a plastic file, and use a erasable marker on the plastic).
Bloodbowl is totally better than all of those games listed! It's fun, involves a minimum of models and dice, is immensely customizable, and games will take at most 2 hours. It's fairly easy to learn, but no two games are ever the same. Not only that, but it's one of the fringe products that someone at GW actually cares about - they update their rules and such based on feedback from players, and every so often they'll provide all of the changes and FAQs available for free download (hence it's name "Living Rulebook"). Only problem is actually getting one of the original sets, but even then it's not hard to make your own board.
Necromunda has always been a popular title - easy fast doesn't requirement investment ($$$) to play.
I feel that "Horus Heresy" is the game I have enjoyed the most. The lore of that age along with the simple mecahnics and board game format make it a pick up and play anywhere kind of game.
Dawn of War. :-) It IS 40k. It is far cheaper (unless you need to buy a PC). Your poor painting abilities don't matter. ;-) Plus they very nearly have all of the major armies represented now.
But if you're stuck on minis, then I'd say definitely Necromunda. The minis and the terrain both work with 40k and can be swapped from system to system
Post a Comment