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Eldar Harlequins: The Rules

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Jan 28 2015
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The first set of Harlequins rules are doing the rounds.  Here’s the latest on the Followers of the Laughing God:

 

Solitaire:

WS9 BS9 S3 T3 W3 I10 A6 Ld10 Sv –

Holosuit, Harlequins Caress, Harlequins Kiss, Flip Belt

Deep Strike, Eternal Warrior, Fear, Fearless, Fleet, Furious Charge, Hit & Run, Precision Strikes

Blitz: Once per game move Xd6″(X = current turn number), ignoring all terrain, 10 Attacks!

3+ Invulnerable

Moves 12″ normally

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May not join characters

Troupe:

Player WS5 BS4 S3 T3 W1 I6 A2 Ld9 Sv –

Master WS6 BS5 S3 T3 W2 I7 A3 Ld10 Sv –

Holosuit, Shuriken pistol, CCW, Plasma grenades, Flip Belt

Fear, Fleet, Furious Charge, Hit & Run

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5-12 models

Any may replace shuriken pistols with Neuro disruptor, fusion pistol

Any may replace CCW with Harlequins’embrace, kiss, carress

Master may take power sword, haywire grenades, 1 Enigma of the Black Library

Unir may take Starweaver dedicated transport

 

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Equipment:

Holo-suit 5+ invulnerable

Flip Belt ignore difficult terrain, 2+ Look Out, Sir!

Harlequins Caress: Melee, to hit rolls of 6 auto-wound AP:2

Harlequins Embrace: Melee, d3 S6 auto-hit hammer of wrath attacks

Harlequins Kiss: Melee, Roll 1 separate S6 AP2 attack, instant death on a 6 to-wound

 

Harlequin Rumor Roundup

 ~ So, too warm, too cold, or just right?

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Author: Larry Vela
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