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X-Wing: Tantive IV Preview, Part 1

7 Minute Read
Mar 13 2014
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FFG has published more information regarding one of the most iconic ships of A New Hope- the unreleased Tantive IV Expansion Pack!

So a few things about these Huge ships and how they operate are starting to clear up a bit with FFG’s news articles regarding the GR-75 Transport and now this first tidbit regarding the Tantive IV. The first thing I thought when I read about the Tantive IV was that this time FFG makes a differentiation between the current Standard game format, the Epic game format, and the Cinematic game format. Note they don’t really say anything concrete about these other game formats, but they do draw the distinction between the three.
Apparently, the Cinematic game format comes with the Tantive IV and FFG is going to discuss it more in future preview articles. I get the impression that the Tantive IV can be used in both Epic and Cinematic, but the GR-75 is maybe only Epic. Could be wrong, but something about the wording in this article makes me feel that way. Take it for what it’s worth. I also kinda wonder if the Epic format isn’t just a higher points format (sorta like a X-Wing Apocalypse, if you will) whereas the Cinematic seems like it’ll be more scenario driven. Or at least not just dogfights. Again, just my opinions and a barkeep’s intuition. 
What we do know is the CR90 is divided into two sections- the Fore and the Aft. 
Ok, so lots going on here. First, we see a lot of familiar looking stats and colors on the left and a bunch of stuff that looks like it deals with this new Energy commodity on the right. As both the Fore and Aft have a Pilot Skill value, I think that sort of not only explains how the firing and stuff works, but also how movement works. 
Maybe I just didn’t read it closely enough on the GR-75, or maybe they didn’t have it quite laid out like this, but it reads like when you maneuver the Huge ships, or at least the CR90, it moves in two steps- the first part you basically set your speed, which seems to indicate movement in a straight line, then for the second part, you can choose to remain straight or execute a bank or turn. To put it another way, rather than doing a 1 Right Turn, for example, with a Huge ship, you’d do a 1 Straight first, then you’d do the Right Turn. Like in two separate steps rather than one combined one like with the smaller ships. Sailing into conjecture territory here, I kinda wonder if the Aft doesn’t determine the speed of the maneuver while the Fore dictates the bearing. I had a hard time wording this when it ran on the Bikini so I’m trying to think of a better way to say it here- what I mean is, I don’t think it’s like two separate maneuvers on the dial, I think you use the movement template twice while you perform the single maneuver on your dial. Also, if you squint really hard, you’ll see that there is an energy symbol on the maneuver dial too- I don’t know if you gain that much energy if you pull that particular maneuver or you consume that much energy when you perform the maneuver, but my guess is the second one. 
We also see that while that Primary is 360 degrees with 4 Attack, we also note that it’s range is 3-5. 
Wait a minute- 3 to 5? 
Yup. Dig this- 
Look at that range template, y’all. Big reach on the CR90, yo. 
I think the idea is that your fighters can provide close support, but if you’re nervous about somebody getting inside Range 3 and causing you problems, lucky you- the CR90 has Hardpoints that allow you to mount extra Energy-using upgrades like a Quad Laser Cannons, for instance. 
Not bad, right? Has kind of a built-in Gunner for 6 points and an Energy point. I don’t know if the Huge ships have “Secondary Weapon Systems” as it were, but if they do, this would count as one as it has the “Attack: Suchandsuch” context at the top of the card text. 
Of course, if you’re confident in your fighters protecting you in close and want some more shots at long range, there’s always a Single Turbolaser. 
Against faster, more maneuverable ships? Yeah, probably not much chance this guy will even scratch the paint, let along score you a hit in the rulebook sense of the term, but against lower Agility stuff, this thing will eat those ships up. 
Reading those cards and noticing that the CR90 has three Hardpoints total (2 Fore, 1 Aft, at least on the cards that have been revealed so far), I can’t help but wonder if this thing has some sort of mechanism for firing more than one weapon at more than one target. My guess, and again- pure conjecture on my part, I think the Fore probably fires a single weapon at a target and the Aft probably fires a single weapon at a target. 
Going back to the Fore and Aft cards, we see a lot of little icons in the Upgrade bar- the current Crew Member symbol, the new Hardpoint symbol, a new symbol with multiple dudes on it that FFG says is the Team icon, and a Cargo symbol. 
Crew Members y’all already know about, but there were a couple of new Crew Members revealed I wanted to post here- 
Well, whaddaya know? It’s R2 and 3PO! 
First, yeah, they’re dotted. Secondly, no I can’t think of any reason you couldn’t use them on a YT-1300 or a HWK-290. Thirdly, yes, R2-D2, Crew Member is awesome like a thrift shop. Lastly, don’t get your hopes up all the way- remember that FFG actually states what is valid for tournament play in the tournament rules. These guys, much like the X-Wing pilots in the Transport, will probably be allowed in tourneys, but we won’t know for sure until the tournament rules are updated again (which based upon the announcement of the Assault at Imdaar tournaments will probably be sometime before May 30th).
Teams are well, teams of crew apparently. I don’t know if any of those have been revealed yet, but they say that some are so effective they’re marked as “Limited” which FFG goes on to explain means that the same ship can’t equip multiple copies of a Limited card. This is different from dotted in that dotted stuff can only show up once in your Squadron or list or whatever, but Limited stuff can only turn up on a particular ship once, but conceivably could turn up other places in your list. 
Hardpoints we kinda already talked about, which leaves the Cargo upgrade. 
Cargo, FFG says, can be Energy sources or equipment. The card above is an example of a Cargo upgrade (see the little Cargo symbol in the lower left corner?) that also has that Limited criteria. Not knowing the ins and outs of Energy (namely how it’s generated/ regenerated), I can’t/ don’t really want to say much about this card at this point other than to give an example of an Energy source type of Cargo. 
And here are a couple of the equipment-type Cargo upgrades. Both seem pretty handy from what we know so far- Engine Booster seems kinda like a Boost-ish move for a Huge ship, while Ionization Reactor seems like a good way to chill everybody out that’s within Range 1 of your precious. 
Ok, that’s it for now. Stop back by for Part 2 of this article where I’ll talk about the tokens and cards included with her. 

If you want to get into X-Wing Miniatures but don’t know your Evades from your Target Locks, by all means, stop on by the hippest pilot bar in the galaxy- TheMetalBikini.com. We serve all kinds (yeah, even droids- they’re the best tippers), and have a whole bunch of articles from breakdown summaries of every single card released so far, to tactics articles, to our Bikini Battle Basics new player guides- all served up with a heapin’ helpin’ of my own personal brand of slang and humor. Can you dig it? 

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