Wednesday, September 7, 2011
40k WIP: Pre-Heresy Style Iron Hands Terminators
Posted by
Man Boy Genius
at
Wednesday, September 07, 2011
MBG here with a neat little Work In Progress project. First off I need to get my creative juices flowing and maybe you can help. You see I've had these converted Terminators for a few years now, and just got around to augmenting them with newer bits and such for my Iron Hands Army.
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40K BATTLE REPORT: Tyranids vs Thousand Sons (Video)
Posted by
Bigred
at
Wednesday, September 07, 2011
Hi everybody.
The BoLS video battlereports continue - This week we bring you a pair of middle aged codices duking it out. The dastardly Thousand Sons have stumbled into the face of a Tyranid splinter fleet. I'm sure its all part of the Changer of Way's grand schemes...THQ NEWS: Space Marine Pre-review
Posted by
Bigred
at
Wednesday, September 07, 2011
You've been waiting a while for this one, and the buildup has been both tense and exciting. The time is now... Space Marine is on shelves!
40K TACTICS: The Next Big Thing in Imperial Guard?
Posted by
Bigred
at
Wednesday, September 07, 2011
By Geoffrey Snider
When I think of the 40K tournament scene, I think of what it means to attempt to overcome the unbelievable power of the Imperial Guard. I've got an idea...
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When I think of the 40K tournament scene, I think of what it means to attempt to overcome the unbelievable power of the Imperial Guard. I've got an idea...
Tuesday, September 6, 2011
Forgeworld Mystery: What on Terra is That?
Posted by
Bigred
at
Tuesday, September 06, 2011
It looks like the chaps over at Forgeworld love a good tease leading up to Gamesday UK 2011. What do you think this thing is?
40K: Some Statistics - NOVA 2011!
Posted by
Kirby
at
Tuesday, September 06, 2011
NOVA is over - it's stat time! MVB has kindly given me lots of information so it's time to data mine to see where the 40k Meta is now.
Just A Hobby Article: Budget Terminators
Posted by
Brent
at
Tuesday, September 06, 2011
It's hard to turn on the news without seeing a report about the economy or the unemployment rate. Scary world, these days. So here's a thought: for this Terrible Tuesday, how about a simple, affordable hobby article?
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Monday, September 5, 2011
Warmachine: 2 Player Starterset Unboxing
Posted by
GentleBen
at
Monday, September 05, 2011
Goatboy 's 40k Nonsense - Open Letter to GW Designers
Posted by
Thomas aka Goatboy
at
Monday, September 05, 2011

Goatboy here again with an open letter to GW's Designers about the rumored Chaos Legions book. So without any more fanfare, trumpets, and the nice whinies of the Unicorns here we go.
Happy Labor Day 2011!
Posted by
Bigred
at
Monday, September 05, 2011

HAPPY LABOR DAY!
First a bit of history courtesy of Wiki and the Department of Labor:
"Labor Day, the first Monday in September, is a creation of the labor movement and is dedicated to the social and economic achievements of American workers. It constitutes a yearly national tribute to the contributions workers have made to the strength, prosperity, and well-being of the country.
The holiday originated in Canada out of labor disputes in the 1870s, which resulted in legalized and protected union activity in 1872 in Canada. The parades held in support of Canadian organized labor led to an annual celebration in Canada. In 1882, American labor leader Peter J. McGuire witnessed one of these labor festivals in Toronto. Inspired from Canadian events in Toronto, he returned the USA, to New York and organized the first American "labor day" on September 5 of the same year."
Here's what it looks like out there in the United States right now (via Department of Labor). If you have a job, be thankful, and compassionate to those who do not.
~As you all kick back and enjoy the holiday I think we should take the time to rank the 40k, Warmachine/Hordes and Fantasy nations from best to worst in their labor-relations practices in the comments. This ought to be good... To our non-American readers... GET BACK TO WORK! :)
Sunday, September 4, 2011
This Week in 40K Podcasting – 8/26/2011 – 9/1/2011
Posted by
The_EvilEd209
at
Sunday, September 04, 2011
40K Showcase: Pre-Heresy Space Wolves
Posted by
Bigred
at
Sunday, September 04, 2011
There's no school like the Old School. Lets take a look at Adam Wilson's stunning Space Wolves Strike force.
GW RUMORS: Mystery Box "not Man-o-War" Info
Posted by
Bigred
at
Sunday, September 04, 2011
Ok, its *not* Man-o-War, but apparently "Dread Fleet" or as we affectionally call it around here "SeaHammer" is headed your way on the high seas. Here what we're hearing...
Saturday, September 3, 2011
WFB: Terrorgheist Review
Posted by
ZombieJoe
at
Saturday, September 03, 2011
Hello World!
Yes, it has been a while since we last spoke, but I've been dead the last few months and only the new Vampire Counts models can awaken me! In the coming weeks we'll be talking more about those lovable deadbeats the Vampire Counts and how these new models affect us. But, for now, let us get right into the meat of this White Dwarf update, the Terrorgheist!
The Terrorgheist is a completely new model that I am just dying (more Vampire Counts puns to come) to use. So, without any further gilding the lily, let us look at his stats.
The Beastie...
... It reeks of ammonia and mildew. ... It is gargantuan and dead. Black skin slides loosely from ragged holes torn in its body. A skeletal frame emerges from most of its surface. He tries to stand but suddenly a siren stops him. Like ten thousand screaming crows, the noise is the last thing he ever hears. Blood runs from his ears and eyes as both burst. In agony and nausea he collapses. But not dead. ... With a heavy gust of wind, the monster takes to the air, scoops him up in its clawed feet, and disappears into the night.
Rules-
The Terrorgheist is a Monster that can be taken as a mount for lord but otherwise counts as a Rare Choice.
Cost - Well we can't tell you that, but he's not overly expensive, let us just say he is more than a Varghulf but less than a unit of Blood Knights.
Cost - Well we can't tell you that, but he's not overly expensive, let us just say he is more than a Varghulf but less than a unit of Blood Knights.
M6 WS3 BS0 S5 T6 W6 I3 A4 Ld 4
Special Rules: Terror, Fly, Undead, Large Target, Regenerate (6+), Death Shriek,
Death Shriek -
A Death Shriek is a special attack that can be used against a single unit in the Shooting phase, even if the Terrorgheist has marched, charged, or is engaged in close combat. This attack has a range of 8" and needs line of sight to its target. If the Terrorgheist is engaged in combat, its Death Shriek may target a unit in base contact.
To resolve a Death Shriek, roll 2D6 and add the number of Wounds the Terrorgheist has left. For each point by which this score exceeds the target unit's Leadership, the target suffers 1 wound with no armor saves allowed. A Death Shriek is a magical attack and wounds suffered from it are distributed as if from shooting.
Upgrades -
Infested: When the Terrorgheist dies, he immediately makes 3d6 Strength 2 hits to all units in base contact.
Rancid Maw: Gives the model poison attacks, but doesn't include thunderstomp.
So there he is in all his glory. Let us discuss.
Stats-
True to vampire form, the Terrorgheist has a relatively low Initiative of 3 as well as a low Leadership of 4 and Weapon Skill of 3. He's no Shaggoth to be sure, but who can really fault him for these stats? He's an undead bat monster! These stats are not great but he makes up for them with T6 and W6 with a 6+ Regen. Now 6+ isn't great either but consider that many monsters in this game don't often get much better than a 4+ armor save which will probably almost always be negated since they usually get hit by stuff much stronger then Strength 3. The 6+ regen is a save he will at least almost always get. Finally, he has S5 and A4. He's got a nice solid strength, perfect for killing infantry, but only four attacks. At first glance this may seem disappointing but remember he has D6 thunderstomp attacks and best of all his Death Shriek.
Abilities-
Death Shriek is pretty fantastic, couple this with flying and you can easily swing up to an enemy unit and lay into them pretty effectively. Even if you charge you get this attack in the shooting phase, giving you a chance to soften up the enemy before any attacks take place. This ability ignores armor saves and can max out at 2D6 + 6 versus leadership. To me, this looks like the perfect knight killing machine. This is perhaps the best part of the monster. His straight up attack profile isn't great for his cost, but add this ability and he is well worth his points. The best part is that, unlike the Zombie Dragon, he doesn't have to be taken as a mount. Instead, you can have him in your rare selection giving him a much added boost of functionality.
Death Shriek is pretty fantastic, couple this with flying and you can easily swing up to an enemy unit and lay into them pretty effectively. Even if you charge you get this attack in the shooting phase, giving you a chance to soften up the enemy before any attacks take place. This ability ignores armor saves and can max out at 2D6 + 6 versus leadership. To me, this looks like the perfect knight killing machine. This is perhaps the best part of the monster. His straight up attack profile isn't great for his cost, but add this ability and he is well worth his points. The best part is that, unlike the Zombie Dragon, he doesn't have to be taken as a mount. Instead, you can have him in your rare selection giving him a much added boost of functionality.
Upgrades –
Infested and Rancid Maw are fairly cheap upgrades. Neither is terribly necessary but I personally like the Infested upgrade. Since his leadership attack is so good against low model count units when he is killed by one he has a good chance of killing them back with his 3D6 attacks. Maw is good for the reason that poison attacks are good, but I can't say with any really feeling that poison attacks are a must. I'd probably take them for their point cost.
Usefulness-
So where does this beast fit in our army? It's best to compare him to the rare choices that are most similar. Because he flies he fits in with the flank charging role that the Blood Knights and Varghulf share. The Terrorgheist certainly has enough killing power to be classed with his competition but he lacks the survivability they have as well. So what are getting for the extra points he costs? Well the answer is clear; it's his special ability Death Shriek that is what makes him worth taking. But, it's not just because of how lethal it is. No, the true power it has is in when it is used. Death Shriek is used in the shooting phase, which as we all know occurs before the combat phase. This is huge for our army. Death Shriek is a devastating attack that we get to make before combat even begins. We now have a serious edge over other powerful units that almost always strike before we do. The essence of Vampire Counts is winning through attrition. With next to no armor to really speak of, we only win when we have too much for our enemies to kill. But being able to deal a massive blow before combat leaves us with more bodies for combat and not just using them as ablative wounds.
The Terrorgheist is very well done model, I know some people don't like his head but that is personal preference. Where rules are concerned, this model will be a great compliment to our Rare selection and I think we are going to see some great things from Death Shriek. How about you all? How do the rest of the restless dead feel?
Usefulness-
So where does this beast fit in our army? It's best to compare him to the rare choices that are most similar. Because he flies he fits in with the flank charging role that the Blood Knights and Varghulf share. The Terrorgheist certainly has enough killing power to be classed with his competition but he lacks the survivability they have as well. So what are getting for the extra points he costs? Well the answer is clear; it's his special ability Death Shriek that is what makes him worth taking. But, it's not just because of how lethal it is. No, the true power it has is in when it is used. Death Shriek is used in the shooting phase, which as we all know occurs before the combat phase. This is huge for our army. Death Shriek is a devastating attack that we get to make before combat even begins. We now have a serious edge over other powerful units that almost always strike before we do. The essence of Vampire Counts is winning through attrition. With next to no armor to really speak of, we only win when we have too much for our enemies to kill. But being able to deal a massive blow before combat leaves us with more bodies for combat and not just using them as ablative wounds.
The Terrorgheist is very well done model, I know some people don't like his head but that is personal preference. Where rules are concerned, this model will be a great compliment to our Rare selection and I think we are going to see some great things from Death Shriek. How about you all? How do the rest of the restless dead feel?
Plastic Dudesmen # 25 - THIS IS BULLSH$T!!!
Posted by
Thomas aka Goatboy
at
Saturday, September 03, 2011

Hooray New rules!!! Awesome... WTF is this? Oh lord... Um... I guess it is time to Counts as this crap. Counts as crap.
FORGEWORLD: Contemptor & Space Marine Goodies
Posted by
Bigred
at
Saturday, September 03, 2011
Oh, Forgeworld, why do you tease us so. You almost make me think I can salvage my CSM army... almost.
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Friday, September 2, 2011
Wargames Gallery 9-02-11
Posted by
Bigred
at
Friday, September 02, 2011
pic submitted by: DaBull
I'm starting to think one of the Lost Legions was the LEGO Warriors
What would their Battlecry be? GO!
REVIEW: Path of the Seer, by Gav Thorpe
Posted by
CrusherJoe
at
Friday, September 02, 2011
40K Lore: The Evolution of Necrons
Posted by
Sekhmet
at
Friday, September 02, 2011
Let's take a stroll down memory lane and think about how Necron rules and fluff has evolved over the last decade.
EDITORIAL: Are We Making GW Games Something They Aren't?
Posted by
Bigred
at
Friday, September 02, 2011
A guest editorial by Nick Baran
There have been a flood of op-ed articles discussing tournament vs narrative play and which is superior. Unfortunately sometimes when people get into intense debates they miss the point that the truth lies somewhere in the middle.
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There have been a flood of op-ed articles discussing tournament vs narrative play and which is superior. Unfortunately sometimes when people get into intense debates they miss the point that the truth lies somewhere in the middle.
Thursday, September 1, 2011
Editorial: Silly Rabbit, Bullying is for Kids. Right?
Posted by
The Girl
at
Thursday, September 01, 2011
If it's one thing I vehemently dislike it's folks being discounted simply because someone thinks being passionate about a game is horrible, and automatically sees the player as less of a person. I found a prime example this morning...
Dystopian Wars 101: Game Introduction
Posted by
Bigred
at
Thursday, September 01, 2011
an overview by BDub
So you may or may not have heard of Dystopian Wars, but, if you're at all curious, sit back and I will attempt to give you the bare-bones summary of what its all about.
40K NEWS: Necrons Signs and Portents
Posted by
Bigred
at
Thursday, September 01, 2011
So we've seen harping for months now that the Necrons are the next codex to be updated. A sharp eyed bird wanted to pass this little piece of info onto you:
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