Goatboy’s 40k: Dreadnought Armageddon!

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Welcome to a wild and wooly dreadnough-tastic 40k article by the one and only Goatboy.

Today we got another list article as 40k has been a bit slow.  While we have had some cool combo boxes coming out and even some FAQ’s – there isn’t a whole lot of new “errata” that has the 40k groups going all nutty.  The only major thing that came out of the FAQs so far is the wide spread “dreadnought” upgrade we got and today’s list reflects that.

CSM-dread-metal

Insert into sock, wield to defend your home

I won’t lie to you – I have always loved the dreadnought.  Back when I initially started with some Chaos Miniatures I immediately gravitated towards the terrible metal Dreadnought.  That was the model that caused me one of my greatest glueing mistakes (somehow dropping a glop of glue in-between my calf and thigh as I sat crossed legged… I had to shave a lovely hole in my leg hair while hoping around and screaming) but I still loved playing it.  I have high hopes we will see a “fixed” Chaos Dreadnought but for right now I just have to look at the “good’ guy metallic coffins to find any bit of joy.

Today’s list looks at the under used dreadnoughts from the Space Wolves codex.  I think the additional attacks has me wondering if the Storm Shield Dreadnought and the terribly named Murder Fang could actually be used to do some legit work.  Sure the amount of grav on the table top is annoying but with a few long ranged Iron Priests protected by some puppies might let me get some use of a ton of metal running forward or dropping from the sky.

Let’s look at the options I have.  The Wolves do not have access to the Iron Clad dreadnought.  It is a damned shame as that guy is a serious pain in the ass when he drops in, flicks a booger at you, and dares you to break his armor 13 crotch guard.  Still the Wolves have access to a plethora of Iron Priests and while you can spam the fixing agent with the Iron hands – this is Space Wolf list dangit!

Ok first thought was to use the Champions of Fenris Force Org.  It gives me a ton of Elites – which will let me take more Dreadnoughts.  I can also take a ton of HQ Iron Priests too to help fix my friends.  Plus I could utilize some other dumb stuff to help keep my guys alive and drop a crap ton of dreads into the enemies lines.

murderface-dethlok

 

 

Champions of Fenris – Company of the Great Wolf
HQ: Iron Priest, Thunder Wolf, Cyber Wolves X 4
HQ: Iron Priest, Thunder Wolf, Cyber Wolves X 4
HQ: Bjorn, Drop pod
Elite: Murderfang, Drop Pod
Elite: Dreadnought, Venerable, Blizzard Axe/Shield, Drop Pod (I know it is the Fenris Great Axe but Blizzard Axe makes me laugh)
Elite: Dreadnought, Venerable, Blizzard Axe/Shield, Drop Pod
Elite: Dreadnought, Venerable, Blizzard Axe/Shield, Drop Pod

Formation: Heralds of the Great Wolf
Rune Priest, Lvl 2, Bike, Runic Armor
Wolf Priest, Bike, Runic Armor
Iron Priest, Thunder Wolf, Cyber Wolves X 4

The Heralds are there to allow your 3 Iron Priest a way to start on the board and maybe survive some shooting.  Their ability to ignore first failed “invulnerable” saves can be very powerful when you throw them back from the 2 initial IC Iron priests.  Plus the unit has a 6+ FNP and maybe something neat spell wise from the Rune Priest.  Veil of time is pretty bonkers on the unit too.  Plus I was able to throw Bjorn in there as the ultimate Dreadnought Jerk.  I think you could drop him but it doesn’t feel right to have a dreadnought army without Bjorn.  Plus he comes in with 6 attacks due to the lovely new update.

But still – is this dreadnought heavy enough?  I looked at the Ancients of the Fang formation.  You get up to 5 Dreadnoughts, an Iron Priest, and some nifty rules.  If 3 of the Dreads are alive they all get to reroll hits in close combat, Space Wolves near the dreads get Stubborn, and if they are near their Iron Priest they get IWND.  Overall it isn’t a terrible set of rules other then having to field them into one big fat unit of Death.

SWVenerableDread

Formation: Ancients of the Fang
Iron Priest, Thunder Wolf, Cyber Wolves X 4
Dreadnought, Venerable, Blizzard Axe/Shield
Dreadnought, Venerable, Blizzard Axe/Shield
Dreadnought, Venerable, Blizzard Axe/Shield
Dreadnought
Dreadnought

Company of the Great Wolf
HQ: Iron Priest, Thunder Wolf, Cyber Wolves X 4
HQ: Iron Priest, Thunder Wolf, Cyber Wolves X 4
Elite: Murderfang, Drop Pod
Elite: Dreadnought, Drop Pod
Elite: Dreadnought, Drop Pod

Formation: Wolfkin
Fenris Wolves X 15
Fenris Wolves X 15

The idea of this one is using the Stubborn nature of the Dreads mixed with the ability to actively protect them with a horde of puppy dogs.  This way you can set up charges that limit the amount of “damage” they could take back and let them go crazy on a unit or two.  Plus this army has 8 Dreadnoughts in there and a ton of “steel” that falls from the heavens and crashes into the enemies front lines.

Of course these lists are really kinda goofy and designed to play fast and get involved – whether that means watching a ton of your vehicles blowing up or seeing your opponent grimace as they crush into combat, get the axes swinging, and cause a ton of pain.  Murderfang seems pretty dang interesting as he comes in with 7 basic attacks starting (6 + 1 for 2 weapons), then +2 to for charging and if he is outnumbered he gets another d3 on top of all of that.  10-12 attacks, hitting on 3+’s most likely and rerolling to wound is an msu killing machine.

List some other Dreadnought heavy armies.  I know there is an Iron Hands one we could throw out with a ton of Iron Clads, Tech Marines, and other goodies.  I am sure a White Scars army that utilizes a ton of Hit and Run robots seems good too.  I am hoping we see something good come out for Chaos that isn’t a Cabal of Sorcerers.  Even the Helbrute formation might actually be good if we had access to more attacks.

~Do you think the +2A Dreadnought FAQ is enough to get them back on the tabletop?

  • Knight_of_Infinite_Resignation

    Please no White Scars Dreadnought armies. The White Scars don’t use them in the Index Astartes fluff.

    • Sylvester Holmes

      Relevant.

      • georgelabour

        If the white scars ever get the space wolf treatment….

        the scarsword khanrider dreadnought..wolf..

        Which would be a Dreadnought with a unicycle assemble in between its legs so it could go into a high pursuit mode.

        Which I would totally buy.

        Five of.

      • Knight_of_Infinite_Resignation

        There was once this thing called fluff…

        • nurglitch

          There’s a reason it’s called “fluff” rather than “canon.”

          • Knight_of_Infinite_Resignation

            Well its a fine line. Really GW have shown that nothing is safe and anything can be retconned. Used to be Index Astartes WAS the canon, but I guess Clan Raukaan showed anything could be (badly) rewritten or ignored.

          • Karru

            The problem is the fact that they can switch writers in a whim. Remember the good old Ultramarine fanfic that was 5th edition Codex: Ward Marines?

          • Karru

            There is also the problem with the idea of selling models. Sometimes this doesn’t make sense at all. Doesn’t Iron Hands use Terminator Armoured Sergeants in their normal Power Armoured units? This would mean that since the option isn’t there in a single box, they can’t include it thus make it not so in the fluff.

            Even though this would mean people would have to buy more stuff, a box of terminators for every 5 squads of power armour.

          • nurglitch

            That’s just it, the 40k fluff is not canon. Warhammer 40k doesn’t have a canon. Aaron Dembksi-Bowden apparently has a hobby horse about how 40k is moreso a flavour than a strict, consistent universe. I’m inclined to agree. I completely disregard the Tyranid fluff for my Tyranid army, for example. Because the fluff is about as essential as the paint-job. Pretty, but superfluous.

          • Thatroubleshootah

            I find the 40k fluff to be boring. Puts me to sleep every time I try to read it. I make up my army’s fluff in my head.

          • Knight_of_Infinite_Resignation

            A free attitude to retcons is helpful to businesses but annoying to fans. I doubt that circle could ever be squared.

          • nurglitch

            I guess. In my opinion the ‘official’ fluff is just like the studio paint scheme, a neat idea to start you on painting your own models.

    • MPSwift

      ^This, it really annoyed me when GW started putting out photos of the old starter set painted up as WS including the dread. 30k can get away with it if it’s a Terran veteran but post Chorgoris not so much.

      • Knight_of_Infinite_Resignation

        Its sad the number of players who don’t even know this sort of fluff about their army.

        • MPSwift

          Not helped when GW put out an example army of that chapter with a dread in it!

        • memitchell

          It’s a little sad the number that do.

          • Knight_of_Infinite_Resignation

            Haha!

        • Karru

          Well, not everything is explained thoroughly in convenient manner. Without going to Lexicanum, where is this lore tidbit mentioned?

          I don’t have a problem with people that that use chapter tactics in ways that breaks the lore of the actual chapter. I’ll accept it if they use their own made chapter for example. Other is the method that I use, I play Ultramarines, in my opinion the most boring of the chapter tactics, but in order to switch things around I convert myself Ultramarine characters to represent other chapters. For example, say I want to use Salamander tactics I’ll make Fennias Maxim to be my count-as Vulkan.

    • Agreed, but maybe a successor? Storm Lords?

      • Knight_of_Infinite_Resignation

        Storm Lords and Solar Hawks seem very close culturally to their parent chapter, so I would assume no Dreads.

        • Karru

          This depends. These are chapters that don’t have that much “canon” fluff. This allows for some room in the creativeness column.

          • Knight_of_Infinite_Resignation

            Solar Hawks almost none, except a colour scheme and a liking for flying. Personally though I think choosing an army whose backstory is pleasing and matches the actual play style and collection you want is part of the fun, makes you feel your army is part of a bigger story.

            Of course starting from scratch gives you total freedom,but most people prefer a limited pallet.

            When people ignore the fluff or contradict it it sort of hurts the suspension of disbelief of other players. But hey, its your money and time to spend as you want!

          • EvilCheesypoof

            That’s one reason to make a custom chapter and your own fluff. I think it’s pretty fun to have flexibility and create your own culture and traditions.

          • Knight_of_Infinite_Resignation

            I agree, I love to hear the backstory people have invented for things like that.

    • Mr_Pickles

      would the units be called Scar this or Scar that if they get the same treatment? like The Scarren(wolfen), ScarredMurderScarface(character dreadnought), etc…?

      Scar-fast weapons instead of Hel-frost maybe?

    • Damistar

      The White Scars do have Dreadnoughts though. The Index Astartes fluff offers the preferred tactics of the Chapter, but by no means the only one’s they’ll ever use. For instance what if they were involved in clearing out a space hulk or hive city? Narrow rubble choked corridors with lots of barriers would not be suited to bikes at all. The White Scars shouldn’t have Terminators or Devastators either by the fluff.

      • Knight_of_Infinite_Resignation

        They specifically don’t have Dreads because they don’t like the idea of being trapped in a metal box. Its not about tactics.

  • happy_inquisitor

    Two lists that I would enjoy playing against, good work.

  • Gary

    I am toying with some dread armies. I have the following

    Bjorn with Assault Cannon
    Dread with Assault Cannon
    Dread with Assault Cannon
    Dread with Twin Linked Lascannon and Missile Launcher
    Dread with Twin Linked Lascannon and Missile Launcher

    Knight Warden

    Cohort Cybernetica with 4 x Bots all with phosophor guns

    With AV12/13 and T7 being the values you really need S6 as a minimum to do any damage. Had a game against a Corsairs army and lost 2 bots and Bjorn, he quit after T4

    • Mr_Pickles

      If your opponent allows the use of IA:8 (and if you can find the PDF) you could do a Dreadnought Ork army, with the Dreadnoughts as troops, Killa Kans as fast attack, Mega-Dreads as heavy support, Character Mek in his Stompa for LOW, Meka-Dreads for HQ. You could even roll on the Mek’s Warlord table and possibly give one of your Mega-Dreads a 2d6″ tank shock ability.

      • Gary

        Yeh Orks have a good one

  • Stealthbadger

    “That was the model that caused me one of my greatest glueing mistakes (somehow dropping a glop of glue in-between my calf and thigh as I sat crossed legged… I had to shave a lovely hole in my leg hair while hoping around and screaming) but I still loved playing it.”

    No, your biggest mistake was gluing whilst naked.

  • petrow84

    Lost it at the thumbnail already 🙂

  • Shiwan8

    I long for the days when a list is not a spam.

    • petrow84

      Doesn’t necessary have to, but it would be kinda anti-goat list too 🙂
      And I must admit: seeing a whole lot of Dreads charging is a spam I’d like to witness!

      • Shiwan8

        Dreads are cool, sure, but I lake a game of tactics.

    • PinkyandtheBrain

      I wonder why you ever bother reading Goat boy’s articles. You know it is going to be a spam list if that upsets you, then why bother reading and commenting every single time? Also what is wrong with spam lists? They have a coherent theme and more fun to play with and against than the top tier invisistar lists.

      • Brettila

        Perhaps hoping to gently persuade some of these guys to change their articles up. Thomas could probably lead some great discussions on Chaos or some such, rather than a weekly spam list no one wants to see. Rob could stop unboxing things that LITERALLY everyone has already seen. Unboxing the Eldar start collecting box…SERIUOUSLY? Four jetbikes and a tank…wow. Try something new boys.

      • Shiwan8

        What makes you think that this would upset me?

        One type of boredom is not a valid substitute for another type of boredom.

  • LordKrungharr

    My favorite Dreadnought list is:

    Brethren of the FellHanded
    Bjorn with helfrost/pod
    Two Blizzard Dreadnoughts/pods

    Flesh tearers force
    Libby dread w melta gun and ML2/pod
    Cassor the Damned
    6 pods
    Furioso w frag and heavy flamer/pod

    Then the rest of the points probably for champs of fenris and three TW iron priests, or possibly 45 Fenrisian wolves in a Wolfkin formation and chuck on a sanguinary priest with the flesh tearers to ride with the wolves. Six dreads turn one! And Bjorn with Quickening cast on him is awesome fun!

  • Grand_Master_Raziel

    I don’t think the extra attacks are enough to put Dreadnoughts back on the table. They’re still too fragile for their cost, they don’t do nearly enough damage with shooting, they’re still too slow to reliably get into combat, and quite frankly it’s not that much more damage output in combat anyway. They reliably kill 2 models a turn now instead of 1. Yay?

    • PinkyandtheBrain

      Drop Pod shock attack can still work. 6 attacks on the charge at Ws5 should reliably kill more than 2 guys a turn. The 3++ also really helps with survivability. Something like this would cause a lot of lists problems:

      CAD
      Bjorn: Pod 255
      Grey Hunters: Melta, pod 115
      Grey Hunters: Melta, pod 115
      Blizzard axe Dread: pod 180
      Blizzard axe Dread: pod 180
      Blizzard axe Dread: pod 180
      Pod: 35

      CAD
      Rune Priest: combi 75
      Blood Claws: pod 95
      Blood Claws: pod 95
      Blizzard axe Dread: pod 180
      Murderfang: pod 170
      Dread: HF, pod 140
      Pod: 35

      That’s 7 Dreads in your face turn 1. Plus 8 ObSec units in 6 drops to drop on objectives later. Most armies are going to struggle to deal with that many Dreads turn 1. Tau can potentially and invisistars but that is about it.

  • Hint: Super glue can easily be removed with acetone… have it close to your work-station in case you might want to glue your legs again…

  • Jeremy Larson

    I’ve taken a 9-dreadnought list to various tournaments for years; it’s an absolute blast to play. Can’t wait for try it out with the new rule. It might be a bit greedy, but do you think the GW dread rule should apply to FW dreadnoughts?

  • Huntard

    Surprised he didn’t go for Frag Cannon Furiosos as his topic of discussion, those AV 13 wonders are what have been turning heads locally coming down from pods en masse.

  • Andrew Thomas

    Surprised you don’t do the Why Hullo Thar list: load up on WG & LW Termies, have the Wolf Guard and/or Dreads drop in turn 1, then hold down the enemy ’til the Lone Wolves & Terminators come in to mop up.

  • Josh Watkins

    wana use big a$$ robots in a game an have them actually do something other then provide target practice for the enemy … Play warmachine …