Wednesday, December 7, 2011

Wargames Gallery 12-07-11

pic submitted by Joe Mattera


"those Ultras will never see em coming"
Sneaky Ork quote challenge - Go!
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Model Review: Maxmini Evil Heads


Maxmini has a nice set of heads that I used for my Chaos Renegade Militia IG army.  I used them for my Penal Legion unit.  Heads sculpted by Igor Karpov.

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Warmachine News: Now That's a Wrench!

Ohh, that didn't take long.  Behold every Man-O-War's new BFF...

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40K BATTLE REPORT: Deathwing vs Death Guard (Video)

Hi everybody.

The BoLS video battle reports continue - This week we bring you BushidoRedPanda's gorgeous Deathwing army facing off against Bigred's Death Guard.There is a Contemptor in there... Can the newly FAQed Dark Angels win the day versus the ever longer in the tooth Space Marine codex?
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40K: Winning with Necrons Part 2 - Troops


In this article we discuss winning with the new Necrons starting with their troop choices. Lets dive in
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Tuesday, December 6, 2011

Wargames Gallery 12-06-11


"Ready, Aim, ..."
War movie quote-a-thon - Go!
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40K Hobby: Pre-Heresy Librarian Conversion

MBG here with a feature on one of my favorite projects; a converted Librarian model.  A little while ago I did a tutorial on my Pre-Heresy Imperial Fists Army, but I left one model out- my Librarian.

Today we're going to take a look how I made him, and how you can make your own (as there is no model for the Power Armor Librarian right now- sad pandas).

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Hordes Domination - Circle Orboros Review - Pt. 1: Warlocks


Now that we've had Domination in our mitts for a little bit, it's time for a quick overview with some analysis of the new additions for the Circle Orboros.

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40K Tactics: Tyranid Unit Analysis - Genestealers







Introduction
I'm going to provide a series of articles on individual unit analysis for Tyranids. I am only going to cover the units I use as I have no in depth experience with others. Note that I use a pure reserve army - that is no unit starts on the table deployed prior to the first turn. I'll cover how and why I bring each type of unit onto the table in each of these articles.


Reserving your Entire Army
The beauty of a pure reserve army for Tyranids is threefold:

1) Foremost you can eliminate the restrictions of normal deployment. I have played many games versus Tyranids over the years with shooty armies... Typically only a few battered Tyranid units would get close enough to my battle line to inflict any serious damage and I had dedicated melee units waiting and ready to counter assault. Cover saves were much harder to come by prior to 5th edition so dedicated shooting versus Tyranids was very effective and they would often suffer massive losses while crossing open ground during the first two turns.

Outflanking, deep striking and mycetic spores are the three main methods to hold your Tyranid units in reserve. Genestealers have the option to infiltrate as well as outflank - I've found outflanking to often be much more effective. It's important to place some of the objective markers close to both short table edges so that if a brood of genestealers arrive on the wrong side while outflanking they can still control an objective marker - Genestealers are a scoring unit so take advantage !

Ymgarl genestealers can arrive from reserve in a piece of terrain then move, fleet and launch an assault the same turn. As such Ymgarl genestealers can be an effective counter versus an opponent that castles their army smack dab in the middle of their deployment zone.

So basically you're running a three pronged attack with your Genestealers - the regular Genestealer broods attack along either flank while the Ymgarl genestealers push towards the center. As such it's hard for opponent to completely deny them a charge when they do arrive.

Waves
Prior to 5th edition one of the main tactics was to run your Tyranid army in waves. The first wave was composed of fast cheap units such as Gargoyles and Ravenors - Their main purpose was to tarpit the opponent and quickly eliminate the threat of enemy shooting - note that mechanized armies could ignore the first wave for the most part but back then metal boxes were often burning death traps; that is, you didn't see a lot of effective mechanized armies in 4th edition... Many armies were comprised mostly of infantry.

The second wave was also composed of more fast hard units such as winged Hive Tyrants to come and destroy enemy units or cripple them to the extent that they were no longer a real threat.

The third and final wave was composed of units such as Genestealers and Carnifexen to finish off the enemy. 4th edition Tyranid lists were dominated by a large amount of Carnifexen - up to six T6 4W units that could lay down a withering amount of midrange firepower. Carnifexen taken as heavy support had access to a 2+ armor save so they were fairly immune to missile launchers. That's all changed now and Tyranids in 5th edition have been designed to be fielded as a horde which is true to their fluff. It is what it is.

2) Holding your entire army in reserve cuts down on the amount of damage your opponent can inflict via shooting during the first part of the game - at least two turns if you happen to go second. It's quite helpful and a much better approach rather than using waves.

3) Third is the psychological advantage you can gain... Your opponent doesn't know where you'll arrive and this can force them to possibly make some big mistakes during their initial deployment. Psychology is very important for any game. You want your spirits to be up but you also don't want to be overconfident as well.


Genestealers
Genestealers have always been a top unit and in both 4th and 5th editions they are a troop choice. At first I thought Genestealers should be your only troop choice for 5th edition but I've learned that gaunts are really good too if you've got enough synapse to spread around the battlefield. I field two units of 10 Genestealers (both with a Broodlord) and one brood of 10 Yrmgal Genestealers. My two troop choices have scything talons and toxin sacs. Scything talons lets you reroll ones to hit and toxin sacs let you reroll wounds versus enemy units that are T4 or less. Basically the philosophy here is to generate as many rending wounds|armor penetrations as possible. Genestealers can fleet, are I6|WS6 and don't have to take tests for instinctive behavior. They can also either infiltrate or outflank as I mentioned in the beginning of this article. Genestealers are a true workhorse and win games. They are also T4 which is pretty darn good for any non power armor army. They are your vanguard (i.e., first wave). Genestealers can roll right through most any enemy unit in melee except for Landraiders and Monoliths.

So I've got 30 models that are total hard asses. Most Space Marine armies will be hard pressed to put that number of elite bodies on the table. On top of that I've also got close to the same number of gaunts. There is no Space Marine army that can field as many models and perform as well in my opinion.

Broodlords
The Broodlord functions like a Space Marine sergeant - it is a squad character that cannot be picked out in melee. The Broodlord is the equivalent of an HQ with three wounds, S5, T5, I7 and more base attacks than the basic Genestealer plus they are cheap for what you get points wise. The Broodlord can eat a wound from a missile launcher or lascannon and keep on ticking... As such they can soak a couple wounds just like Draigo does. Broodlords also have a built in psychic power Aura of Despair that lowers enemy leadership by -1. Couple this with the Tyranid psychic power Shadows in the Warp and you can mess with Grey Knights - believe me when I say they don't like that either way you serve it up to them. Every time you block any Grey Knight psychic power is a great thing for Tyranids. For example if you hose up their psychic power Sanctuary a full squad of Genestealers assaulting a squad of Paladins will really hurt them... At worse you are striking simultaneously in melee versus halberds and all those rending attacks bypass their 2+ terminator armor save. Strip off each Paladin's first wound and they are no better than a Grey Knight terminator in melee versus Genestealers. If you must engage Paladins in melee it's all about taking them down one notch at a time.


Ymgarl Genestealers
Like I said I take one squad of ten. They are immune to the Grey Knight psychic power Warp Quake and can arrive from reserve right in the middle of the table. Ymgarl Genestealers have the ability to morph +1 attack, +1S or +1T each turn. Basically the way it plays out is you first morph +1A followed by +1S then keep repeating ad nauseum. +1T is not that great compared to the other two morphs... It is what it is. Ymgarl genestealers also have a 4+ armor save so they have some decent protection from bolters other than being a basic T4. They are an elite choice. Tyranids have unfortunately lots and lots of great elite choices - the only two I take are the Ymgarls and Zoanthropes.


Conclusions
So I have told you a bit about how I play my army and what are the most inherent strengths of Genestealers in general. Tyranids are now truly intended to be played as a horde army which is true to their background. Genestealers work very well in a full reserve army since they can outflank.

~So, how much respect do you give the humble Genestealer?  If you play nids, lets hear your tips and tricks.
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Terrible Tuesday: Talking Points Article Challenge

Samuel Coleridge wrote his epic Kubla Khan after waking from an opium dream.  After (the story goes) a fitful sleep, he awoke with the poem fully formed, ready to leap from pen to page.
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Monday, December 5, 2011

Wargames Gallery 12-05-11


Darkwynn bringing home the victory with Black Templars (Feast of Blades 2010)
"Look mom - No Leafblower!"

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Warmachine NEWS: Vlad's Got a Horse!


Latest art for the upcoming version of EpicVlad is out.  You've always wanted to have a Khador Cavalry Warcaster haven't you...
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Outside the Box 12-05-11


And another quick one. This time, as always, with Warlord Games, Defiance Games, Scibor Miniatures, Spartan Games, Raging Heroes, Mantic Games, BaneLegion and Taban Miniatures!

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40K RUMORS: Chaos Tidbits Yet Again


So, I'm starting to wonder if the whole no-rumors policy has been "revised" over ar Nottingham.  Here's the latest set of Chaos Codex tidbits...

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Goatboy 40k - Let's Talk about some Necron List


Goatboy here again - looking at some of the Necron thoughts and turning around to the machine minded way.

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Sunday, December 4, 2011

Wargames Gallery 12-04-11

Pic submitted by Marins


So many ways to go with this one...

GO BoLS night crew!
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WARLORD: Rorke's Drift Boxed Set and Zulu Madness!


We love a virtuoso idea, taken from fever-dream inception all the way to the shelves...

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40K HOBBY: A Tale of Three (Deathguard) Dreads


Its been too long since I've done an honest painting article.  Here's my latest addition to the Pre-Heresy Death Guard ranks... and his brothers.

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The 40K 2011 Megadeals - A Good Deal?


Its been a while since Games Workshop came out with some mega-bundles.  This year's might just be a great deal...

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Saturday, December 3, 2011

Wargames Gallery 12-03-11


Daemon-princes and Spawn shouldn't mate....

Caption contest GO!
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This Week in 40K Podcasting – 11/25/2011 – 12/01/2011


Welcome to another "This Week in 40K Podcasting,”
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Plastic Dudesmen # 38 - Ye Olde Horror Story



Spooky!
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Nemesis: How to Beat the Grey Knights - Blood Angel Style

MBG here with a rather long winded, but hopefully in-depth and helpful post on beating the Grey Knights.

It seems everywhere you go these days it's Grey Knights all the time. Why? Well lets face it, they have a very broad appeal and in the local environment they seem to be easy to win with.

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Friday, December 2, 2011

Wargames Gallery 12-02-11


Good mercs are hard to find...

Caption contest GO!
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CALL TO ARMS: Greek Mag Does a Hatchetjob on 40k...

We all love our hobby, in general are nice self respectable citizens and enjoy a great day out with our friends pushing toy soldiers around.  Why do the reporters mock us so?

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WFB RUMORS: Vampire Counts Coming Soon


Games Workshop just pulled the current Vampire Counts Army Book, and several SKUs. Here's the latest round of what to expect:

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Forgeworld: Armoured Proteus Land Raider

Now Forgeworld is cooking with gas!  This mighty machine looks like a worthy predecessor to the modern Land Raider.

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Thursday, December 1, 2011

Wargames Gallery 12-01-11


Goatboy showing some Space Wolves who's boss!

*be nice* - we have tons more BoLS writers pics btw...
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40K Hobby: Forge World Blight Drone

A Daemon manifesting as a machine, these formidable daemon engines of the Plague God poison and corrupt the battlefield. Complete resin kit.  Here's my take on one...

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40K REVIEW: The Outcast Dead by Graham McNeill

Knowledge is power, as one Astropath learns in the latest Horus Heresy novel.  Lets take a look at the latest offering from Black Library.

A guest review by "The Treatise"

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40K RUMORS: Black Templars Roundup


Those Black Templars aren't about to let the Tau and Chaos Legions steal their rumor limelight.  Here's the latest...

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40K: Building a Successor Chapter 101



Don't want to stick to the norm? Then what path is right for you?


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Editor & Publisher: Larry Vela (Bigred)

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