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40k SN Battle Report (Chaos Marines vs Chaos Daemons)

10 Minute Read
Feb 11 2016
Warhammer 40K Hot story icon
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gibraltor-SN

SN Battle reports brings you another great battle report with their new Studio Iron Warriors!! It’s Chaos vs Chaos!

A thousand times a thousand banners fluttered in the noisome breeze adding to the cacophony of the vile host that carried them. A swarm of crimson warp-flesh festooned with serrated horns and clad in bronze that jarred with the mechanical landscape of the Iron Fields. The daemonic hosts of the Blood God had come to undo the great work of Warsmith Haeshulth which Khorne saw as an affront to the natural order of things in The Eye. Through ruthlessness and guile the Iron Warriors had wrested control of the Iron Fields and erected their maddening fortifications. The fortress had more in common with a refinery than any grand redoubt of The Breaker’s making. The smog-benighted expanse of the Iron Fields was so named due to the profusion of deep promethium wells bringing forth from the deep earth the liquid fire that was the source of Haesulth’s power.

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The other traitor legions paid the Iron Warriors well in both slaves and war spoils for access to the very essence that fuelled their starships and allowed them to incinerate the unworthy corpse-emperor’s servants. This pocket of relative peace, in which thousands of slaves died daily in their ceaseless toil under the uncaring gaze of the Iron Warriors, raised Khornes ire. That a daemon world within the unblinking eye of chaos should so closely mimic the workings of the false imperium was reason enough to let slip His legions. Even now, Haesulth marshalled his forces, acutely aware that Perturabo’s Legion could not stop this blood tide but that if they could flee with one last shipment of promethium then they could find their place in the forces of the Warmaster.

Deployment: Dawn of War
Points: 1500
Mission:
Primary – Purge the Alien
Secondary – Crusade (4 Objectives)

 

Chaos Lord in Terminator armour: power fist; combi-melta; sigil of corruption

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7 Chaos Space Marines: + 1 Aspiring Champion (plasma pistol; power fist); icon of vengeance
• Chaos Rhino

7 Chaos Space Marines: + 1 Aspiring Champion (plasma pistol; power fist); icon of vengeance
• Chaos Rhino: havoc launcher

9 Chaos Space Marines: heavy bolter; + 1 Aspiring Champion (plasma pistol; power weapon); icon of vengeance

Helbrute: power fist (combi-bolter); power fist

Helbrute: power fist (combi-bolter); power fist

3 Mutilators: Mark of Nurgle

Heldrake: baleflamer

Chaos Vindicator: combi-bolter, siege shield

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Skarbrand

Heralds of Chaos
• Herald of Khorne: Exalted Reward; Juggernaut of Khorne; Exalted Locus of Wrath

5 Bloodcrushers of Khorne: Icon of Chaos (banner of blood)

10 Bloodletters of Khorne: Icon of Chaos

10 Bloodletters of Khorne: Icon of Chaos

10 Bloodletters of Khorne: Icon of Chaos

10 Bloodletters of Khorne: Instrument of Chaos

10 Flesh Hounds of Khorne

Lord of Blood Daemon Prince: Lesser Reward; 2× Greater Reward; daemonic flight; Warp-forged Armour

Lesser Reward -Axe of Khorne
Greater Reward – It will not Die and + 1 wound
Greater Reward – Re-Roll Invulnerable Saves

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Look at this… just look at this… isn’t this table amazing! Well apart from this amazing board set up with terrain from our friends at JMD Scenery we have more awesome stuff happening… our new Iron Warriors painted by out friends at Bandua Wargames making their debut! Boom! The team couldn’t wait to see what these guys could do and it was Steven & Nick who would play the game (classic SN fight both being the co-founders). Steven would control the new guys whilst Nick would play with his great Khorne Daemon army.

 

With all the team thrilling to start we just had to admire this classic look table….. after admiring this for a bit more we decided to play a Primary, and secondary mission. Purge the Alien being the Primary 7pts. Crusade being the secondary 5pts.

 

Objectives Prometheum waste barrels, perfect for setting things ablaze, in true chaos fashion.

 

Objectives Some fantastically painted by Lawrence storage units containing Imperium property. Weapons maybe?

 

With both players ready to start we rolled for night fighting, warlord traits and then the first turn roll. Steven wins the deployment roll and opts to deploy first to get the alpha strike on the daemons.

 

The Rhino deploys on the far right on the board with the Chaos space marine troops embarked

 

The crazed Hellbrutes deploy mid-board waiting to crush daemons with their duel power fists! Awesome sight!

 

The Lord with his retinue of Mutilators deploy on the right with a Rhino & Chaos Space Marine unit. Yes Mutilators I know… here at SN we love to play with units which aren’t really seen on the table a lot and to tell you the truth these guys used right pack a big punch; adding mark of Nurgle like Steven has done makes them even better.

 

The Vindicator deploys mid board with another unit of Chaos Space Marines to hold the centre weapons cache objective. Is Steven spreading his forces out a bit too much or is this a plan? Interesting to see what kind of movement Steven opts in his first turn. Btw love that Vindicator!

 

Nick responds to Stevens deployment. The herald and his unit of Blood crushers deploy on the left flank.

 

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Remnants of the Imperium still present on this, now, Chaos ravaged battle field.

 

Arguably the most versatile unit Daemons have, scout forward in search of its prey.

 

SEIZE THE INITIATIVE! Nick trys to seize the initiative, but, failing horribly on his roll. So here we go! Hold on to your seats this looks like it’s going to be a messy close combat game. Well I hope it is….

 

Iron Warriors (Turn 1) The Hellbrutes lunge forward as they see Daemons flickering in and out of reality in the distance!

 

Iron Warriors (Turn 1) The Lord and his retinue move forward. Lets see how the Mutilators, supposedly one of the worst units in 40k, perform.

 

Iron Warriors (Turn 1) Boom! The Vindicator moves forward and fires his demolisher at the Lesser Daemons of Khorne blowing 5 straight back to the warp. Go Iron Warriors! Yes I’m supporting the new guys! (Although tbh my support is usually the kiss of death so maybe I should pretend I’m supporting the Demons… tactics!)

 

Iron Warriors (Turn 1) The havoc Launcher and Lord fire at the Blood Letter unit but only succeed in fuelling further Khorne’s minion’s rage…

 

Chaos Daemons (Turn 1) The Herald and his unit thunder forward! Using the Grimoire in the process on the Flesh Hounds. Great sight to see these guys rushing forward I just love these models but do feel they need a better toughness and surely a 3 or 4+ armour! what do you guys think?

 

Chaos Daemons (Turn 1) 3+ invulnerable – Toughness 4 – 2 wounds? OUCH! Yep this is how these guys are rolling down the board on turn 1 and will be running down the battlefield in turn 2….. Nick changing the bases to the round bases making them even more deadly as they now cover a lot more of the area.

 

Chaos Daemons (Turn 1) Warp Storm! AMAZINGLY the first warp storm roll is a double 6 meaning 2D6 + 3 Blood Letters are immediately summoned from the Warp. A sign of things to come? Also a first for us, Nick has played hundreds of games with his Daemons and never rolled a double 6 on the warp storm so he did scream like a little girl… sorry like a man, he screamed like a man

 

Chaos Daemons (Turn 1) Nick only rolling a 3 meant that a unit of 6 blood letters arrived 6″ from the Chaos Icon on his right flank creating even more of threat on that side of the battlefield. These guys are not that durable but get them into combat and they are deadly, even more when all your 3+ armour is useless.

 

Chaos Daemons (Turn 1) Though an uneventful turn 1, the upper hand goes to Nick early on with 60pts extra on the battle field than he started with or is it an easy kill point awarded to the Iron Warriors?….. either which way…Daemon shenanigans! Both armies looking stunning and this photo making a story all by itself.

 

Iron Warriors (Turn 2) Steven rolls on for his reserves and passes his reserve roll with ease after rolling a 5. Helldrake comes in on the right to start denting the Blood Crusher unit. Heldrake looking amazing with his Iron Warriors paint job.

 

Iron Warriors (Turn 2) The fearless Chaos Space Marine unit disembark from their transport and also aim there bolters toward the Blood Crushers. Great pic!

 

Iron Warriors (Turn 2) The Vindicator moves back towards the table edge and aims its cannon towards the Hounds. Whilst the Hellbrutes have also found their target as they move towards the hounds. The Marines also move up to rapid fire their bolter payload. Will all these units firing be enough to send these dogs back to the warp?

 

Iron Warriors (Turn 2) The Rhino moves up right to block off the Daemon Prince and unloads its passengers to rapid fire their bolters into the Lord Of Blood. The Lord moves up left to assault the newly arrived blood letters. Let’s see what these guys can do. They have a 2+ save so those BloodLetters and their ap3 weapons will not have an easy job.

 

Iron Warriors (Turn 2) The Rhino and Marines fire into the Lord of Blood removing one wound from the rage seething Daemon. Could have been better but Nick’s saving rolls proved too good.

 

Iron Warriors (Turn 2) The right flank saw the marines and Helldrake inflict 4 unsaved wounds on the Herald’s unit killing 1 and leaving the Banner of Blood bearer with 2 wounds. Good Shooting.

 

Iron Warriors (Turn 2) The vindicator fires his demolisher once again this time targeting the quickly encroaching hounds in attempt to instant kill a few with his strength 10 blast. Landing a direct hit inflicting 7 wounds but Nick rolling like a pro saved every single wound. Nick shenanigans again his Daemon’s save rolling is just insane every game. Steven not a happy bunny. Casino dice may be purchased soon… The Hellbrute and Marine unit also fire but Nick’s saves proving too much for the Chaos Bolters only inflicting 2 wounds which Nick also saves.

 

Iron Warriors (Turn 2) The Hellbrutes assault into the flesh hounds. AV 12 front on the Walkers of Chaos mean the fearless hounds are stuck for the time being not being able to damage the fierce Hellbrutes. Steven’s 8 attacks at strength 10 saw not a single hound die as Nick once again saves every wound with cool rolling skills, or something like that (Nick is forcing me to say that). Will someone please check those dice….. On the other side of the board we see the Mutilators and lord easily finish off the newly deepstriked bloodleter squad. See Mutilators can do damage… sometimes…

 

Chaos Daemons (Turn 2) A terrifying sight… who else but Skarbrand enters play from reserve. As he lands 6″ from a banner of blood he doesn’t scatters from deepstrike. Instant threat and headache for Steven. Great new model btw.

 

See the full Battle Report Here for the exciting conclusion and remember to subscribe!

Please feel free to like, share and comment! ENJOY

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Author: Steven Pardo
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