Pathfinder: Horror Adventures Pre-Orders Live!

pathfinder-horror-adventures

Paizo just opened up pre-orders on one tome of unspeakable spookiness – Horror Adventures! If you like your RPGs a little creepy take a look!

There are things that dwell in the dark places of the world, deep beneath the ground, in long-abandoned crypts, or in musty attics; terrible things that can destroy your body and shatter your mind. Few sane individuals would ever think to seek out such nightmares, but those that are drawn into the darkness often find it infecting them, corrupting them in ways both subtle and gross. Some think that those who die facing off against such horrors are the lucky ones, for the survivors are forever scarred by their experiences. Horror Adventures gives you everything you need to bring these nightmares to your game.

This terrifying 256-page hardcover book will take your game into the darkest reaches, where the dead hunger for the living, alien gods brood in dreams, and madness and death lurk around every corner. There are rules for players and GMs alike, giving heroes a fighting chance against the darkness that threatens to swallow them whole. Characters can take far more than a few hit points of damage, when their very sanity is called into question from witnessing horrors too terrible to comprehend. To face such nightmares, the heroes can take new feats, utilize powerful spells, and even acquire holy relics to aid them. They will need every edge they can get if they plan to survive the secrets of this book.

Pathfinder Roleplaying Game: Horror Adventures (PFRPG) Hardcover $44.99

Horror Adventures includes:

  • Corruptions that can turn your character into a monster, from a blood-drinking vampire to a savage werewolf. The only cost is your very soul!
  • Character options to help heroes face the forces of darkness, including horror-themed archetypes, feats, spells, and more!
  • Rules for sanity and madness, giving you all the tools you need to drive your characters to the brink and beyond.
  • Tips and tools for running a scary game, along with expanded rules for curses, diseases, haunts, and fleshwarping to bring your nightmares to life.
  • New templates to turn your monsters into truly terrifying foes, from creatures made from living wax to the stalker that cannot be stopped!
  • …and much, much more!

Horror Adventures is up for pre-order right now – with a release date of July 2016

~From Dungeons & Dragons to Pathfinder it appears 2016 is the RPG year of spooky horror adventures!

 

  • Shawn

    Interesting that this comes out after WotC announce the return of Strahd.

    • Indeed. It’s all horror all the time in 2016. It’s like when all those asteroid disaster movies came out that one summer…

      • Shawn

        Agreed.

      • Matthew Pomeroy

        they had cheap knock offs too (deep impact vs armageddon)

        • bobrunnicles

          I’m curious, which one are you saying was the cheap knock off? Because Deep Impact was by far the more serious and emotionally moving of the two (imho!). Armageddon was, like all Bay movies, visually impressive trash 🙂

          • Matthew Pomeroy

            I rate them by comparing relative hotness, Liv Tyler beats Tea Leoni. not exactly scientific, but fits for me.

    • Matthew Pomeroy

      likely with how pathfinder rolls it will be superior in nearly every way to wotc’s latest overpriced minimalist products.

      • Shawn

        I much prefer D&D 5th.

        • Matthew Pomeroy

          I was really looking forward to 5th, even preordered everything. big regret, basically an overpriced badly rehashed version of 3.5…really hated the advantage disadvantage system and that stats meant everything. feats being optional, and really was uninspired when i compared price to quality (especially when my phb fell apart after 2 days) so very soured on wotc and 5th ed.

          • Shawn

            Sorry you feel cheated, but I will politely disagree with you. 5th edition brought back everything that was good for D&D from previous editions and now plays as it should have all along. D&D is no longer Monte Cook’s Rolemaster-ified mathematical mess.

          • Matthew Pomeroy

            It had alot of potential, really if they would have put more effort into it instead of making it “who has the best stats” alone, it could have been great. advantage and disadvantage was one of those concepts that on paper sounded good, but half way through the tyranny of dragons campaign it just became an unsatisfyingly irritating mechanic. leveling up was really on rails. the skills could have been much better handled, in all, a good game for beginners, but it loses its luster real fast. we gave it several tries, but the big ending was always the same. I would rather put in more work for a better game. there are concepts they really should have kept from 4th ed (heresy I know) but minions worked IMO very well for those larger fights that you dont want bogged down by not quite getting high enough to kill the goblin. glad you like it, i know several groups who do (though none will defend the $50 price tag per low quality (physical quality) books) I am definately interested in your opinion of its “sweet spot” levels (basically the best point in play) and what you think of the fighter and ranger (of course you obviously dont owe me any answers, but I would appreciate feedback as my groups tend to talk these things out and someone not in our echo chamber would be beneficial)

  • Chris. K Cook

    “Pre Order”? What is this you speak off? Doesn’t one kick start every book and deliver them a year after the promised date?