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Wednesday, July 7, 2010
REVIEW: Forces of Warmachine: Mercenaries
Posted by
GentleBen
at
Wednesday, July 07, 2010

The new Mercenaries book has just hit store shelves, so here's the low down on the latest for the sell-swords of the Iron Kingdoms.
Warriors of Chaos in 8th Edition
Posted by
Strangleweb
at
Wednesday, July 07, 2010
The various ups and downs of 8th are starting to come to light ahead of this weekend’s big release. I’ve played a couple of games now, and viewed many more, and while iamaddj makes the case for empire getting a big boost, I am really excited about the possibilities for the Warriors of Chaos.
40K: What Death Guard Taught Me about the Eldar
Posted by
Bigred
at
Wednesday, July 07, 2010
As many of you know, I have a great many Warhammer 40k armies in my collection, but my beloved two are on totally opposing sides of the tactical scale: Death Guard and Eldar. Here's what they have taught me:
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Tuesday, July 6, 2010
WFB: Warriors of Chaos Marauder w/ Flail Conversion
Posted by
Man Boy Genius
at
Tuesday, July 06, 2010
Hey guys MBG back with a quick look at some Marauder conversions I'm doing for my new Warriors of Chaos Army.
I wasn't quite satisfied with the look of the older models, so I took Empire Flagellants and jazzed them up a bit. I added a Marauder Horsemen Head, Kroot Shoulder Pad, and a Shoulder Pad from the Vampire Counts Grave Guard.
This is of course just the "test figure" for the block of guys, so I'm sure the rest will look more menacing once they are completed!
What do you think? Chaotic or not? - MBG
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I wasn't quite satisfied with the look of the older models, so I took Empire Flagellants and jazzed them up a bit. I added a Marauder Horsemen Head, Kroot Shoulder Pad, and a Shoulder Pad from the Vampire Counts Grave Guard.
This is of course just the "test figure" for the block of guys, so I'm sure the rest will look more menacing once they are completed!
What do you think? Chaotic or not? - MBG
FOW PRIMER: Aces Over Europe
Posted by
live_by_the_e-tool
at
Tuesday, July 06, 2010
Aircraft in Flames of War have simple rules with complex implications. We'll go over the ups and downs of aviation in this installment of the Primer.
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Hordes Teaser: Skorne Master Tormentor Morghoul
Posted by
Bigred
at
Tuesday, July 06, 2010
Hey everybody, our friends at Privateer Press sent over this exclusive teaser of Master Tormentor Morghoul's tier list from the upcoming Skorne book. Take a look:
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POLL: Wargames Barrier to Entry
Posted by
Bigred
at
Tuesday, July 06, 2010
So today I want to talk about something that's can make or break otherwise equally good wargames systems: barrier to entry. I want to get your thoughts on the big systems out there and which ones are the easiest to get into as a new player:
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Monday, July 5, 2010
NEWS: 28mm Plastic WW2 Germans Unveiled by Warlord
Posted by
Bigred
at
Monday, July 05, 2010
So who didn't play with army men when we were little? Well Warlord Games just sent over this notice and an exclusive picture just for BoLS announcing a new range of 28mm multipose WW2 Germans is headed your way very soon. More after the jump.
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WFB: Why 8th Has Made Empire the Best Army
Posted by
iamaddj
at
Monday, July 05, 2010
The great change is upon us Warhammer fans! 8th is here, we have read it, we have digested it and now it is time to see how the armies are lining up after the change. There is a new sheriff in town.
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Goatboy 40k: Spamming with a Side of Spam
Posted by
Thomas aka Goatboy
at
Monday, July 05, 2010

Goatboy here as usual with some 40k thoughts. So what I want to talk about today is, is spam really that bad?
Sunday, July 4, 2010
OPEN THREAD: Whats Hot in Your Club?
Posted by
Bigred
at
Sunday, July 04, 2010
So this has been a wild year so far. Nids and Blood Angels, Warmachine MKII, WFB 8th, Hordes Primal MKII just around the corner, and the smaller systems growing slowly but steadily. Whats going down in your shop?
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40K HOBBY: Urban Imperial Guard
Posted by
Aventine
at
Sunday, July 04, 2010

These are some models I did for a commission job. Cadian Veterans in an Urban camo scheme. Painting the camo was very relaxing, as it really just decided where it wanted to go itself. I used Fenris Grey, Skull White, and black for the camo. The Forge World veteran bits were great to model with and really added some character to the squad.
Have at it, and happy 4th of July! Regular scheduled programming returns tomorrow. Now get out there and enjoy some fireworks!
Pick-Up Games: Jerks Need Not Apply
Posted by
The Girl
at
Sunday, July 04, 2010
I've seen a variety of ways to handle winning or losing a friendly pick-up game. A lot of them suck.
Happy Independence Day
Posted by
Bigred
at
Sunday, July 04, 2010

Happy 4th of July!
For all my fellow American readers, get out there and get some hotdogs and hamburgers on the grill! Have an ice-cold beer on BoLS. For our UK readers, well it looks like our little revolution all worked out in the end, even 230+ years down the road.
This is the perfect day for everyone to grab your rebel armies, find a tabletop and throw off "Da Man's" yoke of oppression. If you have a Lost and the Damned, Rebel Guard, Warmachine Magnus' Agenda or anything like it, fly your revolutionary flag, and get in a battle.
I personally suggest nothing but 1776pt games today! (or try little 17.76 pt Warmachine skirmishes)
~Come back here and let us know how your fledgling rebellious efforts turned out. Playful jabs are encouraged!
Saturday, July 3, 2010
40k Hobby: Eldar Nightwing
Posted by
Bushido Red Panda
at
Saturday, July 03, 2010
One of my favorite armies to build and paint is my Eldar. The paint scheme is simple and clean, yet it works amazingly well. Lets take a look at one of my Nightwings.
40K Rumors: Dark Eldar Murmurs
Posted by
Bigred
at
Saturday, July 03, 2010
A couple of little tidbits regarding the most anticipated codex in years for Warhammer 40k - The Dark Eldar
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COUNTERPOINT: Why I'm Bringing Necrons to WAR Games Con
Posted by
Bigred
at
Saturday, July 03, 2010
A counterpoint editorial by Thomas Taylor
When I read Jwolf’s latest post on the worst armies of 40k, I was far from surprised to find my chosen Necrons at the bottom of the list. In fact, I would have been surprised not to.
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When I read Jwolf’s latest post on the worst armies of 40k, I was far from surprised to find my chosen Necrons at the bottom of the list. In fact, I would have been surprised not to.
Friday, July 2, 2010
Warmachine Hobby: Painting Dawnguard Invictors
Posted by
Col_Festus
at
Friday, July 02, 2010
Hey guys, I just finished painting up my first Retribution of Scyrah unit and wanted to share with you some of the techniques I used.
Warhammer Fantasy: Brave New World, Pt. II
Posted by
Mr. Black
at
Friday, July 02, 2010
EDITORIAL: Don't be Afraid to Experiment
Posted by
Bigred
at
Friday, July 02, 2010
By Reece Robbins
My friends and I often send each other army lists during our work day for critique. I don’t think this is anything particularly unique to us, in fact I assume most people do it. But what I have noticed is that over the years I have moved from posting my lists on the forums to only asking specific individuals for advice on my lists. Recently I wondered why this was and the answer came to me that I gravitate towards these individuals for their opinions because they are intelligent, creative list builders that do not simply repeat what they read on the forums.
If you have haunted the boards for as long as I have, you start to see patterns in the advice people give to each other. Someone posts a list asking for feedback and you see it slowly transformed into a copy of every other list on that particular board. Why is this? People feel secure in sticking to the status quo, and having a majority behind them makes them feel that the ideas they offer must be accurate even if they have not tried them (which I suspect is more common than not) but have read that they are the best way to build a list. People can get downright pushy and condescending in shoving these ideas down someone’s throat that has ideas for a list that fall outside of the box.
Over time, I have quite simply gotten bored with listening to people imitate one another like trained parrots as the advice they give is neither innovative nor constructive. Often times, I know what I will hear before they say it. I have found that talking to someone whose opinion I respect and getting creative feedback away from the mob influence leads to truly unique ideas and tactics that really help you to break away from the competition. Invariably, these are the ideas that prove themselves to be superior and then become mainstream and before long, the majority picks them up and starts to preach them as if they were always the way to play.
When you see someone using a list that seems silly or inefficient to you, instead of mocking the player using it, ask why they made the choices they did. Perhaps they have found a way to succeed where you have not. When reading through your codex, instead of simply dismissing units as terrible, give them a try in a game, even if only proxying the models. You may find that by forcing yourself to do new things, you will change the way you play, or push yourself to a new level of skill. This game does not exist in a vacuum of theory, but in the reality of the table top. There are such a large number of variables in the game that allow for situations in which certain units will shine in actuality that seem to be terrible in theory that you really cannot discount any tactic or unit combo until you have tried it. Now, if you have tried something and found it not to work, well then it is fair to share your opinion with the community and in fact you are doing your fellow gamers a service, but try not to dismiss anything without firsthand experience.
So your mission, if you choose to accept it, is to try something new in your next game. Use a unit that you think looks poor on paper, or use a unit that previously failed for you in a new way. Often something as simple as taking more than one of a unit, or changing the way you look at its role in your list will take it from bad to great. By playing outside of your comfort zone you will often surprise yourself with what you may find and in so doing, pioneer a new and winning tactic to use in your games. And before long you may hear the net bandits spouting your ideas as if they are and always have been the ONLY way to play the game.
Don’t drink the internet kool-aide, be your own gamer. We want to hear about your own secret recipe for tabletop success that flies in the face of internet conventional wisdom.
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My friends and I often send each other army lists during our work day for critique. I don’t think this is anything particularly unique to us, in fact I assume most people do it. But what I have noticed is that over the years I have moved from posting my lists on the forums to only asking specific individuals for advice on my lists. Recently I wondered why this was and the answer came to me that I gravitate towards these individuals for their opinions because they are intelligent, creative list builders that do not simply repeat what they read on the forums.
If you have haunted the boards for as long as I have, you start to see patterns in the advice people give to each other. Someone posts a list asking for feedback and you see it slowly transformed into a copy of every other list on that particular board. Why is this? People feel secure in sticking to the status quo, and having a majority behind them makes them feel that the ideas they offer must be accurate even if they have not tried them (which I suspect is more common than not) but have read that they are the best way to build a list. People can get downright pushy and condescending in shoving these ideas down someone’s throat that has ideas for a list that fall outside of the box.
Over time, I have quite simply gotten bored with listening to people imitate one another like trained parrots as the advice they give is neither innovative nor constructive. Often times, I know what I will hear before they say it. I have found that talking to someone whose opinion I respect and getting creative feedback away from the mob influence leads to truly unique ideas and tactics that really help you to break away from the competition. Invariably, these are the ideas that prove themselves to be superior and then become mainstream and before long, the majority picks them up and starts to preach them as if they were always the way to play.
When you see someone using a list that seems silly or inefficient to you, instead of mocking the player using it, ask why they made the choices they did. Perhaps they have found a way to succeed where you have not. When reading through your codex, instead of simply dismissing units as terrible, give them a try in a game, even if only proxying the models. You may find that by forcing yourself to do new things, you will change the way you play, or push yourself to a new level of skill. This game does not exist in a vacuum of theory, but in the reality of the table top. There are such a large number of variables in the game that allow for situations in which certain units will shine in actuality that seem to be terrible in theory that you really cannot discount any tactic or unit combo until you have tried it. Now, if you have tried something and found it not to work, well then it is fair to share your opinion with the community and in fact you are doing your fellow gamers a service, but try not to dismiss anything without firsthand experience.
So your mission, if you choose to accept it, is to try something new in your next game. Use a unit that you think looks poor on paper, or use a unit that previously failed for you in a new way. Often something as simple as taking more than one of a unit, or changing the way you look at its role in your list will take it from bad to great. By playing outside of your comfort zone you will often surprise yourself with what you may find and in so doing, pioneer a new and winning tactic to use in your games. And before long you may hear the net bandits spouting your ideas as if they are and always have been the ONLY way to play the game.
Don’t drink the internet kool-aide, be your own gamer. We want to hear about your own secret recipe for tabletop success that flies in the face of internet conventional wisdom.
Thursday, July 1, 2010
HOBBY: Painting Rust in Two Colors
Posted by
Aaron
at
Thursday, July 01, 2010
Written by: Grey_Death
Some time ago we covered painting rust with just two colors, and at the time I thought I was happy enough with the result, but since then I've found myself more given to a more natural look than the stippled effect I suggested. This tip will go over a few things I've found myself doing when applying rust in the updated method.
As my jumping off point I get my metallic parts to a single washed shade. In this case I've painted the power claw with Boltgun Metal. The green is VMC Brown Violet painted on in splotchy fashion to create a chipped look straight away. The entire claw was washed with GW Badab Black and the green was then touched up in a few spots with the Brown Violet to add some depth.
Some people might not have a grasp of using regular paints as a wash but it's really quite simple to do. You simply need to take your given color and dip your brush in, then using a good amount of water, thin the paint down to a consistency like above. I usually only dip the tip of my brush in the paint, touch it to my palette and then load my brush with water. Swirl your brush through the paint until it has an even consistency and load your brush with the mixture.
The first color washed on is Vermin Brown. In this example I've actually gone too light and would likely make it heavier still than this. This layer though acts more as a filter for the areas you are going to build up more with your second color. Pay special attention to spots unlikely to have much wear and rub, like around bolts and along joins of armor plates in the crevices.
The second wash is made of Fiery Orange in this example, but should you not have it on hand, any light orange would do just fine. Again paying special attention to areas not likely to be worn down too much or those that would gather a fair amount of moisture, I applied the wash heavily and after the initial pass was down, I went back to some areas and stippled more of the wash mixture in.
To finish the effect, I've gone back in with Boltgun Metal along a few edges and touched up the Brown Violet again. The added detailing of the star was painted freehand and will likely still get a few scratch marks painted in with Brown Violet.
In the end, the effect is far more natural and more controllable. And while not perfect, it's more conducive to the tabletop batch painting that I'll be using to finish off Pattun's Boyz! Now, to finish off the rest of the model...
Want more? Then don't forget to visit The Painting Corps for regular updates with tips for the newest wargamer to the most grizzled veterans. There's something for everyone. Head over and join the conversation!
BoLS Wants You!
Posted by
Bigred
at
Thursday, July 01, 2010
BoLS is growing and we are looking for some new community writers to help us out. We currently have some spots in a variety of fields to fill including:
-News Correspondent
-Hobby Correspondent (Warmachine/Flames/WFB)
-Tactics Editorialist (Warmachine/Flames/WFB)
What does this entail you ask? Well, his or her duties are as follows:
BoLS News Correspondent
-Scouring through blogs, Youtube videos, and forums to find news-worthy information across a variety of assigned wargames systems, and general gamer gear.
-Discerning true "news-worthy" pieces vs. unsubstantiated rumors
-Writing short summaries of news pieces and submitting them to BoLS on a regular basis
-Citing news back to its original source
-Maintaining and upholding a neutral and professional tone in news articles
BoLS Hobby Correspondent -We are looking fro some of the best painters/converters/terrain makers out there. You will be:
-Working on original pieces highlighting your hobby and or tutorial pieces and submitting them to BoLS on a regular basis.
Samples of hobby work will be requested
BoLS Tactics Editorialist We are looking for the best players out there. If you have the best kung-fu for your favorite game system we want to hear from you. You will be:
-Writing short tactics and gameplay pieces and editorials across a variety of assigned wargames systems and submitting them to BoLS on a regular basis.
Credentials, wargaming experience and history will be requested
In all cases, the ability to take and submit quality photos or upload Youtube videos is a plus.
If you think you have what it takes and would like to join the BoLS crew, please fill out the questionnaire below and email us at belloflostsouls@gmail.com
We're looking forward to your applications!
------------------
-Name:
-Avatar or Forum Name:
-Location and Time Zone:
-Age:
-Days and Times Available to post Content:
-E-mail:
-Instant Messaging Name and Protocol (MSN, AIM, etc.):
-Tell us about any previous writing experience. Do you have your own blog? Worked for a paper? If you have no previous writing or editing experience, tell us why you are perfect for this spot?
-Writing a "beat" is never an easy task. What qualities do you think a "BoLS Correspondent" needs to possess?
-What sources do you generally use to get the latest news about Wargames? What RSS feeds have you subscribed to?
-How would you typify your attitude or "style" as a writer?
-Tell us why you want to be a contributor for BoLS.
-What game systems do you play (WFB,WM,FoW)?
UPDATE: OK Gang, we have a ton of applications to sift through so no more please. Thanks for everyone who emailed us and please be patient while we work through them. We will be in touch as soon as possible.
GW RUMORS: October Mystery Product?
Posted by
Bigred
at
Thursday, July 01, 2010

Well last year Space Hulk shook everything up in the Fall, and there is talk of something cool and unexpected headed down the pipe this year again in October:
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