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Goatboy’s 40K – Making Assault Orks Work

5 Minute Read
Jul 14 2013
Warhammer 40K

It’s another week and I have another list to talk about.  I wanted to write up an assault Ork list as a lot of old green skin players are kind of sad with the current state of their codex.

I know I am sad as the book really just works with board control instead of striking fear in your opponents by the every present chance for a Waaagh.  So with that in mind I tried to think of a way to make an Assault based Ork list.

So let’s start by looking at what makes Orks good right now.  The biggest thing I can find in the new codex is they have a lot of troop movement in the force org setup.  This let’s you have a chance to utilize some better assault options and still leave you with a chance to hold an objective.  So we’ll start there and pick an extremely tough troop.

Right now the Mega Nob seems to fit the bill in the good assault + effective troop choice.  We have to take Warbosses to turn these units onto the idea of holding an objective so that means the initial choices have already been locked in.  Plus the Mega Nobz get you one of the more annoying transport/weapon options in the Battlewagon.

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HQ: Warboss, Bosspole, Mega Armor, Attack Squig, Cybork Body
HQ: Warboss, Bosspole, Mega Armor, Attack Squig, Cybork Body
Troops: Mega Nobz X 9                                                                     
Transport: Battlewagon, Big Shoota, Deff Rolla                              
Troops: Mega Nobz X 9                                                                     
Transport: Battlewagon, Big Shoota, Deff Rolla                              

This sits at 1210 points which is a pretty big pill to swallow.  Still it gives you two troops, two hard to deal with options, and a somewhat fast vehicle to get up there.  Trust me – the Wagons are just going to go 18 inches, get blown up and deliver the Mega Nobz halfway up the field.  Funny enough the Wagons are a pain for all that Strength 7 shooting from a good deal of armies. Hmm, I wonder who is spamming S:7 shooting right now 🙂

The game is still controlled by Troops so I think you still need two backfield troop options.  I think the Shoota Boy is a steal at 6 points and have always had fun with 3 rokkits in each squad.  The WraithKnight is a pain and a ton of Str 8 Ap 3 shooting will be helpful to keep that jerk away as he jumps around the table top.  So I went ahead and added two unit of Shoota Boyz.  I dropped the Nobz because you don’t really need them anymore.

Troop: Shoota Boyz X 30, Rokkits – 210pts
Troop: Shoota Boyz X 30, Rokkits – 210pts

Right now you have a large amount of troops with 2 designed to move into your opponent and 2 designed to be hard to remove in the backfield.  After this you need to look at getting some kind of anti Air.  Lootas could work but I have found Big Guns to be a good deal for 70 points of T7 annoyance.  Plus they can randomly score in some games.  I added 3 to get me to 1850.

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Heavy: Big Guns X 3, Runtherd
Heavy: Big Guns X 3, Runtherd
Heavy: Big Guns X 3, Runtherd

The Kannons give you some good weapon options.  You could drop a Mega Nob from each unit to get some Barrage love with Lobbas in the Big Gun options.  I agree with Reese that Ordinance is a pain in 6th edition.  I think I have not messed with it because I do not own any Lobbas.  I got lucky and found 9 Kannons in a pile of “get these boxes of models out of my house” gifts so I have been using them whenever I pull out the orks.

I know the list is a copy and paste wreck but with the Ork Codex showing its age it is hard to find something that works well enough to give these new books a run for their money.  Good ole Bad Touch Ben Mohile used an awesome bullet of a Battle Wagon full of Mega Nobz and a Warboss to win WargamesCon 2013.


Ben Mohlie – The most dangerous opponent you may face in a tournament in the United States!

It takes an opponent a few turns to remove those meganobz which limits the turns your opponent has to try and win the game.  That is another article that I plan on writing that tries to explain the game has moved beyond removing your opponents models and has turned into controlling the turns of the game and opponents damage potential.

Here is the army all together for those to get mad at in the comments. I know I am excited about any upcoming Ork nonsense but until then I have to use that old sweet codex of green aggression and doom.

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1850 Assault Orks – Mega Armored Aggression of Deff!

HQ: Warboss, Bosspole, Mega Armor, Attack Squig, Cybork Body
HQ: Warboss, Bosspole, Mega Armor, Attack Squig, Cybork Body
Troops: Mega Nobz X 9
Transport: Battlewagon, Big Shoota, Deff Rolla
Troops: Mega Nobz X 9
Transport: Battlewagon, Big Shoota, Deff Rolla

Troop: Shoota Boyz X 30, Rokkits – 210pts
Troop: Shoota Boyz X 30, Rokkits – 210pts

Heavy: Big Guns X 3, Runtherd
Heavy: Big Guns X 3, Runtherd
Heavy: Big Guns X 3, Runtherd

HQ: 2
Troops: 4
Heavy: 3
Vehicles: 2
Hate Level: Deff Con Red!

Hit it everybody!  Do you still think the Orks have what it takes to play the assault game these days?

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