Necrons Rise from the Tomb to bring death to the living – The Legions of Death Expansion is out now!
The Necrons arrive in the Traxis Sector to sow seeds of death & destruction on life – will you be able to stop them or will they enslave you to their will…
via Fantasy Flight Games
Legions of Death $29.95
From the ancient depths of time before the galaxy was consumed by war, a new threat now emerges from its aeon-long slumber: the Necrons have begun to awaken once more. No loyal servant of the Imperium could fathom how many Tomb Worlds still lie dormant, only awaiting some mysterious signal to rise and spread doom across the civilised worlds. Now, as the Necrons ascend and swell their armies with slaves, all the Traxis sector will learn to fear these mechanical terrors.
As the second deluxe expansion for Warhammer 40,000: Conquest, Legions of Death introduces an entirely new faction to the game—the Necrons. You’ll quickly find that playing as the Necrons offers an experience unlike commanding any other faction. As they take slaves from every other civilized race and recycle their own units back onto the battlefield, the Necrons spread a tide of death across the sector. Two new Necron warlords offer very different playstyles, and with a new non-loyal unit for every faction and an influx of neutral cards, any player can expand his decks with this deluxe expansion.
Forge a New Dynasty
The Necrons have broken free from their Tomb Worlds, emerging to ravage the galaxy once more and establish the dominion that they held so many years ago. In our first preview of Legions of Death, we looked at Nahumekh (Legions of Death, 1)—a Necron warlord obsessed with a crazed vision of all biological creatures locked in war with each other. To make this vision reality, he takes advantage of the Necrons’ enslavement dial.
Next, we turned our eyes to the second warlord included in Legions of Death: Anrakyr the Traveller (Legions of Death, 6). While Nahumekh desires to throw warriors from every race into battle against each other, Anrakyr the Traveller cares only for the reawakening of his own people. You’ll soon find in your games that the Necrons have countless ways to interact with their own discard pile, often using it as yet another resource to fuel their conquests.
Of course, not every card in Legions of Death belongs to the Necrons faction. Every other faction receives a single, non-loyal unit and several neutral cards that can be added to any deck. Our third preview highlighted the ways these cards open up new strategies and avenues of play in your games. Most of these new units gain powerful abilities when they follow an out-of-faction warlord, even as new neutral cards allow your Elite units to present a threat that matches their cost.
Be sure to read the full article direct from Fantasy Flight Games. It’s got a ton of helpful info about the Necron Expansion Legions of Death. Also you can check back at our first, second and third previews for the Necron Expansions also. This Deluxe Expansion adds a brand new faction to the game with their own special Enslave mechanics. But, even if you don’t want to play as the Necrons it’s got some really great units for each and every faction!
By hurling you into a life-and-death combat for the Traxis sector, Warhammer 40,000: Conquest forces you to secure your hold over the sector’s key planets. You must balance the concerns of present battles and future conquests as your warlord leads your armies to glorious victory.
To claim the Traxis sector, you must conquer or die.
Will you join the fight against the Necron’s Legions of Death or will you succumb to the inevitable death that awaits…