Starfinder: Paizo RPG Heads to Sci-Fi


Paizo is headed for the stars with an all new Sci-fi RPG arriving in August! Here’s the details:


Just announced yesterday at Paizocon 2016:

via Paizo:

Next August, Paizo will be releasing the Starfinder Roleplaying Game—a new science fantasy RPG based on the Pathfinder universe and rules, but complete and standalone. It’ll be backward compatible, so you can still use all those Pathfinder RPG bestiaries, but will feature all sorts of new classes, races, equipment, and other elements uniquely suited to our far-future setting. You want to play a lashunta technomancer using magic to hack the defense grid, or an android assassin with a laser rifle, or a ysoki ratfolk mechanic clambering around the guts of a spaceship as you blast your way through the enemy blockade? This is the place for it. There will also be new races you’ve never seen before, new worlds beyond Golarion’s system that we’ve never visited, new twists on magic and the rules system itself—and, of course, ton and tons of cool science fantasy gear, from starships and computers to infinitely sharp zero-edge swords and rune-augmented plasma cannons.

The Starfinder RPG Core Rulebook will be releasing at Gen Con 2017, but that’s not all—we’re also going to be starting a monthly Starfinder Adventure Path in addition to our ongoing Pathfinder Adventure Paths. The Starfinder AP volumes will include both adventures and cool new rules and setting information to help expand your Starfinder game. Plus monsters. Lots of monsters.

So how does all this science fantasy goodness fit into the Pathfinder setting? Simple: Starfinder is set in Golarion’s solar system, but far in a possible future—one in which the gods have mysteriously spirited Golarion away to an unknown location, and refuse to answer questions about it. In its place, the cultures of that world have evolved and spread throughout the solar system, especially to a vast space platform called Absalom Station. Gifted access to a hyperspace dimension by an ascended AI deity, the residents of the system suddenly find themselves with the ability to travel faster than light, and the race is on to explore and colonize potentially millions of worlds. But there are horrors out there in the darkness…

As the Creative Director of Starfinder, I can’t wait to show you everything we’ve been building. Joining me as key players on Team Starfinder are longtime Paizo developers Rob McCreary and Owen KC Stephens, as well as Creative Design Director Sarah Robinson on the art side, but all the designers, developers, art staff, and editors are working on different parts of the project—it’s an all-hands-on-deck affair. And it’s not just us, either—as Starfinder will be released under the OGL, we’re looking forward to robust third-party support of the game.

Here are some images from the upcoming system:


Now check out the new system teaser site and get ready for  it’s debut at GENCON!


~More on Starfinder soon.

  • Greg Osborn

    Can’t wait to see this

  • Ira Clements

    Sweet. Sounds like a homage to Star Frontiers.

  • Zethnar

    This sounds awful. If it integrates with Pathfinder it probably uses a leveling system, which is tolerable at best for fantasy, but completely unsuitable for sci-fi.

    • georgelabour

      it worked well enough for Star Wars SAGA edition. Which is still by far the most expansive of any Star Wars RPG.

      Darwin’s World is still one of the better post-apocalyptic RPGs out there and it was originally just a modification to the D&D 3rd rules which later got ‘updated’ to Modern D20.

      Rifts has been around for longer than most of the competition has been a concept.

      So saying it won’t work is a bit of a stretch.

      • Hasn’t FFG’s Star Wars series caught up to the amount of material available for SAGA at this point? If not, it’s gotta be close.

        • georgelabour

          FFG is still merely producing material for the rebellion era, and hasn’t quite covered the same number of species or potential opponents.

          So it’s not nearly as close as you’d think.

          • I meant “amount of material” in terms of pagecount. Literal amount, not how much of the timeline they’re covered.

          • georgelabour

            As far as total page count goes I haven’t the faintest idea. I’d say SAGA still wins in that department though FFG ‘s decision to split their game up into 3 different games has likely gotten them pretty close.

            However I’d point out that number of pages does not equal actual content. Especially with FFG’s love of spreading rules out over seveveral supplements filled with shiny shiny art pieces and large print fonts.

    • JPMcMillen

      Leveling systems work fine for games where characters have, and generally stick to, predefined rolls. The problem is that outside fantasy (or science-fantasy) characters usually need to be more adaptable and not be stuck waiting on their next level just to learn something new. I generally find that games where you earn xp which is available to spend on improving your character or learning new skills/perks/feats/etc… allows for more organic character development. Admittedly it can be abused by min/maxers, but that’s the GM’s job to rein that kind of behavior in.

    • KellyJ

      Gamma World? Traveller?

    • It’s not like this is the firs time there’s been a d20-based scifi game. Far from, in fact. Most of them have been at least reasonably successful, and I expect this one will do quite well, awful name notwithstanding.

  • Tom Evans

    Pathfinder bestiary 4 plus thus equals cthulhu tech

  • Shawn