Tuesday, July 7, 2009

40K EDITORIAL: Playing Fast is the Key to Paradise


Good day cadets! Today we will be talking about speed of play, and how it can take a soft, weedy officer candidate, and make an Emperor's-Blessed, enemy-crushing, merciless Catachan Devil out of him. Lets get right to it. At ease!

Playing fast is one of the most important skills to master if you want to be a strong player. Here are some key reasons:

#1 You make more mistakes when you play faster. Mistakes mean that things don’t go as planned, and you have to improvise more. This means you have more practice for when that missile immobilizes your Land Raider (after your opponent Stole the Initiative, of course), or all your Drop Pods scatter exactly away from their targets.

#2 You play more games in the same amount of time if you play faster. Playing more games is incredibly important for improving. You may not have the good fortune to have a wide variety of opponents and armies to fight against, but even playing twice as many games against your friend’s Ultramarines will increase your ability to understand the game more fully.

#3 When you play fast, you develop your instincts. Almost anyone can calculate the odds, given time. Playing fast takes that time away, so you learn to trust your feelings. Like Luke, at the Death Star. Being able to decide which target to fire on, which objectives you can and cannot take, and where your opponent will break through your defenses are all matters best managed through instinct.

#4 Playing fast develops your focus. Playing fast eliminates the long pauses to think about what you’re going to do after your opponent’s turn. This teaches you to be thinking about what you are going to do while your opponent is playing, instead of updating your Facebook profile or whatever it is you might be doing instead. Keeping focused on the game is one of the pieces too many players do not have.

~I want to note that none of these suggestions are pointed at people new to the hobby, nor do I mean to criticize anyone for playing casually at a relaxed pace. All tournaments have time limits, so practicing to remove the fear of the clock is your friend.

Now your assignment cadets is to try to get in just 1 extra game the next time you head out to games night. If you normally play 1 game, try to get in 2; if its normally 2, try for 3. You will be pleasantly surprised how quickly you will learn to hone that killer instinct once you get in the groove of playing fast and aggressively. It also has the effect of flustering opponents who are often taken aback at seeing a quick bout of activity upset thier well-laid battle plans. Flustered players make mistakes... What say you?
blog comments powered by Disqus
Blog Widget by LinkWithin

BoLS Followers

 

Product Reviews

Battle Reports

Miniatures Painting

Minis Conversions

BoLS Videos

News and Hobby Topics

abyssal dwarf Academy Adam Adepticon Adeptus Arbites advertisement Aeronautica airbrushing All Voices Anonymous anima tactics Apocalypse armylists Aventine Battle Engines battle reports Battlefleet Gothic battletech beastmen bigred Black Blow Fly black templars Blazing Sun blogging blood angels boardgames BoLS BoLScon BrassScorpion Brent bretonnia Bulwark bushidoredpanda Caldera campaigns chaos daemons chaos dwarfs chaos marines cheating Circle Orboros CoA colossals comics Community Confrontation conversions corporation CrazyRedPraetorian cryx cygnar Daemonhunters daemons of chaos Dark Age dark angels dark eldar dark elves Darkwynn deathguard domination dreadfleet Dukes lounge burp DUST Warfare dwarfs Dystopian Wars editorial eldar elotsip empire Epic EvilEd209 feast of blades FFG field of glory finance flames of war Flashback Friday forgefathers FOW Primer france Fritz FSA FTW Games Gale Force 9 game design geek nation tours Gentleben Germany Goatboy GR00V3R Great Britain grey knights Hell Dorado high elves historicals hobby humor imperial guard Index interview jawaballs Just_Me jwolf khador kingdom death kings of war Kirby Knowledge Bomb KoB Kraggi kromlech Legion lizardmen logo sheets lore LoTR magnets Malifaux mantic maxmini menoth mercenaries Mercer mercs miniatures minions Mkerr Mr. Black necrons news/rumors No Quarter oddball ogre kingdoms orcs/goblins orks orx painting paintrana plastic dudesmen polls Privateer Press project logs Prussians Psyberwolfe puppetswar realgenius Reaper relationships Relic Knights retribution review Rogue Trader RPGs rules Sekhmet Sisters of Battle skaven skorne Soda Pop Soviets space hulk space marines Space Wolves spherewars Spikey Bits Star Wars Strangleweb Tabletop Fix tactics Tau terrain the girl The Painting Corps This Week in 40K Podcasting thunderstruck titans tomb kings tournaments tpm trollkin tutorial tyranids undead United States vampire counts video videogames vietnam wargames wargames gallery WarGamesCon warhammer 40k warhammer fantasy Warlord Warmachine-Hordes warpath warriors of chaos Way of the Wilds Witch Hunters wood elves wrath X vs Y zombies

Masthead

Editor & Publisher: Larry Vela (Bigred)

Writers: Aventine, Black Blow Fly, Brass Scorpion, Brent, BushidoRedPanda, Darkwynn, GentleBen, Goatboy, Hero, Lux, Psyberwolfe, Col. Festus, Fritz, Gar, Grey Death, Jawaballs, Just_Me, Man Boy Genius, McNs, Mr. Black, Paintraina, PsyberWolfe, Rabscutle, Relasine, Spacecurves, SpankyHarrison, Strangleweb, TastyTaste, The Girl, TPM_Blood Angel
Community Managers: Aims, Duke, RealGenius
Photographer/Videographer: AdamHarry, BushidoRedPanda, Minus67