The Walking Dead: All Out War – All About Walkers

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Today Mantic talks all about how Walkers work in The Walking Dead: All Out War.

It’s Walking Dead week over at Mantic, There was some initial info from Mantic on The Walking Dead: All Out War, and Ronnie himself chimed in.  Let’s pick up the trail today with more details on the game itself – exactly how do walkers work?

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Take it away Mantic:

“They’re slow and unarmed, but are much more dangerous than they first appear. They won’t go down easily and when attacking in numbers can be devastating. The only way to permanently deal with them is to score a head shot or to crush their heads once they have been knocked down.

The Walkers in the game are controlled by an AI system. There are three ways in which a Walker can be made to move. If a player gets too close, within the ominous ‘kill-zone’, then the Walkers will lunge to attack, biting and clawing at their precious survivors.

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Secondly, the Walkers are attracted to loud noises – gun shots and running mostly. Creating sound will draw any nearby walkers in. They advance in a straight line and will stop at any obstacle they meet – including other survivors. A favoured tactic developing in play testing is to put your opponent between you and the Walkers and start firing your weapon – drawing them in to your unsuspecting foe!

Finally, event cards in the game allow the players to alternate moving the walkers. You can either move them towards your opponent or lead them away from your own survivors. This adds a tactical aspect to the Walker’s positioning and, when under your opponent’s control, makes them much more aggressive.

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Beware the Walker’s bite. Anyone caught in close combat with one of these shambling assailants has a chance being bitten. These wounds will slowly drain the victim’s health over time.”

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OK, so to summarize:

Walkers can only be killed:

  • Via a headshot.
  • Destroying thier head once they are knocked down.

Walkers follow an AI and can be activated in one of 3 ways:

  • Walkers have a small attack radius and will go after survivors who enter it.
  • Walkers are attracted to and move towards loud noises.
  • Players may directly move them via event cards, activating them in alternating order.

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Look for more The Walking Dead:All Out War coverage all week…

  • Severius_Tolluck

    so kinda like zombicide with noise counters or event cards.

  • Keep going! I’m excited!

    • Severius_Tolluck

      I see one bone still has life in that soulless shell. It may be interesting and if mantic can keep the price down on the minis I may give it a whirl, or use the minis in zombicide.

      • lol. The things I’ve seen about this game seem neat. Still skeptical though.

  • 6Cobra

    There’s always a punk rocker zombie

  • Unless them walkers have lascannons I’ll pass 😛