Four Ways To Make 40k’s Lost Patrol More Fun!

 

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Come see four ways to make the new game more fun and give the poor scouts a fighting chance to get to the choppa!

The deck is stacked against the Space Marines for once in the new Lost Patrol board game. Come see four ways to make the new game more fun and give the poor scouts a fighting chance to get to the choppa!

First off at face value this box is worth the price of $60 just on the price of the models alone which retail out to $70, so there is no “loss of value” by purchasing in this format. Another cool thing that I like about the game is the fact it’s so fricking easy to set up and play.

I’ll be honest though, the game itself is a little brutal, kinda like playing a Nintendo game in the 1980’s because back then it was ALWAYS on hard mode. For y’all younger folks I’d equate this to “Nightmare” mode from Call of Duty!

It’s that hard to win if you’re the Space Marines, but with a few little tweeks you can give these poor lost near superhumans a little more of an advantage.. maybe.

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Here’s some of my ideas:

  • Limit the Genestealer’s Actions to 2 total so they can’t just jump the scouts trying to explore the forest.
  • Restrict the Genestealer’s movement to one square per action.

Some of our YouTube viewers made the following suggestions:

  • Shuffle the Escape pod into the bottom third of the deck.
  • Double the number of shots the scouts can make, i.e 2 per pistol, and 4 for the heavy weapon.

Have you played Lost Patrol yet? What changes would you make to help the scouts get to the choppa a little easier?

Making 40k Lost Patrol More Fun! In Game Walkthough 

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  • ghettohamburglar

    I’ve got a fifth way!!!! DON’T BUY IT LOL!!!

    • Silencioso

      or maybe use the patrol: lost! rules instead, print the titles and use miniatures you have around and use the $60 to buy beer
      https://boardgamegeek.com/boardgame/63011/patrol-lost

      • Byungwook Kim

        Hey thanks!!! Now Ive got a reason to make those decade-old genestealer sprues

        • Silencioso

          your welcome i did mine with black reach orks (a nob, 3 boys and a big shoota) and poker chips

          • euansmith

            “Git tu da choppa!”

          • memitchell

            They changed the theme from “escape to the drop pod” to “recover the files”. ‘Cause, a desperate suicide mission to download files is REALLY exciting stuff.

            Yawn.

          • euansmith

            Filing is my life!

          • memitchell

            Little know fact about Space Marine Chapters. Scouts start as file clerks. Only the best and brightest that survive are offered coveted unpaid intern positions.

    • rtheom

      I dunno… something has always told me I should never trust the Hamburglar…

      • ghettohamburglar

        >:)

  • jcdent

    “First off at face value this box is worth the price of $60 just on the price of the models alone which retail out to $70,”

    Never heard Scouts to be that in demand and stealers are supposedly bad in the current meta… and you still have to be a Marine and a Nid player to get the benefits of having those minis. And it’s not like you’re going to sell them, although if memory serves, the Horrors were represented by markers in the original game. So maybe you can recoup the costs by selling stealers.

    • ZeeLobby

      It’s literally worse value then if they were sold at MSRP.

    • memitchell

      The game includes $70 worth of miniatures for $60. Nothing about whether you think the miniatures are good or not, or their rules are good or not changes the math. It’s a price comparison most folks would find interesting. If the author had also laid out your objections, someone else would object to that.

      • Trey

        Priced at not necessarily worth that.

  • Crablezworth

    GW should just acquire mad libs at this point. Or the other way around.

  • Dennis J. Pechavar

    Sad that they reach for our interest by selling even more genestealers. Every box that has bugs in it has had stealers. I have over 30 and they haven’t been overly useful since…4th?

    • memitchell

      WD 124 lists TEN box sets/board games over the 25 years that include Genestealers. Not including this second version of Lost Patrol. I believe, along with Space Marines, Genestealers are the first original faction in 40K (and, yes, Genestealers and their lore bear a remarkable resemblance to Aliens). Oh, and I have over 100 from various boardgames bought over the last 25 years.

      • Dennis J. Pechavar

        After 2 sets of the old Space Hulk, several starter sets and being given several I think I have a mere 60. You are way a head of me. 🙂

        • memitchell

          I’m not sure “ahead” is the right word. I am sure I was not bragging. All four versions of Space Hulk and acquired odds and ends and trades equals around a little over a hundred Genestealers, all painted. OK, instead of impressive, that actually sounds sad. Like a 40K Cat Lady.

      • Valourousheart

        They were not that original originally. They were lizardmen in space. Go and check the original sculpts.

  • rtheom

    I really like this game. As they said above, the biggest appeal is the fact that it takes 10 minutes to play. It’s easy to get even non-gamers to agree to that. It’s also good for those friends who don’t like playing games because they “always lose”. You just let them have the Genestealers and it’s guaranteed to make them feel good when they utterly kick your butt, in 10 minutes no less. Of course, for this to work, you need to be willing to lose horribly yourself. :p

    • Valourousheart

      The sad part is that the marines can win this game, it is just difficult. But I guess it is easier to claim that you are trying to make the game more fun for both players, then it is to get better at the game.

      • rtheom

        Oh sure, the marines can totally win, it is just super tough. But my non-gamer friends aren’t going to want to play the game more than once or twice in a row. Nor are they going to appreciate it when I show them just how “sweet my skillz are” and beat them easily. They already know most people can beat them at games, that’s why they don’t play. Nor are they going to be interested enough in playing the game to figure out what it takes to win. Which granted, is part of the reason they don’t usually win at games, but that’s just part of dealing with humans. And I’m talking about the folks who’s preferred games are things like “Apples to Apples” or “Jenga”. :p

  • benn grimm

    Lol, wimpy noob Space Marine players needing a way to make the game easier… just die for the emperor like you’re supposed to, then do it again, and again, voila, you know what playing xenos is like…isnt jeopardy fun? 😉

    • Silencioso

      From Jake Thornton (you know the guy who made this game)
      “Q:Why can’t the Space Marines win? Is the game broken?
      A: The Space Marine Scouts can win : it’s just hard. The game is definitely not broken
      ..The game reflects this lethality, with the Scout player losing far more often than he wins. This is the challenge. Even surviving long enough to get the escape pod onto the board can be tricky…
      ..if you want to measure your relative skills against your opponent you can always play the game twice (swapping sides between games) and see who survives with the most models or gets closest to the end with the Scouts. The game plays in half an hour or less, so playing more than once isn’t usually an issue…

      https://quirkworthy.com/2013/01/20/living-faq-lost-patrol/

      also on his site there are rules for sniper scout
      https://quirkworthy.com/2013/01/27/lost-patrol-new-rules-scout-snipers/

      • memitchell

        He was talking about the first version. Which is unbalanced but not ridiculous. He also late said he was not informed of the decision to make a second version, even though he had a few new ideas.

    • Arthfael

      Lol! Why can’t I up a comment twice?

  • Plains of War GT

    Its suppose to be difficult for the scouts.. not “fair”

    • memitchell

      You didn’t watch the video did you?

      • Plains of War GT

        I don’t need to watch a video.. I have it and have been playing it with friends. its incredibly challenging but still really fun as is.

        • memitchell

          Would you have preferred a more balanced game?

  • Me

    Thanks for including the write up along with the video. I have been reading most of your articles since you started doing it (even if I do not always comment), and i appreciate the effort.

  • Ironside_Online
    • Ironside_Online

      If it bleeds, we can kill it.

    • Silencioso

      Sweet heads but the paint job make them look so derpy

      • Ironside_Online

        I know. They look much better unpainted.

  • EvilCheesypoof

    At least GW has acknowledged that the game is incredibly unbalanced. They did it on purpose. They market it as trying to get as far as you can before you die. They even made a joke post on facebook from the Genestealer perspective, basically calling it easy mode.

    The “fair” way to play is to play two games, switching sides on the 2nd game, and then compare how many tiles you uncovered as the scouts. Whoever advanced further, wins.

    • Trey

      no need.just call it “narrative” play and you no longer need balance or even “play-a-bilty”

      • EvilCheesypoof

        The game looks perfectly fun and playable, I’ve seen two play-throughs of it and there are strategies to the Space Marine play, it’s just a hopeless effort, you won’t win. That’s why taking turns and comparing how close you make it to the drop pod is the fair way to actually compete.