GW: New Releases 2-20-2016 Pricing & Links

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The Orks are getting it started and the Tau are forming a Coalition of the Blue – It’s Games Workshop’s New Releases for the week!

via Games Workshop

Start Collecting! Orks $85

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Orks fall upon their foes like a shouting green avalanche – tooled up with crude, improvised weapons and crude, improvised tactics, they’re an anarchic, battle-crazed force who live for the thrill of the fight. Addicted to violence, speed and brutality, they are resilient, resourceful and incredibly numerous – ‘ERE WE GO!

This is a great-value box set that gives you an immediate collection of fantastic Ork miniatures, which you can assemble and use right away in games of Warhammer 40,000! You’ll receive a Painboy, five Nobz and an ammo runt,, eleven Boyz, a Deff Dread and an exclusive Orks Formation rules sheet, special rules which confer certain abilities on this set when fielded together on the gaming table!

 

Tau Empire Coalition Command $60

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Little is known of the Tau Ethereal caste, appearing as shrouded, enigmatic figures that eschew the advanced equipment favoured by the Tau Fire caste. Supported by a Tau Commander, piloting a huge battlesuit brimming with powerful weaponry and sensory instruments, the Ethereal oversees and leads the forces of the Tau into battle, using quick wits and genius tactics to spread the message of the Greater Good across the galaxy.

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This box set, the Tau Empire Coalition Command, combines two of the Tau’s finest – the Ethereal and the Commander. The Commander can be built as either the XV85 Enforcer Armour Crisis Battlesuit or the XV86 Coldstar Battlesuit variations, and includes a drone – assemble this as a gun, marker or shield drone!

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Warboss Grukk’s Boss Mob $50

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A huge brute even by ork standards, tall, muscular and imposing, Grukk Face-rippa is an absolutely terrifying sight. Hard as iron, with a fearsome reputation for absolutely stunning violence, many orks consider him blessed by Gork himself. Naturally, such a massive and killy ork draws others to him inexorably – accompanied by a coterie of nobz, he runs roughshod over the galaxy, conquering every planet he sees and leaving nothing behind but fearful whispers – even the orks he commands are utterly terrified of this enormous, roaring force of nature.

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This box set contains Grukk Face-rippa’s Boss Mob – including Grukk Face-rippa, armed to the teef with a kombi-weapon and his notorious power klaw; an ammo runt and five Nobz featuring a host of ramshackle weapon and customisation options.

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Waaagh! Ghazghkull – A Codex: Orks Supplement $33

 

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Waaagh! Ghazghkull is a supplement for Codex: Orks which expands upon the campaigns of the mighty Ork Warlord – Ghazghkull Mag Uruk Thraka.

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This 80 page softback book holds the details of the savage splendour of the most famous Ork invasion force to ever take over a planet. From the strange tale of how Ghazghkull took his first fateful steps towards his unlikely destiny as ultimate overlord of the largest Waaagh! in the galaxy, to the rules that allow you to arrange your collection of Citadel Miniatures into Formations and Detachments from Ghazghkull’s army.

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If that’s not enough, this revised and updated volume is packed with formations for use in Warhammer 40,000, including several previously available in The Red Waaagh! and Hour of the Wolf – along with three new formations! Three Altar of War missions and six Echoes of War missions inspired by the story of Ghazghkull’s rise make this a must-have for Ork aficionados.

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Farsight Enclaves – A Codex: Tau Empire Supplement $33

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The Tau are a new force in the galaxy, optimistic and bright. Yet even they have their dark secrets. When the Warrior hero Farsight conquered the worlds of the Damocles Gulf, he learned forbidden truths that would divide the Tau Empire forever.

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This revised and updated supplement to Codex: Tau Empire allows you to tailor your collection of Tau miniatures into a force from the Farsight Enclaves, armed to the teeth and ready for battle.

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Included in this 80-page softback book:

– A comprehensive account of the rise of Commander Farsight, his defection from the Tau Empire and the establishment of the Farsight Enclaves;

– Several formations from Kauyon and Mont’ka, along with Farsight Enclaves Tactical Objectives, Warlord Traits and Signature Systems;

– Three Farsight Enclaves Altar of War missions;

– Updated photography and uniform guides.

Farsight Enclaves Transfer Sheet $20

99510113008_TauEmpireFarsightEnclaveTransfers01This A4 transfer sheet is filled with team and cadre markings, perfect for identifying Farsight Enclaves forces.

 

Ork Transfer Sheet $20

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An A4 sheet filled with easily-applied transfers of Ork glyphs. This sheet includes multiple glyphs for Goffs, Evil Sunz, Bad Moons, Blood Axes, Death Skulls and Snakebites, as well as a number of warband glyphs from Waaagh! Ghazghkull.

Supremacy Tactical Objectives $16.50

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A set of thirty-six Tactical Objectives usable by any army in games of Warhammer 40,000. Larger than standard Tactical Objective cards – the same size as psychic power cards – they are to be used in place of the standard Tactical Objectives deck.

Supremacy Tactical Objectives are harder to achieve, but are worth more victory points – they’re a playoff between risk and reward.

Dread Mob $544.25

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Goff Killmob $407.25

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Commander Farsight’s Intervention Cadre $406.50

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Assembled on the fly in times of need, an Intervention cadre is a divided Hunter Cadre, split into specialised subsets in order to focus skills and achieve aims that, ordinarily, would make deployment of an entire Hunter Cadre overkill. Commander Farsight’s Intervention Cadre is an assault force hand-picked by the founder of the Farsight Enclaves himself – a temporary yet entirely cohesive unit brought together under capable – even genius – tactics.

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This bundle gives you everything you need in order to field Commander Farsight’s Intervention Cadre! You’ll receive one Commander Farsight, an XV104 Riptide Battlesuit, an XV88 Broadside Battlesuit, a three-man XV8 Crisis Battlesuit Team, two ten-man Fire Warriors Strike Teams, two sets of farsight Enclave Fire Warrior Shoulder Pads and a Farsight Enclaves Transfer Sheet.

 

That’s it from Games Workshop this week. At least it’s some Xenos action! I do like the concept of the Supremacy Tactical Objectives: Big Risk, Big Reward. However I’m concerned that just turn the game into a “Win MOAR!” scenario where the person in the lead will just continue to push farther ahead and the other player will be too far behind to catch-up. Then again, they are really hard to pull off…Smart Play will (hopefully) prevail!

I’m also glad to see the Orks get a new Start Collecting box – those are great values and because they each come with a formation sheet you can play them right out of the box. Not too shabby for new players!

The other thing that struck me strange was the re-release of the Farsight Enclaves book. But it looks like it’s just an updated version much like Waaagh! Ghazghkull. More/New art, formations, etc. They are also softbacks and are at a lower price point than the other hardbacks were. Hopefully that’s a trend in price we’ll see continue.

 

It’s Orks vs Tau this week – Who’s side are you on?! (I vote exterminatus!)

  • Dan Wilson

    I’ve heard the new ork supplement “updates” them and have heard the word “detachment” being bandied around, but am yet unconvinced that this will give Orks the much needed Decurion style FOC that they deserve.

    • Billy Mcintyre

      Careful what you wish for. I will take the old Spacewolves Force org chart over thier new “decurion style” any day of the week.

      • TweetleBeetle

        I wouldn’t.

      • Westdraygon

        Can’t you use the old one if you wanted anyway? I would say go for it. Your decurion sucks and is too restrictive.

    • NIck Cathers

      >Not checking 4chan archives like a pleb.
      Gratz on the Macro Formation that could be nothing but “OP”.

      • Mr_Pickles

        Waaghing every turn helps only a few units who are on foot, and the Hammer of Wrath attacks are goin to be str 3, while nice I wouldn’t exactly call this OP (Over-Powered) considering what Space Marines, Necrons, and Eldar get…

        • TweetleBeetle

          Every player of every faction always thinks everyone else’s factions are broken.

          • Painjunky

            And if he’s playing orks, DE, CSM, SoB, etc he’s probably right.

          • Spacefrisian

            Ask my last Tau opponent how he faired against my Dark Eldar…also ask those 2 or 3 before him.

            Oh wait i forgot, you cant use own experience and own skills cause the interwebz doesnt care about it….even if a vid is being presented, illuminati stuff and such 😛

          • Painjunky

            Good for you Spacefrisian! But… as you know… i cant ask your last tau opponent so i’ll ask you instead.
            Id love to hear more about it. what was ur list? what was his list? What was the mission and what tactics did you use to overcome?
            Not trolling, am honestly interested!

        • Erik Setzer

          It’s not that potent, but at least it’s something. If you want to do an assault army, the Waaagh! every turn helps. If you want to go shooty, you can do Shoota Boyz for the Waaagh!-Band and then tack on a bunch of things like Lootas. The biggest problem is that the core of the army involves a lot of points that might not be that effective.

          I don’t think I can actually do one of these formations, unless I combine my Ork armies to do the first one (which means having mixed clans thrown into my Blood Axe army). If there’s no minimum unit size, that means I can do that one, but the Goff Killmob in its original form was three 20+ mobs of Slugga Boyz, and my larger units are all Shoota Boyz (back when Slugga Boyz were useful, the most efficient Boyz unit was 16 models with three big shootas and a Nob, which is what almost all of my units are). Even then, it’d feel a bit weird running a “Goff Killmob” with a bunch of non-Goff units… but I’d manage. Still have to buy a Gorkanaut.

          It’s “something,” but it’s not really that amazing, sadly. The whole codex needs some work.

      • Stealthbadger

        Wait, does this mean you can finally spam pain and weird boys using the command formation? I don’t have to choose between FNP and getting to play in a whole phase of the game anymore? I’ll take that!

        • yoash barak

          Only one command choice per each Core though. and cores are pretty darn big.

          Single-unit “formations” are usually just a choice list, rather than a real formation, and as such cannot be used outside of the big formation.

          • Stealthbadger

            Correct if I want to use the full ‘decurion’ but each of those is a for,action in its own right. That’s how the eldar/dark eldar players are bringing three ghost keeps to the party. If I say forget ghazkgull council thing I can bring any of these as a separate formation.

          • ShasOFish

            Only certain things are actually formations as such; other things are simply unit choices that fill requirements. A Tau Coalition Command, as an example, is not a formation, but just a selection of units, as is the Drone Squadron (which fills the Auxiliary Requirement for them).

    • TweetleBeetle

      It is Ghazghkull’s Decurion style detachment, not the Orks in general. But yes, there is a detachment set up and formations in the book. Including 3 brand new ones.

      This is a great addition, as it gives Ork players something new. I’ve liked this approach of giving everybody a little bit of something.

      • Erik Setzer

        Dude, just stop. You don’t have to comment on everyone’s post to do the cheerleading nonsense. It’s tiring normally, but it’s worse here, because this is a lot of players having to buy a replacement book for minor updates that certainly aren’t upgrades. Just giving people a tiny – TINY – amount of new stuff doesn’t mean they should be happy.

        This IS the mega-formation for Orks in general. There isn’t another one out there, so this is it. It’s nothing special. It actually won’t work for a lot of us Ork players because of how specialized the core is, even more so than a Space Marine Tactical Company (which is what their mega-formation is based on).

        I’ve dropped $165 on the Orks special edition codex, and $100 more on the campaign books (plus another $35 for the digital Ork codex so I could read it anywhere, and I think the same for W!G), and now I’m expected to pay $33 more just for some very minor additions because they won’t even give me a digital update for the book I paid more for not that long ago? It better have some freaking amazing stuff in it. But it doesn’t. It’s $33 just to get one or two new options that make Orks a little more like other armies in how you select them (though still woefully under par).

        If they’d charged the full $50 again, I’d be buying a plane ticket and some kerosene.

        • georgelabour

          Actually they updated my previously purchased Farsight Ebook for free….didn’t have to pay for it again.

        • Frank Krifka

          so don’t buy it. sheesh.

        • Stealthbadger

          As mentioned above if this gives us unfettered access to pain boys with eavy armour we just became slightly worse necrons at everything but melee. Not that bad for 10pts a model.

          • Matthew Halkos

            It doesn’t. You get 1 painboy as command per core. Unless you are getting them from the painmob or dread mob you only get 1

    • Matthew Halkos
  • Shiwan8

    Let’s hope that this will bring a real challenge for eldar and tau.

  • Katharon

    LOL. That’s one way to sell ethereals I guess.

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