Star Wars X-Wing: World Championship Lists

X-wing

This past week Fantasy Flight Games hosted the World Championships for Star Wars: X-Wing. Here are the two lists that made it all the way!

Hey BoLS Readers, AdamHarry back with more exciting X-Wing info! This time I wanted to take a look at the new-meta that will be hitting X-Wing tables near YOU. But first a little setup…

fantasy-flight-games-logo

Every year Fantasy Flight Games Hosts the World Championships for their organized play game systems. It’s 5 full days of gaming at the highest level -and MORE. While many of the players in the events are National Champions from around the Globe, the event itself is a celebration of the world-wide community that plays these games.

I would also like to say congratulations all the participants, but specifically Major Congratulations to the top 16 players. You survived ~270 players and fought you way to the top. That is no small feat. But at the end of the day when you’re playing in the World Championships for X-Wing only two players will make it to the end.

Major Props to X-Wing World Champion Paul Heaver and the Runner-up Nathan Eide!

Now for their lists:

Champion: Paul Heaver 
Poe Dameron + R2‑D2 + Veteran Instincts + Autothrusters
Gold Squadron Pilot + R3‑A2 + BTL‑A4 Y‑wing + Twin Laser Turret
Gold Squadron Pilot + Twin Laser Turret
Bandit Squadron Pilot

Poe-dameron R2-d2 autothrusters

The Combo of running R2-D2 and Poe can lead to one tough cookie to crack! Throw in Autothrusters and you have an durable X-Wing that can shoot-n-scoot and shut-down turrets with the best of them.

Gold_Squadron_Pilot R3-a2 twin-laser-turret

This Gold Squadron setup not only adds consistent damage it also piles on the stress! When you’re playing at that high of a level the stress is REAL – but also it’s smart play. When you cause stress to a target you’re limiting their movement options for the following turn. You’re removing those Red maneuvers and pushing them toward using the safer Green maneuvers. This helps you to better estimate your opponents next move. The ability to accurately guess your opponents maneuver is what separates the casual player from the pros. When you know where your opponents is likely to move you can counter-move to line up those shots.

The seconds Gold Squadron Pilot with the TLT is great addition for the cheap, consistent damage and also doubles as a beefy blocker in a pinch.

bandit-squadron-pilot

I know many players out there might be puzzled by this choice. Why would you take a cheap, Z-95? It’s almost like it’s a throw away that’s just there to add a ship and 4 extra hit points to chew through…and yes, it’s a cheap, effective blocker! Not only is it an additional ship it’s also two more attack dice and when/if this ship gets in the way it sets up the Y-wing stress-bot combo train. Again, when you’re at that level of play, it’s all about accurately assuming your opponents next maneuver. If you have a ship that is bumping another ship and stressed your movement options are limited.

Runner-Up: Nathan Eide 
Corran Horn + R2-D2 + Engine Upgrade + Push The Limit + Fire Control Systems;
Poe Dameron + Veteran Instincts + Autothrusters + R5-P9
Prototype Pilot + Chardaan Refit

corran-horn fire-control-system

Corran Horn with Fire-Control System is a scary sight. Couple that with the boost/barrel-roll/push the limit shenanigans and the extra durablity of having R2-D2 and you’ve another tough cookie to pin down and finish off!

Poe-dameron -R5-P9

Poe is also in this list – so I guess the top players in the world think he’s worth taking or something. I’m not saying I called it – in fact I was pretty far off. Aside from Autothrusters, my Poe load outs were very different. Then again, I was looking at theme lists that are fun to run, not tournament level list building.

Anyhow this load out is very similar to the one that the World Champ used. It’s very squirrelly version of Poe/Autothrusters and a way to get back shields. They are in the same vein, just two different takes. The regenerating shields were a recurring theme in many of the Rebel lists in the top 16. R2-D2 was the most common way for players to do that. That R2 unit sure does get around!

Prototype_Pilot Chardaan-refit

This is another common blocker load out. It’s cheap, fast and agile. Nothing wrong with that!

Comparing the two top lists you can easily see the similarities. You’ve got a tough Poe to kill along with a cheap blocker. The major difference is how they spent the other points – it comes down Corran Horn’s insane burst damage vs the tough, durable and consistent damage from those Y-Wings. I think the combination of having the extra Shields/Hull in the Y-Wings and the stress bot are what tipped the odds in Paul Heaver’s direction.

It takes more than just rolling handfuls of dice to be successful at X-Wing. If you caught the stream on twitch you know that both these players flew their lists with a ton of skill and both deserve major props for getting to the top!

If you’d like to take a look at the rest of the top 16 you can check out the FFG Forums for a very good run down of the event.

I’d also like to call out Travis Foss #8 and Travis Cooper #12 for both running Dash Rendar in their lists and making it to the top 8 and top 16 respectively. Way to keep the dream alive!

Dash and Leebo

 

What do you think X-Wing Aces? Do you think these ships/lists will show-up in your local meta? What about the rest of the top lists? Anything shock you? Let us know in the comments below!

 

  • Derek Kupper

    The biggest problem in that final match was that Nathan sent Corran out ahead and lost him very quickly. It was a risky choice, and the dice did not support him in it.

    After that, it was done.

    But other than that choice, Nathan is a *fantastic* pilot. Watching him fly ships was both impressive and humbling.

    Also, you should really mention the 3K/K-Cubed list that made it in, but was stopped by the machine that is PHeaver.

    Two Wardens and Miranda. Each with TLT and tactician. It’s intimidating as anything coming down the board, and between the three, ships will be in *someone’s* 2 arc most of the time, getting 2x stress.

  • Corsair6

    The game is called X-Wing, yet not a single wave 1 X-Wing made it to the top 32 lists. There needs to be a re-balance or errata soon

    • Red_Five_Standing_By

      The basic X-Wing has been in desperate need of being fixed.

    • adamharry

      Right because The T-70 X-Wing that is Poe Dameron isn’t an X-Wing.

      • Corsair6

        And your point is???? You may be cut too low to the ground. My comment went way over your head

      • Red_Five_Standing_By

        It isn’t the same X-Wing. It has a different dial. I can’t slap Wedge into a T-70. 🙁

      • He said Wave 1 X-Wing.

    • stevethenerd

      Intergrated Astromech will see the resurgence of T-65s. 1 point for effectively a shield upgrade should not be taken lightly.

      • Agent OfBolas

        Integrated Astromech is nothing special.

        It’s in so needed Modification slot, it’s just nothing compared to TIE Advanced fix that came with Raider.

        Integrated Astromech is an option when you need to (for some reason) use Biggs, but other Wave 1 X-Wing pilots are just not enough for competitive enviroment. Bad dial, bad pricing, poor actions – I think that T-65 X-Wing is one of the worse Rebel ships in game.

        • stevethenerd

          Except Tie/Adv didnt even see the light of day they were so bad without the title.

          The only thing that the T70 has that the T65 doesn’t, is the Talon Roll, and a Green Straight 3. Not sure how this makes a T70 great, but the T65 a bad dial?

          • Agent OfBolas

            T-70 have access to Autothrusters – one of best card in whole game. It also have 2 upgrades from T-65 for just slight price increase – those are Boost and Shield Upgrade. T-70 Dial is still not great, but it can compensate it with Boost. Also Poe is much better than Luke for just 3 points more.

            T-65 X-wing is as competitive as pre-fix TIE Advanced.

        • Derek Kupper

          In an interview Alex Davy (X-Wing Designer) said that Integrated Astromech is *a* fix, but not *the* fix. IA is for both X-Wings, so had to be balanced for both. They don’t consider the t-65 fixed by IA, just improved. He was suggesting that the fix might come in a Title.

          IA is a great upgrade if you weren’t using a modification, which means it does a much better job bringing base t-65’s up, but very little for the top tier T-65s.

          • Agent OfBolas

            Unfortunately there is no way that FFG will release fix for T-65s…. as we already had it in a form of Rebel Transport.

            I bet they are going to focus on T-70s, especially with new movie incoming.

          • Derek Kupper

            I dunno – Listen to the Scum and Villiany podcast, episode 18. He seems to suggest it’s still an option.

    • Agent OfBolas

      Because wave X-wing sucks hard.

      On the other hand, so nice we have new X-wing – and this one is cool. Can’t wait new pilots for T-70

  • Red_Five_Standing_By

    Poe is an amazing pilot, I really like him. Especially with R5-P9.

  • Agent OfBolas

    I feel the disturbance in the Force…. I think that Rebel Transport Expansion sales are going to go up instantly 😉

  • Spacefrisian

    I wonder how long it will take to see an Interceptor spam list.