Hi everybody !!! BBF here to bring more 40K ruin and misery into your lives – with the new Marine Powers!
I finally had a chance to read the new psychic powers in the Angels of Death supplement. I’ve also read or watched some batreps featuring these powers. There’s been a lot of talk about these new psychic powers and how they are very over powered. Just like any other psychic lore there are some good ones and some duds. My favorite go-to lores are still Divination, Santic and Telepathy. I must be real and say some of these powers can be a true buff.
There is one really good psychic power from the new Fulmination lore called Veil of Time which is a blessing and allows the target unit to re roll failed saves… Obviously this is really a great thing for Death Stars and the same exact thing as Eldar Fortune. The other new power (Shifting Worldscape) that really stands out is from the Geokinesis lore which allows you to move a piece of terrain up to 24″… Again really good for Death Stars since you can use the terrain as an open topped transport to launch assaults… Should work very well with the new Wulfen.
The other new powers didn’t really grab me to be honest and even with a Libarius Conclave you’re fishing for these two super powers with no guarantee you’ll get them. There is one other new psychic power called Null Zone I should mention that’s a malediction and subtracts 2 from the invulnerable save for the targeted enemy unit… I don’t rank it as high as the other two since it’s quite situational only being of value versus certain armies. Finally there’s another new power Electrodisplacement from the Fulminations lore that lets you swap the position of two friendly units, one unit being the one with the casting psyker… This is a great way to get a soft unit out of combat and insert your Death Star into the melee in their place which is definitely a viable deterrent.
Seeing that the good psychic powers are spread over three lores (Techmomancy is not all that much to be honest) it’s like I said above – you’re fishing for them and probably won’t get all the ones you really want. So I think due to the randomness alone you’re at a potential risk rolling on these new lores. Have fun with them and hopefully you’ll get some of the ones you really need.
BUFF IT UP !!!
Here are some tips how to optimally use them for your Death Stars. My advice is don’t rely upon them to buff sub optimal units such as terminators as they are still sub tier even with the new super buffs.
Libarius Conclave is your go to formation since you’ll be able to roll for the most psychic powers and very reliably cast them too. The good news is Super Friends are even better now. I know there is still some hate out there but seriously with Tau and the very OP Eldar it’s not a big deal at all. 40k has never been more broke and that’s the name of the game… Always has been. If you can’t take the heat get out of the kitchen. There’s lots of cry babies that play 40k… You always have options and nobody is forcing you to play the game.
The new Wulfen can greatly benefit from these new psychic powers since you can cast them on friendly units. Put them in a big piece of gnarly terrain then launch it 24″ right up into your opponent’s grill… And yes they can assault out from the terrain the same turn – of course that’s the best part. This is absolute proof GW is really bringing back the assault phase in a big way. If you can combo this with Endurance and Invisibility it’s even better.
Remember how at first when the new Centurions were released nobody really knew how to fully utilize them then Khaldor Draigo came along… Same thing here with Wulfen – they just got a lot better now. It’s never been easier to make a unit more unkillable while simultaneously juicing up its killability.
BUFFING SUPER FRIENDS
I’m very excited to test the new psychic powers on my Super Friends army for the extra über buffage. The army already is fast enough as is and the ability to re roll all saves for your Death Star will take them right over the very top. I see this as being a major problem for Tau – they have been relegated to sitting duck status… Heh ! Remember you can move line of sight blocking terrain to shut the dirty xenos down too. It’s like I said above – completely unkillable with even more killability. The correct combination of old school Biomancy and Telepathy lores with the new ones will yield the best overall results. Ravenwing will greatly benefit since you can give them re rollable invulnerable saves… Yeah Tau are not going to like this at all.
You’ll want to start with your conclave first roll on either Endurance or Telepathy… I personally prefer Telepathy since I don’t run a lot of multi wound models in my units. I would next roll on Santic for Hammerhand and Sanctuary. Your last lore is from the new ones… I’d go for the re roll saves since my army is way fast. Basically you’ll have to figure out yourself what’s the best combination for your own army.
The new psychic powers will help some armies more than others. A lot of people are already overreacting. Eldar have had their own psychic powers for a long long time – it’s not a big deal. Units that were already good will get even better now.
~What’s your take on the new marine powers?