X-Wing: Top 5 Upgrade Cards

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If you love playing X-wing miniatures starfighter pilots, checkout this list of the top upgrade cards for the game!

5.) Push the Limit – Elite Pilot Skill

Push_The_Limit

Once per round, after you perform an action, you may perform 1 free action shown in your action bar. Then receive 1 stress token.

This upgrade has been around since the get-go, and it’s showing no signs of slowing down. Taking a stress to preform an action is such a huge boon that it’s almost a no brainer for some pilots. Combo this with Advanced Sensors on a B-Wing and it’s almost free if you preform a green maneuver!

4.) Predator – Elite Pilot Skill

Predator

 

When attacking, you may reroll 1 attack die. If the defender’s pilot skill value is “2” or lower, you may instead reroll up to 2 attack dice.

Another long time upgrade card, when used with weapons and ships with multiple attack triggers you can stack the odds on getting a decent amount of hits down range. For instance when paired with Gunner like abilities you can re-roll volleys of just one hit to try to fish for no hits,  and trigger another instance of attacks. Or conversely just use it to re-roll one die in volleys with only one miss, to keep all those hits.

3.)  R3-A2 Astromech

R3-a2

 

When you declare the target of your attack, if the defender is inside your firing arc, you may receive 1 stress token to cause the defender to receive 1 stress token.

Nicknamed “The Stressbot” for a good reason, this little guy can really lock-down enemy ships with stress whether its paired with a Turbo Laser Turret or not. He works great in a Y-Wing that doesn’t really care about handling, however checking it at the Astromech slot, he has other ship options as well.

2.) Autothrusters – Modification 

 

autothrusters

When defending, if you are beyond Range 2 or outside the attacker’s firing arc, you may change 1 of your blank results to an evade result. You can equip this card only if you have the Boost action icon.

Autothrusters were probably invented to help deal with the Tie “Phantom Menace” of 2014, but with that ship’s FAQ they don’t see as much play anymore. Autothrusters however do, and man they work great for all sorts of ships that are super agile. Plus going forward into wave VIII’s releases we can only imagine what impact this upgrade card will continue to have on the game.

 

1.) Twin Laser Turret – Turret Upgrade

twin-laser-turret

 

ATTACK: Perform this attack twice (even against a ship outside your firing arc).

Each time this attack hits, the defender suffers 1 damage. Then cancel all dice results.

Already a super solid card for any ship that can hold a turret, it’s “guaranteed” fire is a great compliment to any fleet. Combo this with a stressbot, and things go from bad to worse for your enemy’s ships.  Don’t be afraid to equip these on the K-Wing that the card comes with either, they transform that small ship into a large ship class almost with regards to damage output.

So there you have it, our FIVE big picks for the best upgrade cards in X-Wing Miniatures.

~Did we miss any upgrade cards you think deserve to be in the list?

 


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  • RedCorsair

    R3-A2 one of the best? It is appearing on a more common Y-Wing build right now but I definitely wouldn’t call one upgrade for one ship “top 5”. If that was the case, then why not R5-P9 (on Poe) or R2-D2 (on many more builds, really)?

    • Spacefrisian

      Just wait till many discover the awesomness that is called Wired and notice that those dials also have red manouvres. I think most will be mindblown.

      And Crackshot seems to be a thing so i heard.

      • Chaos_Unbound

        Especially once Imp Vets are released. One of the Bomber pilots gets infinite one shot EPTS, so Infinite Crack Shot on a Tie Bomber.

  • Severius_Tolluck

    I would also say there are more impacting and wide ranged cards. However yes these are some of the more potent ones in current meta. I would say if you know what you are doing and you have the right build though, way more cards are even more amazing!

  • Krizzab

    Autothrusters – Modification the perfect example of the gear card system buy two starviper to get them. Even if dont like the ship or collect scum faction.

  • Agent OfBolas

    Veteran Instincts anyone?

    I’m sure it’s much more popular than stress bot… If I can’t be honest I noticed this astromech twice in my local meta… and nothing more. In the same time I see much more “Phantoms” than “Stress Bots” if I can be honest.

    • Todd Wallace

      VI is really good, I love it on a few choice ships but there is more utility in most of the other cards listed.

      Poe and Horn are the two man ones that still use it.

      • Agent OfBolas

        In most cases PS is everything.

        When I roll with my Fel, I’m sure he is safe for as long as I have PS advantage.

        • Todd Wallace

          I always get more out of Push but YYMV

  • Todd Wallace

    Should be
    5. Push the Limit
    4.Predator
    3Wired
    2. Autothrusters
    1.TLT

    .

  • ChahDresh

    I’m shocked no one mentioned Engine Upgrade. Every large-based ship gets much, much better with that card– it’s a staple on every Decimator, 1300, and 2400 you see and common amongst the few people who bravely use Firesprays. It’s not terribly common on small ships, but Corran Horn makes use of it from time to time.

    Also, to correct the main article: Autothrusters were not introduced to combat the Phantom. They were introduced to give A-Wings and TIE Interceptors a chance against large-base turrets that otherwise shredded them. Rebel and Imperial Aces were the first attempt to get those ships back on the table, and when that wasn’t enough, Autothrusters were introduced to make up the difference. It worked.