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Space Wolves: Latest Unit Rules & More

2 Minute Read
Jul 25 2014
Warhammer 40K
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And old friend has a bundle of rumors fresh off the mill.  Let’s talk Space Wolf infantry changes:


via Kirby at 3++

Grey Hunters are not cheaper, they are still 15/model.

They come with Bolter, Bolt Pistol, grenades, ATSKNF, Counter Attack and Acute Senses.

They can have one model upgraded to a Wolf Guard, for +10 points, who gets +1Ld/attack and access to wargear. (Same as veteran sergeants, except that if not taken, there isn’t a “character” in the unit the way normal sergeants are).

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They can take 1 special weapon, or 2 at 10 man. They are limited only to special weapons and not heavy as per normal. They pay the same points as space marines now, not a discount and not a free one at 10.

They can also take plasma pistols at 1 per 5 in addition to special weapons.

They can swap their bolter for a chainsword at no cost, on a model-by-model basis, and it specifies that it must also be represented on the model.

Wolf banners are still in, but aren’t as good and cost 15 points not 10.

Bloodclaws are 13 points per model, minimum 5 up to 20. Similar as above for upgrades. Unlike what’s in Stormclaw, if you upgrade a Bloodclaw to a Wolf Guard he gets +1 WS and BS (to take him to 4/4). They have rage now instead of their former +d3 attacks on the charge.

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Wolf Guard terminators are now an entry, as are Wolf Guard non terminators, so no mixing and matching. No more pack leader separating of Wolf Guard to join other squads. Just upgrades in unit.

Logan Grimnar and Bjorn are Lords of War.
These rumors are rated: SUPER-PINK, coming from Kirby.


That’s a LOT of plasma those Grey Hunters can pack!

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Author: Larry Vela
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