Explore the awesome experience of D&D, and what starting Dungeon Master skills are needed to build and run a great adventure.
This week’s tabletop post explores the awesome experience of Dungeons & Dragons, and what some of the starting Dungeon Master skills are needed to build and run an action packed adventure.
Being a Dungeon Master has a lot of moving parts- rules lawyer, number cruncher, story teller, and player motivator to name a few. Let’s take a look at the top three starting skills a good DM will need to bring to the tabletop.
Creativity and the voice to explore it is one of the great things about being a Dungeon Master- let’s look at building and stocking your first dungeon experience.
Ready for your first campaign? Ready to take your game from beyond single adventures and journey into the idea of world-building?
~See you on the table.