The Dark Eldar have got some very cool fast attack choices. I’m focusing on two of them today: Scourges and Reavers. Both are cool units, but if you had to pick one or the other which one would it be?
Reavers are your jetbike units and they are sort of like Wytches on bikes, but they don’t get the 4+ invulnerable dodge save. What they do get is the standard Dark Eldar profile but with T3(T4) thanks to the jetbikes. They also get a splinter pistol and close combat weapon that can be handy in combat, especially since they have combat drugs. If you’re lucky you could get a 3+, making those Reavers S4. Add in pain tokens to get furious charge and you’re talking S5 I6 attacks. Adreanlight would also be handy for the +1 attack. I’ll talk about the Reaver Jetbike in a minute, but I just want to point out that Reavers get skilled rider special rule, too. This means they re-roll any dangerous terrain tests when entering terrain – cool.
Now onto the Reaver Jetbikes. These are Eldar Jetbikes which means they can move 6″ in the assault phase even if not assaulting. The Reaver Jetbike also has two other qualities: it can turbo boost a whooping 36″ which is great for contesting objectives or acting as a distraction unit, and it has bladevanes that inflict D3 S4 AP- hits. The turbo boosting is cool, though I don’t think bladevanes are anything to write home about. The Reaver Jetbike also has a splinter rifle, and because it’s a bike – which means it’s relentless – it can still fire the full range or rapid fire and still charge.
In terms of of additional wargear Reavers have little choice. They get heat lances and blasters and then some unique wargear, cluster caltrops which inflict D6 S6 hits with bladevanes, and a grav talon – which works like bladevanes, but if the unit suffers a unsaved wound it must take a pinning test. Neither of the unique wargear are worth the pointsI find, particarly the cluster caltrops… which are 20 points!
Like the Scourges, the Reavers can upgrade to a squad leader or an Arena Champion. The Champion gets the same close combat options as the Scourges, and might be worth considering. Seems Reavers want to be in combat thanks to combat drugs and the two close combat weapons.
I think this is a bit of a tough one. Looking at both units they are both pretty cool. It’s actually hard to say which is the better of the two though as both have different roles. Scourges can do anti-troop like Reavers, but do this via shooting instead of close combat. Scourges also only need five models per unit to take double specials while Reavers need six to take double specials.
Both units would be handy coming out of a webway portal (Reavers are jetbikes and portals only stop vehicles appearing) laying down some fire power busting infantry, a tank, or jumping into assault. Reavers do have the advantage by flying over a unit and using the bladevanes, so can do some damage when turbo boosting. They could instead fire the splinter rifles using rapid fire then charge with 3 attacks each. However, it should be noted that an affective unit of Reavers (unit of five) costs only slightly less than a very decent unit of Beastmasters (about 130 points), which put out far more attacks… and if taking Razorwings you get rending, too.
I think the last sentence in the previous paragraph has nailed it down for me. Scourges are excellent. They bring anti-tank and have access to the limited heat lances. They can also do anti-infantry perfectly fine, and while not bringing as many attacks to the table in close combat as Reavers they could certainly duke it out in a fight after laying down a evil amount of fire power. The thing with Reavers is that Scourges can do the same job and for slightly cheaper. Scourges can do the anti-tank cheaper thanks to double specials in five man squads instead of six man squads for Reavers. They have more anti-infantry fire power, too. Both units can be used to contest objectives thanks to their speed, although Reavers definately have the advantage here thanks to turbo boosting 36″ and moving 6″ in the assault phase. The only thing Reavers can do better than Scourges is close combat- and for that I’d rather take a unit of Beastmasters of around about the same points that will be a lot more affective in combat.
Scourges or Reavers which unit you like the best? Or do you not like either? Let me hear your thoughts.