Saturday, May 24, 2008

NEWS: 5th Edition: GW Draws Back the Curtain...



Hot on the heels of those color plates from the interior of the 5th Edition rulebook, GW has let us take a further peek at the rulebook contents...

Look Here for even more color plates.

~What do you guys think of that! That Age of the Imperium Timeline looks pretty cool, as well as all those race-maps.

32 comments:

Miggidy Mack said...

I'm loving the new art work. Now if only we can get some solid confirmation on the rules changes!

St Ben said...

Guess the Ork race map will be one big green blob over the entire map. All in all looks much better than the currect rulebook, with one or two paragraphs of background on each race.

Anonymous said...

Now, all we need is some decent rules! I'm not really interested shelling out $50+ for a huge mess of fluff and garbage rules.

Marcus said...

Looks really cool imo!
Of course a good ruleset is the foundation for a fun and fair gaming experience, but personally I'm one of those "fluff-junkies" and finally GW reveals more about the different factions. way to go!

btw: I happen to like the new webpage, but it really needs some bugfixing and cleanup. For example the drop down "shop-all" menu is misaligned in firefox, and in IE7 and opera there are even more broken elements...

Michael said...

You're welcome. Glad you guys posted the link I found ;)

Anonymous said...

The worst part about this for me is that i would have NEVER found that page on my own with their new website...wtf

Zealot said...

yeah the new site sucks. rulebook better be different haha

crunchyjuice said...

looks spicy cant wait to squander

Wezaa said...

I think guys, that even if we do happen to hate a few of the rules it will not make any difference - 5th ed will be the new standard for tournaments and game play, GW will have playtested it to death (I am a former employee so I do know what I am talking about!) so we may see a few "popular" rules take a fall in favour of balanced gameplay. It just means that tournament gamers will have to think a bit more again about their army selection - I welcome that, tourneys were getting stagnant anyway - too many almost identical set ups all the time.
From what I have seen I think this version is going to be pretty damn good - well worth the £30 or $50 we will have to shell out for it - hell, I will probably buy the boxed game too if the contents really are that good.
Keep the faith guys, we live in interesting times...

Tim said...

You know the thing that I find hard from where I'm sitting (US) the main web page has lost all of the backgound, articles, guides, etc. The only thing I've been able to find is that the whole site has replaced the old Store site. The least they could have done was put a few links to the UK pages if that is the new home for all of the old pages. I'm cool with changes as long as there is logic to it. When I went to the new page all I could think was GW must really be hurting for sales...
Just my thoughts.

Tim said...

Which Tim are you? I'm the real Tim.

However, I do agree with you that the new site needs to be arranged a bit more logically... I am wondering where Black Gobbo went to?

later, Tim

Phill MADCT said...

people looking for old back ground can check the wayback machine at archive.org

intellectawe said...

Wow!

Something GW used to do pre 1998 is now being done again 10 years later! Having in depth fluff for each race.

Glad to see it took GW 10 years to listen to their customers.

NOw only if they will listen to us and actually care about making clear rules.

Anonymous said...

the rules will be a mess, like always.. but none of you will be complaining as long as you get new shiny pikshurs with the new rulebook.

I'd rather spend my money on the new minis couming out and wait patiently for the lil rulebook.. I'm too old to spend my time looking at space war pictures.

Dan said...

Having read through the whole book (I assume most UK GW's will have a copy, as my local one does), they've done a great job of bringing the quality up to the standards set by the likes of Privateer.

I'll be interested to see whether the Dark Eldar have the same new Cylon look in the flesh that they do in the fluff.

I like 40k said...

@ Anonymous

I bet you are very beardy.

Anonymous said...

"GW will have playtested it to death"

Are you kidding me?!? GW can't possibly play-test any of their rules. The last 3 or 4 codexes released have been absolute abortions, and have completely destroyed the balance of the game. Dark Angels vs Orks - yeah, that was play tested, LOL! No one even plays 40K in my town any more, which is really disappointing since it and fantasy are the only games I play. GW has some serious problems in their entire corporate structure.

intellectawe said...

@ anonymous

Even though you speak the truth, wait for the GW lemming lovers to blast ya :)

If you want abortion books, I know you play fantasy, so see HE and Vampire Counts for complete abortions.

Anonymous said...

"I'm too old to spend my time looking at space war pictures."

That is so sad. I'm 38, and the day I get tired of 40k fluff is the day I take up golf.

Ibram said...

"Wow!

Something GW used to do pre 1998 is now being done again 10 years later! Having in depth fluff for each race.

Glad to see it took GW 10 years to listen to their customers."

I guess you were never told that the reason GW removed a lot of the background from the Codexes circa '97 was that the vocal customers at the time wanted to know why they should be paying for "fluff". They wanted cheaper Codexes and that came at the cost of the background.

Now quit your whining about GW listening to their customers. They've been putting more background back into everything for the last five years!

Paladin said...

I guess I'm a lemming.
Really? GW doesn't playtest? At all?
So, you're saying that two or three guys just sit around, write some stuff, get another person to read it over a little, do nothing else, then try and sell it.
Come on, those guys probably love the game more then we do. I bet they spend at least as much time playing as writing.

Can they play all the different combos of all the different armies all the time? Will everything always be totally balanced all the time? No, of course not. For the most part they play with a mix of their own armies and the stuff 'Eavy Metal has painted. If there isn't enough models, they can made weird combos (or probably don't want too). If you play with one or 2 dreads, you can probably guess how 4 would play; even if you don't have 4 to test with. Although, what they can play with is probably getting better with Apoc armies, but still.
Their is also time restraints. Playing mixed armies a bunch allows you to see how each unit does (over time each unit will have its own chance to do its full potential). Playtesters just don't have time to try all the different radical armies, just cuz a codex allows it.
Angels Vs. Ork; still pretty balanced. Orks lost their heavy ccw rules and angels got cheaper razors and preds (but standard boys got cheaper and got furious, etc, but shootaz got better so there might be more and that drops the # of attacks the army can make; it could go on all day).

intellectawe said...

@ Ibram

I am glad you prove me right.

the ONLY reason you seem to think GW is putting more fluff in their books is due to the illusion that many players like yourself have fallen for.

GW lessens fluff, then slowly builds it back up again, and short sighted players therefore praise GW for having more fluff.

Interesting? not really. Sad actually.

And no, players didn't complain about paying for fluff. The 64+ page books of 2nd ed cost the same or LESS than the 3rd ed counterparts sans 32 pages.

So yeah, maybe a few idiots complained about cost, but GW cut out fluff to cut costs, not to please these retards. Thats what happens when a company goes public, they forget about their player base since share holders take precedence.

Keep living in your dream world where GW gives a damn about what you want. That dream died many many many years ago with tons of vet players.

boreas said...

Wow, intellectawe, that so very sad... I think, though, that even sadder is that you hang around to complain. You don't like 40K or GW. Find another hobby.

Easy solution to your problems, no?

I think 5th ed is yet another good thing from GW. Along with Apocalypse, it's just completely revitalizing the game for me. Plus added fluff and art? Wonderful! You say public companies just don't give a damn? Well I guess that's why so many great games come from Russia or China. That's why we play with wooden, hand-made toy soldiers made by artisans.

GW (including FW) is cranking out lots of great things in the last few years. That is encouraging the community as creating other great stuff (BoLS being a leading example).

I'd rather be a happy GW-loving lemming than a sour, bitter GW-hating lemming, I guess.

Phil

Mike, In Idaho said...

Minor rant ahead! I really really hope 5th edition is better than the last 2 editions. All the fantasy players have moved on to 40K and Warmachine. The 40K players are now starting to leave. I have RT era marines and orks. If the rule set is solid it will probably win back people. If it is typically GW as of late it will have holes in it. I really think this is going to be make it or break it for GW. There stock is in the crapper, they need a hit.

I am keeping my fingers crossed on this one!

Anonymous said...

" Paladin said...
I guess I'm a lemming.
Really? GW doesn't playtest? At all?
So, you're saying that two or three guys just sit around, write some stuff, get another person to read it over a little, do nothing else, then try and sell it."

In recent history, I think this is about right. GW used to release books with unique rules, that at least tried to fit in with the other armies to create a balanced game. The recent trash they have been putting out not only destroys those armies, but screw up the entire balance of the game. I'm sorry, I just can't believe they have play tested anything lately.

I don't want to come off sounding like another GW-hater, because I love both 40K and fantasy. It's just that the recent releases from GW have completely trashed the game I once enjoyed and have driven fans away from the hobby like mad. It's gotten so bad I can't even get pick-up games anymore in my town; everything has to be arranged like a freaking doctor's appointment. Much of the fun is leaving the hobby, and I hope GW does something to reverse this trend. I feel like they're just tredding water with 5th edition rather than doing anything really innovative to create a balanced, enjoyable game.

Paladin said...

@anon, i'm not saying your wrong, but i'd like a few defined examples of what you think is broken; so a dialog can get started. Right now, your a little vague.

In regards to armies having unique rules, which changed to armies all using a single set of USR's and only one or two army unique rules. I think this fixed problems.
I remember when 'true grit' started being used, and it had 3 slightly different printings between different codex's. One rule didn't work the same if different armies were used. Same with units with 'hit and run'
I like that units get a fun rule, but all armies have to use it in the same way.
I know the Grey Knights out there wish there was one master list for weapons and everyone had to use it (stuck with old school ass cannons!).
I've yet to hear orks that bemoan the loss of choppa's (USR, heavy ccws) to get furious charge (another USR) and fleet! It works well and everyone knows how those work; no need to look up and debate rules cuz they don't exist anywhere else.

Anonymous said...

@Paladin:

Yeah, using the USR's gets rid of a lot of confusion, but it also gets rid of a ton of the variety and fun of the game. Sure, Orks and Khorne Berzerkers with FC is probably better than Choppas/Axes, but it's BORING! Orks gaining fearless over 11 models not only makes them too powerful, but once again it was boring compared to their previous Mobbing Up rules. The dumbing down of the CSM armory has completely taken all the fun out of those that, now they're just marines with spikes. I can't even imagine how sleepy games will be for necrons once they simply have rending, FNP, and SAP. Really, the problems just go on. From your comments it seems that the problem with having unique rules before is more about GW's inability to keep the codex rules straight, not in the rules themselves.

Really, it's gotten so bad it's almost impossible to list everything that has gone wrong with the recent codex releases. Eldar and Orks are so incredibly overpowered it's not even funny. Ork forces basically don't require any effort to play, just run at them and kill things, and there really isn't any army out there that can kill that many 6 point boys before you get massacred. Eldar on the other hand just simply don't die; their tanks don't die, Eldrad doesn't die, Harlequins can't be shot at until they're raping you. There really is no counter to a decently made Eldar list with 90% of the armies out there.

This is all the while Dark Angels, Blood Angels, and CSM have been given the worst set of rules I've ever seen (boring, boring, boring!). All three of these codexes are completely overpriced and underpowered. 100 point landspeeders?!? 25 point power fists on shooty units that only give you 2 attacks?!? Retarded combat squad rules that make lists completely inflexible and utterly boring. Etc, etc, etc. Also, the current trend to include named characters in the general army list only leads to unbalanced games and destroys the fun of creating your own character that used to exist. Making the lists used to be half the fun, now I feel like I'm ordering at a fast food restaurant!

This entire trend is also being carried over in fantasy, High Elves, which used to require a great deal of strategy, have simply become a no-brainer army! Really, I just can't believe that GW has any idea what they're doing anymore. So many of the match-ups out there no longer require skill or strategy, but you basically just win based on your army and list.

I really wish 5th ed would be fixing the problems with the current state of 40K, but we'll still have outdated codexes being kicked in the head by newer ones. Orks are now going to become so incredibly unstoppable it's not even funny (run, Waaagh, CC). What the hell is an army like Tau or IG supposed to do in 5th ed to stop any fast CC army? Don't even get me started on the S4 defensive weapon lump of crap vehicles or the no-brainer damage table which takes Necrons out and puts them out of their misery. Really, things only seem to be getting worse, not better, and I can't imagine GW is paying any attention to what they're doing anymore.

Paladin said...

Orks being fearless can be a mixed bag. For the most part it's great. But, if they fail to get their charge and get locked in with some real cc monsters (some dreads, wraithlords, talos, fex's, etc). They cannot cause the number of wounds needed to win the combat and if outnumbered (3 dreads, 6+ kans or Penitents), then they take extra wounds.

And some of your points make no real sense. If you put a powerfist on an all shooting squad and don't like it, that's your fault. You should have given him a Plasma pistol.
Also look at some of the wordings in some of the codexs. Squads can take transports even if they can't mount them right away. 10 man tact. squads with razorbacks is pretty cool (extra weapons and mobility and combat squads). There's some options that didn't use to exist.

Codex Dark Angels is beautiful, but yes, it's pretty bland. You really need to choose raven or death wing armies to have flavor.
I really like the Blood Angels one though. Death company, death comp dreads (up to 7 attacks at str. 10) for 125 points! Tanks and devs. that aren't unpredictable.

The thing with chaos that people don't like, is that they want it to be the Legionnares; its not. If they come out with Codex: Legionnares then chaos players can play 3 different armies, and players will be stupidly happy. There's an old phrase that sums it up, "All World Eaters are Berserkers; but not all Berserkers are World Eaters." You should be allowed to play both.

And yes, eldar are rock hard now. 5th ed should reduce their killing power though.

Paladin said...

Oh, and those rules you said for Necron. I like that, they play the same, but use rules everone knows and understands. There would be no trickery or cheating.
Do those rule sound boring? Yeah, a little, but hey, they're Necron, that's how they play; even with rules that sound unique, but play similar to other rules.

Anonymous said...

Well, in the end, it doesn't really matter what you, I, or anyone else thinks. GW is going to do whatever the hell they want to, whether it makes the game better or not. I would hope that GW would listen up and make some drastic changes to fix things, but I highly doubt this will happen. In my town almost everyone has abandonded GW games like mad, so whether it's 4th, 5th, or 29th edition rules I probably won't be getting any games in anyway. I just hope in the future GW can do some things to bring the fans back.

Tim Weston said...

This fan has never went away... just struggled a bit cuz I'm slow with the rules being a marine player and all...

later,

Tim Weston

DMfromhell said...

There seems to be a lot of talk about a general fan exodus lately, and I just can't see why... Just because people who have played the game for a while and don't like the changes leave, that doesn't mean the game or the hobby is going down the crapper... I myself started playing 40k after reading the fluff in the 4th edition rule book (and I did manage to scrape some up) three or four years ago, and I've gotten at least a dozen people interested in the game. My hobby club is as crowded as ever on days reserved for Games Workshop games, and the newest stuff is always flying off the shelves.

As for Games Workshop not knowing what it's doing... I sympathize with GW. No matter what they do, you smurfs don't like it. Games Workshop's problem isn't that it doesn't put enough fluff, or is too Marine/Imperiocentric, or that it doesn't care about its fans, or that they write rules that we don't agree with, it's because it's got a bunch of whiny ass customers. Look, this game has changed, just as D&D, Magic, and all the other games out there have and will continue to change, and people will hate the changes because it isn't what they were used to.

Look, these guys aren't the wine drinking, caviar-eating nazis that you guys seem to think they are, they play the game too, and they're affected by the rules they write just as we are. Remember that... and if you don't like some rule, make some of your own to use instead. House rules (tasteful ones, at least) are perfectly acceptable, and GW encourages it!

That said, I'll be as angry as you guys if the new Codex: SM gets rid of the Chapter Master and the Rites of Battle ability like it looks like it might...

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