Tactica: Khorne Daemonkin – The Trident

khorne-berzerker-02

Bring forth the daemonic legions of Khorne! Today I will share a competitive Khorne Daemonkin list that has a core of mortal marines! 

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Hey guys! last week I was issued a challenge by a follower on my blog, he lovesKhorne Daemonkin but is much more interested in the Chaos Space Marines than the Chaos Daemons, so the challenge was to write a competitive Khorne Daemonkin army that has a solid core of mortals! I was restricted to a single Combined Arms Detachment too (gaming club restrictions)

This was a particular challenge as it is pretty common knowledge that some of our best units are things like Bloodletters and Flesh hounds and our worst are things like Berzerkers… here is what I came up with…

The Trident of Khorne’s Wrath20151016_114657

HQ

Bloodthirster of Insensate Rage

Bloodthirster of Insensate Rage

TROOPS

8 Khorne Berzerkers

Rhino

Combi Melta on Rhino

 

8 Khorne Berzerkers

Rhino

Combi Melta on Rhino

 

ELITES

3 Terminators

3 Combi Meltas

2 Power fist

 

3 Terminators

3 Combi Meltas

2 Power fist

 

3 Terminators

3 Combi Meltas

1 Power fist

 

FAST ATTACK

3 Chaos Bikers

2 Melta Guns

 

3 Chaos Bikers

2 Melta Guns

 

Heldrake

 

HEAVY SUPPORT

Maulerfiend

Lasher Tendrils

 

Maulerfiend

Lasher Tendrils

 

Total 1998 Points

khorne berzerker

Using the Trident

So, how would one play this list competitively? Let me start by saying this challenge was not easy! Some of our strongest units are things like hounds and bloodletters so this list is very different to what I would normally run in a competitive environment.

That being said it does pack some serious punch! The tactic I would use with a list like this is what I call a “3 pronged attack” hence the name Trident if Khorne’s Wrath 🙂

You split the army into 3 separate “Prongs” each of which operates like an independent force grouped together, but all 3 prongs come together to make the entire force effective.

Prongs one and two are symmetrical, consisting of a Bloodthirster, 3 Bikes, a Rhino full of Berzerkers and a Maulerfiend (think of it like a Bloodthirster and his groupies if you must) These two prongs run the right and left flanks of your opponents force, when your opponent has two of these forces coming at him from different directions his target priority will be crucial, he will be forced to split his fire creating a weakness in the center of his army. The Berzerkers and the Rhino’s job is simply to claim objectives, they both have Objective Secured so they will be able to swipe objectives right out of underneath the enemy. The Bloodthirsters job is fear, their main job is simply to attract fire keeping your other units kicking! depending on your opponents force you may wish to swoop, just remember it costs you an extra turn before you get to make it to combat, that being said we do not need the Bloodthirsters to make it to combat, they are our bullet magnets and no unit does it better than strength D combat. The Maulerfiends are your Tarpits and Overwatch sponges, once they get in combat they rarely die thanks to the lasher tendrils so throw them into any unit you dont ever want to have to worry about and they will keep em busy for you. Last but not least you have bikes, these guys are for grabbing non contested objectives midfield.

Obvisously all of these units will be dealing damage as they go, Bloodthirsters, Bikes and Maulers are all great multi tools that can crack tanks and infantry alike.

The third prong is the Terminators, hold them in Deep Strike Reserve and drop them in to support whichever flank needs assistance, and do not forget the weakness we created in the centre of his army earlier. I do not like the term Suicide Squad simply because, in my experience Terminators do not die… sure everyone will claim “enough bolters” but from what I have seen it takes one metric ton of bolters to drop 3 Terminators! and once they have fired the combi meltas your opponent probably won’t bother firing at them.

This list is also fantastic at generating Blood Tithe, when moving your Terminators, Berzerkers and Bikes make sure your champion is up front so the second your enemy kills a model you get a Blood Tithe point, once you have a few Blood Tithe I suggest either summoning hounds to capture objectives using their speed or get army wide Feel no Pain… lets see bolters drop Terminators high on the scent of blood!

Oh and the Heldrake flaps around Heldraking hapless victims.

What do you guys think of this list and associated tactics? wanna see it in a battle report?

 

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  • Charon

    I dont know… in my mind you would be better off with Bloodletters as troops, no bikes and no Terminators but a scond Heldrake, a Gorepack and a Soulgrinder

    • amaximus167

      I am pretty sure the point of the article was to show a list that centered on Marines…

      • Brillow80

        Which is odd because thirsters are used and hound summoning is suggested. To make a true CSM cross I might have gone Deamon Princes. Yes thirsters are better, but it fits the CSM theme better.

        • amaximus167

          Sure. Agreed.

          • Mr.Gold

            also Prince with Gordrinker is pretty nasty Ws 9 S8 (On the Charge) and 5 Attacks at I8. or you oculd go for durability – get the Relic Armour for FNP and Eternal Warrior – with wings these both run to 250pts each.

    • ChubToad

      Yeah a second heldrake is a must to deal with those pesky eldar bikers.

  • amaximus167

    Just curious, are 3 man squads of terminators effective?

    • eehaze

      With combi-weapons, yes. You can drop them behind a vehicle that you want removed, as long as your scatter doesn’t go sour. Your opponent will have to divert some firepower to remove them before they charge into their back lines.

    • Chutlu_follower

      Yes they are. Even after you fire your combi-weapon (with is pretty much a must), your enemy will regret ignoring them. Take mauls against armor heavy opponents, axes against pretty much everyone else.

    • Thejughead

      I love my Combi-melta + Chainfist trio.

    • Warrior_of_Sound

      similar i often throw a group of melta/mauls in there. good chance of popping a vehicle and if they survive shooting till next turn theyll really roll some heads/treads

  • Jeremy Schellpeper

    This of course assumes that your opponent will divide his force. Personally I would just load to one flank then flip to the other once the first is dealt with.
    This list just doesn’t move fast enough to play along the flanks. Instead move both straight up the middle with one slightly to the left and the other to the right. Still makes target priority a problem and some stuff will make it into combat to tie up units. Then the Termies come in where needed and support. Heldrake just burns stuff as normal.

  • Ron Farber

    > a rhino full of berzerkers

    *closes tab*

    • They aren’t terrible if they actually get a charge off, although for the points difference you’re better off just buying CSM with a few extra bodies. Hell, if you take them in the slaughtercult depending on which bonus buff you take they’ll have furious charge anyhow, so the WS is the only real difference, other than the CSM squad being able to take real weapons too.

      • Ron Farber

        > if they actually get a charge off

        you nailed it! melee units need to get into combat as soon as possible. in 7th edition, if you aren’t in combat reliably by turn 3 you might as well hang up your chainaxe. the rhino steals 2 of those turns for sure and leaves you in a pretty compromised position if you are at the bottom of game turn 2. so much ignores cover crap floating around these days…

  • Red_Five_Standing_By

    How best would you counter Grey Knights? I played in an Apoc Game (GKs v Daemonkin) and all of the Daemons just evaporated.

    • eehaze

      Plasma/Melta/Autocannon shots work best against GK. They will tear CSM and Daemons to pieces in Melee, which makes Daemonkin kind of useless.

      • Red_Five_Standing_By

        My Bloodletters were complete trash in the game after they were Banished. 6+ Invul Save isn’t going to save many of them.

        My Marines were torn apart in melee and in shooting.

        The Bloodthirsters were ok but all four were killed over the course of the game (2 from shooting, 2 in melee).

        The Flamer Heldrake was effective.

        The Juggernauts were also effective at tar pitting. We didn’t have any dogs but I think they would have been as effective as well.

        My Marines have Heavy Bolters which are fun for facing other armies. In this one, I really wish I had Autocannons or Plasma Cannons. The Plasma Guns in my 5 marine squads really helped (when I didn’t get too hot).

        • Warrior_of_Sound

          try and diversify an expsensive unit into something cheap like cultists or dogs. GK weakness lies in how exspensive they are unit per unit, if you can outdo them two to one youll roll them if they cant totally destroy a unit in shooting then in combat, three to one with a few spawn units and theyll be SOL in terms of engaging all your units, feel free to pile in or sieze objectives

    • Andrew Thomas

      Allied field artillery, ranged D, or all the Smash and Vector Strike you can get. For about 1050 points, you can get buckets of AP1 templates, for a tax of 15 naked bodies.

  • eehaze

    I have a couple of comments/suggestions for anyone who wants to run this kind of list:

    1. If you’re planning on racing your Rhinos up the board, then leave them stock. You’ll be going flat out or firing smoke launchers on Turn 1, and there’s very little chance they’ll still be working on Turn 2. Add a Havoc Launcher if you want them to hang back and sit on an objective.

    2. Bikes work best in groups of 5 or more. As is, one dead biker will cause a leadership check.

    3. Lasher Tendrils are a neat idea, but the extra attack(s) from Magma Cutters are better in practice. If they were the same cost, then I’d consider them, but they are not worth extra points.

    4. The 45° Heldrake is underwhelming, especially in a melee list. Try some Raptors instead.

    5. A chainfist in a squad of Terminators can go a long, long way.

    • Brillow80

      Counterpoint to item 2: doesn’t a player want morale to fail or unit to die for blood points?

      • eehaze

        A lone Spawn would be better for that job.

      • jonathon

        you don’t want to be spending points on bikes just to have them die and generate blood tokens – that’s a poor ROI. For that you have rhinos or single units of spawn (rhinos are better than spawn for this as they BLOS to more important units for only 5pt more… and are faster)

    • Shiwan8

      Termisides are stock+combi, always. Mauls break vehicles and cost nothing.

      • Andrew Thomas

        And don’t strike after Siege Drills, Reaper Chainswords, or Ghostglaives.

    • Jeff Biery

      I’d say your number 3 argument depends on the armies you face. You’ll love those lasher tendrils if you connect with an imperial knight, dreadknight, wraithknight, or thunderwolf cavalry. I usually support the maulerfiends in combat with other units, but it’s the maulerfiends with lashes who really help me win the fights.

      For number 4, that also depends on opponents. In the world of Ravenwing bikers with 2+ rerollable cover saves and scatbikes that are impossible to catch, I’d much sooner take the Heldrakes.

      Def agree about 5 with the chainfist though.

  • Shiwan8

    Drop the zerkers to marines. That lets you have more units and regular CSM are exactly as useful as zerkers.

    Then drop all the powerfists because, you know, 25p for a thing you never use is not a good idea.

    Now you have points for something good….like grinders…..

  • Alexis Thouin Bourdeau

    Yes ! Please, do a batrep with it to show us if it’s usable !

  • Chaosrex

    Would have scrapped points somewhere to give the Zerkers champs a Khorne Axe, its expensive, but the look on your opponent face when you tell him that he strikes with Ap2 attacks at init4 and that can cause an ID on a 6 is just priceless.

    it also serves to take out more easely annoying 2+ armor models in some armies.