The Growth of Mantic Games



In about five years, Mantic Games have really exploded into the tabletop gaming hobby.  They’ve come a long way from “niche alternative fantasy army miniatures manufacturer” to today being a hobby gaming company with six major games across three gaming universes.


Their first game, Kings of War is a mass-battle fantasy wargame.  It offers players the ability to field really massive armies and yet resolve even epic clashes in a few hours.  The rules to the game are famously only 16 pages long, and available freely online.  It’s designed by Alessio Cavatore, who many players will know from his contributions to Warhammer and Bolt Action from Warlord Games.  Mantic recently did a Kickstarter for a 2nd edition of Kings of War, which brings new refinements to the game and army lists.



There was a spin-off board game from Kings of War called Dwarf King’s Hold, which is now out of print, but some of its themes are featured in the new upcoming game Dungeon Saga – more on that in a bit!


Their second big game is Warpath, which is largely in limbo currently.  It’s set in their shared sci-fit universe as Dreadball and Deadzone, but set as more of a mass-battle game like Kings of War.  It’s widely expected that there will be a Warpath kickstarter in the future (possibly in 2015, but perhaps not until 2016) to really launch the game bigger, but in the meantime the rules are available for free online, and there are four armies available for players.


A spin-off game from Warpath was Project Pandora, a boardgame featuring the Corporation fighting Ver-myn interlopers who lurk in their starship holds.  Some themes of Project Pandora live on in the Deadzone game – see below.


Their third and arguably most successful game is Dreadball – sci-fi sports game extraordinaire.  Originally dismissed by many players as being a clone of a very famous fantasy football-themed game, Dreadball is actually a very exciting and fast game that feels more like a rugby/basketball hybrid.  With 21 teams available so far (8 more on the way) and dozens of Free Agents, Dreadball has immense player choice and really shines as a campaign game.  Coming very soon is the release of Dreadball Xtreme which uses mostly the same ruleset but brings the game into more brutal confines where the playing field is just as deadly as the other team.




After the launch of Dreadball came Deadzone, a sci-fi skirmish boardgame set on quarantined worlds and featuring the Battlezones line of terrain.  At launch Deadzone featured four factions fighting over claustrophobic confines, with a very strong asymetric objective system specific to each faction.  It has since added two new factions (the Forge Fathers and Asterians) and there is an expansion set coming soon that adds the sixth.



After Deadzone came Mars Attacks, using the same game engine, but set in the licensed property of…you guessed it…Mars Attacks.  Both a long-running comic book and a movie, Mars Attacks is a campy game featuring invading Martians and rag-tag human defenders…and flaming cows.



Finally Mantic has Kickstarted (but not yet released) Dungeon Saga: The Dwarf King’s Quest, their expanded entry into the dungeon delve style of boardgames.  Featuring a bevy of models from the same universe as Kings of War (Mantica) Dungeon Saga should be released sometime in late 2015.



Frankly it’s a heck of lot of gaming goodness from one company in five years time.  Just think – where will Mantic be in five more years?


  • Vomkrieg

    They’ve made a successful business out of doing the stuff GW didn’t think would be successful.

    Fascinating really.

    • RexScarlet

      yep; necromunda, and bloodbowl in spaaaaaace, lol…

      • Vomkrieg

        Dreadball is totally BLOODBOWL IN SPAAAAAAAAACE!

        No other way to describe it.

        • James Shields

          Superficially, yes, but the game pay is completely different, and all they really have in common is they are both violent sports games played with miniatures. Both are great games, though.

          • Vomkrieg

            Mechanically, sure, major differences.

            But the feel of the games is pretty close.

          • wombats

            Dreadball is basketball to Bloodbowl’s gridiron.
            I do miss Bloodbowl’s strategy but I can play a game in 40 minutes max and get skills brings the team building back in.

          • Teskal

            The feel of the games is pretty close? It looks more like you never really played one of the games.
            Compare DB and BB is as if you compare Infinity, Mars Attacks and Deadzone. Or Heroquest and Descent. Even Mars Attacks having Deadzone light rules feels completely different.

          • Vomkrieg

            I’m saying it’s a good thing because the games fill a similar niche, not being critical of them.

            The idea of dreadball is similar to Blood Bowl, which is why a lot of people gave Dreadball a go.

            And yeah, I consider Heroquest and Descent to have a very similar feel. I got Descent precisely for that reason. After all, they are both dungeon crawlers with a GM villain player.

            I’m sure you can point to a myriad of technical rule reasons why they are different, but at the core it’s still Orks, Dwarves, Ratmen, elves and humans playing a ball sport as a miniature boardgame.

        • Spinocus

          Ummm, no. Dreadball is a rehash of Speedball on the tabletop. Speedball was a 16bit video game by a developer called the Bitmap Bros. and was released on the Amiga, PC and other platforms in the early 90s. Speedball was directly influenced by Rollerball, a violent dystopian, sci-fi sports flick from the mid 70s (that was remade in 2002 and flopped at the box office).

          The only similarities between Dreadball and Bloodbowl is the use of iconic fantasy races (e.g. Elves, Dwarfs, Orcs, etc.) in a futuristic sports setting.

          Seriously, google Speedball and Rollerball and you’ll see what I mean. Better yet, watch this…

          • Vomkrieg

            “Ice cream, Ice cream”

            I played a lot of speedball 2 on the Amiga 500.

            Just because Bloodbowl and Dreadball have similiar feels to me, that doesn’t mean they aren’t very different games in actual play style. As i said, Orks playing a ball sport makes it feel similar.

            I think if the designer had really wanted to make it different, he would wouldn’t have had Skaven and greenskinned orks for starters

          • Spinocus

            Excellent! It’s rare that I get to see another Amiga player on the net. Well I’m speaking strictly as to the gameplay; Dreadball and Bloodbowl couldn’t be any different. True, Mantic used the same fantasy races in Dreadball that GW used in Bloodbowl, mainly in an attempt to lure away bitter and disaffected customers who have been forced to sit back and watch their favorite specialty games go unsupported by GW. It’s a clever marketing tactic and I don’t blame Mantic for trying to grab these customers.

          • Vomkrieg

            My friend had the Amiga 500, and was always our top player 🙂

            Yeah, I totally get they are different games. But dreadball was familiar enough to attract the blood bowl crowd, while being it’s own thing.

            I agree it was very smart marketing. And dread ball really has benefited from another 20 years worth of game design and development theory.

            Take the core of Blood Bowl’s essence, flip the setting, create a modern rule set, PROFIT!

            Good on them for giving fantasy sports enthusiasts a legitimate 2nd option, and one thats supported,

    • Aren’t they former GW employees, too?

      • Vomkrieg

        I believe so.

        Not uncommon for people to learn a trade and then go start a company in competition. Pretty common in IT for example.

        • wombats

          Alessio unleashed without GW telling him to bung USR’s in is glorious.
          Looks boring in the rulebook but put on the table Kings of War is strategically deep and fast in rack-it-up-again competitive way.
          Not to mention it scales to Fantasy Apocalypse with the basic rules.

          • Mr.Gold

            they also learned to listen to the gaming communities feedback as well…

          • KoW does use quite a lot of USR though. Always thought they were a good idea in Warhammer myself, less chance of your opponent having no idea what your army does.

            Warhammer has many issues not least the fluff genocide we’ve just borne witness to, many of which KoW directly addresses or eliminates. Just don’t think the proliferation of USRs is one of them.

      • The owner, Ronnie Renton, certainly is. He was the head of the GW Studio back when Apocalypse was released.

  • Ronin

    Got meself a mega army for Kings of War on their kickstarter along with 2 other friends joining in. Can’t wait to get my hands on it summer. 😀

  • BEAR812

    I’ll be looking at kings of war to get some use out of my Brets. I’ve heard the lists are adaptable to other miniature lines. Maybe I’ll even start a lizardman army. (Thanks GW!!!)

    • wombats

      I played the fan Lizardman army for six months but ended up using the as Orcs.
      Orcs have no shooting so they are about extreme maneouvring – you want to hit it, you’d better organise to be pointing at it.
      Very fun way to play.

    • JPMcMillen

      That’s what I like about Mantic. Their friendly, use any companies mini you want as long as it properly represents the unit, attitude. So most if not all WFB armies can find a KoW army they can be used for. Maybe not some of the giant monsters, but most rank and file troops and smaller based heroes.

      • wombats

        Even the giant monsters that have no equivalent can be snooked onto a horde base. A mate has zombie giants filling out his zombie hordes, looks amazing.

  • Played Deadzone hoping it would bring the thrill of Necromunda back to my gaming group. It fell pretty flat.
    The terrain was nice from afar, but actual assembly and take down was a huge chore. The connectors broke at alarming rates, rendering most of it useless after a couple games. That pretty much sealed the deal for my group.
    I jumped on the Dungeon Saga KS, but I doubt I’ll put any more into it. The gameplay videos left a ton to be desired, and my experience with their resin figures in DZ killed any interest I may have had now that Myth:Journeyman is on KS.
    Dreadball was interesting and fun for a short while, but once again the figures left a lot to be desired. Perhaps I’m spoiled by years of GW quality figures, but when half the pieces are broken on arrival it’s just not worth it.
    The Mantic section at my LGS is a small set of three 1 foot wide shelves hidden between GW and the card protectors/boxes. IIRC they are beneath the 4 or 5 Infinity boxes and across from the non-GW paint display.
    In all fairness, they’ve done well on KS, but I fear the KS backers are almost their entire market. Maybe there is a hotbed someplace, but not in my area.

    • wombats

      You were assembling and re-assembling Deadzone terrain with each play?
      I think that may be your problem right there.
      Dungeon Saga hasn’t been released yet.

      • Well the original vision for the scenery was that you’d be able to do that, and with the right tools to carefully remove the connectors you probably still could do it with minimal loss of connectors. Thing is, with the best will in the world, it takes ages (and was always going to) to build even a 2’x2′ foot tables worth using three inch tiles. I’ve just built a few small buildings and lots of free standing barricades (which fit inside the buildings for storage/transit) and it’ll all easily fit in a Battlefoam case along with more figures than I could possibly need.

        As for Dungeon Saga gameplay videos, all we’ve seen is the starter scenario, which was always likely to be postage stamp shallow as its purpose is to teach the (very simple) core rules. The way you improve your group between games as well as the choice of adventurers/antagonists is what’s going to make the game really.

        • That was the main issue with the terrain for us. The design is amazing and the system really works well. The only real issue is the connectors. If they made those strong enough to remove and replace without destroying we’d be all over the scenery.
          The game itself felt very shallow to us, but did have some interesting mechanics. We fussed over a ton of rules and decided to let it be since the terrain was all but destroyed.
          DS might end up being great, but we felt that another GM vs Player style dungeon crawl wasn’t worth the money/wait. Descent and SDE are wonderful games for that, and the pledge manager being opened with very little gameplay scared us off after the DZ problems.
          I do think it will end up a fun game and I hope I’m regretting the decision a year from now, but for now I’m content to let both pass.

      • The terrain was meant to be easily assembled and disassembled for storage purposes. It’s very sturdy once assembled, but we broke connectors just assembling it.
        Eventually I took it home and dremeled out the holes so it would connect smoothly but with a loss of rigidity, but by this point the group had soured on the whole prospect.

    • Teskal

      I don’t think you mean Resin, the resin minis from Mantic are normally fantastic.
      I think you mean what they named restic, or not? As I know restic is a cold spin injected PVC.
      But I like the DBX minis. Also the few exclusive DBO minis I got.

      • wombats

        New Deadzone KS nothing but sprues, baby 🙂
        They heard us.

        • Teskal

          I only wish that the DZ Kickstarter would start few months later, I really need a pause for my credit card. 🙂

          • Can always go in for a dollar during the campaign and then up the amount at the survey a few months down the line. Only thing you’d potentially miss out on then would be any early bird package.

          • wombats

            I would be there with you if it weren’t a double whammy KS for Warpath 🙂 Sooner I get my Sisters of Battle off the shelf, the better.

      • I’m not sure what the materials were, but they were what came in the Deadzone box. They looked great online, but in person they were disheartening.
        The plastic used for the terrain was great, except those dreadful connectors. Those almost need to be metal. 😛

        • Metal would be dreadful in that roll, it’s cast in rubber molds so precision is simply impossible. Lego are probably the only company who could deliver the precision needed to join two things together and still have them come apart. It’s simply beyond Chinese tool makers (and I suspect every other nation’s toolmakers) at the moment. Having said that, no Lego kit would attempt to connect two panels together with a mere 2 points of contact and expect it to survive any handling. Deadzone components often will.

    • Alex White

      In all fairness, they’ve done well on KS, but I fear the KS backers are almost their entire market. Maybe there is a hotbed someplace, but not in my area.

      No, not really, I had never heard of them before but last year when I started collecting a vampire counts army I picked up a huge amount of their figures and so have most of my friends. I think you’re way off the mark with this bit.

  • Dreadball is a great game, but we cannot ever get any players for it.

    For all the community talks about requiring super awesome rules, the games that have super awesome rules can never get players.

    • RG Allen

      I have to agree, People would rather look on while two people play yet another game of knight shoots at knight, where no one is having any fun, than try a new game with a great rules set and a growing base. I mean really, if you want to play a game where both armies have the exact same thing, play chess. The typical army I see has a knight (or sometimes a super heavy tank,) a flyer two minimum squads of troops, and something with heavy anti-tank capability. Each game pretty much is the same as every other. Why not try something new that you just might enjoy

      • Poon

        IMO GW games cannot be enjoyed if anyone is a WAAC player due to the same old boringness of the scene where two near identical lists fight. However, if the game is while both players change models and wargear, the game can still be extremely enjoyable and interesting

    • Azrell

      Thats the first time iv agreed with something you have posted. I have piles of Dust and im putting together a dropzone starter box right now. But i still get calls for people wanting to play 40k or rather spend 2+ hour complaining about the rules while we examine each others models on the table.

      • StingrayP226

        40K is safe… its familiar, and in some ways its the lazy thing to do. So many people have stuff and play it there is no risk. Honestly this is IMHO a huge reason GW’s profits haven’t taken a drastic nose dive…. Too much loyality despite the Issues.

        Humans don’t like to change when some feels comfortable…

  • Marky

    I bought deadzone, and I will read the 2nd edition kow rules to see if they are good.

    I have not bought any kow minis because I didn’t enjoy building the deadzone minis.. although I like the look of a few things. I also think deadzone < Necromunda, although I am going to use the plague as skavvies.

    If "mantica" gets interesting enough and the minis are easier to build and clean up than deadzone.. then I'm in (Which probably means buying $600 or so a year).

    • Teskal

      One reason why I will get only the exclusive Blaine is, that I think I would not paint the minis before the 3rd edition of KoW appears. I do not like painting masses.
      I’m happy that Mantic decided to make hard plastic in the future, because I prefer plastic glued with plastic glue. Only exception is Wrath of Kings which had perfect pins and holes to join them together.

  • RexScarlet

    Deadzone; fast to learn and play, tricky to master, best part are solo rules, put a few buds on the same team (and watch them NOT cooperate, lol), and play against bots, fun.
    Dreadball; again, fast to play and learn, tricky to master, if you like bloodbowl type games (with rules support, lol).
    Have not played the other two

    • petrow84

      Bought an Enforcer strike team for Deadzone, now, huge fan of it, and currently assembling my third team. In which expansion are the rules for solo game?

      • erion

        Deadzone:Contagion is the expansion with the AI deck for playing solo games.

    • Alex White

      Solo game? I think you have just piqued my interest.

  • BlasterCA

    Went all in on the Deadzone & Mars Attacks KS’. Missed the original Dreadball KS & successfully avoiding the urge to dive in, so far.Didn’t care about the fantasy offerings, Dungeon Saga & Kings Of War.) DZpt2 KS coming upon Friday!

  • blaink

    We have a group of 8 Deadzone players and it is a really fun game. Simple rules set but lots of tactical depth. They have a great campaign system too. I’ve also bought in on KoW and DBXtreme because they are great deals.

    Mantic seems to be really focused on their community which is refreshing. Are all of their launches perfect? No, but they make it right if you have issues. Their price point is pretty good too.

  • Tony Hooper

    I went all in on Deadzone Enforcers, during the kickstarter, and have been thrilled to bits with what I got. The plastics have come out well above my expectations. I look at them and can’t help but think of Firefly meets Space Marine. (Don’t ask me why, I just do).

    Ended up doing the same with the Dreadball Extreme game. And although that is still shipping, from what I have on hand thus far, its above my expectations to date.

    They are not heroic scale, but I think that’s a plus actually, as I have gotten over that style.

    The shortfall for me though is lack of vehicles Warpath. But since I have been tanking up my Tau craft anyway, its a shortfall easily overcome.

    • erion

      They showed some concept art of Warpath vehicles at one of their open days not so long ago.

      A few pictures at the link below:

    • Should be taken care of next year, it’s pretty much confirmed that Warpath will get a much needed Kickstarter this year (will be interested to see how that goes). As a minimum it should finance several vehicle kits for the game with a focus on bigger things than the little walkers and artillery pieces we’ve seen so far. I’m hoping they make Enforcers entirely air mobile, seems appropriate for an army where everyone has a jump pack.

  • Skarfang

    I’m a long time GW acolyte, 25+ years strong. I’ve stayed with GW not out of loyalty but because their games and figure quality are simply amazing.
    Recently however I’ve been purchasing zombies/ghouls for my 40k chaos simply because the sculpts are better. Its because of this that I’ve tried dreadball, and I’m so glad I did.
    My favourite game from GW has always been Bloodbowl and I never thought any other tabletop sports game could come close. How wrong I was.

    As others have said Dreadball is extremely easy to learn but mastering takes finesse. The only similarity it has with Bloodbowl is the fact that it’s a tabletop sports game, other than that both games have different mechanics that make them individual enough to set them apart from each other. Teams are balanced and the models are highly detailed. The only gripe with the models are the mold lines. They can be removed and if I’m honest there’s not to many but they do require some clean up. The game is very fast paced in nature and reality, played my 1st game in an hour and that was with me checking the book constantly lol.

    Now because of dreadball I will be looking into other games by mantic. A great company that will go far if you give them a chance.

  • Cerri Love

    I retain an anti Mantic stand, as the company really pushes the limit of what is acceptable on kickstarter.

    Maybe if they didnt use KS as a prerelease shop and actually funded their own projects id change my mind

    I did play series 1 and 2 of dreadball. I picked the team that looked best to me (forgefathers) only to find their rules were so unbalenced against other teams that winning was virtually impossible

    • wombats

      You didn’t try another team?
      Forgefathers only win games by degrading other teams like Dwarves in Bloodbowl.
      It is as hard to do as it should be considering its pretty mean to other players.

    • dimonju

      The Forgefather team has been superceeded by the Brokkr team (season 4). In our local league, my Brokkr team is first placed.

  • Jared Swenson

    I watch Mantic’s development with apprehensive anticipation. I doubt anything will be the next 40k killer, and so far Warpath doesn’t look like it will be fitting the bill. The more I read about deadzone, however, the more I like it. I have some money saved up to back their next kickstarter for deadzone at the end of this week and will be giving it a shot. Mantic has done a few things to betray my trust (like that horrid restic), but it seems they are veering away from that altoghether so I am getting optimistic. But I will say this, GW plastic kits have spoiled me forever when it comes to trying out other companies’ plastic kits.

    Kings of War does not interest me at all. A big thing for me is you do not remove models from casualties. This is sort of immersion breaking. I get you want to show your minis off all the time bla bla bla, but removing models from damage makes it more real what is happening to them. Even if GW decided to drop whfb altogether or something stupid, I do not see KoW as being its replacement game that I can play my Dwarfs in.

    • wombats

      I was the same way then I played some games of Kings.
      We can do 4,000pts aside in two hours.
      Actually get models on the table, it looks like balls just reading the rulebook.
      Its now my favourite game, the strategic depth isn’t obvious but by golly its there.

    • Big Fat Fred

      I think the casualty removal came out of not forcing people to buy loads of minis. You could model a diorama and, as long as the base size was correct, it could stand for as many toy soldiers as you wanted. It was just a way of saving people money. Clearly you can’t remove models from a diorama of forty goblins that’s actually supposed to represent sixty goblins. It works for me, an Orc player.
      It’s a shame you feel so strongly about that aspect. I mean, I respect that you do, it’s your game after all. But KoW is really an excellent game inspite of that. It really has lots of depth. Typical easy to learn, difficult to master type of game. I haven’t played WFB for a few years now and it just seems so complex that I just don’t want to make the effort for what I know is a middle of the road gaming experience.
      I understand your views on mantic minis too. They haven’t always been nice. They have really listened, though. In fact that is why I now only play x wing and mantic miniatures games. They remind me of how gw used to be – about the hobby and the hobbyist.
      I’ve been to mantic towers several times now. There is really nothing like bumping into Ronnie Renton and having the boss man ask your opinion about the connectors for his scenery (I said they were fiddly, he said he agreed and would fix them for Mars Attacks which he did). I don’t even exist to GW.
      I can’t decide which is my fav game at the moment. It is between Deadzone and Mars attacks. For two games based on the same mechanic they have very different feels. I’ll have to think about it!

    • Spinocus

      To each his own but personally I find this aspect of Kings of War to be a non-issue. FYI not removing individual miniatures as casualties and using markers/counters to track a unit’s losses is a standard feature of many historical wargame rules. In this respect I think it’s one of the things the Kings of War rule set actually does right.

  • Teskal

    Dreadball does have 25 teams (12 DBO, 12 DBX, 1 Mars Attacks), not 29.
    As I know Mars Attacks is the most succesful game, most sold main game boxes in retail. In their american blog podcast they said that they sold 200,000 boxes.

    • dimonju

      Seasons 5 and 6 are coming soon with 4 teams each.

      • Teskal

        With DBO we got Season 1-3 with 12 teams.
        With DBX we get in DBO Season 4-6 with another 12 teams.
        Together with the Martian Team it makes 25 Teams.

    • That was 20,000 Mars Attacks sold to retail I expect, not 200,000. Have to bear in mind that sold to retail is not the same thing as sold too. People still have to buy it off the shelf.

      By comparison we know Dreadball genuinely -sold- 12k copies in it’s first six months on top of the 3k who Kickstarted it. Does indicate that Kickstarter doesn’t muck up retail sales that much, and may in fact enhance them.

      • Teskal

        Yeah, 20,000 is more realistic. I thought this, too.
        As I know the 12k copies of DBO we made in the first 2 years. Best is, that all the teams are not included. I really think that Kickstarter is a problem for retail.
        I think there are more retailers involved with Mars Attacks, because it attracted also shops which sell only board games and not miniature tabletop like Deadzone.

  • Billy Evilsunz

    Dreadball = best miniature based game I’ve ever played.

  • Adrian Kramarzyk

    Where is Pandora gone?

    • erion

      Pandora’s no longer available, but the Deadzone: Infestation Kickstarter that starts on Friday 3/20 features Veer-Myn vs. Corpoation Enforcer Pathfinders. All in Hard Plastic.

      • Yup as Erion says, Pandora is gone (sold the last few copies at half price in their winter sale). Dungeon Saga funded far better than they expected though (2nd only to Deadzone at over a million dollars if I recall). That’s likely convinced them there’s a market out there for a Sci-fi equivalent. Something we may yet see.

        Does look like they’ve shifted to a four month cycle for their Kickstarters this year, with Warpath confirmed as a second one for the year (not necessarily next mind). That does leave scope for something else…

  • Bobsyouruncle

    I wonder if there is anyone at GW who is taking a look at Mantic and has the sense to perhaps apply some of the ideas regarding the success of games like dreadball with regard to the old GW specialist games . The sales figures of games like Mars attacks shows there is real appetite for these smaller , faster games which could act as gateway games for 40k .

    • erion

      I do not think that GW will ever again do a game as small in scope as to only require $60 worth of investment per player. If we do see re-releases of things like Blood Bowl or Mordheim, they will likely be huge crates of plastic sprues that retail well over $150 with a complete lack of post-release rules support.

      We have seen the future of GW, and it is a wave of huge plastic kits with ridiculous price points aimed at “collectors” as opposed to gamers.

      • Bobsyouruncle

        Your probably right , GW just don’t seem to understand that their two main games drive minature sales and the specialist games support the main games by bringing in new players while helping to retain the older ones .

  • Ben Jackson

    Just goes to show what happens to model makers who listen to customers aka market reserch. It’s only a matter of time before someone makes a decent Star Wars table top game and challenges 40k as biggest game on the Market.

    • JPMcMillen

      Since I’d never get around to working on it, how about:
      Flame of War: The Clone Wars
      Star Wars in 15mm would be nice.

    • Marky

      Star wars?

      I think a table top game of a computer game would work better than a game of a film.

      • Ben Jackson

        Have you seen xwing’s market share?

      • StingrayP226

        Spartan Game’s Halo? (Granted space battles was a strange start but they said they will be showing off a ground game at Salute).

    • erion

      I would buy into 10-15mm Star Wars in a heartbeat.

  • BeastMan

    I love what Mantic has been doing! And without a doubt Dreadball (and DBX) are my favorite games right now!

  • ChubToad

    They’ve used Kickstarter to promo their games. That in itself is huge. Kickstarter is the best way to make money fast.

    • It’s also the best way to genuinely involve your prospective gamer base in the development of the game as well as cutting out the difficult “build a community” phase that leaves many systems D.O.A.

      Also allowing companies to divorce themselves from gangster capitalist institutions like banks and private equity in exchange for people who actually give a damn.

      • ChubToad

        While the idea of engaging the community in the development process is quite nice in theory, it’s actually quite bad for the customer in the long run, specially for Kickstarter projects. But Mantic is one of the few companies that didn’t failed to deliver in Kickstarter, which one of the reasons for their successs.

        • How so old chap?

          They have had some issues with delivery (as is inevitable when you’ve got as much to deliver as they have) and hitting deadlines at all costs has had costs of it’s own quality wise. They’ve been a bit more cautious about said deadlines on the last couple and so far it looks like it’s paying off Dreadball Xtreme had far fewer problems on it’s first shipment than previous and the figure quality is up a notch on it’s predecessor.

  • Chris Fitzsimmons

    What you have described is evidence of range growth. Since almost all of this is funded via crowd funding, and we have no evidence from company accounts we really have no data points to determine how sustainable or indeed how big the growth actually is.

  • darthken

    ive only recently made the jump fror GW to a Mantic games and i love it. the fantasy rules are great, helping a great resurgence of fantasy games at my club. And were slowly getting dreaball playler’s as well makes a nice and welcome change..

  • Spinocus

    I am a fan of Mantic (I supported their Kings of War, Dreadball and Dungeon Saga Kickstarters) and am enjoying their success but to be brutally honest I think Kings of War is their weakest rule set & miniatures line, so much so that I didn’t even give a serious look at their second KoW Kickstarter.

    KoW may play fast and work well for tournaments its core design and non-interactive turn system makes for a decidedly boring game. WHFB has many flaws, not least of which is the faction imbalance and the horrendous number of special rules/tables that lead to prolonged play times and arguments BUT… the KoW rules feel actually like a step backwards from WHFB, not forwards. KoW also does nothing to bring massed fantasy battle rules up to speed with their more evolved historical based counterparts.

    In contrast I think Mantic’s Dreadball and Deadzone properties are fantastic with excellent supporting fluff. Dreadball is a great little game that is only marred by less than spectacular miniatures (but far better than KoW!) and somewhat unbalanced teams. My biggest complaint is Mantic’s seeming unwillingness to address team imbalance which needs just a bit more love to make things solid. I don’t care for sci-fi skirmish so I don’t play Deadzone, but people seem to really like it.

    I’m also keen on Dungeon Saga. Jake Thornton’s Dwarf Kings Hold rules are solid and enjoyable and based on the preliminary sculpts Mantic appears to have finally improved its fantasy miniatures sculpts to a more acceptable level. I’m decidedly optimistic about the game’s future.

    I think Mantic’s biggest Achilles’ heel is their miniatures. Their sculpt quality varies wildly, leaving many people to think that they are a bargain bin miniature company that sells low quality, cheap miniatures because they HAVE to follow that model! This is a total farce because you can find excellent quality hard plastic sculpts for plastic historical miniatures (i.e. Victrix, Perry, WGF, etc.) for less money per mini. Mantic has even less of an excuse for their sculpts when you consider that other Kickstarters for tabletop games are featuring tons of absolutely gorgeous miniatures of varying materials for relatively low cost of entry ($75-$135/boxed game w/stretch goals).

    Anyway one can only hope Mantic will continue to improve its products while maintaining a great relationship with its customers.