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40K Weekly Roundup 3-23-2014

6 Minute Read
Mar 22 2014
Warhammer 40K
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From New Knights & Orks, to Void Shields, Horus and more – it’s been a busy rumors-news week!  Let’s take a look at where we are:

Knight Variants Coming
via StrykerSniper

Crusader, Castellan, Lancer kits coming

Ok guys, before the inquisitors come for me, I have some Intel from my spies in GW. I have gotten a report of new knight titan variants from Forgeworld. The 3 alternative knight variants mentioned in Codex:Imperial Knights are being produced as FW kits, with rules to be released in a new IA.

The crusader and Castellan will have the same mask, one with a targeter/bionic eye looking bit, a scope/range finder that attaches to the carapace, and alternative weapon arms that are both ranged weapons(which is nice, as my titan seems to get spanked when I try to run in and use my chainblade). My buddy wasn’t sure which guns belonged to whom, but one looked like a laser lance of some sort, and was told it would be along the lines of a long range strength10 ap 1 las cannon, possibly with 2 shots, but DEFINITELY not D. There is also a gatling weapon, not sure if its projectile or las, but they look cool, and the Lancer has smaller armor plates on the legs, and a different head.

Also, to reflect the rare nature of the variants, the pilots are senechals with ws bs5, and a 3+ invul to reflect their prowess (super important since the lancer apparently has less armor, but is faster (fleet from what I’m told).

Take this rumor with as much salt as your like, and this is second hand for me too, but this guy usually isn’t full of crap. Also, it seems that FW is doing some commo and banner stuff for the hole in the top of the carapace. I’m super jazzed about these, since as a former epic player, I was disappointed to see so few of the knight variants represented.


Orks Rumor Tidalwavevia Juvieus Kaine 3-20-2014

Orks 
Still have the Mob and Furious Charge rules
Orks now have 6+ FNP
Each unit now has Waaagh! points
Waaagh! charge now per unit, not per army.
Sluggas generate 1 Waaagh! point for each turn in combat
Shootas generate 1 point for each unit kill with shooting
Waaagh points also generated from every 3 units of 10+ models (unsure of this one)
Mega Armour now has Deepstrike rule

Boyz 
Unit gets 2pts cheaper and weapons are now upgrades.
Choppas are AP6. +1str AP4 on charge. Cost 1pt each
Shootas cost 2pts each
Big Choppas now +2str AP4. AP3 on charge

Lootas 
Deffguns are now options
Unit is now cheaper and has more options for weapons
Gains new rule: Loot
– If in base-to-base contact with a destroyed vehicle, they can fire one of its weapons. Not clarified if per turn or per game.

Flash Gitz 
Weapons now have random range instead of random AP
New range is 12 + 3D6”. Triple 1 on range causes Overheat
Weapon upgrade options include +1Bs, +1 Attack, Blast, Skyfire

Stormboyz
Can now assault Fliers
Must move 18” on movement if charging a flier

Grots 
Whole bunch of Grot units, including Grot Buggies, Whirlybirds, Rokkits and Snotlings
Grot Boss unit – has same stats as an Ork Boy with +1Bs

Gretchin 
Now separate from Grots
Units of up to 20, 2pts per model
Has an upgrade called Control Collars: basically, bomb collars that explode when the unit fails Leadership. Think alternative for Runtherders

Weirdboyz
Now have a warp powers table; either Divination, Gork or Mork
Use Waaagh! points for powers
Waaagh points also contribute to Weirdboy’s death. When he dies, casts “Eadbanga” on himself. More points means bigger and more powerful explosions

Bomb squigs now can be taken as units
Includes more options. Can have upgrades for more powerful explosions or melta

Due to Waaagh! changes, Ghaz has 3 Waaaghs! Not sure if armywide or distributed to units
Killa Kanz to Elites – may require Grot boss

NEW UNITS 
New unit of Warlord Nobz, can be taken as HQ. One Nob is the Warlord. On death, another Nob is the Warlord. Must kill entire unit for the kill
Possible mek tanks with upgrades
– Upgrades including a KFF and a SAG that shoots bomb squigs – if they miss you place a bomb squig
SAG and Flakk guns might be taken as Big Gunz unit
Halftrakk unit called Gutripper
Multi-wound Squiggoth-like beast

Supplements 
Goffs and Blood Axes first
Blood Axes can allow Kommandos as troops and can ally with Guardsmen

NEW BOXES 
Snapfit mekboy and weirdboy?
Deffkopta kit
Cybork body parts box
Combi Flash Gitz/Tankbustas box



 Warmaster Horus Lupercal £60

Quote Originally Posted by Forgeworld
Horus was the Primarch of the Luna Wolves Legion, later re-named the Sons of Horus in his honour, and greatest of his superhuman kind. A tactical genius and charismatic battle leader, Horus proved himself over the course of the Great Crusade as a warlord second only to the Emperor whom he served and called father.


So it was that when the Emperor stood apart from the burden of command of the Great Crusade, it was Horus that he named Warmaster in his stead. But ambition and pride festered within the Warnaster’s heart and at Davin he fell, and the lies and corruption of the Warp infected his soul. From then on he plotted with dark forces to usurp the Emperor’s throne and become the master of Mankind, throwing the galaxy into bloody civil war.


Horus the Warmaster, designed by Simon Egan, is an amazingly detailed multi-part resin model armed with The Warmaster’s Talon and the great power maul Worldbreaker and is equipped with the Serpent’s Scales. This latest addition to our Horus Heresy Character Series stands atop a scenic base depicting a ruined Imperial balustrade and stone staircase and is also supplied with a smaller removable base for gaming use. As with all of our Character series models, Horus is supplied in a handsome presentation box.


This model is available to pre-order now and will despatched from Monday 14th April. You can find out more about how Simon Egan approached this most iconic of Horus Heresy modelling projects here.

Horus HeresyIII – Extermination


White Dwarf 8 – Releases

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Iron Hands Items

Clan Raukaan – Hardback $49.50

Clan Raukaan – Limited Edition $90

Clan Company Raukaan (Get the entire Clan at once) $1146.50

Battle Brothers of Kalag $146.50

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Terrain

Quake Cannon Craters $37

The fortress-pounding fury of the quake cannon can reduce a city to rubble. Each blast has the ability to obliterate any given target (and there is rarely any evidence left to positively identify a target once its been hit by a Quake Cannon, so its best to note what it is before its gone!). All that usually remains is a smoldering crater on the ground.
This kit contains eight quake cannon crater halves which feature four distinctive designs. They can be assembled in a number of different ways to make four craters.

Void Shield Generator $100  SOLD OUT INSTANTLY!!!

Own a terrain piece that is truly one of a kind. The Void Shield Generator is limited to just 1000 boxes worldwide! It is the perfect addition to any gaming board so don’t miss this exciting opportunity, order yours today!
The Void Shield Generator can project an invisible bubble of power across a large area of the battlefield. They can shelter troops and strategically vital locations by absorbing or deflecting the energy of incoming munitions.
This 10 piece kit includes: 1 base section, 4 cogs, 4 towers and 1 core piece.
Made from polystone this kit requires assembly and makes a single terrain piece. The special rules for the Void Shield Generator are found in the book Warhammer 40,000: Stronghold Assault.

Oh, I almost forgot –  a bunch of Hobbit stuff here …

Next up – get ready boys and girls the new Imperial Guard is only 1 week away!

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Author: Larry Vela
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  • Forgeworld: Iron Hands and Night Lords Goodies - plus Horus!

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