40K: Harlequins Have the BEST Warlord Traits!

Harlequin Avatar

No seriously, they do.  HOLY MOLY you HAVE to read these warlord traits!

via warseer’s ZeroNoRyouki 2-15-2014

Harlequin Warlord Traits:

– DJ and SS can roll a D6 on the BRB tables or a D3 (that’s not a typo) on the Harlequins ones
– The Troupe master can roll a D6 on every tables (BRB & codex)

“Light” table

1) the warlord reroll all to-hit of 1 (shooting & cc) and all saves of 1
2) 4+ inv for the the warlord
3) the warlord and his unit can add 1″ every time they move (movement, running, charging, fall back, regroup, hit&run, consolidation, sweep etc etc)
4) you can add 4 to any roll to steal the initiative
5) before deployment, choose up to D3 units from your primary detachment. every unit gain one of: deep strike, infiltrate, scout (choose as you like)
6) immediately after deployment and after scout moves, you can remove from the table your warlord and/or up to other D3 friendly units with the Harlequins faction within 12″ of the warlord. Any units removed this way may immediately deployed using normal deploiment rules or put in Reserve

“twilight” table

1) the warlord reroll all to-hit of 1 (shooting & cc) and all saves of 1
2) 4+ inv for the the warlord
3) the warlord and his unit can add 1″ every time they move (movement, running, charging, fall back, regroup, hit&run, consolidation, sweep etc etc)
4) if the mission use variable lenght, you can add or substract 2 to the roll to determine if the game ends
5) any to-wound roll of 6 made by the warlord in close combat (or any to-wound roll of 5+ while making a Kiss of Death attack) gain the Instant Death special rule
6) once per game your warlord and his unit can make a “mirror leap” instead of moving: they can move 24″, moving over other models and terrains like in open terrain but cannon end over other models or in impassable terrains. They cannot charge in the same turn

“darkness” table

1) the warlord reroll all to-hit of 1 (shooting & cc) and all saves of 1
2) 4+ inv for the the warlord
3) the warlord and his unit can add 1″ every time they move (movement, running, charging, fall back, regroup, hit&run, consolidation, sweep etc etc)
4) enemy units in base contact with the warlord or his unit must roll an additional D6 while taking Fear or Morale tests
5) at the end of the game, before declaring the winner, you can move one time only your warlord and his unit like in the movement phase, than they can run or shoot like in the shooting phase, and, next, if you so desire, can charge and fight a single turn of combact like in the assault phase (the adversary can overwath and fight normally). If your warlord is locked in combat at the end of the game, he and his unit can only choose to fight an additional turn of combat. If the warlord unit is embarked, it can disembark but the transport cannot move or shoot. After the warlord and his unit have done this extra action the game end (finally I may say…)
6) if your warlord is removed from play while in a challenge, the players roll out immediately: if you win the roll out or if it is a tie the adversary of your warlord is removed as well

I’m thinking “Darkness” just to have a chance to pull off #6.  That is HILARIOUS!
  • David Dutton

    Reminds me of the Inquistors Warlord Traits with malleus, xenos and hereticus each sharing the same first three traits and unique traits for the next three. To be honest though, it seems with all the new formations, models, and books harlequins are getting all the love. I just wish the Inquisition got some of that… I collected them back when they were in their daemon hunters/witch hunters codex. Now they just have a digital only codex and no new models.

    • I really hope they are going back to hit the Inquisition with a full codex treatment, some new minis, etc. With most of the range being finecast you know they have to at least have some plan for replacing them down the road. I just hope they redo the book or at least give us a detachment with command benefits!

      • David Dutton

        I hope so too. The models GW has been coming out with lately are really high quality, I would love to see some new inquisitor models that really have great detail and are plastic instead of finecast and metal. Maybe if the rumors of Sisters of Battle getting new models is true they might have a little something for the inquisition too since their fluff is so intertwined… but I dream

        • Some small part of me still hopes for the Space Hulk esque inquisition game rumored in 2013, an affordable way to get your henchmen started (although I have a lot of henchmen already lol)

    • Deathmage

      You’ve still got more models than Militarum Tempestus (Storm Troopers), *sigh* am I the only person ever that likes the Tarox’s… However I do agree because at least they are in plastic.

      • BrianDavion

        Taurox’s problem is that people tend to judge it on the standard variant, which kinda sucks. honestly they shouldn’t have bothered with the autocanons. then it would have been a great contrast with the chimmy. a dirt cheap “metal box” vs the chimmys IFV

        • Deathmage

          The Prime is quite nice. Just those dual guns… AHG!

  • cavalier ava

    This army is going to drive people insane lol. Long live the Reign of the Eldar!!!!!!!!!

  • Muninwing

    i think the idea is interesting… you have no real HQ< so your force is led by just some dude…

    the lesser leader gets either the normal traits or a single buff (one of three traits from the book). the better leader has access to the more strategic others.

    i'm not happy about the way those buffs could really screw with the game. but at least the model getting the "reroll 1s" trait won't have a 2++.

    • Djbz

      Actually they might have
      Relic that gives a 3++ when running and the daemonology power that adds one to invulnerable saves

      • Damien Coté

        Are they daemons though?

        • Deathmage

          They are Eldar, what do you think?!

          • Damien Coté

            I thought he was refering to Cursed Earth

          • Deathmage

            Even still Eldar, hated by daemons. Why would they have the daemon rule

          • Damien Coté

            That’s why it was a rhetorical question lol. Which failed on my behalf because I didn’t think about sanctic

            Dark Eldar have daemons… Maybe Harlies got Warded and go some daemones too 😛 (If Blood Angels and Necrons can work together, I believe anything can happen)

        • PinkyandtheBrain

          He’s talking about Sanctuary from Santic so being a Daemon is irrelevant.

          • Damien Coté

            OH I was thinking Cursed Earth (I play daemons so that’s the one I thought he was referring to)

          • BT

            Still a Peril on any double when casting it, so not worth it.

          • PinkyandtheBrain

            We don’t know that for sure yet the only other armies that only have access to one or the other of Santic/Malefic don’t get the perils on any double. Harlies could be the same.

          • BT

            Orks do, and they have Malefic. They get any doubles and they Peril. Says it right on pg 28 BRB. Heck, even Chaos Marine Sorcs can’t use Malefic without the doubles Peril. A lot of armies have access to one or the other, just no one uses it because no one wants their Psyker to die in two turns.
            So I have no idea what you mean when you say no one else perils on doubles because they have one or the other. That is just a totally false statement.

          • PinkyandtheBrain

            Orks get Santic and Malefic as does everyone except Nid who get neither and Grey Knights and Daemons who only get one. Harlequins only get Santic (not Malefic), so I wouldn’t be surprised if Harlequins work like GKs.

          • Damien Coté

            Agreed!

        • Djbz

          THe Santic Daemonology power works on everyone, your thinking of the Malefic one that only works on Daemons

  • Chris John

    So I make that a maximum total charge range of 33″. Nasty

  • InterrogatorChaplain .

    I’m almost tempted to pick up Imperial Guard and drop a Baneblade in response to anyone who drops Harlequins opposite me. If GW can do this for new guys, then why the hell can’t they do anything for my ailing Angels dammit!

    • Avensis Astari

      Baneblade? Just field Wyverns, they’ll tear these squishy Xenos apart much more cheaply!

      • Nameless

        unless they turned up in metal boxes

        • PinkyandtheBrain

          Yes those AV10 metal boxes the Harlies have will keep them completely safe forever…

          • BT

            Between Jink and a 5++, they are a heck of a lot more durable than Ork Trukks, that is for sure. And to glance it with bolters means your wasting bolter shots on it instead of the guys in it, making it a win for the Clowns.

          • PinkyandtheBrain

            They are double the points of a Trukk, half the capacity and 2 Hull points vs 3. Hardly as cut and dried as you make out.

          • BT

            The draw back is that Trukks are not skimmers with a Jink save or a inherent/built in Invuln save. They have to stay close enough to a guy on foot with a Invul bubble that doesn’t stop melee attacks. Sure, you can get Grot Riggers for IWND for cheap enough to make it worth it, and that guy with the Invuln bubble can actually fix your Trukk if it is still alive for him to get to it. Open Topped means hull points don’t matter, as anything that pens you can blow you up, no matter what the AP is. Ramshackle is like a 6+ FNP, happens so little you never even notice that you get it.

            So yeah, they are a lot more durable than a Ork Trukk. Heck, even more mobile as well, as they can just fly over terrain in their way.

            So you need that first layer of defense with something like a good cover save or a Invuln save. Sure, Clowns are paying for that Jink and Invuln save, but 60+pts for a transport with a decent gun isn’t outrageous either (ask AM players). They are a elite unit, so getting a special skimmer transport that carries 6 guys is pretty sweet. Heck of a lot better to have a transport than to not have a transport and run your guys across the battlefield.

          • PinkyandtheBrain

            Ramshackle is a 6+ so is irrelevant but because open topped means you explode on a 6+ hull points don’t matter? Sorry but trukks are more survivable than the Skyweaver for less than half the points. Trukks are greatand ddon’t need improving, the Skyweaver is also good perhaps could do with dropping 10 points but is fine. They are in different codexes, neither keeps you safe from Wyverns for very long.

        • PinkyandtheBrain

          Yes those AV10 metal boxes the Harlies have will keep them completely safe forever…

        • Avensis Astari

          Pfff, like Guard can’t deal with a little AV10…

  • They will still die to bolters! Kill em all.

  • They will still die to bolters! Kill em all.

    • petrow84

      No fancy clown hopping some flamer cannot cure.

  • Alistair Collins

    So the newest “army” in 40K has the best (or at worst very competitive) traits and abilities.
    Say it isn’t so…

    • Avensis Astari

      Indeed, this only proves the trend set by Dark Eldar, Grey Knights and Orks being the strongest Codices so far.

      Oh…wait.

    • Secundum Ave

      It just proves that Necrons were the first in a new line of ‘overpowered’ Codexs. 7th ed ‘balance’ has been and gone.

      • PinkyandtheBrain

        Why? OK these Warlord traits are strong and the Psychic Power tree looks OK (like a poor man’s telepathy). What else? No efficient AT or AA, no ignores cover, no stand out units and a codex reliant on the underwhelming assault phase. Harlequins are extremely far away from OP and will certainly not worry any competitive armies. They might make assault viable against mid tier armies/players but that is about it. Certainly looking by a distance the weakest overall codex of 7th Ed (not surprising given they have so few options) and what seem like overly restrictive Detachments really hurts them even further.

        • ReveredChaplainDrake

          They’re not a full-fledged codex on their own. And considering the alternative (filling their book out with Harlequin-piloted Ravagers, Wave Serpents and Crimson Hunters w/ super-stupid special rules that make them leagues better than the originals for +5-10 pts, like what happened to Grey Knights in 5th), I’m glad they’re not. It’s the Eldar who should be doing the majority of the work, and if Harlies aren’t Battle Bros w/ Eldar, I’ll eat my hat.

      • BT

        Yeah man, they have to throw them a bone. I mean, they have AV 10 vehicles and a character, possibly their warlord, who has the only ranged shooting in the list. Everything else looks like pistols and CC. And then in combat, the Kiss is AP -, Str 3, Rending (in current Eldar Codex). I mean, they have to change that pretty hard, at least AP 2, to even make their CC powerful, as Rending is pretty random to depend on. I mean, right now Clowns have a heck of a time to even take out ‘Ard Boys in 4+ with T 4.
        So brutal and OPed!

  • Kevin Maloney

    This would be a lot better if only the Harlequins’ “warlords” weren’t 1-wound squad leaders.

    • Avensis Astari

      They’re not.

      • Kevin Maloney

        Will you be able to have Shadowseers, Death Jesters or Solitaires as warlords, then?

        • PinkyandtheBrain

          Yes and the squad leaders have 2 wounds and a full 2+ LoS…

          • Kevin Maloney

            So they’re non-independent mini-chars? Okay, that works.

          • PinkyandtheBrain

            Yeah the Troupe Master is effectively an IC but without the ability to join and leave units. He’s a solid choice for Warlord.

        • DannySpeed

          It says at the top SS and DJ roll a d3, so one would assume they can be the warlord if given the option to roll on the table. ..

        • Avensis Astari

          Rumours seem to suggest that, but until we have the Codex in hand, it’s up for discussion.

          • PinkyandtheBrain

            Well as long as they are characters they can be Warlord and have a Warlord Trait. Plus White Dwarf explicitly calls out the SS & DJ as Warlord options…

        • helline9

          Solitaries can be warlords but cannot have warlord traits.
          (a solitaire special rule, due to them being damned to Slannesh)

  • Robert Góral

    I want to take away your goddamn capslock so badly and do things to you with it.

  • helline9

    Pretty sure Cerorach is Eldar for; The greatest ‘troll’ on the web(way).
    “…you mad bro?” -Cerorach, the Laughing God. 😛

  • davepak

    Those are pretty impressive.
    Makes some of the older tables embarrassing (did anyone actually playtest the tyranid codex?)

    • PinkyandtheBrain

      Well the Nid Codex is much stronger over all, has loads more options, loads more formations and amongst the best HQs and Warlords in the game so there is a balance to them having weaker Warlord traits. Do I wish the Nid dex was as well written and rounded as the Cron dex? Of course I wish all codexes had that level of internal balance, but then I wasn’t one of the people complaining about Matt Ward (the best writer for internal balance by a mile). It is difficult to get true balance across all codexes with such a variety unless you remove all flavour.

      • ReveredChaplainDrake

        Having one super-competitive unit does not redeem a codex full of garbage. Just look at Chaos Marines.

        But yeah, Matt Ward often gets a bad rep despite writing some of the most solid and fair books of the edition… somewhere under all that awful fluff. Consider that if it wasn’t for Tyranids, Blood Angels could’ve arguably been the weakest book of the entire edition.

        • PinkyandtheBrain

          Tyranids are fine overall, just a typical Cruddance Codex where thge strong units are strong and the other units are pathetic. But there are more than one competitive builds you can do with the Nid dex. But yes there are issues through out it (I mean the Prime was hardly a strong choice anyway why on earth did he go up in points). Same is true of the BA codex but an army that can have 17 drop pods easily at 1850 is not weak. I actually think that most of the 7th Ed books are balanced well with each other if you take competitive builds (Harlies excluded of course who are way behind) just if you take mediocre builds Necrons are well ahead of the others as a bad Necron list is a match for a semi competitive anything else list (as was the case with Ward’s codexes).

      • davepak

        Decent points, in all.

        its more the perceived low value of them, and the nid artifacts that annoy many nid players.

        Also, I agree, the new cron dex (other than a few op combos) is a marvel of internal balance.

        • PinkyandtheBrain

          I think the Nid thing is also that they aren’t an assault army and that lots of broken units didn’t get fixed. Genestealers still aren’t the elite CC unit we all want them to be for instance. Norm Crown aside all the relics are a waste of ink (not that I ever even use the norm crown). Plus lots of units are pure junk.

          They should be tied with Orks as the best horde assault army. Where as Orks are an MSU mech assault army and Nids are a MC shooty army backed up by Psychic Powers… Khorne Dogs being only really viable horde assault list out there at the moment (though Flayed Ones might match it).

  • GiftoftheMagi

    Wow, those are insane and powerful traits. They are also very focused in the Harlequin style of short ranged hit and run. I personally like the steal the initiative one. And considering that it does little to cover the weaknesses of the army while boosting its strengths, I am all for it.

  • Desc440

    Those are… pretty bad, actually.

  • Chronosmaximus

    “4) if the mission use variable lenght, you can add or substract 2 to the roll to determine if the game ends.”.

    I wonder if the warlord needs to be alive to pull this one off?

  • Chronosmaximus

    “4) if the mission use variable lenght, you can add or substract 2 to the roll to determine if the game ends.”.

    I wonder if the warlord needs to be alive to pull this one off?

  • Ross Gustafson

    I wish there were more units. Like more than just troupe and bikes. Like a mimes unit or something. I really want to see if I could field an army of harlequins.