Specialty Games: Bring It On!

 

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Hell yeah I’m excited that some of the classics are coming back!  Today let’s talk Bloodbowl, Battlefleet Gothic and EPIC.

But wait GDub, competition abounds, and timing is important.  You are on a roll with the way you are releasing 40K/30K product; be careful with those Specialty Games!

In no particular order, I want to discuss three of the Spec Games that have been mentioned for re-release some time in the next few years.  Let’s start with Blood Bowl.

 

Blood-Bowl-Box-Art

Blood Bowl

Blood Bowl is truly a beer and pretzel classic that combines a love of things 40K and football.  If you are expecting Madden 2016, then you are in the wrong pub my friend.  We don’t play that!  Humans, Orks, Elves, e.g., run around trying to play the American game of football, all the while being slowly consigned to the injured/dead section of the dugout.  I always found the mechanics simple, and the potential for setting up and tracking your teams over a season (however many games that would be) is strong.  In terms of re-release, certainly updates are in order.  The minis need to be updated, although I am sure there are those who will use the stuff they have laying around if they can.  But this needs to be something that will attract new players, not just the veterans.  So new figs in “team” box sets (one offense or one defense for example) would be a plus.   The rules are pretty sound already, although I am sure there could be some mods there as well.  Updating of board/gaming components as well as the artwork would help.  This is definitely is a game that could be marketed to anyone who enjoys the sport of American football.  Moreover, with the resurgence of board gaming, Blood Bowl has the potential to become part of many board gaming libraries.  When to release?  I say a few weeks after a Super Bowl.  Do some marketing during the playoffs to make people aware.  Then, when the post-season withdrawal sets in, drop the game!

battlefleet-gothic

Battlefleet Gothic

Let’s move on to Battlefleet Gothic (BFG).  This game, at least for me, was a great one to live some of the backstory that we never experience on a normal 40K table.  Many of the Black Library novels integrate space battles, and before BFG we never really had a chance to be fleet commanders.  The models were awesome, the rules were easy to understand, the mechanics were solid.  Another great game that GW ditched, leaving many gamers saying “what the ——?!”  So they want to bring it back?  I would be fine with that.  Question to GW; could you have picked a worse time to do this?!  Seriously…a BFG video game around the corner, the plethora of other tactical space games on or entering the market, Star Wars space battle stuff pouring in…not good timing for sure.  If they do this, it had better be well into 2016 or beyond.  Even then, the market for minatures space battles may be so saturated, that even a venerable game like BFG could find it hard to achieve financial success.

Necromunda

 

Necromunda

Finally, my favorite; Necromunda.  So many things I loved about it.  The mechanics, the customization potential, the story, the scenarios, the terrain…all good!  Did it die because GW didn’t support it?  I would argue no.  Most people I knew played with figs they converted from WFB/40K figs/bits anyway.  Most of the terrain was homemade or other manufacture.  The rules were solid, and the community, if I recall properly, even came out with its own rule set, Arbiter.  Moreover, I know that there are still pockets of players all over the place.  They just don’t seem to have a voice right now.  So how and when to bring it back?  First, the “you go – I go” turn mechanic will not work in today’s skirmish world.  Some form of Malifaux’s “your model – my model” or Infinity’s Automatic Reaction Orders (AROs) would be a solid start.  Most of the other rules, in particular, the RPG flavor of Gang creation, should be retained.  Figs?  Start with box sets of Gangs. Have plenty of bits on the sprues for customization, which is at the heart of Gang creation.  A starter set with two gangs in each box, along with some terrain.  Speaking of terrain, GW would need to work with some 3rd party companies to support the amount of terrain that should still be part of the game.  Finally, use White Dwarf to release scenarios; although I think the fan base would be a great source for these. When to re-release Necro?  As soon as possible in my book.  Even though there are some very popular skirmish games on the market, I think Necromunda would have a strong following with the proper updates to the rule set and the retention of the RPG flavor in creating groups of Gangers.

 

The Tricky Part…

There are certainly islands of those who still play the afore mentioned games.  But remember that bringing these games back from oblivion is not just about bringing veteran gamers back to the table.  It is about creating a new generation of fans who have been raised in a very different gaming environment than the one that existed when these games first hit the shelves.

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Anyone else out there excited that these classics may be coming back to a store near you?

  • Commissar Molotov

    You know, Blood Bowl probably didn’t make all that much money for GW because all you really needed was the boxed game and a box or two of teams (which back then were like $25/US…)

    On the other hand, they’ve put out two pretty successful computer/console versions of Blood Bowl that mined the existing player base and brought some new players in, too.

    Wonder if they’re just doing this so they can license more Specialist Games video games? I’d love to see a turn-based Necromunda/Mordheim or a pretty Battlefleet Gothic video game.

    • Severius_Tolluck

      I think it’s also seeing that people are resurrecting their games and dipping into their territory made them choose to re enter the market knowing they have one now. However, that being said, they can’t compete with the prices their competitors are using as price points, and their stuff is dated. I fear they will just re release many of their old stock again.

      • I don’t know about that, Malifaux and Infinity are both quite expensive on a per-mini basis, GW could hit those price points quite easily, particularly looking at Betrayal at Calth (keep in mind that the press release came out just after BaC, and indicates specialist games will be “boxed sets and standalone games” and BaC is referred to as a “boxed set” in the same marketing copy)

        • Spiderpope

          It should also be remembered that GW have committed to nothing but supporting the Tolkein games in the press release. The department will be determining the viability of specialist games. They could decide that they aren’t viable.

          • Totally, I’m not expecting much from them immediately either, though it wouldn’t surprise me if any future board games (even those developed before the new studio formed) get tagged as being from the “specialist games studio”

          • Severius_Tolluck

            Which i see them rebranding dreadfleet, and execution force as for sure along with space hulk.

        • Severius_Tolluck

          This although true, sits hard on the shoulders of fans who are so ahrd to get to spend on specialist games before as they dont like to upgrade. I think how they keep raising prices especially for AOS models and some of the new 40k single models it may be a hard to start especially if you don’t need much. I agree if they can keep the price point to around calth, or lower, as calth is a heavy price for what is labeled a “board game” . The main point to look at is the companies that have gotten GWs to look back into their specialist range is mostly Mantic, and they have deadzone / Mars Attacks (necromunda), dungeon saga (warhammer quest), dreadball (blood bowl), and then you have Spartan games with FA and Halo, and Planetary whatever, and then you have Hawk… All do it for really low price points for what you need. Yes per model other companies are more expensive but volume is so much less, and you need so much less. Infinity my team is six models and it cost me around 120 dollars (only because i picked up extras). My Malifaux team only cost me 75 dollars and that was roughly around 14 models , albeit those were the metals. If GW went back to even 2010’s costs for BFG it may be passable.

          • Keep in mind though, the press release didn’t say they were bringing back the old specialist games, it said they were going to release boxed and standalone games. The new games will probably be board game style “army in a box” style purchases rather than individual blisters.

          • Severius_Tolluck

            True that, which wouldn’t be bad. I just think GW will have a hard time sticking to that. Especially with the classic games. Unless they go back to tokens like space crusade. That way you can have every team for blood bowl or bfg in a single box! But alas I love the models too. We shall see.

          • Yep, I’m ever curious, but it seems like a ways out so at least we have plenty of options in the meanwhile (I’m even trying to get a necromunda campaign going at my FLGS currently)

    • Sebastien Bazinet

      There is a pretty good turn based Mordheim game on Steam, it just left early access. Only downside aside from long loading times is there’s only 4 warbands to choose from.

    • nurglitch

      I think it’s the notion that while Blood Bowl doesn’t have the army-collecting vertical depth that Warhammer has, it has a wider appeal.

      • Dave

        I agree, they could make tons of money on specialty game themed bits sets. Like the Space Marine upgrade sprues. There’s money to be made.

    • Wes Thompson

      Ask and you might just recvieve: BFG! https://www.youtube.com/watch?v=Dot-EdnkIkM

    • JJ

      Games like BB are “loss leaders (also leader) is a pricing strategy where a product is sold at a price below its market cost to stimulate other sales of more profitable goods or services. ”

      Never going to make money on BB but you will make money on the players that it attracts to your larger games.

      • Severius_Tolluck

        Problem is, they rose the price to BB beyond what seems sane, along with outdated rules that are not even the official current set made by the company! If They sold it for maybe 60 -75 US as is it would move and maybe stimulate. But at 100 dollars people would rather buy Calth because it seems way better in general due to the “deal” your getting. Sometimes people see quantity over quality when it actually comes to design.

    • Ben_S

      I know very few people who own only one Blood Bowl team though…

      • Commissar Molotov

        I hear you. Between Blood Bowl and WHFB, I probably could field any team but Undead, Vampires, Ogres, Norse and Amazons.

      • Dennis J. Pechavar

        Wood Elves and Halflings for me…though I would love to have Nurgles Rotters.

  • WellSpokenMan

    The elephant in the room is:
    If these games weren’t successful the first time around, how are they going to fare with far more competition than they had the first go around? Necromunda seems to have a particularly hard row to hoe. I’d like to see some of these games be successful,(Gothic in particular piques my interest) but to actually bring a new generation to GW these games they have to be better (or at least managed better) than they were the first time. That seems unlikely.

    • nurglitch

      Blood Bowl kits with the kind of design power behind the new Space Marine kits could shift a ton of product, especially if they can make them both multi-part and snap-fit. I can see those selling well.

      • dodicula

        If they can make blood bowl into a game that takes less than 3 hours

        • nurglitch

          If you can’t finish a Blood Bowl game in less than an hour that’s a problem for the people playing it and not the rules.

          • JJ

            “Illegal Procedure”

        • Vomkrieg

          How does Blood Bowl take 3 hours?

          Get a timer, a turn should never take longer than 5 minutes for an experience player. A good player can get their turns done in 2-4 easily, as the many timed games i’ve played online testify to.

      • WellSpokenMan

        Yeah, but shouldn’t 40k factions like CSM, IG, and maybe even (gasp) Sisters of Battle get that effort first. I don’t doubt that GW can sell it with models alone if they put the effort into it. I do wonder if it makes financial sense for them to do so.

        • nurglitch

          I think it would make more financial sense to put money into a line of multi-part Blood Bowl plastic kits, but as we’ve seen they can release several multi-part plastic kits at once every month.

        • JJ

          Yes and No.
          I would love to get new CSM and SOB, but
          GW’s current big hurdle is cost of entry.

          Sure 40k and AOS can be played with fewer models but the nature of the games drive you towards larger games. These games offer a quick buy in and a lower starting cost. IMHO this was one of the genius moves by PP, the 50$ starter.

          With Starwars / Deadzone / Dreadball the 40$ starting price point actually gets you a functional force. That’s a big selling point vs 40k Rulebook/Codex/starter models costing in the range of 150$

          • WellSpokenMan

            This is a problem for GW, but BaC and this new Deathwatch game I’ve been seeing rumors about are great steps in the right direction. They’ve made a significant step in making the game more accessible, but they need to stop the current player base from either leaving the game or buying their 40k models from other manufacturers.

          • Richard Mitchell

            This is why I think the specialist games will be a bigger splash with stimulating more funds from nostalgia than anything else. The problem is, if they make it into one shots, board gamers will love it but miniature players won’t (we like scalability). The point price of other games is 1. cheaper, 2. the sculpts are as good and in most cases better, 3. and the rule systems are more evolved and updated. Between Deadzone, Dreadball, Spartan games, Hawkgames, Guild Ball, Malifaux, Frostgrave, etc. is there are just better choices out there, beyond just satisfying nostalgia. I do wonder if they are going to update Blood Bowl to the AoS timeline since the Old World is dead.

          • JJ

            If they just re-release old product I agree, but if they update rules then the sky is the limit.

            Most of these games died because of the pump and dump mentality of GW.

            I really hope they don’t give the AOS treatment to Bloodbowl. Of course you know that BB is just Warhammer 9th edition. “The armies of the old world have evolved beyond the wanton destruction of total war. Now all major disagreements are settled on the Bloodbowl pitch”

            (Still a better story than AOS)

            Before people complain…the Games ok, I just hate the setting!

        • MPSwift

          They’re setting up a new design team for the Specialist Games so it doesn’t divert studio attention from the main games. The job adverts were up last week though I think the window has closed now.

          • WellSpokenMan

            It will still take extra resources from a company whose product line has gotten big enough that they don’t even appear to be attempting to replace their many of their outdated models anymore. I’ve got mixed feelings about GW spending money on specialist games while I still have metal models in my armies.

        • We’re talking about a new studio that has independent resources from the main design studio, though. There won’t be any competition between 40k/AoS and Specialist games in terms of studio resources.

          • WellSpokenMan

            I never specifically mentioned studio resources. I just said resources in general. Primarily I’m thinking financial resources.

          • Again though, the existing design studio hasn’t changed in size, the cost of designing new minis is primarily in staff hours. The core design studio seems to have more than enough resources to keep up with a breakneck pace of releases (and they do plenty of stuff well in advance, Archaon was designed in 2013, etc). They’ve probably got 3 years of potential releases being worked on at any given time. The decision of when and which to release though is a business one. The minis you mentioned may already be done, we don’t know

          • WellSpokenMan

            It’s true that they may have already hired proofreaders for their codex releases, play testers for their rules, and may already have sculpted all of their many outdated models. I wouldn’t bet money on it though. A company only has so much cash, which I assume is why GW holds the distinction of having some of the ugliest minis on the market in the same model range as some of the best multi-part poseable plastics available.

          • GW isn’t going to hire more play testers, they had many before and downsized because of leaks, hell they don’t even need to pay play testers, and the problem with their quality control in books is with existing editors, not a staff problem. The question of replacing models is about how many releases they can do per month while still making enough on each release to justify the costs. If the market for any particular army is fixed (which is safe to assume, excluding new armies) then there is a saturation point after which additional releases don’t add much to the revenue generated because the players that make up that market have a finite amount of disposable income. That’s why releases come in waves but don’t generally feature a complete redesign of an army. GW has to make those calculations about what they release, which is why we got an eldar release in 2013 that left many old models, only to see them replaced in 2015. GW has enough designers to put out 3+ kits a month, their release schedule is more fast paced than at any time in their history, they seem to have more than enough staff to keep up, so a new studio shouldn’t impact any future releases

    • DeathBy SnuSnu

      That is a solid point. Folks have taken the themes from many of the old Specialist Games (Bloodbowl, Necromunda, Mordheim) and have created new systems that have moved on from those clunky old rule sets. How many Bloodbowl clones are in the market now? ‘This is Not a Test’ is heavily inspired by Necromunda, and is a markedly better game than Necro ever was imho (plus you can use your Necro figures for it). Frostgrave is an almost direct descendent from Mordheim (they barely even re-wrote the back story), but streamlined and simplified and with a slightly different focus on your main characters.

      • Dave

        Frostgrave is awesome. It’s DIRT CHEAP compared to most other games as well.

    • Dennis J. Pechavar

      Nostalgia?

    • ted1138

      They were successful first time round. They were dropped because someone at GW thought they could make even more money if the only games you could buy were WFB and W40k. Now they’ve got nothing to entice new players who just want a pick up and play game, and who don’t want to invest the money and effort in collecting large amounts of miniatures and books. And they were managed very well first time, with lots of support in store and in publications.

      • WellSpokenMan

        The first go around was before my time, so I can’t dispute what you are saying. I’d assume the people that decided to stop supporting the games were the same people who don’t see GW as a games company. As someone with no nostalgic attachment to these games, I wonder if they will convince me to spend my time and money on them over their competitors. BFG is the only one I can see myself buying right now, and that might be because I am one of like 5 geeks in North America that isn’t interested in Star Wars stuff.

  • Mathew G. Smith

    I can see BFG having trouble, just because the space battle scene is flooded right now.

    • nurglitch

      Yeah, I wouldn’t want to compete with Star Wars Armada at the moment.

    • Dennis J. Pechavar

      They remake Adeptus Mechanicus without breaking my bank account I will buy it. That being said this is GW so it’s highly doubtful. I really want to believe.

  • Sebastien Bazinet

    Also can someone explain to me the problem with IGOUGO? I watched a few Malifaux and Inifinity batrep and could not understand the appeal of always activating, seemed to be way more fun the old GW way but maybe I missed something

    • WellSpokenMan

      It is bad in that you lose out on all the extra free time between your turns. Makes it hard to take a short nap, refill your beer, or empty your bladder. In all seriousness though, fun is subjective. Decreasing the amount of time that a player has no influence on the outcome of the game is going to be welcomed by some and considered a needless distraction by others.

    • DeathBy SnuSnu

      For a skirmish level game IGOUGO is an awful mechanic that makes no sense thematically, let alone for game play. Try a skirmish level system that doesn’t use IGOUGO and you’ll notice how much better a game it is. While technically not Skirmish level, Bolt Action with their dice is the best example of this. Simply by adding those dice they’ve instantly created a much more dynamic, tense, and interesting game. We played Mordheim without IGOUGO years ago (we used playing card draws for Hero/Henchmen Groups) and it improved the game immensely. GW insists on IGOUGO because it’s the ‘simplest option’ (both for the games designers, and for teaching the system to teenage players). It’s also arguably the worst option in terms of player experience.

      • nurglitch

        What exactly do you mean by IGOUGO?

        • Commissar Molotov

          “I go, you go.” One whole side acts before the other does.

      • WellSpokenMan

        If GW actually looked at other systems and started evaluating things like Malifaux’s cards and missions, Bolt Actions order dice, or Infinity’s reaction and camo mechanics they could probably come up with something really awesome. Unfortunately I don’t think that they want to acknowledge those games in any way. They did do special dice with BaC, so there is some hope.

      • Vomkrieg

        WM is IGOUGO, but because of the “each unit does its entire action” thing, it works alright, because that game revolves around combos and timing. So one unit pushes this unit, which does X so Y can charge etc etc.

        IGOUGO isn’t always bad. But i agree that alternating play can be far deeper tactically in some games.

    • euansmith

      Even in large games, you get issues with Alpha Strikes and the like where you can get massaged without the chance to strike back.

      • Terminus

        Large games just means I have more to alpha strike you with.

        • euansmith

          “My, Grand Master, how many drop pods you have…”

          “All the better to Alpha Strike you with, my dear.”

      • WellSpokenMan

        I hate when I suddenly get massaged during a game. It makes it so hard to concentrate 😉

        • euansmith

          “Damn, you, Boswell, I said “Massacred”! If you can’t take dictation properly I shall get myself another amanuensis!”

          • MPSwift

            “Quick, he is showing tension in his shoulders! We have to get there before he can respond!”

          • euansmith

            Alpha Foot Rub is totally OP.

          • MPSwift

            Mate, Foot Rub is completely 6th ed. You should see the damage an Indian Head Massage can do in the wrong hands!

          • euansmith

            😀 😀 😀

          • Severius_Tolluck

            I nearly lost my nerve at work reading getting messaged. My co workers must have thought I’ve gone Mental. Too funny. But in all seriousness that does suck when you lose before you even start in some games. But that can happen in alternate play too. In infinity I often get nailed so bad in my own turn I wonder why even bother moving anything at all!

          • euansmith

            The First Rule of Infinity: HIDE!!!

            I too giggle at work and then can’t explain to people why, “Oh, its just some stuff someone posted… um… kittens…”

            Comment Comedy Club is such fun.

          • Severius_Tolluck

            Hide indeed but when everyone’s covering everything and it comes to who has to move to take the objective first. Scariest game of chicken ever!
            luckily some of the rule changes in the new edition lift some of the what seemed unfair bias against my poor standard infantry in haqq. Now they seem too good!

  • Nick1080

    Hmmm. Overjoyed as I am by the return of Specialist Games I’m not seeing it add -up specialist games require a boat load of new models, with only a quite limited market and the models themselves are well.. specialist, i.e. not readily re-purposable to 40k/AoS (OK so necromunda gangers make great cultists, but that’s hardly going to be enough to hold up the entire line)

    Can’t see GW simply re-releasing the old models in most cases so you’re looking at tooling up plastic molds for a limited market – not good for the bottom line..

    Unless…unless GW actually does something clever – Heroforge shows 3D printed models can work – what if GW just designed the models and 3D printed them to order? Hell they could even licence/rip-off Hero forge’s interface and have a themed customization interface for each game.

    3D printers are totally capable to producing models of sufficient fidelity and GW has the financial muscle to be able to better the standard set by Heroforge’s ‘frost clear ultra detail’ material (aka Visijet M3 Crystal printed on a 3D systems Projet 3XXX type printer).

    my gut (informed by my current employment at a 3D printing house) tells me the price point isn’t _quite_ there yet for 28mm models so I’d expect the first couple of specialist games (the no-brainers like Necromunda for example) will be conventional models but for Epic and BFG in particular 3D printing looks to me like a viable option.

    Interesting Times:)

    • Dave

      I think for something like BB or Necromunda, it’s be better to just create a themed all in one box, like the Frostgrave’s “Soldiers” boxes. Generic kits with a ton of options. Then sell upgrade type sprues like they do with Space Marines. I’ve always wondered why they don’t produce fantasy “hero” kits like the generic SM captains. I’d be buying those like crazy.

      • euansmith

        Spot on. A box of generic henchmen and a couple of colourful protagonists in the starter set, followed up by the release of clam pack characters to bring in the cash. Of course, the characters should have crossover potential to the parent games; AoS and 40k. I think the genius of Frostgrave lies in the way that you can create a whole new “gang” by just changing the leader and their sidekick.

    • While it is true that industrial scale 3D printers can produce table quality 28mm models, its still more time consuming and expensive than resin casting.

  • Horus84cmd

    I’m going to use my super-duper, magical powers of prescience to predict the following reactions from the supposive community that to whatever GW ends up releasing. The same community that’s been wanting this change in direction in GW, since forever because they know best….

    30% of people will scream in some fashion that “you’re a GW fanboy and GW has ruin the world (stress strongly how GW’s done it all wrong and will die as a business in the near future; rather than admit they actually do like the stuff and will probably purchase it and GW wins Another 30% will say GW are releasing more over priced kits and they would rather buy and play XYZ from company ABC; as those companies are much better and no one plays GW anyway. Secretly these people will also likely purchase said games rather than admit they like it and GW wins 30% of people will loose their nut and turn into rabid frothing loonies about how amazing this the stuff is along say making some weird lewd sexual innuendo, get ridiculed by the 60% above, which will start apocalyptic flame wars on forums, oftens involving varying degrees of poo flinging. They will of course buy boat loads of the releases. In the end GW wins.

    However, 10% of people will very content and happy with what GW do with this revival and purchase, play and simple enjoy their hobby and get on with life. Sadly this 10% will NEVER be heard above the noise, but they don’t mind this as it means they can continue gaming in peace, whilst having much fun in the process and OH yes GW wins

    • 6Cobra

      Let me guess which percentage you think You are in..

    • Chris. K Cook

      “A vocal 30% of people will loose their nut and turn into rabid frothing loonies about how amazing this the stuff is along making some weird lewd sexual innuendo of a 15 year old, “

      • Horus84cmd

        lol. Gotta love Archer. Genius program

  • Terminus

    I’m hesitating to invest in DZC because I’m already invested in Armada, but I’ll drop all of it for BFG.

    • WellSpokenMan

      The prospect of BFG coming back kept me from picking up Halo Fleet Battles, but I’m not going to wait forever.

  • nurglespuss

    I’m excited, but I’m not blind to the fact that these will be games along the vein of recent GW releases, stand alone boxes, with no further support (that’s fine). I also think, *think*, that these will be complete reinventons, Rather like Dreadfleet…. (but not as bad). So that being said, ‘specialist games’ as we knew it (and then just the games themselves as they were before they were catergorised) aren’t necessarily coming back as we would like. I think we are going to see new, and original interpretations that do not fit the mold of previous incarnations…

    • Dave

      I hope so, I want something new.

  • Crablezworth

    That battlefleet image is mine, credit me or take it down,

    • Vomkrieg

      Nice pic, impressive fleet.

  • Ben_S

    Been playing Blood Bowl for years and somehow never noticed that it had anything to do with 40k…

    • Andrew Thomas

      Yeah. Bit of a slip there. Needs to remember to proofread before publishing.

  • Crablezworth

    Sent a DMCA Larry, credit the image or take it down.

  • Ha! A bit of bait and switch..

    First line: “Hell yeah I’m excited that some of the classics are coming back! Today let’s talk Bloodbowl, Battlefleet Gothic and EPIC.”

    Final Section turned out to be about Necromunda not Epic.. Not really a complaint (Necromunda is awesome), just a bit of “ooh shiny” writer’s focus 🙂

  • Vomkrieg

    I like the old specialist games. But I don’t actually want to see the same stuff again. I’d love for GW to reinvent the games and modernize the rules to keep up with how games have developed.

    I’s also like to see them try new things as well, not just relaunches of 20 year old games.

    Because while Necromunda and co do have nostalgia value, and were very good games for their time, the times have changed.

    GW have big points in production values, mini quality and IP. But they need to look squarely at mechanics as well to really make me excited about the return of specialist games.

    I remain cautiously optimistic though.

    • Dave

      I’m all in for a Hobbit themed Warhammer Quest type game! FW will be handling Tolkien and the Specialist games…that could be really awesome.

      • euansmith

        I think that the licence is lapsing and so we probably won’t see more stuff set in Middle Earth.

        • Spiderpope

          The announcement specifically stated that the Hobbit and LotR would continue to receive support via this department, so evidently the license has been renewed.

          • euansmith

            Ooh, that’ll teach me not to skip the article and go straight to the comments… no it won’t…

  • Dave

    My concern is that FW will be heading the products. Does this mean we’ll see even MORE expensive boxes than we currently get from GW proper. As the article mentioned, there is a ton of direct competition for all of these games. If GW is serious about reinvigorating these lines, they’ll need to price things at least in the neighborhood of the other guys. They have Dropzone, Dropfleet, Dreadball and Frostgrave to compete with, just to name a few. I don’t think a straight reproduction of some of this stuff will work in the current market. They need to innovate and show value. I’d LOVE to play epic, but I won’t be shelling out $200 for a starter box when I can get my fix elsewhere for way less $$.
    I’d also love to see them resurrect rank and file Warhammer in a smaller scale similar to epic. That would be awesome.

  • Bayne MacGregor

    If gw really wants to do this well they need to do what they did before and make these affordable games that lure people into their universe.

    For things like Necromunda i say ditch the two sides in a box idea. Instead have a rules set and terrain box and deals where you can get a percentage off two faction boxes when buying a rules/terrain box. That way people aren’t paying for factions they may not want to play which i’ve seen discourage plenty of people.

    As for BFG, so what if there’s lots of spaceship games already, BFG is it’s own thing just like Star Wars has it’s own unique draw identity. We aren’t talking about ‘generic spaceship game’ and if people prefer one rules system over another well that happens, the minis would still sell a plenty. (i have a friend who uses his Imperial BFG ships for War Rocket games for example). The BFG computer game is more likely to get people into BFG than keep them out.. the teaser trailer for the BFG game actually got several of my friends asking to try BFG and had me pulling out my stuff and tracking down more Mechanicus ships on ebay.

    • Severius_Tolluck

      God, why didn’t i buy those when they came out. they were 44 bucks then, now 130! lol Oh yeah, no one played so i felt silly for picking up ships I’d never use. Already have a 2000 point imperial fleet and a 4000 point chaos fleet collecting dust. Hopefully like you said the game will get me some players!

      • Bayne MacGregor

        Yeah i couldn’t get a game when it first came out, now i have 4 players lining up and we are planning a mixed BFG/Planetary Empires/Kill-Team/40k campaign

  • Spiderpope

    None of these games are guaranteed to return. The department isn’t even staffed yet, so listing games is premature. Staff have also been told that any game that does return is unlikely to do so in the same format. We’re looking at Dreadfleets, not Man’o’wars.

  • Master Avoghai

    Necromunda is something lots of people expect but I think the gang fights is something too early 90s to work.
    The community’s Inquisimunda on the other way… It would allow GW to sell models that actually can be used in 40k (inquisitors, henchmen, IG, xenos…) so it would fulfill its role of attracting players better than the actual necromunda gangs fights…

    • euansmith

      Iquisimunda and Inq28 are the home to proper Grim Dark; with some amazing conversion work and home grown fluff added to Gee-Dub’s work foundation. “In The Emperor’s Name” and the rules from “One Page” are also great for re-enacting the grubby end of humanity’s fight against the Galaxy.

      • Severius_Tolluck

        ooh never heard of those, I will have to look into those!

        • euansmith

          Inquismunda version 2 has just been released by Yak Tribe Gaming.

  • ted1138

    There must be a lot of potential customers put off buying into GW games because of the costs involved in starting these days. It would be good to see them re-introduce a few games that are easier to get into. I just hope they just reboot them like Space Hulk, and not do more Dreadfleet/Assassinorum/Batrayal at Calth type games.

    • euansmith

      Betrayal at Calth seems a good entry game as it gets players up to speed with some of the grim dark fluff, while providing quite a nice pile of minis to start an army with.

  • Grand_Master_Raziel

    I think the main problem with Battlefleet Gothic was the missions had too many extra fiddly rules. Also, the gunnery table was probably an off-putting mechanic. It’s kind of annoying to practically never roll the amount of dice your ship’s weapon battery strength suggests you should be rolling. Instead, every time you want to shoot, you have to look things up on a chart. Doing away with the gunnery table would help tremendously.
    .*
    I like the idea of Necromunda, but the idea of playing a hive fleet gang doesn’t really thrill me. I’d rather have a similar set of rules for individual squads from 40K armies, where you use one trooper at a time like in Necromunda.

  • Interesting, but I have a feeling the ‘specialty games’ may just be a specific department for anything that isn’t part of the main big three lines current production. I could see space hulk expansions selling well, but if they run ‘limited edition’ stand alone boxes with updated miniatures, you could certainly see some popularity with that direction for the department.
    Like an updated gorkamorka with the ever rumoured new ork buggy model. Or even the rather old Combat Patrol with some lovely new miniatures.
    I don’t see them putting out something outside of the current 28mm scale they use, at least not in the first couple of years. Of course, they put out Inquisitor based on the 28mm variant people play. Then they would have the opportunity of putting out multipart inquisitors and warbands. Which could tie in well with any future Inquisitor codex releases.
    Hell, even a specialty standalone set for Kill Team could work well if it comes with a box of customisation sprues.