Tuesday, March 18, 2008

PLAY-AID: Ordo Hereticus Strike Force from BoLS



After an incredibly long and painful gestation period, I'm proud to announce the release of Bell of Lost Soul's latest Mini-Dex: The Ordo Hereticus Strike Force. Inspired by an article written by Andy Hoare in Citadel Journal #49, this mini-dex allows you to create an elite and deadly Adepta Sororitas army list led by a tireless Ordo Hereticus Inquisitor Lord.

The Mini-Dex includes:
  • An Updated Version of Andy Hoare's Classic Sisters of Battle Army List
  • New Units, Special Rules and Wargear
  • Three (and a Half) New Special Characters
  • An OHSF Apocalypse Datasheet
  • A Special OHSF Mission
  • Plus Background and More!

Andy's original army list was a gem and it was a great pleasure updating it. Due to the nature of the army list, we extended our normal playtest period so we could make the list as balanced as possible for normal games (thanks again to our extremely talented and crafty test servitors!). I hope you'll be impressed by the results!

Although designed for campaigns and special events, this army list is a must have for every Sisters player. With a few small additions, you can experience your existing army in a completely new and fun way.


!DOWNLOAD THE ORDO HERETICUS STRIKE FORCE MINI-DEX HERE!

~ Although I'm glad to finally share this mini-dex with you, I'm sad to see the playtesting end; it was a lot of fun. But I'm jazzed to move on to something new for you guys (maybe some overdue tacticas or updating Gav's classic "Army of Death" list...). In any case, Enjoy! And, as usual, we love the comments and feedback!

84 comments:

Jhagadurn said...

Very nice guys. Professionally written, as usual. I think my favorite line is:
"Inquisitor Lord Gorske prepares to lay the smack down on an Eldar Autarch."
Classy.
I like the codex though, it certainly gives the list back the fluff aspect that so many sisters armies don't have, and, from what I can tell doesn't harm the play-ability. I think the drop pods could be good for the army as well, especially with the archaotech rules. It'll make their close range weapons more viable against longer ranged armies.

a sold "A" in my opinion.

Eltnot said...

Only had a quick scan so far. Looks really good, and I now look forward to grabbing some drop pods. There's a couple of spelling mistakes and grammar errors that jumped out at me though. I'll have a better look tonight and see if I can give you a list.

All in all though, you've made me a happy man :D

WallWeasels said...

If an Inquisition update were to happen, I would love it to turn out like this :)

Rory said...

Another fantastic job. Very interesting new ways of playing the SOB. I will have to give it a try ASAP.

Anonymous said...

I really, really hate it how you've made these mini-dexes to mimic the current way GW is doing their own Codices, cutting down on options and simplifying everything down - even using their formatting.

They're fun efforts, but they just reak of the nonsense Dark Angel/Eldar/Chaos hunks of crap GW's forced upon us in recent days.

Give us a real Codex, like everything pre-4th Ed Eldar.

BYE

Anonymous said...

To add to that, the Priest in the Repentia squad makes no sense whatsoever.

So... for no points I gain a wound and an attack, but lose a point of Weapon Skill and my Eviscerator. I then have to buy back my Eviscerator for 20 points? So for 20 points I'm essentially gaining 1 attack, but at a lower WS.

No offence to the BoLS guys, and I'm sure you have fun 'playtesting' your Codices, but our group has been working on the Warhammer 40,000 Revisited Project for nearly 5 years now, constantly testing and writing things like this.

I noticed this glaring oversight and I'm just skim-reading the book. I dread to see what else I'd find...

BYE

Anonymous said...

Hmmph. You have no idea what kind of work goes on to make these sorts of things. As a SOB player, I enjoy seeing a fresh breath now and then.

So thanks, I really like it.

Stephen said...

As someone said just above, I don't really like what you've done to the Repentia.
Priests never made much sense to me anyway, the Sisters are the militant arm of the church and are allowed to fight due to a legal loophole but they need a decidedly non-militant member of the church who hasn't got the loophole defence of being a woman most the time in order to utilise the churches own weapon of war.

As you don't have arco-flagellants or Penitent Engines on the list then I can't see much of a reason for priests to be there anyway.

I didn’t see the Book of St. Lucius for the Cannoness; it is almost a necessity for her.

For Celestians, why only one Imagifier OR Hospitaller?

Sarissas? I don't know, I rather like re-rolling wounding then true-grit. Makes more sense also.
I just wish you could equip an entire squad with them.

Also, why isn't there even an IFF or Machine Sprit in the Dominica Pattern Deathwind Drop Pod?
Give it Exorcist Missiles and it's 15 points more then the Exorcist tank with weaker front armour, lower BS and can't move or shoot after it shows up.

I like the idea you have here but these things just seem a bit strange to me and potentially imbalanced.

Nice to see something though for an army that, by the looks of thing GW is ignoring as much a Dark Eldar.

Anonymous said...

Repentia in drop pods? Oh, that's so naughty. (And I love the battlefield role for Hospitallers.)

Excellent work as always ... As I get ready to trudge down and buy the newest White Dwarf this week, I look at stuff like this and really miss the days when there was actual game support from GW. You guys are embarassing them, plain and simple.

Anonymous said...

I really like the dex. A good dex is not all about numbers and stats but about the overall impression you and your enemy will get when playing with or against that army. And this dex is really solid and high quality.

Although I'm against GWs new DA/Chaos Dex policy, I still favour this form in new self-made dexes - its just easier to get other players to play against or with it without to much flaming and prejudices.

Keep up the good work!
I really would appreciate a First Founding Chaos Space Marines Mini-Dex serie - especially the Alpha Legion and the Night Lords are really badly crippled with the new Chaos Dex.

Alaric said...

I don't play the Sisters, but it's fantastic to read your creativity! Congratulations and many thanks o your team!

Anonymous said...

What's up with the commercial at the end of the pdf?

Grog said...

The point of the Priest in the Repentia is presumably to give them Litanies of Hate. Unfortunately, they lose 25% on landing. I'm not sure if that's a bit much or not.

As for the Deathwind, remember that it attacks EVERY UNIT within 12" multiple times. That's really fing scary if placed well. Or at least that's how I read the rules.

Furthermore, every sisters unit comes with Blessed, which makes them all immune to negative modifiers on LD anyway. The ones that don't are lead by an Inquisitor.

Typo note. Sisters in the Celestians squad cost 65 points each. I think that's supposed to be 65 points for all 5.

I usually respect you, HBMC, but it seems you didn't actually read the codex but rather saw what you wanted to see.

boreas said...

Wonderful! I always like some attention to my SoB! Apart from that 65 point thingy for the celestian, possible add the usual re-roll rule for the priest in order to justify the use. Apart from that, fantastic work as usual. People working on the Warhammer Revisited Project should post some of their work for us to compare... The high quality of both the content and presentation seen here is something more group should strive to acheive!

Phil

Anonymous said...

I note the Priest does not say it gives Litanies of Hate to the squad. Is that an oversight? Otherwise I don't really see the point.
I think I like the Sarrisa in this context, though mostly I am glad a whole unit can take it. Only being able to give it to Veteran Superiors before was unfortunate.
I am still a little uncertain about the Repentia taking quite that many hits on planetfall, as well as their new Black Templar-esque special rule, but I am pretty pleased in all.

I am guessing that the Assassins don't take a force org slot, and are just picked from the WH/DH codex?

The Deathwind pod is also sort of odd to me. I can see it being super cool, but almost as likely to be worthless. In Apoc though, THEN it will be scary.

All in all, I plan to give this a shot next time I can!

Wehrkind

mkerr said...

@jhagadurn: thanks! i put the caption in as a fun reward to players that put effort into reading the mini-dex.

@elnot: please forward the typos to me -- one our the strengths of online publishing is that we can fix mistakes. as i said in the post, i could've continued to pick at it for months but thought it best to get help from our readers.

@anon1: we've made a decision to follow GW's direction on wargear and options. i'm not 100% happy with it either, but we want our work to be compatible with theirs. more options often means more powerful. thanks for the feedback and we'll weigh it in the next mini-dex.

@anon2: well, the priest is an option, so if he doesn't work for you don't take him. as far as being "underpriced", you've made an error there. A priest gives the unit the Fanatical ability (re-roll misses on the charge). i'll make that clearer when i update the dex. i can see the confusion this would cause to a player that doesn't use priests.

@stephen: this is an adeptus ministorum army so priests are very common on the battlefield.

The power of the ever present BoSL has been worked into the Blessed special ability.

In playtest, we found that having both a Sister Hospitaller and an Imagifier was too powerful.

Celestian Veterans may upgrade the entire squad to sarissas for 1pt per model.

I'm not sure you understand the mechanic of the DWDP. It only gets one round of shooting, so machine spirit wouldn't help.

@anon3: without Adepticon, there would be no Fly Lords of Terror or Bell of Lost Souls. the excitement we had there inspired us to start this blog. so when i wrote this dex, i contacted the organizers and asked them if i could include their flyer. just a thank you to guys that work much harder than we do!

@grog: thanks for the typo! grog gets a free sarissa!

@anon4: they get to charge out of drop pod!!

The Imperial Operative does take an org slot, but since i didn't make any changes to the unit, i didn't feel comfortable reproducing it. it's one of the reasons that the WH codex is required to use this one.

thanks for the feedback and keep it coming!

Anonymous said...

quick point out

i think this is proabably a typo, but in the troops section it says you can get an additional 5 celestrians for an additional cost of +65 points each. i hope they're not as expensive as a company master :)

otherwise keep up the great work, it's nice to see that a free publication that easily matches or trumps some of the things that GW puts out (cough WD cough)

thanks again!

Typhos said...

First off, I can't give you guys enough credit for spending so much time and effort on something that is a hobby project for all to enjoy. The amount of time spent on this really shows. There are published works by major game companies that contain more typos than this mini-dex!

I find it very upsetting to see anonymous people posting here and saying negative things about work that you have done purely for the benefit of others. If you don't like the mini-dex, you don't have to use it...it's as simple as that!

-

Also, I agree with the anon poster above, the wording on the Celestian squad is a bit odd. Removing the 'each' would probably fix that easy enough.

Doc said...

Hey Guys!
Nice job, but I'm a little disappointed about the lack of Storm Troopers in the force. Recent publications (Soul Drinkers book 2 for example) have mentioned the LARGE number of Inq STs available to Inquisitors (most of Inq Thaddeus' force is storm stormtroopers).
Of course, I may be slightly biased with 54 STs in my standard 1700 pts list!

tonelowke said...

I really like the dynamic between Inquisitor Gorske and his adversary. But just a clarification, does the adversary benefit from "Warp Glutton" (+1 Wound) if he were to use a psychic power against Gorske (Hexagramic Wards)? If this were the case, a phychic shooting match would not be a good idea. Hope for the Force Weapon kill, and care not for X number of wounds ;)

"Oh hello Culexus assassin..."

Damon said...

Looks good! Had a quick browse-through, and thought I perhaps discovered another typo. The Celestian Squad Troops entry opens that the basic squad is

* 1 Vet Superior
* 5 Celestians

And that you can add up to 5 more Celestians (for 65 pts apiece).

The outrageous cost of Celestians has already been mentioned (perhaps should be 15 pts?) but is it really possible to have an 11-model squad? My guess is that you mean for the basic squad to be 1 VSS + 4 Celestians, with up to five additional. (I suppose it's either that, or you are limited to up to 4 additional models.)

Thanks, as always!

mkerr said...

@Doc: Storm Troopers weren't included in the original list (it looks like only the Adepta Sororitas had the right kind of resources to assemble a strike force that could challenge rogue Space Marine Chapters).

@tonelowke: If the Adversary uses a psychic power against an OH Inquisitor, he would make a psychic test to see if the power worked. If he failed the test he would gain +1 W.

Regardless of whether the psychic test passed or failed, if he targeted the Inquisitor Lord, the Adversary would immediately suffer a Perils of the Warp attack due to Hexagrammic Wards.

Note: The Adversary only makes one psychic test, the Perils of the Warp attack is an automatic S6 hit with no saves allowed.

mkerr said...

@damon: The Celestian price is a typo. The word "each" should be removed. You get 5 additional Celestians for +65pts.

Additionally, the unit size should be 1 Veteran Celestian and 4 Celestians. So you can either have a 5-man or 10-man unit.

I've already corrected it in the document and I'll update the document in a few days.

Thanks!

Anonymous said...

Fist I have only skimed the list, looks great. Do have to say Hexagrammic Wards seem way to over powered for the points that are for the Inq. Maybe make this if there is any double then there is a Perils of the Warp. Also one might want to just add the drop pods into the costs of the squad instead of having it after each unit.

Ironjens said...

Hi you all. Am I the only one having problems downloading the pdf? I enjoyed the genestealer cult minidex and am interested in seeing what you cooked up this time. But when I try to download it by clicking on it says the file isn't there and if I right-click and choose "save as" and download it it says there is no file when the download is finished...

Besides the file is named "t7vg83ywco.pdf", is this correct?

Over all quite strange don't you think?

Anonymous said...

Hey mkerr,

It's good to see Brother Charlton again. He's the priest with the Repentia.

That's the one model I miss most from that army.

pzbw7z

Anonymous said...

Just did a quick look and looks very good but I always believe that a cannones should have I5 instead of 4 as is an HQ common all HQs in the 40k world have I5 or more we are the only ones with I4 the cannones is the most veteran soldier and is the most skilled soldier of all sisterhood

mkerr said...

@anon1: In playtest it wasn't too powerful. A psyker isn't forced to target the Inquisitor Lord. So in reality it just serves as a deterrent.

I didn't include the price the drop pod into the unit so that players could use the army list creatively.

@Ironjens: I'm hosting the file at Box.net (supposed to have unlimited bandwidth for downloads). Let me know if you continue to have problems (or if anyone else has them).

The filename isn't actually "t7vg83ywco.pdf", that's just the name that box.net created for the link. They probably have a good reason for it, but when it gets to you it has a more reasonable name.

@anon2: If I'd only known his proper name, I would've included it in the article! Brother Charlton is much better than Josiah Young, lol.

@anon3: Strangely enough a Canoness doesn't have I5 (being of basic, unmodified human stock). This is also the case with Imperial Guard Officers.

Anonymous said...

BoLS Folks,
GW would be wise to recruit you.

Keep up the good work and thanks for sharing.

Anonymous said...

This list is great.Making it in new GW-Style was a real good idea,no more searching one hour for the best wargear!I just thought,the list is a bit hard in some points,but all in all,the list is quite good.Now I just need plastic-soros and i'll get a whole army of them.(Henchmans options are a bit too expensive,a priest costs 50 points,it seems to be a bit too much.)

Gilber said...

Look svery nice, good job but one BIG comment

Troops

5 EXTRA SISTERS FOR 65 POINTS EACH??
That´s is nonsense way to much over to much unless they come with termi armour and blessed weapons wich does not states anywhere

mkerr said...

@Gilber: Yes, it's a typo and it's been covered many times in the comments. The horse has officially been beaten to death.

The typo was a hold-over from when we allowed you to have a unit size from 6-10 Celestians.

Toward the end of playtesting, we decided to go with a a more strict 5-man or 10-man squad (with no option for anything in between).

We missed the word "each" (you get 5 Celestians for 65pts) and the basic squad size is 5 (1 Celestian Vet and 4 Celestians).

Thanks for the comment, but reading the comments would've saved you some time and pixels.

Hephesto said...

Impressive work guys, I've followed your series of mini codexes and supplements and I must say that I've enjoyed every bit of it! The genestealer cult especially brought back so many fond memories I ended up on ebay buying some old genestealer minis.

As others pointed other there are a few minor issues and typos here and there. But this is unavoidable and I'm certain you'll deal with them with the first possible update.

So keep up the great work and thanks for showing us that it is indeed possible to make a community created 'product' that is both comprehensive and useful to others. I can only hope that the project I am working on will get to this level (Astronomican's Apocalypse Datasheet Project).

Brian said...

I won't attempt to pass judgment on matters of balance from my quick read-through, but I commend you guys for putting together a really flavorful, interesting list!

Anonymous said...

download link doesn't work.

mkerr said...

@anon: It's been downloaded about 2,000 times today, so it looks like it's working.

What happens when you try to download it?

Anonymous said...

@mkerr:

"well, the priest is an option, so if he doesn't work for you don't take him"

Umm... no. That's bad rules design. If you design something that is utterly useless (pay 20 points for an extra attack but lose 1 WS), 'just don't take it' is /not/ and will never be a valid design excuse.

You should be designing these codices so that everything is equally valid and useful.

Remember - and this is the single most important thing when it comes to fan-based rules design - we, the players and writers of these rules, are not obligated in any way to sell shiny new model kits so that we make money and keep our investors happy.

We, the players and writers of these rules, don't have an agenda to push. We don't need to push new model X because it's a new release, nor do we have to nerf old model Y because people already own lots of it.

We, the players and writers of these rules, can do whatever we want with them, and as such everything with the Codex should be equally useful, valid and fluffy. There should be a complete congruence between fluff, power and usefulness.

Now, I'm not saying this is easy because it certainly isn't. I started writing the Marine Codex for our Revisted Project (looking at my version history) on the 28th of June 2003. That was Version 0.0 . My last revision was the 17th of March this year, Version 0.9.1.

The ChangeLog is over 7000 words and there will be another revision (no doubt taking us to Version 1.0) after a massive playtest we're having this weekend.

So, in other words, writing rules properly is not easy, but you should never have to compromise when it comes to options and you should never offer cop-out excuses like 'oh just don't take it then'.

@Anon3: 'You have no idea what kind of work goes on to make these sorts of things.'

Like hell I don't.

http://www.revisitedproject.org/

Open for all eyes to see. The discussion, infighting and results of a design team that has spent years working on a version of 40K that is far superior to anything GW's ever shat out (although still requires work before it's 'done').

BYE

mkerr said...

@anon:

#1: The Priest isn't useless. Taken from the WH Codex, he gives the unit the ability to re-roll misses on the charge.

Perhaps you missed it the handful of times it's been mentioned.

#2: I wasn't aware that you were the arbiter of what was important in fan-based rules design. Did I miss a memo? Perhaps I lost it in the deluge of grateful comments and praising emails.

Please read comments before posting. Also, this isn't an appropriate forum for advertising your variant rules, please stay on topic or I'll delete your comments.

Thanks!

mkerr said...

Please stay on topic.

Anonymous said...

I just have to agree with the above comment. The presentation looks great and if I were to see a new WH codex, I would love to generally feel like this. Great work, and keep it up guys.

Anonymous said...

I think the BoLS stuff is fantastic (GW Codex style aside, but we've already covered that), but what I'm saying, and I'll type it slowly this time is:

In a fanmade ruleset, everything should be equally useful and valid. Because you don't have to worry about selling little minatures, there's no reason for units to be sub-par of for their to be any bad choices. Everything should work, without question.

When someone makes a list with a fanmade Codex it should be a real struggle to decide between units because all of them should be good.

Why is that so hard for people to understand?


@Anon1: Oh yes, because how it *looks* is certainly far more important than the content.

Style over substance fallacy anyone?


@mkerr: It'd be more helpful to respond to my points rather than waving the 'mod-sabre of post deletion' at me.

;)

BYE

Democratus said...

First of all, great work. Can't wait to seem them dropping from the skies at BFG.

#2: Typo (p.13) - "fell with relative easy..." should read "fell with relative ease..."

#3: Scepter of Vengence - Wouldn't it be more reasonable for the weapon's psy-nullification to work when it *wounds* instead of when it *hits* (much like a normal Thunder Hammer)? Seems a bit OTT for it to cancel anything out on a single successful roll to Hit.

Again...keep up the great work! Always a new and fun suprise when I visit BoLS!

Jhagadurn said...

@ BYE:
As Mkerr has said many times, the priest is NOT a viable choice because of the extra attack at one less weapon skill that he offers, even though I would consider equipping him with a power weapon since he is I4, and might get through some of those SM attacks or stop some guardsmen or Ork attacks before my sisters get to swing. But anyway, Mkerr has specifically provided the priest with the ability to 'redirect' the righteous fury of the repentia, allowing them to reroll their righteous zeal move.
Now, if you've ever played with repentia, you'd know that their ability to move forward when shot is phenomenal. That's what makes them a viable choice. Give him those crusader seals!

Also, Mkerr didn't start the personal attacks. And since you've brought up logical fallacies, I'll point yours out to you.

"I started writing the Marine Codex for our Revisted Project..." Is an appeal to an authority, which you have created in yourself. You have neither mod abilities on this board, nor have you respect from the users of this board. In fact, people don't really like your site, as was commented later. You don't even really have a name.

"Everything should work, without question."
This is a unique type of fallacy, called ought-is. Basically, you've decided that since most units work without question, and should work without question, that all units must and should work without question. It's also called inductive reasoning, and we tried to drop that in like... 1596.

"Why is that so hard for people to understand?"
This is an appeal to the general consensus, which is generally considered to be a logical fallacy, because of the many possible views that are possibly held by a crowd, and because of the untruth present in them.

Also, your statement about style over content being a fallacy is false. The previous user certainly stated as a preference that he preferred style over content. I happen to agree, that style is definitely more important than content initially, especially when you are writing unofficial material, and are trying to attract a wide variety of people to your stuff.

So basically, stop tooting your sad trumpet.

Eltnot said...

Harsh comments going on here. In the interest of keeping things positive and up beat, I've emailed through a list of typos and errors for fixing. I hope this helps making what already is a good mini dex even better.

Hmmm, now about those drop pods...

mkerr said...

I'll leave the above comments and respond, but any additional comments that aren't on topic will be deleted.

This thread is for comments on the OHSF Mini-Dex. It's not a discussion on design or writer responsibilities or other websites. If you want to have that conversation, email me or make a suggestion to start a new topic.

@anon: Of course, everything in a ruleset should be priced appropriately.

The cost of units and upgrades are carefully designed in the OHSF. Perhaps you aren't seeing the value of the model because you are unfamiliar with the WH Codex which this mini-dex supplements.

"Style over substance fallacy anyone?"

I don't believe that you have to make that choice. At BoLS we prefer to have both style and substance.

"It'd be more helpful to respond to my points rather than waving the 'mod-sabre of post deletion' at me."

Happily, as long as you stay on topic. If you have any comments on the mini-dex, I'd love to hear them. But this thread isn't your soapbox.

@Democratus: Thanks for the typos! The second sarissa goes to Democratus!

I made the distinction between hitting and wounding intentionally. This gives you an interesting result to a close combat even if you failed to wound! How cool is that?!

So to summarize:
1. Stay on topic or your comment will be deleted.
2. I agree that all units should be balanced by cost.
3. The Priest grants his unit the ability to re-roll misses on the charge, so he isn't "underpriced".

Dieter said...

I second the lack of Inquisitorial Stormtroopers in this list. No matter how bad their rules are, especially compared to a sister of Battle, they have this awesome feel about them. I always run at least one squad in my WH army, and they almost always manage to do something very useful and still survive. Though I can't see how to include them in this list, as drop pods are very hazardous for anyone not wearing power armour. Maybe think of an expansion to this dex featuring ISTs deepstriking or in Valkyries? Could maybe include some new IST variants as well.

It might also have been great to include a special drop pod carrying a pair of Penitent Engines as shock troops. I'd include a pair in a single pod, cause a lone PE doesn't make much of an impact in CC. Maybe make it a 0-1 choice to reflect their relative rarity.

But don't think I'm complaining or anything. This looks like a truly great codex. Next game evening I'm going to turn my rhinos into drop pods and give those foul heretics death from above.

Damon said...

Nice mini dex. I like the look and feel of it, and I think it gives some interesting options to designing a highly thematic Ordo Hereticus list.

One little typo that I don't think was mentioned yet: The Apoc Data sheet identifies the Celestian Squads as "Cannoness" in the images, on the vertical text.

Thanks for your work, and I look forward to purging with it!

mkerr said...

@Dieter: I think the lack of ISTs is explained in the army background.

I know lots of players have them and love them (I know I'm one of them), but this army list is more directed at Sisters of Battle armies. This had nothing to do with the unit or their value (keep in mind that this is an updated version of a previously published army list).

Although I always thought the same thing, it doesn't appear that Power Armor is needed to survive planetfall in Drop Pods. Space Marine Scouts can use Drop Pods.

I wrote rules for Penitent Engines in Drop Pods, but it just seemed too over-the-top in testing. Maybe I'll release a supplement with those rules later.

Thanks for the comments!

mkerr said...

@damon: Great catch! Thanks for the comment!

Anonymous said...

@mkerr: I know they might need serious balancing to keep them from being overpowered, but it seems this list might finally be a decent way of getting the Penitent Engines into action. And in the end, they're not really that dangerous in CC, with low armour and initiative.

In a normal WH army it seems you have to use at least six of them just to get a few across the field without dying, and even then it's a gamble.

-Dieter

mkerr said...

@Dieter: It actually wasn't an issue of balance. In playtest the single Penitent Engine in a Drop Pod worked out pretty good.

It was fun and colorful. The problem was that it felt "shoehorned" into the list. It didn't really fit (same thing with my "Arco-flagellent bomb", lol).

If you like the idea of using them, I'll put together a page of optional units for the list.

Cisneros said...

Good evenning

I've a problem with the document, the acrobart reader send me an error about the document is damage,

Can you send me to cisbur@hotmail.com?

Thanks

mkerr said...

@Cisneros: It's too big for me to email, but try using "Save As" instead of opening it in the browser. That worked for me.

If that doesn't work let me know and I'll try to find another way to get it to you!

Charlie said...

Hey guys great work! I browsed through most of the comments and didn't see this so here goes:

On page three paragraph 3 line 6 religious is misspelled.

Page three paragraph 6 line 6 entire is misspelled. On line eight of that paragraph chapter is capitalized by master is not in the phrase 'Chapter Master'.

I realize much of that might be a direct take away from the original pub, so I don't know how the best way to handle that is.

Overall I really like the rules set. I'm most impressed by the Hospitallers, they have a nice tactical function, bring in a cool bit of background, and really beef the theme up, connecting the SOBs to ideas we already have about fighting women. At least for me.

I really enjoyed it! As a suggestion, I would love to see someone make a Rogue Trader minidex, something that covered Rogue Traders and their entourages (obviously) but also various free agents in the galaxy, such as pirates, pathfinder covens, pockets of the fallen, etc. Probably way to much ground to cover, given how many races it could encompass. Still, think about it? Thanks!

Charlie said...

Just noticed that on page 10 in the funny caption under the Sisters Repentia, there is a bit of a problem with the end of the sentence. Should be 'a dozen eviscerators' or 'dozens of eviscerators'

mkerr said...

@charlie: Thanks for the feedback. We'll include them in the next update.

As far as the Rogue Trader goes, you are definitely on to something. We've been working on a nifty little set of Rogue Trader rules for the Macharius Crusade rules.

They are still in the early development stages, but I think you'll like them.

Thanks again for the comment!

Artur from Chicago said...

Damn your timing! I do not think that I can play any games for the next two weeks at least (need to paint for Adepticon)! As soon as I am done though, I will see what your new Dex can do.

Anonymous said...

Hey- Great list. I enjoyed playing it in a 24,000 point game of Apoc this afternoon. They did pretty well until the second wave of Kroot ate them...oh well, still learning. One quick question- As you gave your own rules for the Sarissas, which one is used- yours of the "offical" one of the WH codex. I guess I would suggest changing the name if you want different wargear vesus confusing us simpletons with same name, 2 different uses. Other than that- Awesome dex!

mkerr said...

@anon: Glad to hear that you played the list and enjoyed it!

The Sarissa is one of those cool and colorful pieces of wargear that never got used because of poor pricing.

I thought it would be fun to "revitalize" this unique part of the Adepta Sororitas for the OHSF army list. Consider it "wargear preservation". :)

Anonymous said...

Anyone who knows mkerr in real life is laughing their butt off at the anon who is telling him how to design a game, especially considering what mkerr does irl.

Catheras said...

Hi Mkerr and thanks for a great mini dex :)

I have a couple of questions;
1.
Archaotech : "The archaotech allows the Strike Force player to choose
to pass a single failed Reserves roll."...????

Choose to pass a failed roll? Do you mean choose to reroll? No point to pass a roll that has already been failed :s

2.
I'm guessing they count as moved, but i'm still going to ask.
Since the Repentia run out of the drop pod and take heavy losses when they land, can they move and then assault?

mkerr said...

@Catheras: Thanks for the questions and the comments!

1. Archaotech allows the Strike Force player to change a failed Reserves test into a successful one. Since it can only be used once per game, I wanted to make sure that it worked.

2. Repentia only gain the ability to assault on the turn they arrive. They don't gain any other benefit from Fanatical.

They disembark from the Drop Pod and if there is an enemy within range, they must assault it (due to the Holy Rage rule).

Thanks again and keep the comments and questions coming!

Anonymous said...

This mini-dex is some of your best work, love the genestealer cult one too. Were supposed to have our 2nd 40,000 pts of 40k battle in april and I might have to spring this on them. What are your thoughts on mixing the mini-dex and the Witch Hunters codex in the same Apocalypse force? Now to convert some Exorcist Deathwind Pods.

Charlie said...

That sounds great mkerr! I'd love to help you playtest the rogue trader stuff. I'll be visiting my girlfriend in Austin soon, I'll bring my battle co. of Blood Ravens!

Gilbert said...

Just test it this weekend and is a great army list, I use a cheap Inq with rosarisu and evicarator wiht his retinue and a priest, expensive unit indeed but 5 evicerators are no joke here, St Praxedes is a killer, however the Ini bost of the furious charge is lost do to the Thunder Hammer the extra strength doh is good, I beleave she should be more of a blessed weapon kind but one handed. my opinion even the way she is is a killer bost even attacking last.

Only one game so far against Slaneesh but won the game, the Drop pods with exorcist missiles can be good or bad it really depends on the positioning I use 2 one destroy a Defiler, immobilized a rhino and killed 3 marines while the other one scatter to far again and killed just 3 marines.

The inquisitor retinue is GREAT i put 5 evicerators there, the inquisitor, a priest and 3 evic more all with reroll to hit?? man its great I want to try it with Josiah Young so they can be faithfull to, expensive but a butt kicker

Great DEX great.

Anonymous said...

I was going to use the Josuah Young but I did not found the Litanies of Hate rule, does this work the same as the Litanies of Faith??

Sildani said...

Wow. Very nice work, and nice to read, even!

I'd love to see a Harlequin army supplement, or an Exodite one, from you. You've struck a great combination of background and balance.

Great good work.

mkerr said...

@anon: I think it would work out fine as long as you keep your Faith pools separate.

@Charlie: Let us know when you are visiting, we'd love to see the army!

@Gilbert: Thanks for the report! I'd love to hear more about your game.

I tried to remain true to the original St Praxedes rules so there are a couple of things there that may feel a bit strange (if I hadn't been updating her, I would've done with a new type of blessed weapon).

Thanks again for the comment!

@anon: Josiah Young (and all of the priests from the mini-dex) have the Litanies of Faith ability. It will be clearer in the update that I'm putting up today or tomorrow.

@Sildani said: Glad you enjoyed the mini-dex. I'm in the middle of the Blood Angel's Army of Death, but we've been tossing around some ideas for an Eldar mini-dex.

We worked very hard on building a fun and colorful army that is well balanced, so thanks again for the comments!

Marduke said...

Hi,
I was wondering if the Sister's still keep their "Adeptia Sororitas" rules from the codex? Also do the Celestians still keep their "Holy Hatred" ability? I noticed a few mistakes in additional squad models with the Inquisitor Lord and Canoness retinue, The IC must me fielded with the retinue for a total of 11 models (IQL 1+ Hench 5+ Add
Hench 5 = 11??. I thought Drop Pods can only hold 10.
Plus when did WH ever have access to Terminator Armor and Crusader Seals (items mostly used by DH and BTSM).

You also left out a lot from the original CJ 49 OHSF like the 2nd asassin choice and Helena the Virtious also what happened to St. Praxedes melta bombs and purity seals?

Marduke said...

Hi,
I was wondering if the Sister's still keep their "Adeptia Sororitas" rules from the codex? Also do the Celestians still keep their "Holy Hatred" ability? I noticed a few mistakes in additional squad models with the Inquisitor Lord and Canoness retinue, The IC must me fielded with the retinue for a total of 11 models (IQL 1+ Hench 5+ Add
Hench 5 = 11??. I thought Drop Pods can only hold 10.
Plus when did WH ever have access to Terminator Armor and Crusader Seals (items mostly used by DH and BTSM).

You also left out a lot from the original CJ 49 OHSF like the 2nd asassin choice and Helena the Virtious also what happened to St. Praxedes melta bombs and purity seals?

Catheras said...

Hi again

I was wondering about the Praxades Toughness.
Is there a reason she has toughness 4 or is it just a typo?
Regular humans have toughness 3, genemodified marines have toughness 4, so imo she should have toughness 3. It makes no real difference since she is immune to instant death anyway.

Tested the dex against a Tyranid army and i like it a lot, Dominica pattern deathwind pods really cleaned out when dropped at the right place :D

mkerr said...

@marduke: Thanks for the comments and questions!

1. Yes, they still have the Adepta Sororitas and Holy Hatred rules (they are both actually listed in the unit's description under Special Rules).

2. That's not actually a mistake. Like most of the new Command Squad/Honor Guard units, you don't have to attach the Inquisitor Lord to the Inquisitorial Retinue.

So they can ride in their own Drop Pod if you Deep Strike your Inquisitor Lord using Terminator Armor, for example. So although, you generally want to buy the retinue as a 9-man squad, it's possible to have a 10-man retinue.

Same this goes with the Celestian Veteran Squad. I made this a little clearer in the updated version (coming soon).

3. There's nothing specific to Terminator Armor that makes it available to the Ordo Malleus, so I made it an option for an Ordo Hereticus Inquisitor. I think it fits well with the army list.

I always thought it was strange that the OH had the teleport homers, but the OM had the Terminator Armor, lol.

4. I don't know if you remember, but Black Templars used to have similar rules that Repentia have now. So it seemed reasonable that Righteous Zeal was the direction that GW was going. Crusader Seals seemed like a great perk for Priests.

5. Sadly, I did have to leave a lot out from the original OHSF. The 2nd Assassin choice was nice, but with the new version of the Imperial Operative it because clear that GW does not want more than one operative in any army. I decided to honor that move.

6. Helena the Virtuous had a great little story, but she's not much different than a regular Canoness. Due to space and time restrictions, I decided that to include one Saint, one Inquisitor Lord and one Priest.

7. The armory is going away, so it looks like Purity Seals are going away. None of the new codices have Purity Seals. As for Melta Bombs, it didn't really seem appropriate to add them to a Thunder Hammer toting Saint.

Thanks again for the comments and if you have any other questions, please let me know!

mkerr said...

@Catheras: Thanks for the comment!

I intentionally made St Praxedes' Toughness a 4 because she is a Living Saint (like St Celestine). And like St Celestine, I felt it was appropriate to increase her Toughness to reflect her new found power.

Thanks again for the comment!

Anonymous said...

Very nice job.

Some additional questions:

Which is the weapon combines with Bolter in the combi-bolter?
How insert the priest Josiah Young into the composition of the army list?

Anonymous said...

A combi-bolter is a bolter and a bolter. A bit different than a storm bolter. It is the same as the old Combi-bolter for Chaos Space marines. I am at work reading this right now, but i am sure after seeing this post someone else would be kind enough to interdict with the correct rules for this weapon.

CypherFX20 said...

I just noticed i put that combi-bolter reply under anon. woops, anyway...Mkerr this is some impressive work. My gaming group is just getting back into the swing of things, we have all armies except necrons(that player sadly died in Iraq and his models were burried in his crypt stateside here) But if you ever need to realy crank out testing just add at yahoo dot com to my post name and email me, i can organize a large scale playtest anytime for you and give you some feed back.

Anonymous said...

I really like the list! But i have a few questions, why not have penitent engines, Space Marines get dreadnoughts, and it would make taking priest and more worthy decision. The penitent engine's fanatical rule could be a glancing hit since vehicle dont have wounds.

What about arco flaggelants perhaps they could have their stimpacks automatically turned of as soon as they land.

And lastly, why not any dominions in drop pods, in the list, i think they should be heavy support, because they can pack alot of heat, literally.

Anonymous said...

You've got to be commended for the effort but it falls on it's arse for content.
Where do I start? Well how about the Hq units? Looking at the available possibilities the canoness becomes somewhat redundant when given that the inquisitor lord is the same points but with a better stat line, ok so there's faith to factor into the points cost but using this minidex faith is somewhat stifled due to the constraints of the unit composition and i guess this is the crux of my opinion.
Sisters NEED faith, without it they're just second rate marines that are easier to wound and harder to use (to wound the enemy) in CC and lets face it, if you're dropping these girls in using drop pods you're planning on getting up close and personal. By taking away the flexibility to field sister units in numbers of, say, 8 you're reducing the effectiveness of your faith rolls. So you've given the units the options of imagifiers but it's not really the point. At the end of the day you're trying to make the sisters use marine formations when they are not governed by astartes rules. Sisters are not marines, in the right hands and with the current 3rd ed rules they can be a damned sight better.

mkerr said...

@Anonymous: I'll change the term to "combi-weapon".

Josiah Young is used in the same manner as a priest and must be attached to a unit in the same manner. So he's an HQ that doesn't take up an HQ selection.

@Anonymous:
"But i have a few questions, why not have penitent engines, Space Marines get dreadnoughts,", etc.

This is an update to an existing list that was published in a Citadel Journal.

It is intentionally limited in scope (it's purpose is very narrow) and I didn't want to deviate too far from the original.

@Anonymous:

"Where do I start? Well how about the Hq units? Looking at the available possibilities the canoness becomes somewhat redundant when given that the inquisitor lord is the same points but with a better stat line"

Again, this is an updated version of an existing list. If you read the background of the army and try to understand it's purpose, the reasons become pretty clear.

You must have an Inquisitor Lord (and you can have only one). The background of the army explains this. So if you want a second HQ, you don't have a lot of choice (additional Inquisitor Lords weren't an option here).

"By taking away the flexibility to field sister units in numbers of, say, 8 you're reducing the effectiveness of your faith rolls."

Battle Sisters (the Troops of the Witch Hunters SoB army) have a minimum unit size of 10. Celestians (the Troops of the OHSF) have more flexibility in this regard than standard SoB armies.

The change to the min/max size for Troops matches the direction that new codicies are moving and was important in balancing Faith/wargear in the army.

Celestian Veterans and Seraphim can be purchased in smaller unit sizes.

"At the end of the day you're trying to make the sisters use marine formations when they are not governed by astartes rules."

Nope. That's not the case at all. I suspect that you will find the "buy 5 for X and buy 5 more for +Y" to be the standard in the future for most codicies.

Just a note that I'm in the process of updating the OHSF for 5E. Comments and suggestions are welcome!
I suspect that in most cases, they'd want to fill the Drop Pod to maximum capacity. This is certainly the case with the less

Chris said...

Finally gave this a read. Wonderful job, as always... Codex: WH doesn't do anything for me, but with the upcoming drop pods I might give Sisters a try using this dex.

A couple things you might want to add/change:

-Last page: Adepticon '08 is over. :)

-Omissions: There's no single-sheet reference page (very handy if you want to use this without Codex: WH) or a unit entry for Drop Pods transports. Yes, we all know the stats of them, but they should be included for completion.

-Misspelled title "Heredicus" in the Apoc formation.

-Celstians squad: currently written as "include five more for 65 points each." That's an EXPENSIVE ten-strong unit...

zanzibarthefirst said...

This looks like a really itneresting list and its great to see more focus on units/wargear that didn't really get used much.

One thing u'd like to ask: will the drop pods change in accordance to Codex:SM and Forgeworlds update of Imperial Armour:Volume 2. Cheaper drop pods and better BS will be great and make the list very competitive.

Scott said...

Hi mkeer! Love your work, been a fan of your posts. I know you must have other projects and life going for you right now; do you know when an updated version og this PDF will be available, with the corrections you've noted?

I'd love to use it; I'd just like to not have to say "Yeah, it says each, but that's just a typo" when I show my opponent the rules I'm using.

Thank you, though, for the excellent, well thought out addition to the setting!

SJ

Anonymous said...

On the entry for the basic celestians you have it saying that you can buy the first 5 for 75 points. But you have to buy the new ones for 65 a pop. Shouldnt that be 65 for the 5 additionals

helline9 said...

I start by saying that I think this is your best mini-dex yet, awesome work... and I didn't notice your spelling misstakes, your obviously better spellers than me! ;p

I like the 'modern' squad entry layout.

Should Inquisitor lords being that they have the torpedo bays of their black ships at hand have an 'orbital strike' ability similar to Space marine chapter masters?
Is their a limit on how many psychic powers the inquisitors can take or do they take familiars still ?

In all the 40k fluff that I've seen (since I started playing in 1992) I don't recall Ordo heredicus Inquisitors ever using terminator armour. Isn't this out of theme for the inquisitors of this ordos?

I'd suggest that the Sister dialogus's re-roll the reserves roll for the squad that they're in (a variation of IG storm troopers 'airborne assault' rule) and that the archaotech is an upgrade for the inquisitor that works as a rosarius. I do think archaotech is a very appropriate term to add to the to the ordo heredicus theme.

I assume you've looked at how GW has been stream-lining the rules and tested having the Chirugeons & Sisters Hospitaller with giving the 'feel no pain' rule? Too OP with tons of celestians?

Are the priest rules your using as per the Witch hunters book or the more up to date IG priests?

Is the 'Imperial operative' entry meant to be a entry from the force organisation chart for assassins? EG: can Inquisitors take 1-3 death cult assassins using that entry?

Love the fact that I'm not the only one that thinks sarissa's should be a squad upgrade rather than just a character upgrade.

I think that for the ability to assault on the turn they deep strike taking a few wounds on the Sister repentia squad is fair enough.

Wouldn't Dominion squads make more sense as a troop choice rather than celestians?

Given that Adeptas sororitas have such a hard time modifying any of their hardware (has to be deemed holy by the ecclesiarchy first to start with and IF that happens it can take decades/ centuries for just a 'we'll think about it' response, then they have theological problems getting the adaptus mechanicus to make the mods) I think a dedicated dominica pattern deathwind drop pod is very unlikely, far more likely that the inquisitor's black ship would have drop pods that can carry larger things such as penitent engines. Put another way I think giving them dedicated deathwind drop pods is too 'space marine' and they are so much more than just SM girl-guides!

On the subject of drop pods... With the advent of the latest Imperial guard book wouldn't it be more appropriate for the force to deploy via Valkyries & vendettas? To start with the Seraphim have to fly out of something (power armour as far as I know can't handle space vacuum or atmospheric entry lol). Being that the ordo spends more time in the company of Imperial guard and the like rather than Space marines Valk's are also a lot easier for Inquisitors to obtain & maintain than drop pods. Secondly and more importantly; even with the 'army of martyrs' rule Adeptas sororitas aren't cheap expendable suicide troops, how do they or at least the Inquisitor get back to the ship? The thought of the crazy near- suicidal flyboys that inquisitors could pick up in their travels to be their Valkyrie pilots is kinda scary yet awesome!

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