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The Mother of All Space Marine Rumor Roundups

5 Minute Read
Aug 14 2013
Warhammer 40K
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The Emperor’s Champion has done a grand service for the community.  He has collated every rumor scrap from everywhere into the following exhaustive document.  Enjoy.

via The Emperor’s Champion

BIG GIANT MARINE COMPILATION

WARGEAR:

CHAPTER RELICS:

  • There are 6 different ones.
  • Two swords, one Bolter, set of armor, one Storm Shield and one banner
  • They range from 25pts to 65pts.
  • One Chapter Relic grants a 6+ Invulnerable Save. (It’s unclear who benefits from the Save generated by the Relic)


NEW WEAPONS:

  • Graviton weapons – Have the*Concussive special rule, but are not Blast weapons.
  • Hunter Multi-Launcher (or whatever it is now called) -*S:7 AP:2 Heavy1, Armorbane
  • Stalker’s anti-aircraft guns – S:7 AP:? Heavy4
  • Siege Drills – S:9 AP:2 Melee, Specialist Weapon, Armorbane


CHAPTER TRAITS & SPECIAL CHARACTERS:
ULTRAMARINES CHAPTER TRAITS:

  • Ultramarines armies may choose 1 of the following three doctrines:
    • Tactical -*The Tactical detachment re-rolls ones, unless they’re Tactical Marines, in which case they re-roll all failed To Hit rolls in the Shooting Phase.
    • Assault -*The Assault detachment re-rolls charge ranges, unless they’re Assault Squads, Bikes, or Attack Bikes, in which case they get Fleet.
    • Devastator – The Devastator detachment get re-rolls on Snap Shots and Overwatch shots, unless they’re Devastators, in which case they gain Relentless (as long as they’re not disembarking from a transport in the Movement Phase).


    [/*]


MARNEUS CALGAR:

  • Is now 275pts
  • Is equipped with Artificer Armour by default. May upgrade to the Armour Of Antilochus for +10pts.
  • Marneus Calgar can take three Warlord traits.
  • The Armour Of Antilochus – his Terminator Armor – does not prevent him from preforming a Sweeping Advance, and it has a built in Teleport Homer.


VARRO TIGURIUS:

  • Tigurius is Mastery Level 3.
  • He*knows all Psychic Disciplines.
  • He can re-roll his dice when determining his psychic powers.
  • He can re-roll Reserves rolls(even successful ones).
  • The Hood Of Hellfire is now a Psychic Hood that lets him re-roll failed Psychic Tests.


ORTAN CASSIUS:

  • 5 points more expensive.


CATO SICARIUS:

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  • 15 points cheaper.


TORIAS TELION:

  • Telion has the same points cost.
  • ​Updated with sniper rules for 6th Edition.


ANTARO CHRONUS:

  • Chronus is cheaper.
  • He increases the BS of his tank by +1.


*
*
SALAMANDER CHAPTER TRAITS:

  • Get to re-roll any failed Armor Saves from flame based weapons.*(Flamers, Meltas, etc, as per page 56 of the Rulebook)
  • Their flame weapons*(Flamers, Meltas, etc, as per page 56 of the Rulebook)*get to re-roll any failed To-Wound rolls or Armor Penetration rolls that fail to cause a Penetrating or Glancing Hit.
  • Any Character gets to Mastercraft one weapon for free.


VULKAN HE’STAN:

  • Vulkan gives the Mastercrafted ability to Meltaguns, Combi-Meltas, and Multi-Meltas.
  • Otherwise essentially the same.


*
*
RAVEN GUARD CHAPTER TRAITS:

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  • They all get the Stealth USR.
  • They get the ability to use their Jump Packs in the Movement and Assault Phase.


KAYVAAN SHRIKE:

  • Shrike can only Infiltrate with Jump Infantry.
  • ????


*
*
WHITE SCARS CHAPTER TRAITS:

  • +1 to Jink saves
  • Autopass Dangerous Terrain tests
  • +1 to Hammer Of Wrath attacks
  • All White Scars units gain the Hit & Run USR, except for Terminators and Centurions.


KOR’SARRO KAHN:

  • Khan gives Bikes and Dedicated Transports in the White Scars detachment the Scout USR.
  • Moondraken inflicts D3 Hammer Of Wrath hits.


*
*
IMPERIAL FISTS CHAPTER TRAITS:

  • Bolter Drill – All Imperial Fists reroll ‘1s’ to hit with standard Bolters.
  • Devastators*and Centurions have the*Tank Hunters*USR and gain +1 on the Building Damage Table.


DARNATH LYSANDER:

  • Costs +30pts more
  • Has the Eternal Warrior USR.
  • Units within 12″ re-roll failed Morale and Pinning Tests.


PEDRO KANTOR:

  • Pedro Kantor makes Sternguard Veteran Squads into Scoring units.


*
*
IRON HANDS CHAPTER TRAITS:

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  • All Iron Hands have the Feel No Pain USR on a 6+.
  • All Characters and vehicles have the It Will Not Die USR.
  • Iron Hands get a 1+ to Blessing Of The Omnissiah


*
*
BLACK TEMPLARS CHAPTER TRAITS:

  • A Black Templars army may choose one of the following:
    • “Accept any Challenge, No Matter what the Odds” -*Gain the ability to re-roll To-Hits rolls, and gain the Rending USR when you’re in challenges.
    • “Crusaders” – Gain the*Adamantium Will and Crusader USR’s.


  • The Black Templars retain their current Ally Matrix.
  • The Black Templars may not take Librarians.
  • Black Templars may take Crusader Squads consisting of up to 10 Initiates (i.e. Tactical Marines) and up to 10 Neophytes (i.e. Scouts).
  • Black Templar Initiates may exchange their Bolters for Close Combat Weapons for free.
  • A Crusader Squad may purchase up to 2 Power Weapons, if you take a Sword Brother (i.e. the Veteran Sergeant upgrade).


HELBRECHT:

  • Once per game Helbrect can grant a Black Templars unit the Hatred and Fleet USR’s for an Assault Phase.
  • May take a unit of Honor Guard.


GRIMAULDUS:

  • Grants the Zealot USR to any unit he joins.
  • If a unit is within 6″ of Grimauldus’ Servitors, they gain a 6+ Invulnerable Save.
  • Grimauldus has the*It will not Die*USR.
  • He has Wounds:3 and Attacks:3


THE EMPEROR’S CHAMPION:

  • The Black Sword (one-handed stance) – S:4 AP:2 Melee, Mastercrafted
  • The Black Sword (two-handed stance) – S:6 AP:2 Melee, Mastercrafted, Two-Handed
  • The Armour Of Faith – Grants The Emperor’s Champion a 2+ Armor Save and a 4+ Invulnerable Save.
  • The Emperor’s Champion is an HQ choice and DOES take up an HQ slot.
  • He may be the Warlord.
  • The Emperor’s Champion has Initiative:5 and Attacks:2 (not counting weapons).


*
*
HQ UNITS:
*
CHAPTER MASTER:

  • Now has Attacks:4 and Wounds:4.
  • Still has Orbital Bombardment.


CAPTAIN:

  • Equipping the Captain with a Bike allows a single 5-man Bike Squad to be taken as a Troops choice.


CHAPLAIN:

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  • There is only one level of Chaplain.
  • Now has Attacks:2 and Wounds:2.
  • Chaplain grants Zealot to any squad he joins.


LIBRARIAN:

  • ?


MASTER OF THE FORGE:

  • Now has the*It Will Not Die USR.


HONOR GUARD:

  • Cheaper.


COMMAND SQUADS:

  • Can have Bikes
  • Cannot have Jump Packs
  • Cannot have Terminator Armor


ELITES UNITS:
*
STERNGUARD VETERANS:

  • 3 points cheaper per Marine.
  • Access to Graviton weapons.


TACTICAL TERMINATORS/ASSAULT TERMINATORS:

  • Thunderhammers & Stormshields cost +5pts per Assault Terminator to upgrade.
  • There is no way to make Terminators into Troops choices or Scoring units.


TECHMARINES:

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  • No news to report.


ASSAULT CENTURIONS:
WS:4 BS:4*S:5*T:5*W:2*I:4*Ld:8/9*Sv:2+*InvSv: –
*
Unit Size: 3 – 190pts
– May purchase up to 3 additional Centurions for 60pts each
*
Standard equipment:
– Siege Drills (S9 AP2 Melee, Specialist Weapon, Armorbane)
– Twin-Linked Flamers
– Ironclad Assault Launcher
*
Weapon Upgrades: *(ALL UPGRADES COST BETWEEN 10-20pts)
– Twin-Linked Flamers may be upgraded to Twin-Linked Meltaguns
– Ironclad Assault Launcher may be upgraded to Hurricane Bolters
*
Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
– Can purchase Omniscope which gives Night Fight and Split Fire special rules.
*
Dedicated Transport:
– They can select a Land Raider as a dedicated transport.
*
Special Rules:
– Move Through Cover
– Slow and Purposeful
– Decimator Protocols(Can fire up to two weapons in each shooting phase)
– Very Bulky
– Chapter Tactics
– And They Shall Know No Fear

*
DREADNOUGHT:

  • No news to report.


VENERABLE DREADNOUGHT:

  • No news to report.


IRONCLAD DREADNOUGHT:

  • No news to report.


TROOPS UNITS:

TACTICAL SQUADS:

  • 2 points cheaper per Marine (14pts each).
  • Access to a Graviton Rifle as a Special Weapon option.


SCOUT SQUADS:

  • 2 points cheaper per Scout.
  • May take Land Speeder Storms as Dedicated Transports.


FAST ATTACK UNITS:
*
VANGUARD VETERANS:

  • Heroic Intervention:*Negates the penalty for Disordered Charge and the Sergeant auto-passes Initiative checks for Glorious Intervention.
  • They CANNOT charge after Deep Striking anymore.
  • 1 point cheaper per Marine.[/*]
  • Jump Pack upgrade is 7 points cheaper per Marine.


BIKE SQUADS:

  • 4 points cheaper per Marine.


ATTACK BIKES:

  • Possibly 4 points cheaper.


SCOUT BIKES:

  • No news to report.


HEAVY SUPPORT UNITS:
*
DEVASTATOR SQUADS:

  • 2 points cheaper per Marine.


DEVASTATOR CENTURIONS:
WS:4 BS:4*S:5*T:5*W:2*I:4*Ld:8/9*Sv:2+*InvSv: –
*
Unit Size: 3 – 190pts
– May purchase up to 3 additional Centurions for 60pts each
*
Standard equipment:
– Twin-linked Heavy Bolters and Hurricane Bolters
*
Weapon Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
– Hurricane Bolters can be upgraded to Missile Launchers
– Twin-Linked Heavy Bolters may be upgraded to Twin-Linked Lascannons
– Twin-Linked Heavy Bolters may be upgraded to Grav-cannon and Grav-amp
*
Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
– Can purchase Omniscope which gives Night Fight and Split Fire special rules.
*
Dedicated Transport:
– They can select a Land Raider as a dedicated transport.
*
Special Rules:
– Slow and Purposeful
– Decimator Protocols(Can fire up to two weapons in each shooting phase)
– Very Bulky
– Chapter Tactics
– And They Shall Know No Fear

*
THUNDERFIRE CANNONS:

  • Unchanged in rules and points cost.


VEHICLES:
*
RHINOS/RAZORBACKS:

  • No news to report.


DROP PODS:

  • Transport capacity has dropped back down to 10.


STORMRAVEN:

  • Same point cost.


STORMTALON:

  • No news to report.


LAND SPEEDER/LAND SPEEDER TORNADO/LAND SPEEDER TYPHOON:

  • No news to report.


LAND SPEEDER STORM:

  • The Land Speeder Storm is now a Dedicated Transport for Scouts.


PREDATOR DESTRUCTOR/ANNIHILATOR:

  • Cheaper.


VINDICATOR SIEGE TANK:

  • No news to report.


WHIRLWIND ARTILLERY TANK:

  • No news to report.


STALKER ANTI-AIR TANK:

  • AV 12/12/10
  • S:7 AP:? Heavy4
  • Does NOT have Interceptor.


HUNTER*ANTI-AIR TANK:

  • AV 12/12/10
  • S:7 AP:2 Heavy1, Armorbane
  • Does NOT have*Interceptor.


LAND RAIDER:

  • Passenger Capacity – 10


LAND RAIDER REDEEMER:

  • Passenger Capacity – 12


LAND RAIDER CRUSADER:

  • Passenger Capacity – 16

~It’s looking like we’re getting a pretty good picture now.  I imagine at over 160 pages, the codex will be glorious with so many color plates of Astartes.

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Author: Larry Vela
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