Ninja Division: Super Dungeon Legends Kickstarter Ending SOON!

 

Super Dungeon Legends Logo

The Super Dungeon Legends Kickstarter ends today, November 11st at 2:00pm CST!

Time is running out – Join the over +5800 backers, get in early and get CRAZY amounts of Super Dungeon Explore LOOT!

Over $1,167,000 pledged on a goal of $80,000!

Soda Pop Miniatures and Ninja Division Publishing are happy to announce the now FUNDED Super Dungeon® Legends Kickstarter! This exciting Kickstarter will feature three brand new products in a single pledge: Super Dungeon® Explore: 2nd Edition, The Midnight Tower level expansion, and Super Dungeon® Legends boxed set.

Super Dungeon® Explore: 2nd Edition, brings players the rules from our highly successful Forgotten King expansion, in an all new affordable boxset. The ruleset has been updated to include all of the errata and clarifications from the last year of player feedback, and will continue to be fully playable with all existing cards. Super Dungeon® Explore: 2nd Edition, features new sculpts of the nine classic Heroes, all new kobolds, drakes, Rex the kobold ogre, and Starfire the Ruby Dragon. The classic Dragonback Peaks tiles have been updated and reimagined, featuring all new stunning art, to bring them in line with other 2nd Edition tilesets from Forgotten King, Von Drakk Ghost House, and Dungeons of Crystalia. To further increase replayability, all monsters come with multiple profiles. Battle shadow kobolds from the depths of the Nether Rifts, elemental drakes from the Fire Flows, a mighty armored kobold ogre, among others!

The Midnight Tower level expansion reveals the dreaded armies of The Midnight Queen. Armies of baroque-armored Nether Elves issue forth from the corrupted Tower of the Goddess. Within their ranks, cursed Spider Speakers summon scuttling hordes of spiders, spinning webs of shadow and poisoning their foes. Alongside them march powerful Knights of the Tower on spectral steeds, while Tower Stalkers lurk in the shadows weakening the mightiest Heroes, before their fellows strike the final blow. Three new Heroes take up the call to adventure: the rugged Hearthsworn Tincan, sneaky Cat Burglar, and brutal Riftling Warrior.

 

 

 

super-dungeon-crown-guard-sculpt-preview

 

Super Dungeon® Legends is the centerpiece of this mighty Super Dungeon® extravaganza. Legends introduces progressive campaign play to Super Dungeon® Explore. Heroes battle through adventures earning crystals to spend on powerful new skills and abilities. Advance in class to unlock even more powerful versions. Dismantle your loot and treasure to craft bizarre and wondrous new items, under the watchful gaze of the Golden Eye of the Goddess. Two new and powerful dice are introduced—Citrine and Amethyst—providing new possibilities to combat. New smaller dungeon rooms and hallways make their debut, increasing the diversity of dungeon layouts. If you have always wanted to roleplay in the world of Super Dungeon®, Legends provides rules for narrative adventures, nonplayer characters, and out-of-combat skills. An all new world guide further expands on the realms, races, monsters, and personalities of Crystalia.

 

super-dungeon-tincan-sculpt-599x400

 

Jump in and get a BUNCH of Backer LOOT!

  • Autumnlotus

    I love these games so much 🙂 I highly recommend getting any of them, especially if u have lots of friends prepared for a dumb fun evening

    • euansmith

      I’ve played a fair amount of Arcadia Quest, and have developed a taste for Chibi Fantasy; so I’ve backed this… and Ninja All-Stars…

  • ChubToad

    It’s Soda Pop, they failed misearbly with Relic Knights, after that I stopped backing any of their products.

    • euansmith

      I think Relic Knight was the steep learning curve for Soda Pop… unfortunately it was so steep it turned out to be practically vertical. Hopefully they’ve sorting things out better now.

      • Severius_Tolluck

        What exactly was the issue with relic knights? I am ignorant about anything related to that.

        • euansmith

          There were huge delays on fulfilling the kickstarter; it appears to have been linked to the kickstarter getting away from them. They started out looking for $20,000 and ended up with just under a million.

          • Severius_Tolluck

            wow that’s a lot of dough. Well that probably had surplus go into back office and overhead, which should allow them to become a proper studio. So people are mad that Soda made lots of money and took forever to ship product?

          • euansmith

            The issue appears to have been that they had design as much of the game as they could finance with the initial pledge level and then added lots of extra stuff as stretch goals. This all had to be designed and so pushed the release back further and further and further and further and further… Additionally, if you have a look at the minis, they are of variable quality with some dodgy anatomy.

          • Severius_Tolluck

            yeah i have some where i wasnt fond of mold lines and and deformities.

          • ChubToad

            Yeah they took over 2 years (hitting on three) to release the actual game. And even then they did several shipments to actually fulfill all the pledges. On top of that the game is really bland, and the only thing going on fro them was the minis, which are average at best.

      • ChubToad

        True, but the thing is they made a pretty hefty profit with RK, and even then they failed. And the only available explanation to the backers was that they didn’t forsee the ammount of pledgers they eventually got. But if you have the funds, you get more people working on it right away to hit your targets. The feeling I got was that they didn’t want to commit to the deadline, and left everything to work out for itself.

        • euansmith

          On the forums, the pledgers appear to be annoyed by the combination of delays and a lack of communication… still it could have been worse, they could have backed DUST like I did 😉