Saturday, March 7, 2009

40K VOTING: Badab APC Challenge



Hi everybody, Its VOTING DAY! Below we have the 10 finalists from the pool of entries BoLS received. We got a good selection of entries and it was very difficult to pick 10 finalists. Thank you to everyone who entered. The 10 APCS below are randomly ordered, and the summary of the APC along with thier creator are listed BELOW EACH ONE.

Look each one over, and judge them as you will. When you have selected the best one, vote in the poll. We will have our winner in a few days time, and they will recieve a brand new Land Raider as a prize well deserved.



This vehicle was designated APC 3 of the Space Sharks - Green Company at the beginning of the Badab war and operated as a transport for Squad 3. During the war, the Captain of Green Company ordered functioning sponson weapons recovered from wrecked Land Raiders to be assembled as firepower turrets for available Rhino APCs. APC 3 was retrofitted with a turret and tallied 7 tank kills over the course of the war.
By Tristan McKerracher




This Mark-7 pattern Salamanders Razorback is nicknamed "The Oven" by its passengers, not solely because of its armament which spews forth fiery promethium onto its enemies, but also because of the way its riders are baked by the amount of heat produced inside of the vehicle when its twin flamers ignite. Deployed mainly towards the end of the Badad War by the Salamanders' siege specialists, The Oven's passengers would lay waste to any traitors' structures with their various melta-weapons, followed in turn by The Oven's flamers incinerating any survivors within the rubble.
By Nate Oesch




Red Scorpions Razorback of the 4th Battle Company. This vehicle was the personal transport of Commander Praesor, and fought alongside Star Phantoms forces during the Siege of Badab.
By Alex G.




Instrumental in the initial push onto Badab, the Space Sharks Razorback "Blood of The Deep" was responsable for over 20 confirmed kills.
By ZiggyQubert




The Razorback Ferocia, or Ferocity as it was known in latin was the first transport of the Salamanders 2nd Company which served in the Ultima Segmentum. This vehicle sports urban nightfighting camo to help it deal with counter attacks from the Astral Claws. During the Badab War, it transported Brother-Captain Deflagratio, and his command squad.
By Mitch Boudreau




Red Scorpions Apothecarion Rhino of the 6th Company. Unarmed transports such as this one are favored by Red Scorpion Apothecaries to evacuate injured off the field of battle. This Rhino was destroyed by a direct artillery hit from the renegade Mantis Warriors, killing the medic, three patients, and crew.
By Michael Austin




Raptors Razorback Infernum: 907.M41 Landing on Tranquillity the Raptors techmarine quickly got to work adapting the Rhino to deal with the Jungle conditions. At first it was thought impossible that any APC would be usable on the ground, but the techmarines quickly crafted “Infernum”. Such was the strength of the twin linked Heavy Flamer even the densest jungle could be penetrated by its power, allowing the 3rd company to clear the Executioners from the planet. Like the Raptors, the Executioners were also known for adapting their armour with camouflage patterns when needed, but this would not be enough to help them this time as they were quickly swept from the planet.
By Andy Gregor




During the Badab War, the Mantis Warriors relied heavily on their knowledge of their home system and Rhino APCs to scout out enemy positions as well as ferry their units to the battle. This Second Company Squad Nine Devastator Rhino was instrumental in the location and elimination of an enemy Red Scorpion Rhino column retreating the battle on Tranquility.
By Kingsley Coppinger




Lamenters Rhino Invictus. The Invictus unfortunately never really saw much action in the Badab war. Racing sergeant Introcus and his men to battle, the driver stumbled upon an ambush of Marines Errant. A land mine destroyed the back end of the Rhino. As Sergeant Introcus’ tactical marines exited form the vehicle, they were met with round upon round of heavy plasma fire, anihalating the entire squad before they even reached the battle.
By Tomas Mennes




Command Tank W2K5 was deployed on the planet of Badab with the Salamanders 3rd Company. Over it's term it aided in the defence of the southern Boreal regions until finaly meeting it's glorious end during a skirmish with the Astral Claws, where it took a Krak missile to it's engines whilst surrounded by several allies and enemies. The last transmission over it's enhanced comm station was a garbled "In the name of the Empe-!"
By Mike Taylor


~I'm sure the entrants would love to hear your comments folks. We have a really great pool of painters out there and I would like to say THANK YOU to each and every one who entered. I really enjoyed the little stories entered and the variety of fates both great and small that befell these vehicles. Good luck, and may the best 40k hobbyist win! Poll, right column, VOTE!

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40k NEWS: New Apocalypse Datasheets Q1-09


Hi Guys, Lots of new 40k Apocalypse Datasheets headed our way, including the "Big Guy", the Imperator Titan! Lets run down the new sheets real fast:

Chaos - Doomsday Device ~Immobile superheavy full of random lethal fun!Dark Eldar - Karnival of Pain ~Grotesques, grotesqes, grotesques...OH MY!
Eldar - Shadowwalkers ~Lots of War Walkers; and they deepstrike better than you do.
Imperium - Imperator Titan ~4000 pts of YOU'RE DEAD!
Imperium - Shadowsword Variants ~Everything you need for the new plastic kit.
Necrons - Shroudweaver War Cell ~Lights out...Let the terror commence.
Orks - Evil Eye Stompa ~This guy. Walking aircraft carriers are cool.
Space Marines - Lucifer Armoured Force ~RUN, FORREST RUN!! Our Land Raiders are fast!
Tau - "Mirage" long Range Infiltration Unit ~I see you...BANG You're dead!

~Well look at that. A Dark Eldar sheet! Its also interesting to see some "outside the box" stuff like the Doomsday Machine, and hey who can hate the Imperator. It seems little weak compared to its fluff, but overall its still 4000pts of "I WIN!"
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Friday, March 6, 2009

40K NEWS: Baneblade Variants & IMPERATOR!!!



Hold on to your hats folks.

Games-Workshop Germany just threw up new Apocalypse Datasheets for:

The new Shadowsword-Variants

and...........

The IMPERATOR TITAN!

~HOLY MOLY, German BoLS Readers, this is your chance to serve! We need translations...ASAP! In any case, they should be showing up on the UK/USA sites soon.
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40K Deep Thought: Eldar Power Level???


Is it just me or do you feel a distinct sinking feeling regarding the power of the Eldar Craftworld Codex, since 5th came out. In paricular, I've noticed a real inability to deal with well commanded horde lists.

Last year at this time you couldn't walk 10 feet without stumbling over triple-Falcon Eldrad/Yriel lists, but the Craftworlders seem to have faded into the mist over the last 6 months.

~Discuss
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40k NEWS: Black Library Heresy Lineup

Hi guys. Check out whats coming down the pipe for all of us Horus Heresy Fanatics:


TALES OF HERESY: April-09
When Horus the Warmaster rebelled against the Emperor, the ensuing civil war nearly destroyed the Imperium. War raged across galaxy, pitting Astartes against their battle–brothers in a struggle where death was the only victor.

This collection features stories of heroism and tragedy set during this turbulent time :

Dan Abnett – Blood Games
Matt Farrer – After Desh’ea
Mike Lee – Wolf at the Door
Graham McNeill – The Last Church
James Swallow – The Voice
Anthony Reynolds – Scions of the Storm
Gav Thorpe – Call of the Lion


FALLEN ANGELS July-09
As news of Horus’s treachery spreads, the Great Crusade grinds to a halt as the primarchs and their Legions decide where their loyalty lies – with the Emperor, or the rebel Warmaster Horus. In this sequel to Descent of Angels, the Dark Angels too face a time of testing, both in the stars, and on their home world, Caliban.

Arriving in the Gehinnom system, Lion’el Jonson and a force of Dark Angels set about subjugating the system’s core worlds which are key to the Warmaster’s plans to overthrow the Emperor.

Meanwhile, on Caliban, Luther and the rest of the Legion feel abandoned by their primarch. Civil war erupts as the planet strives to break from Imperial rule, and the Dark Angels are thrown into a deadly conflict where all that they know and trust is thrown into doubt."


PROSPERO BURNS: November-09
By Dan Abnett

~I'm most anticipating Prospero Burns as its part of a two-novel series telling the story of the Fall of Prospero from both sides. Abnett goes first with the Wolves point of view, and the Thousand Sons perspective comes afterward.
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BoLS Boardgames: Shoulder of Orion



Boardgames
We have just put out our latest BoLS Boardgame, and launched our new sister-website! If you're like me, you have a soft spot for a good board game. In this age of technology, there is still a great charm to sitting around a table, having fun and sharing company with your friends and family.

Shoulder of Orion
Lets take a look at: Shoulder of Orion. Here you have a fun and fast-paced sci-fi game of star ship boarding actions for 2 players. Its really easy to learn, offers a set of 6 different fleets with differing playstyles and plays fast. Face off with a friend as deadly Colonial Marines or the brave Naval Crewman in a race against time to control the ship!


Shoulder of Orion playing pieces



The heart of Shoulder of Orion is a set of 6 deck-tiles with different objectives and corridor layouts types on them. The players will take turns laying these down and construct a different board each time you play.

Once the board is built, you assume control of one of the six fleets of the Shoulder of Orion world, and begin your battle for control of the ship. You will hunt your foe through dark corridors, capture or defend shipboard objectives, be wary of the deadly robot, and fight your way to ultimate victory and control of the ship.


Sample Shoulder of Orion pages


All of the BoLS eBoardgames are provided as PDF downloads with all the counters needed to play. Just print out the playing pieces, add dice and get playing. All BoLS Boardgames can be enhanced with easily available plastic pieces from standard board games you probably have lying around your house, like chess, checkers, etc... Its an easy way to "dress up" your game if you enjoy the feel of 3d-playing pieces.

~I hope you go check out www.bolsboardgames.com, and have a look around. If you like anything you see, make sure you tell your friends, or rate us on Boardgamegeek.com.


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Thursday, March 5, 2009

40K/FANTASY RUMORS: 2nd Wave Daemons



A quick one folks.

If you recall back towards the end of last year there was word of a 2nd wave of Daemons of Chaos headed our way.

It was said to include:
-Plastic Daemon Prince (pictured above)
-New Seekers of Slaanesh
-Plastic Plaguebearers
-Some of the missing Chaos Daemons Named Characters

While first reported as a Q2 2009 release, it looks like it had been pulled to make room for Planetstrike, said to be on way around July. There was no word on the Daemon 2nd wave's fate, but we hear chatter that the delay may be minor and they could still be on the squedule for late 2009.

~Standard caveats apply folks. Which one of those listed minis would you be most excited about? Personally, I'd be first in line for Ku'gath,or Skarbrand, but Seekers could be really wicked if they were plastic. Also, what is your take on the Chaos Daemons codex/Army book now that they have been out for a while. Did they cause any "cross-pollination" between Fantasy and 40k in your neck of the woods? Do you see more folks playing them these days?
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Yme-Loc Craftworld Logo Sheet



I think It's time for a another detour from our regular marine chapters. I've been meaning to do this special request Eldar logo sheet for awhile and here you all go!

I have been noting (again) that GW does a great job of covering the major Craftworlds with their decal sheets. However, there are a number of great looking minor ones who get decent back-stories and have great alternative uniform colors that never have had decals produced for them. In the interest of promoting diversity in the Eldar community and encouraging players to branch out beyond the "big 5", I keep knocking out logo sheets for some of these other Craftworlds who I think look great and have no GW decal support.

"The Eldar of Yme-Loc are talented artisans, and thier armies are supported by powerful grav tanks and Titans." That sounds like just the ticket for someone who likes the big Forgeworld stuff. Here is the link to the PDF file for the decal sheet you can freely pull down and use:

Download Here

The sheet is designed for printout on Decal printer paper which is easily available online. These decals are designed for the CLEAR decal paper. The procedure is as follows:

CLEAR PAPER: If you use the clear decals, the orange decals need to be applied to a light colored surface to be visible at all. The black ones can go just about anywhere and look good.

Click here for a detailed Custom Decal Tutorial

Size wise, the larger decals towards the top are best used for super heavies/terrain, and move down in size to the large array of infantry/jetbike sized towards the bottom.

In any case, enjoy and I wish you the best in using this set for your forces.

~Please feel free to leave comments if there is a special Chapter, Craftworld, or something else you would love to collect, but have no GW decal options, and I will see what I can do. Sildani, I'm expecting a tin of shortbread cookies in the mail for this one :)
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Wednesday, March 4, 2009

BADAB APC CHALLENGE: Deadline Approaches!



~Guys, get those APC,s in. I'm extending the APC Challenge deadline by 1 day, so get those entries to us in the by the end of day Thursday. We begin voting over the weekend! That prize Land Raider really wants a new home.
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40K HOBBY: The Average Guardsman


The first in a series of modeling and painting posts by Fade_74

Hello folks! Ever wanted a painting and modeling article written by an average Joe for the average Joe? You have? Then rejoice, for your moment has finally arrived! Let me fill you in with what's going on. I am going to write a decent series of articles (I hope) that will take an average Warhammer 40k miniature from start to finish. I picked the Imperial Guard because a Cadian has just about everything you could ask for in a mini to paint. It has cloth, flat armor plates, skin, and a few metallic items. They can be easily individualized since they are plastic. Plus, over the next few months I am guessing that a lot of people will be starting Guard armies, or adding troops to existing ones. So enough of the chit chat. Let's get to work.

Assemble your troops!!
Yeah, if it were only that easy. First off, don't attempt to put together your whole army at once. I make a squad, paint it, then make another. There is no more daunting a sight than looking at a hundred or so unpainted guardsmen. You can also get a better feel for the cohesiveness of your army if you do it a bit at a time.

Did you notice that your guys are dirty? Yep, the moldlines need cleaning. I hate them, and you should too. Scrape them off with the edge of your craft knife. For really stubborn stuff, get yourself a set of files. No, don't go to the hardware store, they won't have what you want. Look to Games Workshop or Gale Force 9. They both make great files for just a minor bit of cash. Pay close attention to the tops of helmets and shoulder pads. Those lines will ruin your day because they really show up through paint. And yes, I see there are some mold lines still showing in my pics of the test mini. I left them for a reason. So I can show you how to disguise some flaws later down the road.

Start with a set of clean legs. Glue them down to the rear center of the base. Leave yourself some room at the front to add some nice scenery. I use Lock-Tite superglue. It holds great and dries fast. After your legs are down think about the position of the feet. Where are the feet going? Are they stopped or running? Your feet (as well as your mini's) are a good indicator of what direction you are going to take. When you put a body on those legs pay close attention to way the chest interacts with the feet. The center of said chest should be no more than a few degrees from the pointing direction of the feet.




Now let think about how your arms should be. They should be in a realistic position as compared to the legs and chest. Get up out of your chair and position yourself as the mini. Does it feel natural? If so, then your are doing something right. If you are way off balance your mini will also look that way. Now would also be the time for some minor conversions. Hand swaps are a great way for the guardsman to stand out.

My example is going to be a sergeant, so he is going to have a laspisol and a close combat weapon. I dislike the laspistol arm that comes with the cadian box though. You can remedy this by using a little imagination. Hopefully, you bought a heavy weapons box or two. Look for the arm with the hand pointing into the distance. Slice off the regular laspistol hand and swap it with the hand on the straight arm. Voila, instantly better. No pinning needed, because they are such small parts. You can use the chainsword arm on the other side, but remember, anything can be a close combat weapon. Don't be afraid to try out different arm combinations, you will have plenty of extras. I got a little bit silly with the pick axe, but I needed something to paint metallics on later.




Now for the head. Where should he be looking? Well for starters.....how about where his gun is pointing. If he isn't pointing his gun, look at where his feet and chest are going. Tinker around a bit. Try different tilts of the head, but pay attention to realism. This is a guardsman not a demon possessed freak.



Now add some characterful accessories. Grenades? Backpack? Shrunken head totem....EEeeww. Use whatever you think looks right, but don't go overboard. To much stuff can make a mini look to busy. If you have a buddy that you play against all the time, you could trade him some heads, arms, etc to use as trophies and such. Glue some sand or flock to the base. Use white glue, like Elmer's. Wipe away any that gets on the sides.



Remember, the best looking paint job will look weak on a mini that wasn't assembled correctly. With practice, it will come naturally, and you will be able to do it in no time.

Next time: Colors. Choosing a great cohesive color scheme to compliment your perfectly assembled models.

Fade_74 has been an avid gamer for 20 odd years. He plays just about everything. His favorite 40k army is Imperial Guard, but he has also been known to collect and play Necrons, Space Marines, and Tau. If you would like to check out some of his other work just follow this link. http://www.coolminiornot.com/artist/Fade+13

~Lets give it up for Fade_74. He's a grizzled veteran Warhammer player who really wanted to contribute to the BoLS community with something for everyone, not just the high-end painters and converters. Comment away guys, I'm sure he will be along shortly to answer any of your questions.

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Tuesday, March 3, 2009

40K SNEEK PEEK: Imperial Guard Cover


Image brought to the community by Warseer

Hi all,

This image has been floating about today, and is said to be the upcoming cover from the Imperial Guard codex.

~Now that I look at it, it does have that classic Games Workshop "covery" kind of vibe to it...
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Goatboy 40k Thoughts: Are we Having Fun?



Hi there again. I played some Warhammer Fantasy this weekend, in the first “Heavy” tournament of the season here in Austin. I brought a tweaked Warriors of Chaos list with a Nurgle theme running through it. It is the same list I plan on throwing out at the Lone Wolf tournament this coming weekend. I had 3 great games and ending up coming up in second place at the end of it. Not to bad for someone that has played about 6 games of Fantasy before that.

So what am I going to discuss this week? Well I want to talk about not only playing this game but enjoying it. I know we all want to say that we always have fun when playing this game, but we all know that doesn’t happen. Let’s look at some common ways that the game can turn sour and the ways we can try and keep this game fun and our spirits up.

ANGRY DICE GODS

First of all, the most obvious thing that can make this game go from an awesome bloodfest, to a sad panda day is terrible rolling. We’ve all had those games where rolling a 4+ is next to impossible. It’s just a factor of the game, and something we can’t prevent (I guess you could always have loaded dice, but we all know that BoLS readers would never stoop so low). Any dice based game will always balance out in the end, but when you hit one of “those games” and your Space Marines fail 7 out of 8 3+ saves, it’s hard to tell yourself that.

Now how do you keep this game fun when all you are rolling is horrific? I like to just think that this is game and that no matter what this game is not the most important thing for me to “accomplish” that day. It is just a game for entertainment no matter how much I like to type about it. Its a great time to break out the jokes about how all your luck is going to some poor sod that finally won the lottery or magically was cured of some crazy disease. If my luck is extremely poor, I like to push the envelope and try to see if everything can fall through and I can roll as many 1’s as possible. If I can’t make a joke out of it, then I obviously need to take a break, step back and see all the plastic figures I bought and how in all reality this individual game means nothing in the long run.

DON’T PLAY “THAT GUY”

Another thing that can just turn a great game south is playing the wrong type of opponent. I know in a tournament, you can’t help whom you play. It is all based on the luck of the roll as well as the type of tournament you are playing in. But what about the open table Thursday’s you might locally have? If you know a certain player pushes really gross armies and tries anything to win no matter what game they play, then don’t play them. I know that doesn’t sound hard, but lots of people just want to get games in and any chance to throw some dice is taken just to try and have some fun.

I know I come across as a power gamer, but most of the time I would rather throw a random list together with cool things to test out and see what is fun and what would work for a tournament. I only bring the “pain” when asked. I would rather spend my Thursday throwing dice and coming up with fun goofy stories of my really awesome dreadnought going all the way. Having a fun opponent is something you can control most of the time, because you can always say no. If they guy is a jerk, then most likely people will figure that out and he will get less and less game time on the table and hopefully will change his attitude.

BE A GRACIOUS WINNER

Another way to help have fun in any kind of game environment is don’t be a jerk if you are winning. No one likes to have it pointed out they are losing. I know, winning is fun, but being gracious when you have the upper hand is the mark of a mature player that everyone likes to play. That is also why in games I play, I tell an opponent if they forgot to move someone. I know it might lose me the game but at a basic level this is a game for fun and forgetting something that might help you win, makes the game less fun for the other guy. It also helps your opponents get better too. And having better players, usually makes for better games. In the end it is just a game that takes at least two people to have fun.

I know this isn’t the normal tactics article that I normally put up per week, but I think this advise is just as valid to the game. We all want to have fun when we play. It is why we play Warhammer instead of doing laundry or washing the car. We want it to be fun. If it wasn’t, then most likely the game wouldn’t be here. I admit to occasionally falling into into the whole “not winning is making my day bad”. We all have. I usually follow my own advice, but sometimes I forget about it too. I am still only a goatboy.

Questions? email me

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Monday, March 2, 2009

40K EVENTS: Go Big Weekend!


This coming weekend March 7-8 is "Go Big Weekend!" at US GW Hobby Centers. The Stompa and Stormlord/Shadowsword kits are released on March 7. Store events include "Storm the Stompa" on 3/7 and "Sink the Shadowsword" on 3/8. Bring 500 points from a 40K Codex (no super-heavies) to each of these events and try and take down the store Stompa or Shadowsword. There are also conversion clinics and bitz swapping events this weekend. Visit the GW events web page for more info and call your local hobby center for full details. Note that there is also a conversion contest that ends on March 28. You may want to start on your custom creations now, perhaps seeking just the right bitz for it at the bitz swap this weekend.

I'll be building and converting the Maryland Battle Bunker's Shadowsword and conducting a conversion clinic there on Saturday, talking about turning this new super-heavy to a Chaos theme. Many methods I'll be discussing will also be applicable for converting to other themes, such as Orks and of course, questions and "brainstorming" on conversion ideas will be part of the clinic. The clinic will also look at ways to keep the gun barrel modular so it can be easily switched from one variant to another.

For those who missed it in an earlier post either because they didn't see that post or because I had a bit of a copy and paste error with the link, here's a link to some amazing Imperial Guard truck conversions done by a friend of mine. While there, you might want to explore some of the other amazing projects on his website. I had a chance to see one of the trucks with paint on it earlier this evening and it's looking great.
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40k SNEEK PEEK: Plastic Shadowsword Sprues



Images brought to the community by Warseer's: sheep

Look what showed up today folks. We have sprue pics for the plastic Shadowsword & variants kit.



~Its going to be very hard to resist this one, coming as it does, during the ramp up to the full IG release.
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EVENT: Grand Openings, GW Hobby Centers


Two of the newer Games Workshop Hobby Centers in the US are having grand opening events on the weekend of March 14-15. These events will include limited edition merchandise for the first 200 customers similar to that sold at the US hobby center birthday celebrations. There will also be a 10% discount on a single purchase of $50 or more for those who present their US White Dwarf issue #350 magazine at the time of purchase. The advertisement and coupon for this promotion are on page 13 of the aforementioned issue of White Dwarf. The two hobby centers having this event are:

Supermall
1202 Supermall Way SW
Auburn, WA 98001

and

Olney Village
18157 Village Center Drive
Olney, MD 20832

Please contact the appropriate store for more details.

I'm hoping to make the grand opening event at Olney for at least a little while early in the day. I may even take advantage of the discount to pick up a new model or two.

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40k ARMY LIST: Imperial Guard Dreams, Round 1



Hi all, Jwolf here. I’m getting terribly excited about the new Imperial Guard Codex, and now I’m breaking my promise to myself to wait until I have a complete codex in hand to design my lists. Without further ado, here’s my dream list first, so you don’t have to scroll down. No points costs, but I have a feeling I’m pretty close to 2000 points of Tallarn 40k goodness. If I’m over, I’ll see what to cut, but this is the time to be dreaming and theorizing based on what we know, and this is the force I’m dreaming of using.

HQ
Captain Al’Rahem (I expect he’ll give the ability to Outflank to my units, but it doesn’t matter, as Al’Rahem has been in my army as an HSO forever).
Advisors – Officer of the Fleet (-1 enemy reserve rolls), Master of Ordnance (Basilisk in a Flak Jacket)

Elite
Ratlings x10
Stormtroopers x10 in a Valkyrie
Veterans x 6, 3 meltaguns

Troops
Heavy Platoon
Squad A 3x Lascannons
Squad B 3x Missile Launchers
Squad C 3x Autocannons

Assault Platoon
Squad A 2x Flamers
Squad B 2x Flamers
Squad C 3x Meltas

Penal Platoon
Squad A (Meltagun) in a Chimera
Squad B (Meltagun) in a Chimera

Fast Attack
Hellhound
Hellhound
Devildog

Heavy Support
Leman Russ Battle Tank 3x Heavy Bolters
Leman Russ Eradicator Plasma Cannon Sponsons
Medusa (S10 AP1? Hell yes!)

Expect 10 scoring units and enough killpoints to choke a horse.

Tactics
Now to using the army. In most circumstances, the HQ, Ratlings, Heavy Platoon, Fast Attack and Heavy Support will start on the board. Their job is simple – shoot stuff until nothing is moving, then shoot the pieces. The Stormtroopers will be used to come in from Reserve and harass enemy advancing forces or outflank and go after enemy fire support. They will most often leave the Valkyrie on their first turn to generate more targeting problems for the enemy. The Veterans will outflank if the enemy has a vehicle firebase or find some other way to be useful. The Assault Platoon will be used to advance towards objectives in my area after entering from Reserve, unless they are needed to provide infantry screening for a tank bunker. Penal Platoon is the distant objective grabbers, coming in from the flanks and charging towards objectives in their Chimeras. Their stubbornness can help them charge against superior foes and live to tell about it, at least for a turn.

Q&A
Q: How do you know that you have the points costs right?
A: I don’t and I’m probably off, but I don’t care. At this distance from release, dreaming is more fun than doing guesswork math.

Q: With so much in Reserve, why no Astropath for +1 Reserve rolls?
A: Because I want the Reserves to stay safe a bit longer. I may change my mind later, we’ll see.

Q: What do you plan to do about assault forces?
A: Let guys die and shoot the assaulters, just like I’ve been doing all of 5e.

~As usual, the Tallarn suggestion box is open guys. How would you fight against Jwolf's army? How would you build your IG force differently based on the info we know? Fire at will commenters!
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Sunday, March 1, 2009

40K NEWS: IG Codex Release


Just a brief bit of news to quicken the pulse of Imperial Guard fans everywhere. The Imperial Guard Codex just appeared on the "new release" announcement board in my local Games Workshop Battle Bunker today. The announced release date is May 2 and the price is $25 US. Seeing it in writing in a Games Workshop store is very reassuring to every Guardsman!

UPDATE: Sorry about the problem with the additional link to the Guard vehicle conversions. The problem has been fixed. Please check them out, you won't be disappointed.

I'm not sure yet what I'll be adding to my own Imperial Guard army, but I know it's going to be something! With the new Valkyrie and new vehicle variants, command models, etc. on their way, a lot of Guard armies are going to be growing for sure. If you'd like to see what my existing Guard army looks like, there are some representative photos of parts of it here. If you'd like to see some insanely well scratch converted Guard vehicles by a friend of mine, check here.
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40K HOBBY: Caption Contest Edition


Caption #1



Caption #2



Caption #3



Caption #4



Caption #5


Some days you get well written articles, and thoughtful analysis of Warhammer 40k. Some days you get pretty pictures, because that's part of what the game is all about as well.


~Enjoy the pics everybody, and lets hear your witty and hilarious captions for them in the comments. Have fun!
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Masthead

Editor & Publisher: Larry Vela (Bigred)

Writers: Aventine, Black Blow Fly, Brass Scorpion, Brent, BushidoRedPanda, Darkwynn, GentleBen, Goatboy, Hero, Lux, Psyberwolfe, Col. Festus, Fritz, Gar, Grey Death, Jawaballs, Just_Me, Man Boy Genius, McNs, Mr. Black, Paintraina, PsyberWolfe, Rabscutle, Relasine, Spacecurves, SpankyHarrison, Strangleweb, TastyTaste, The Girl, TPM_Blood Angel
Community Managers: Aims, Duke, RealGenius
Photographer/Videographer: AdamHarry, BushidoRedPanda, Minus67