Not too long ago I wrote a post about Infinity, and how my local gaming store cronies and I passed the first time around only to fall in love after a second look. What I didn't mention is pretty much all the credit belongs to Aleph Toolbox.
One of the biggest stumbling blocks to learning Infinity is the sheer volume of units, equipment, special skills and their interactions. However the basic mechanics are pretty simple if you don't get ambitious and try jumping in with 'full' 300 point lists...
When I jumped back into Cygnar after a long hiatus that began during the mid-Superiority era of MkI Warmachine, I spent a lot of time playing with Captain Coleman Stryker. He was the first warcaster I every played, and I have many a fond memory of the time. When I came back to the faction a year ago, then more than two years into MkII, I had found that Captain Stryker, aka pStryker or Stryker1, had fallen out of favor in the competitive metagame, which was somewhat odd to me. While I spent a good chunk out of the last year switching between warcasters and factions with an attention span in the neighborhood of an overstimulated preadolescent with a Jolt Cola IV, a metaphor most likely and amusingly lost to today's preadolescents, a few months ago I decided to really sit down and give Capt. Stryker some much-needed attention.
Have you ever played a game, where one soldier crouches low to the ground underneath a window to get past an enemy firing lane and surprise the opponent, just because the terrain gives you the opportunity to do so?
Goatboy here again - chatting about more abstract thoughts instead of delving into the shallow pool of Demon whispers. Today I want to talk a bit about the math behind the game. Don't worry I will consumed by Chaos completely next week.
I just got done reading the eagerly anticipated March White Dwarf that features the new Daemon models,and while it seemed a little lackluster to me content-wise there was a ton of rules for the Daemon hidden about in the issue.
The new Iron Kingdoms Roleplaying Game Supplement, Urban Adventure, has hit the shelves. It's a nearly 100-page, softcover book that expands the existing material for the IKRPG for urban-style campaigns, but is it worth picking up for your average player?