Warmachine Errata – Interpreting the Nerfs and Buffs

pros-and-cons

Adam Ghost from the Ghost Dice blog here – check out Ghost-Dice.com for more Warmachine and Hordes strategies, reviews, and news.

Errata time! There has been a ton of speculation as to what changes Privateer Press would make to rebalance the game as we get closer to the Las Vegas Open and the start of the tournament season. Well, speculate no longer, and get ready to revise your lists. Let’s talk about the nerfs, buffs, and other changes.

BUFFS

33067_ManOWarBombardiersWEB

Bombadiers gain CRA – Ah, Khador. The land where people are cheaper than robot brains. These light warjack replacements are likely to remain generally maligned, but it’s good to see them get a little love.

Dawnguard Destors gain Quick Work – Destors are now a little more interesting, but this likely doesn’t make them better than many of the options Retribution already has. Look to see some cute lists try to take advantage of the change.

Woldwarden animus changed from “Self” to “*” – Now your Druid Wilder can grow trees, too!

Skorne Extoller Advocate gains Fearless – Always a good thing to have, but probably won’t change much in list builds.

Praetorian Karax gain Set Defense – This change may help Karax see play, as a +2 DEF against charge attacks is extremely useful for a unit’s survivability.

NERFS

Calandra’s tier – No more Advance Deployment for 11 light beasts. Even though the Mountain King got a buff last errata and you can still build up to tier 3 with fewer beasts, we are not likely to see much of Elementary Evolutionism… Evolentary Elemultionism… EE.

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Trollkin Warders lose Weapon Master – This is a big deal. While Warders are still among the toughest units in the game, and Trolls can apply buffs to make their POW get as high as 17 without trying too hard, losing that extra dice on attacks means they won’t be able to murder everything when they finally get there. Expect the Meat Mountain list to lose significant power in its punch.

No more infinite Molik Karn attacks – Corner case scenario is now gone. No one should really be surprised that they fixed this.

CHANGES

Throwing – Large and huge based models now get +1″ on throwing small models with a two handed throw, instead of just a +1 for throwing a smaller base. This is a subtle change that might not get seen that often, but keep it in mind for when your Mauler just needs to chuck a Whelp at someone.

Bradigus tier 3 – Instead of the Sentry Stones starting with Fury, now Bradigus gets +1 to go first. One the one hand, this opens Bradigus’ tier up to some matchups that were heavily in his favor because of the forest wall. On the other, Bradigus’ triple heavy build (which didn’t use as many Sentry Stones) is more likely to win the opening roll. He’s going to be more targeted in his picks now instead of played into everything.

Trollkin Runeshaper loses Tremor, gains Trembler – While you can no longer charge and try to knock down your target, Runeshapers now autohit all models in a 3″ AOE centered on them. Autohitting knockdown is very good, but is now on a shorter range. This is probably the least impactful change PP could have possibly made to Runes of War.

Pistol Wraith – Death Chill is gone, Stationary is here. More of a clarification and rules cleanup than a change.

Gargantuan Power Attack: Sweep – Now you need an arm to Sweep.

Doomshaper3, Rhyas, Bog Trog Trawler, Hand of Judgement and Splatter Boar rules cleanup – Minor changes just to cleanup their rules or fix card misprints.

 

And there you have it – 5 models receive direct buffs that will help them see a little more play without shaking their faction up too much, 2 of the biggest Trollkin boogeyman lists take big hits, and a couple changes smooth out the Warmachine rules.

What do you think?

For more on Warmachine battle reports, strategies, and news, check out the full blog at www.Ghost-Dice.com

  • zeno666

    Good stuff!

    • Ghost Dice

      Thank you! I’m late to my own article here, but I’m glad you liked it!

  • Draconian

    I feel sorry for eGrissel players. That Warder neft must sting.

  • Vernon Burt

    Nice to see Warders not being strictly better than champions, but surprised they weren’t compensated with another ability to keep the power level.

    • Severius_Tolluck

      I play trolls and honestly I think they needed a bit of a nerf, I think some other form of defense or shield ability, like shield wall would have been neat.

    • JN7

      Stone Scribes now hit just as hard. That seems wrong to me. PP should have dropped battle-driven instead. That would have cut down on the beef without completely neutering the unit.

  • Gridloc

    Still don’t under stand the warder change… The point of point system is to change that when a unit is over powered. Many people purchased this unit because of what it does in game. You changed that. Increasing points means we have to lose out on other models in lists, but the unit still does what we wanted it to do.

    • Red_Five_Standing_By

      Because it would be easier to eliminate the ability and then introduce a UA tax to get either the ability or something like it back.

    • Pedwidge

      It’s much easier to get the sales first, then nerf the unit later on.

      • Rob

        Game balance is more important than sales in this decision I believe. Maybe I am a bit naive in this but pp seems to actually care about balance and will adjust their rules when something they release is being used in a way they did not foresee.

        • Red_Five_Standing_By

          I think this is a clear case of an amazing unit that was used in many lists getting the nerf bat.

          • Drpx

            Pistol Wraith says hi.

        • Gridloc

          Where i agree balance is important, my point was that the reason for points in a game system is to adjust them. this unit was underpointed then thats fine, increase the points. Army list change and the value of the unit becomes if its worth those points in said list. Now the unit is different than the original reason i purchased (slow moving heavy hitter). I love that they are looking to create balance, but removing stuff should only be used in the worst cases.

          • Red_Five_Standing_By

            Has PP ever directly changed the points cost of a particular unit in the errata?

          • Not to my knowledge. It’s a policy I’ve always thought strange, personally, considering a one-point adjustment would go a long way toward making some of the game’s dust collectors much more usable (see: man-o-war units).

          • I think this WAS a worst case, considering how ubiquitous Warders were. I think this change is in-line with the other big nerfs they’ve handed out over the last five years: eHaley, Molik, Gaspy, etc.

            Consider how infrequently they do it, and how long they gather data from players and playtests before they alter a model, there’s no real argument to be made for this being anything other than a change made for the long-term health of the game.

            And I trust PP’s judgement. They’ve consistently demonstrated a vested interest in the strength of their product as a competitive game, and they’ve given me no cause to question their motives.

  • JN7

    “…Trolls can apply buffs to make their POW get as high as 17 without trying too hard.”

    Rubbish. I’ll give you 15 on a couple models, but 17 requires as much luck as skill.

    • Ghost Dice

      Battle Driven, Stone buff, Ignite, Charge of the Trolls. Zero luck involved.
      In fact, if you want to get it to 20, change Ignite to the Mauler animus, and add in Calamity for your very first dice roll to get all the buffs. It’s really not hard.

  • JN7

    PP is also suppressing dissenters like crazy on the forums. Posts that disagree are vanishing like whoa. You think there’s a lot of complaints now? At least half of it was purged.

    • Gridloc

      I can understand why they do that. Most of those upset take it out on those who now no longer agree with them. It turns ugly fast. This isn’t to say that those players shouldn’t be heard, but many descend into attacks.

      The posts where the person upset explains his frustration usually stick, its the ‘PP you suck now’ that get deleted.

      • faultie

        Bingo.

      • JN7

        I’m totally on board with that kind of moderation. I’ve seen at least three posts that were deleted that weren’t anything like a whine-fest that still got deleted. They going a bit overboard.

      • ChubToad

        True, complaints turn into hate really quick. Better cut off all the hate seed from the begining.

    • Red_Five_Standing_By

      The topic has been officially closed now.

      • Noridaii

        Because a few people dug in their heels and had written pages that were going around and around in circles.

    • Noridaii

      This is just not true. They haven’t suppressed anything. They have removed posts that are not constructive, rabid, abusive and general vitriolic. Posts where people are complaining but remaining civilised are left there. Its called responsible moderation.

      • JN7

        Your anecdotal is just as valid as my anecdotal. I literally saw a post that said, “Warders are now as good as MoW, the worst unit in the game.” get deleted. Totally over the top there, eh?

        • Noridaii

          Really? That seems weird. I have never seen PP do anything like that – ever. It surprises me. The ones i saw deleted deserved to be.

        • mrmario7502

          Respectfully, that was an extremely stupid opinion and definitely deserved to get deleted. 🙂

  • Coltcabunny

    You forgot the Splatter Boar buff.