Privateer Press surprised us all with 5 new character warjacks, released as upgrade kits for their line of plastic heavy warjacks, at Gencon. So, how do these Warjacks shaping up rules-wise? Let's find out after the jump:
Ok, so with most of the week behind us, and tons of GDUK attendees starting to post their individual fragments of what they saw of the Dark Eldar codex a picture is starting to emerge. Lets jump right in:
French armor is an interesting beast in Flames of War. At the time of the blitzkrieg, French tanks had better armor and armament than their German counterparts, but suffered from many flaws- both strategic and design related.
For the Germans, Stalin’s Onslaught curtails the usual answer to Soviet heavy armor and horde infantry – typically 3x Panthers and elites / Pioneers – with rock sold AT Infantry and the ability to take an abundance of fortifications. In part 2 of our Intelligence Summary of SO we’ll take a look at what the German Wehrmacht can bring to face the Soviet hordes.
I'll be updating this post throughout the day as soon as I get any information and I can get to a Wifi point! The very latest will be on my twitter feed, but better quality photos and more detailed info will appear here throughout the day.
In a few short days, Games Day UK will finally be here. The 'home' event of Games Workshop usually gives the biggest hints of forthcoming projects and the first glimses of the latest advanced releases. Here is a round up of what I'm expecting:
An old-time wargamer but new player to Flames of War might wonder why Flames of War events have no composition scoring of any kind, whether democratic or judged. Hopefully an old tournament vet can explain why not - and why that's a good thing.
The BoLS video battlereports continue. This week we bring you Bigred's Loyalist Death Guard (SMs) facing off against Aventine's Lamenters in a bitter king of the hills battle. Sanquinor vs Lysander - Who's going down!
TPM reporting in. I'm not here to talk about Blood Angels this time. I've been reading the new Eldar book that came out not that long ago Path of the Warrior and it has gotten me nostalgic for the glory days of the Eldar Codex.
Greetings and hello again boys and girls, Unicorns and children of all ages! It's Brent here again, livening up your Tuesday as usual... except today it's not really about what I think. Let's clear up a few assumptions, you and I.
So this Lamenters army has been a long time in the making and I'll probably never stop adding to it, but this is it, as it stands, in September 2010. It is a very large army, probably almost 6,000 points (mainly due to the ~20 HQ choices). Much larger than last time I showed it. I have units to run it as Codex Marines or Blood Angels, as well as an assortment of Special Characters from each book. Let's check it out.
Warmachine is a game where if you play carelessly with your warcaster, you can lose the game immediately. When I read battle reports from other players, I shake my head every time I read the dreaded "do or die" scenario. What does this scenario mean? It means that if you don't do something big this turn, you will lose the game. It's literally do or die. This is exactly the type of scenario that you should avoid.
Welcome to another Spacecurves Tactics Class, where you get step by step instructions on how to perform specific tactics in the beautiful game of Warhammer 40k.
Today's Tactic: The Passive Aggressive Assault
The purpose of the passive aggressive assault is to get your squad into combat, but to do so in such a way as to maximize the chances of you breaking out of combat in the following enemy assault phase. It is most useful when you are playing an assault army, against a primarily shooting army with poor assault troops.
In picture 1 below we see my space marines approaching an imperial guard battle line. There is a guardsmen squad and a Leman Russ tank. It is the start of my movement phase.
Picture 1: Passive Aggressive Scenario
It is clear my squad can easily move up and charge the guardsmen, slaughtering them in one assault phase. However, if I did this my marines would be out in the open next turn, and that Leman Russ tank would likely blow them all up. Ideally, I would like to charge the guardsmen, stay in combat this turn, and destroy them in my opponent’s assault phase, so I’d be safe from shooting in my opponent’s turn, and then be free to move up and destroy the battle tank on my following turn. How can I make this happen?
Picture 2 shows the board after my movement phase.
Picture 2: Moving into PA Position
I have moved my squad so that most of them actually moved away from the guardsmen. The goal is to have as many models over 12 inches away from the target squad as possible, while keeping one of them within charge range of the enemy. The twelve inch number comes from your six inch charge, plus their six inch pile in move.
Picture 3: Assault like you don't mean it!
In picture 3 we see the board after I have charged, and the guardsmen have done their six inch pile in move. I have succeeded in keeping all but 3 of my marines out of the fight. This means I’ll probably only kill 1-2 guardsmen. This maximizes the chances of them making their morale check, and staying in combat for a turn. In my opponent’s assault phase my whole squad will be able to fight and I’ll likely break the guardsmen, get a six inch consolidation move, and be free to melta that tank on my next turn.
It is interesting to note that this tactic becomes much harder to pull off if I had Grey Hunters instead of Tactical Marines. The better your individual models are at assault, the harder it is to “pull your punches”. Sometimes, having mediocre assault troops is actually an advantage.
Homework Assignment #1: What other use, besides delaying an assault conclusion for a turn, can you think of for a "passive aggressive assault"? *hint, think about the forced movement of the enemy models*
Bonus Homework Assignment: What should my marines do in THIS situation?
Picture 4: The Codex Astartes didn't cover this...
I hope this article has taught you something you can use in your next 40k game. Please post your answers to the homework assignments in the comments below.