Top Stories

January 31, 2010

Wargames Gallery 1-31-10

View Comments
Pic submitted by Talarion

All yours gang...

HOBBY: Making Cobblestone Bases

View Comments

As promised here is a step by step article on making your own cobblestone bases. A few months back I made some special movement trays for my WOTR Haradrim army using some sheet foam from Hobby Lobby to make a stone texture. I'd been meaning to try a similar technique to make a custom base for some one of my Warmachine minis, and my new plastic Protectorate warjack seemd like the perfect candidate.

40K RUMORS: Mephiston, Librarian Dread & More

View Comments
Blood Angel latest out of Germany.  (translated by Vovin)  We've heard this batch is much closer to the final codex than the initial wave of rumors that has been out over the last few weeks.

- costs: x points + x (this is a guess of the authors and not part of the actual rumours)
- stats:gigantic, better than before
- special rules: ATSKNF, IC, Lord of Death, psyker, knows all 6 psychic powers
- weapons: Scarlet Fang, Force weapon, Plasma pistol, grenades, Psychic hood
- Lord of Death: no Red Thirst (army wide special rule, if leadershiptest fails wehen enemy is in 12" unit has rage), no Furious charge (otherwise army wide special rule), instead: Feel no Pain, Fearless, Eternal Warrior
-Scarlet Fang: can replace instant death power with one of the other psychic powers. He can use this power without psychic test and it no longer counts as psychic power but instead as normal special rule. A psychic hoodfor example is useless against this power.

Furioso Librarian:
- costs: expensive, way more than a Dreadnought (unclear if this is also speculation or part of the rumour)
- stats: common Dreadnought stats with some small spikes. He is a Furioso too.
- rules: walker, Furioso Supremo, Red Thirst, Furious Charge
- items: 2 dreadnought ccw, one with melta gun, one with stormbolter, smoke launcher, searchlight
normal options like heavy flamer
- can take 2 powers: Quickening, Might of Heroes, Shockwave
- transports: Drop Pod, Tantalus Drop Ship
- Furioso Supremo: can cast one power with leadership x. He takes a glancing hit from every Peril of the warp attack. Otherwise he doesn't count as psyker in every regard!

Psychic powers:
Quickening: used at the start of the turn, gives (only the psyker) beast movement. If the psyker is not infantery, he gets fleet. He has to be on the table to cast it (comment from me: to my understanding that means you can't use it in a transport). If Mephiston is casting this spell, his unit gets the faster movement too.

Blood Stasis: shooting power, x" range, 5" blast, every non vehicle unit under the blast template counts as being in difficult terrain. If they move they get a Sx APx hit for every 1 on the difficult terrain test. If they shoot, they get a S5 AP- hit for every 1 on the roll to hit.

Might of Heroes: used at the start of the assault phase. one model in 6" (that includes the psyker) gets D3 extra attacks

Primarchs Grace: used at the start of the turn, Librarian and unit can ignore terrain until the end of the round

Living Darkness: shooting power, x" range, 5" blast, stays in place until the start of the next Blood Angel turn. No line of sight can be traced through the marker except the targeting unit has Acute Senses USR

Shockwave: shooting power, vehicles in xx" get a Sx AP1 hit against its side armour. in 6" 2 hits and in 3" 3 hits. cover saves are not allowed.

Transfixing Gaze (Mephiston only): begin of the assault phase, hinders enemy to attack, like Genestealer Broodlord, on a draw nothing happens

Vortex of Blood (Mephiston only): can use it before he attcks. every model in base to base contact makes a Toughness test. If it fails it gets a wound. saves are allowed. If at least one wound was caused every successful hit roll from this on until the end of the round against Mephiston has to be rerolled.

~There is also chatter that the Tantalus lander may have recieved a rename in the final codex...  In any case, these guys are looking better than ever!  Have at it.

WARMACHINE NEWS: Weekly Roundup 1-31-10

View Comments
Hi everybody, big news of fun on the Privateer Press front this week.  Lets get right into the new minis and rules:

40K Deep Thought: Why Not the Heresy?

View Comments
 The Horus Heresy is perhaps the single most evocative part of the history of the Warhammer 40k universe.  It has been with us for almost 20 years, slowly growing from seeds in early White Dwarfs, to a major conflict detailed in the original Adeptus Titanicus and Epic systems, to now being the driving force behind over a million Black Library paperback sales.

January 30, 2010

Wargames Gallery 1-30-10

View Comments
Pic submitted by Hywel Phillips

I'm getting a "No, I am your father" vibe from this one.
All yours gang...

BFG Fleet Overview: Space Marines

View Comments
Background. In the fluff, the true power of the Space Marines lies within each individual marine as the epitome of a warrior. As such, a Space Marine force relies on the power of each marine working in conjunction with each other in close encounters. This theme is carried on in how Space Marine play in BFG.

Flames of War: Basic Training - Rules

View Comments

Bulwark here agan. Now that we have had a brief introduction to Flames of War, it's time to open up that box and dig in a little deeper into the basic rules.

40K RUMORS: Librarian Dread?

View Comments

Hi everybody, here is the latest chatter we hear regarding that "Librarian Dreadnought" mentioned in the latest White Dwarf.  He sounds like quite an interesting character:

January 29, 2010

Wargames Gallery 1-29-10

View Comments

Caption contest: "She's full of spirit" edition

40K HOBBY: To Superdetail a Stompa: Pt. 1

View Comments

A guestpiece by John Crowdis, taking us through the assenbly painting and weathering of an Ork Stompa using Forgeworld's IA Masterclass book.

Wargaming ASKEW: King of the Castle

View Comments

Once upon a time, there was a little company which started out by selling backgammon boards. What it would become 30 years later is the stuff of legends. History tells of a group of ancient nerds sacrificing themselves to create something called a "magazine", an object people read and got in an analog mailbox.

That worked for many of the early years, then suddenly everything changed! The company started to grow off little metal fantasy figures they made a game for . It was at this time the company discovered the true power of metal was not to be found in the ore it used, but in the music it inspired!

It was the METAL cast from Bolt Thrower that transformed a gaming generation! To know Bolt Thrower is to know Games Workshop. Bolt Thrower for the uneducated is a British Speed/Thrash METAL Band that took its name from Warhammer Fantasy. In the late 80s and early 90s this type of METAL was at its height. While the public felt safe with the Care Bear sounds of Poison and Bon Jovi, it was Bolt Thrower that drove restless youth to this new hobby. It was not until Bolt Thrower's second album that GW became synonymous with METAL!

Take a look at the song list on Bolt Thrower's second album Realm of Chaos
  1. "Intro"
  2. "Eternal War"
  3. "Through the Eye of Terror"
  4. "Dark Millennium"
  5. "All that Remains"
  6. "Lost Souls Domain"
  7. "Plague Bearer"
  8. "World Eater"
  9. "Drowned in Torment"
  10. "Realm of Chaos"
  11. "Prophet of Hatred"
  12. "Outro"
You could not make this stuff up! It is the genesis for everything 40k. Not to mention the album cover art. Look familiar?

It is no coincidence the album was released the same year as Warhammer 40k. It was a great product tie in, giving 40k a running start. Even White Dwarf had Bolt Thrower tour dates listed. Without Bolt Thrower it is doubtless GW would be the same company it is today.

Fast forward. Games Workshop is able to dominate its competition because of its age (money) and ability to promote its brand. What type of company could challenge GW (throwing out game mechanics)? Could large companies like Hasbro squish GW? Is having a strong IP or product tie in what make the difference?Is there even any good IPs that are left? Star Wars fits with a rich history and penchant for selling out to advertising masters. Or seeing an eight year old field an entire Gungan army, be it so repulsive that its doomed to fail? What about a IP that has not been totally milked dry? Like the universe of Halo. It would be one of the more "synergistic" things on the market. It has video games, comics, books, and Burger King and lacks the fatigue of Star Wars.

What about going with an older IP like Dune? Something with a built-in and receptive geek audience, could it easily make the jump to a tabletop wargame? Or has GW already mined that mountain to the rubble.
What about a concurrent wargame like Warmachine? Are they one Bolt Thrower away from domination? Does it take a band like My Chemical Romance to release an album titled Iron Kingdoms? Having all the misery kids buy Warjacks sold inside Hot Topic might mean gold plated diapers. Would GW just end up retaliating with Wolfmother?

Who am I kidding, we have a better chance of hearing Black Eye Peas peddling a Trygon in some horrible Target commercial...

So the question for you all, is what would it take to even out the current wargaming playing field between the major companies? What IP do you think would be good fodder for a wargame? What bands would you put in to promote a new wargame?
If you want more bad English and good content visit me at

BoLS Polls: Doom of Malan'Tai Conundrum

View Comments

So by now all most of us are pretty familiar with the Tyranid codex.  We've seen the rumors, then the reality of the codex splash upon the gaming community's shores and are now adapting to our new bug neighbors.

But there are couple of questions that are still not quite nailed down.  The dreaded Doom of Malan'Tai presents us with one of the codex's most intrigueing mysteries: the Spirit Leech special rule.

Lets read the section of the rule to set up our rules query:

Spirit Leech: At the beginning of every Shooting phase, including the foe's, every non-vehicle enemy unit within 6" of the Doom of Malan'Tai must take a Leadership test on...

So the big question on everyone's mind these days is does this effect embarked units?  Think carefully about this question, its not at all obvious at first glance.  The initial kneejerk response is "of course not, nothing can effect them", but now in 5th we certainly have embarked units doing all kinds of active roles on the tabletop, from Farseer's using powers out of them, to the old favorite double-melta rhino driveby.  This sets up the counter argument that it would seem odd for psykers and units within vehicles to be able to target the Doom of Malan'Tai, while not being subject to its own special rules. It also brings up the larger point of what exactly is the location of an embarked unit? We've been arguing this one back and forth, consulting the rulebook, codices, and faqs, and still found nothing clear.

~So what's your take?  There is a  poll down below so go vote, and leave your thoughts and reasoning in the comments.  Who knows who might wander on by and read the community's thoughs on this issue.

WFB SNEAK PEEK: Beastmen Sprues

View Comments

Check out these front and back sprue pic of the upcoming plastic Beastmen and Minotaurs sets.

January 28, 2010

Wargames Gallery 1-28-10

View Comments

Caption contest: Unlucky Rhino edition

Warmachine 101: How to Start

View Comments
So you've seen the models.  You've read the articles.  Now you're thinking that Warmachine could find a place in your wargaming case.  Here's some suggestions on how to start on your journey into the Iron Kingdoms.

40K RUMORS: Blood Angels Commander Dante

View Comments

Hi everybody, here is the latest chatter we hear regarding Blood Angels Commander Dante.  He sounds like a real monster:

40K EDITORIAL: Existing In The Future

View Comments

40K 5th Edition has been with us for a while now, and we have enough new edition codices to see which way the game is headed.  Lets talk about what we are in for ahead.

January 27, 2010

Wargames Gallery 1-27-10

View Comments

Caption contest: Easy Rider edition

Model Review: Trygon Plastic Vs. Forgeworld

View Comments

Hey its MBG back again, taking a break from playtesting and converting up my Waterbugz, to take a closer look at the new big nasty Trygon.  I had the good fortune to purchase one from Forgeworld a few years ago, but never got around to painting it. So now we can compare these two close up!

First off you can see the new plastic model comes with the new oval Valkyrie base which is definitely better for games of regular 40k.  The Claws on the FW Trygon are way better looking both detail wise and size.  I realize its a burrowing creature, BUT I just like sharp objects to impale my enemies with.

I think the Tail section of the plastic one contains more detail, however the ribbing on the FW one has better detail/ depth.  The torso spikes were much easier to glue and position in plastic than the resin one even though there were many more to attach.

A quick look at the back profile shot shows that the carapace is waaaay better detailed on the FW model, and it's claws look even awesome as well from this angle.   It almost makes me want to run and putty up the vents on my plastic model.... almost.

The jaw details looks better on the plastic one, but you can still see more depth on the FW model. The depth, however, may go away with I paint it, or I may even be able to pull it off with shading on the plastic one.

So that's it overall. I think detail wise the FW is better as a whole, but for assembling and converting the new plastic kit is the clear winner.  Resin or plastic what do you prefer?

Check out my blog Spikey Bits for more cool Tyranid articles and WIP's! I have been posting several times a week as the Hive Mind demands it!

40K BATTLE REPORT: Eldar vs CSM (Video)

View Comments

Hi everybody.

The BoLS video battlereports continue. This time we have BoLS Lounge Admin RealGenius taking his tricksy Eldar Warhost onto the tabletop. Bigred's CSM Warband takes up the challenge of purging the weaklings from the battlefield. Who shall prevail, bitter hatred vs endless lament?

BoLS YouTube Channel (check us out)

~Comments are welcome guys! You can expect many more battle reports and videos featuring all aspects of the hobby from your favorite writers, and more. Get on in there and let us know what you liked, wanted to see me improve, and of course Monday-morning quarterbacking is always great fun after a battle report.

40K RUMOR: Tantalus Model Hints?

View Comments

Via Scryer in the Dark

So there is all this hubbub regarding the blacked out x-files like pic from an overseas White Dwarf that might be the Tantalus Lander (how crazy did that sentence sound).  Never fear, because everyone's community favorite Scryer, has done a bit of crafty photo-shopping from the cover of the upcoming Black Library novel "Hunt for Voldorius" to present his theory of what may be headed our way soon...

~Thoughts? Whatever that thing is, its not a Thunderhawk. Enjoy guys!

NEWS: Community Omnibus 1-27-10

View Comments

A couple of items to get out to you fine folks today. Let's talk Astro mag and Adepticon.

40K SNEAK PEEK: Forgeworld IG & Ork Goodies

View Comments

Pictures brought to BoLS courtesy of reader Dio'Ra (Thanks!)

So Dio'Ra was puttering around the Dutch Frenzy event in Amsterdam yesterday when he happened upon an unexpected Forgeworld booth.  Instinctively raising his camera, he snapped a few beauties from the upcoming IA:8 campaign book.  Enjoy everybody!

January 26, 2010

Wargames Gallery 1-26-10

View Comments

S:10 Showdown!

40K Hobby: Legio Astraman Lucius Pattern Warhound Titan

View Comments
Minus' warhound titan is finally complete!

I must say I thoroughly enjoyed painting a Forgeworld Warhound, even if it was a headache occasionally.

BoLS Bargains Roundup

View Comments
Hi guys a little roundup of what's new on the BoLS Bargains Front:

Iron Halo

A new base range called "Desert Mesa" has been released:

Secret Weapon

There is a 10% sale all February.  Secret Weapon is also holding a giveaway  Monday, February the 8th.  Head on over to Secret Weapon blog to see the "25mm Runic Mountain" bases, and the "20mm Infected Village" bases that will be prizes.

Blue Table Painting

Blue table has a bunch of Tyranid specials going on right now, and can still get your army painted up by Adepticon, so be sure to check them out.

Blue Table Ork Kill Krusha Review (YouTube)

~Remember to check out the BoLS Bargains pages for all of these great vendors to get special coupons for even more savings.

EDITORIAL: Spirit of the Game?

View Comments

Around the water cooler at BOLS Central, we've been tossing around a particularly heavy term in our "discussions". I think that every player uses the phrase, but I'm not sure we all agree on the definition. I thought it might be interesting to take a walk through the history of our game to help define that most elusive of concepts: "The Spirit of the Game".

40k EDITORIAL: State of the Imperium (Top Ten Format!)

View Comments

Hey all, Jwolf here.

I’ve been thinking a lot about the balance of forces I see winning games and tournaments, and these are some of my thoughts about the decline of the whole Mechanized Revolution, in my favorite Top Ten format.

January 25, 2010

Wargames Gallery 1-25-10

View Comments
Pic submitted by Kurt Metz

Tau Caption Contest!

40K: Unknown Tyranids Vol. 3: The Parasite of Mortrex

View Comments

"...a Tyranid bioform never before encountered- a bat-winged creature the size of a Tyranid Warrior... this tail was tipped with a hollow tube, similar to a serpent's fang..."

40K RUMORS: The Tantalus Lander?

View Comments

So we've all been hearing crazed stores of a new marine flying vehicle headed our way with Codex: Blood Angels. A flying machine somewhere in the "baby thunderhawk" style.  Here's the latest we hear:

Goatboy 40k Thoughts: How Nids Have Changed How I Play

View Comments

The new Tyranid army book has brought forth a new player to the local scene - ME!  Today I want to talk about ways you can adapt to the new army and hopefully stop the threat of becoming a part of the bio mass.

January 24, 2010

Pic of the Day 1-24-10

View Comments
Pic submitted by Matthew McClanahan

Wuh-woah!!!  Cap it!

40K HOBBY: Converting Warriors with Lashwhips and Boneswords

View Comments

Hey all!

My name is Simon Schnitzler, aka "Hydra" and I'm gonna walk you converting Tyranid Warriors with Boneswords and Lashwhips.  Lets get to it!

WARMACHINE NEWS: Weekly Roundup 1-24-10

View Comments
Hi everybody, lots of fun on the Privateer Press front this week.  Lets get right into the new minis and card teasers:

NEWS: Dan Abnett Announces Health Issues

View Comments

Black Library brings the community news and a statement from author Dan Abnett:

WFB EDITORIAL: 3 Changes I Want From 8th Edition

View Comments

A guest column by Iamaddj

Well the rumors are starting to pile up that we are going to see a new edition of Warhammer Fantasy Battles coming out this summer and I’m pretty pumped about it. Now I’m sure most of you have already complied or started compiling lists of things you want to see changed in the new edition so I thought I would chime in with three changes I would like to see.

– No more guessing with warmachines
Now I know a lot of people out there love guessing. They love getting down on the table, surveying the field and either through math or “instinct” figuring out just where to place the perfect shot. All of these people have something in common - they are good at guess ranges. For a newcomer to the hobby however guessing ranges can be one of the hardest things to master in the game and proves to be very annoying. It creates a learning curve that has nothing to do with how good you are at tactics but how good you are at guessing, it is frustrating and annoying. Aside from turning off new players veterans can also use “poor” guessing to cheat the game and “accidentally” target units they can’t see; something that violates the spirit but not the letter of the rules. Guessing also slows the game down. How many times have you sat across the table from your enemy for 10 minutes while he carefully figures out the perfect rang for each of his 4 great cannons. Scatter is all ready random enough, with several weapons (Cannon, Hellstorm rockets) rolling more then one dice, lets streamline the game and get rid of guessing, just as it was evicted from 40k.

– Increase rank and outnumbering bonuses
I would love to see the maximum bonus for ranks to go up to +6 and an increase in the out numbering bonus. It has always seemed silly to me that outnumbering an enemy by 1 or by 1 billion is exactly the same. This change would accomplish two big things. First off this would increase the usefulness of large ranked infantry units, something you only really see taken now if they are unbreakable/LD 10 stubborn with a reroll and ITP. I would like to see more ranked up infantry units on the battlefield and less tiny units with a few heroes dominating everything left and right. Secondly, and this is the most important one, it would help to bring tactics back to the battlefield. With larger static combat bonuses, especially from ranks, people will have to start playing a more tactical game and flank the enemy, rather then just charging straight in with the uber unit and crushing everything.

– Increase the number of dispel dice
I would like to see wizards generate the same number of dispel dice as they do power dice, i.e. a 2nd level wizard would produce 2 power dice and 2 dispel dice. Back when things where a little more tame wizards producing more power dice then dispel dice was alright. It meant you could have about twice the power dice as the enemy had dispel dice and could sometimes get spells off. However in recent books it has become very easy to get extra casting dice, rerolls on casting dice and bonuses to cast. The ease of access to dispel dice and bonus to dispel has not seen a corresponding increase and has lead to a preponderance of magic heavy armies and a reliance on gimmicky tricks, scrolls, making the enemy miscast, Ring of Hotek, etc. to stop magic. Dispel dice are no longer the primary way of stopping spells. This is simply because people do not have enough of them.

In a non magic heavy army that has two level two wizards the army produces 4 dispel dice. This army will often come up against armies with 12 or more dice, not a hard number for Vampires, Daemons, Dark Elves, Lizardmen and others to reach. This army has little option for increasing its number of dispel dice, and most likely will chose to take a number of dispel scrolls, it can take 4, the same of dispel dice it has. Gimmicky items like the Ring of Hotek and dispel scrolls do not add to the fun of the game. Rather then encouraging players to interact in the magic phase with dice rolls, they simply allow one player to say, no you can’t do that. By increasing the base number of dispel dice a wizard gets the game would encourage more interaction and would make rolling to dispel more important. Since players can still get bonuses to cast easily spells would still go off. In addition it would encourage players to diversify their army. Many armies I see follow a sort of standard formula, a lord, a BSB and 2 wizards/scroll caddies. By increasing the number of dispel dice you might also encourage players to trade one of those scroll caddies out for a cool hero choice.

~Anyway those are just a few thoughts on things I would like to see change. What ideas do you guys have for Fantasy 8th? What do you want to change? What do you want to stay the same? Are you excited for the change? Worried? Lets hear it!

January 23, 2010

Pic of the Day 1-23-10

View Comments
Pic submitted by James Stalker

This makes me want to read "All Quiet on the Western Front"
Cap it!

40K HOBBY: Legion of the Damned, Converting & Painting Part II

View Comments

Here's a follow-up showing the finished and fully painted conversions that were featured in my recent article about my custom Legion of the Damned (LotD) squad.

40K RUMORS: Blood Angels Theme and Further Notes:

View Comments

Yet more drips and drabs regarding the Sons of Sanguinius.  Lets get to it.

40K EDITORIAL: Minis & Rules Mismatch?

View Comments

Today I want to talk about rules & miniatures mismatches, and especially some of the odd things we've seen over the last 6 months.

January 22, 2010

Pic of the Day 1-22-10

View Comments

This guy isn't fooling anyone...
Cap it!

Whether Flames of War? An Introduction

View Comments

Hi guys, Bulwark here.  Lately I've been playing a lot of Flames of War, the WW2 miniatures game. It's not one of those cliched die-hard, by the numbers, brass tacks, historical games that many venerable WW2 miniature games are; this one is actually enjoyable to play.

Wargaming ASKEW: The Art of Cheating

View Comments
It starts out simple enough, you're young and want to win. Besides winning is everything. You really cannot help yourself. It is just too easy. Really there is no shame unless you get caught. Heck, even if you do get caught the chances of someone speaking up are even less. So you keep on doing it. The older you get, the more of the game it becomes. Ask yourself the question, "not what cheating can do for you - ask what can you do for cheating" Cheating is an art and as such only those that are truly gifted and without scruples should apply.

40K RUMORS: March "Battle Missions" Releases

View Comments

This comes to the community courtesy of Warseer's Scryer in the Darkness

A partial product code listing of releases to accompany the "Battle Missions" release of March.

HOBBY CHALLENGE: To Build a Tervigon/Tyrannofex

View Comments


You heard me right, its been too long since BoLS has had a good old fashioned hobby challenge and what better event to tie it to than the new Tyranid codex! Did I mention prize support?
Blog Widget by LinkWithin

Latest Videos