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STAR WARS ARMADA: Choose Your Objectives

3 Minute Read
Mar 5 2015
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FFG shows the path to fleet victory with the twelve objectives you must master to truly be an Admiral.

 When playing a game of STAR WARS Armada, each player must choose three objectives, that are grouped into three categories of four each.  Each player must choose one objective from each category.

 

First some basics.  Each of the twelve objective cards awards a number of victory points (listed on the lower right of the card), if you achieve it.  Read each card carefully as the amount of points may be dynamic, or be able to be handed out multiple times in a game.

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Take a look at these:

 

objectivefade1  Assault:

Assault objectives typically identify one or more ships that are worth extra fleet points when destroyed.

most-wanted precision-strike opening-salvo advanced-gunnery

 

objectivefade2

Defense:

Defense objectives encourage you to position your ships so that they control specific sections of the battlefield.

hyperspace-assault fleet-ambush fire-lanes contested-outpost

 

 

objectivefade3

Navigation:

Navigation objectives reward you for maneuvering aggressively and with precision.

superior-positions minefields intel-sweep dangerous-territory

 

Winning the Game:

After turn six, if one side hasn’t been wiped out, the player who has racked up the most victory points wins. You earn those points by destroying enemy vessels which earns you their point cost, but you also gain points from objectives you have accomplished.  Take a look at the number at the victory points and special rules on each cards.  They can award a surprisingly high number of victory points for a shrewd Admiral.

Star Wars Armada is due in stores in Q1 

 

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Author: Larry Vela
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