40K Eternal Crusade: Tyranids Go Live!

Eternal Crusade Screenshot Shengar

The Tyranid Invasion has reached the shores of the Eternal Crusade – It’s Bug-Hunting Time!

Warhammer 40,000: Eternal Crusade has hit another milestone this week as the Tyranid PvE portion of the game has now gone live across all servers. They hit the Public Test Server last week and we saw a video of them in action, but now the new game mode is available to the masses.

via Eternal Crusade (Steam)

Steam BuildID: 1226775

New & Noteworthy Additions:
-Tyranids are here in 5 player Co-op PVE on their first map. Prepare to die.
-Performance improvements.
-Vehicle physics improvements.
-Player Commendations.
-Extra XP events (such as Capture Point defense, Interrupt assists).
-Lots of new Wargear and Armour have been added.
-Rebalancing of damage, accuracy and survivability across the board, Eldar should see the biggest changes.
-Some notable Weapon changes (Melta and Fusion weapons now have a warmup time and turning limitations, lots of weapons had their damage; drop-off distances; accuracies and recoil modified).
-New Eldar weapon: Fusion Pistol (RTS version is there to test with, regular version to be released ASAP – Remember, credits get reset when we do wipes!)
-Ongoing melee improvements (no more sailing past your opponents & durability is more significant.)

Tyranids

I’ve been looking forward to this update since we first learned that Tyranids would be the PvE faction that players would get to do battle with. I’m going definitely going to be jumping in this weekend to give it a shot. The PvE mode will be a nice break from the larger scale battles that the PvP side has to offer.

My time with the game thus far has been pretty enjoyable. Getting the hang of things was a little rough at first and I’m still learning new things almost every time I play. But I’m starting to get the hang of the game. The updates are regular and things may break every now & then but it’s already come a long way. Eternal Crusade still has a lot of room to grow but there are hours of fun to be had.

It’s still all Early Access – footage and everything else is still subject to change!

If you like what you see and want to jump in NOW you can join their early access program – just remember it’s not done yet! However, after this last update “Bug Hunting” has taken on a whole new meaning…

 

Someone call Pest Control. Tell them to bring the biggest can of ‘Raid’ that they have…

(Top Screenshot via Shengar from the Steam Community Page)

  • Emprah

    Why is that Tyranid warrior almost twice as big as a CSM? Still botching it up, EC.

    • Commissar Molotov

      Wait, isn’t that the same as the models? I’m still using old Space Crusade Tyranid Warriors, so I don’t know how big the “new” ones are, but the old ones are about twice as tall as a standard marine.

      • Red_Five_Standing_By

        The new ones are a bit taller.

        According to the wikis, however, Warriors average 8.2 feet tall, as do Space Marines.

    • Nathaniel Wright

      Probably to make it easier to hit when in a party.

    • ieyke

      Tyranid Warriors are HUGE compared to a Chaos Marine.

    • cudgel

      You know that they have to go through GW for things like scale, right?

  • OolonColluphid

    Still waiting on Death/Ravenwing since the noobs voted for IF.

  • Vangrail

    That’s because tyranid warriors are usually almost twice the size of a marine that’s not a botch. Plus the models are not even to scale…..

    • Red_Five_Standing_By

      The guardsman are practically as tall as the Marines in model form.

      It was a gigantic shock when I started playing Bolt Action to see what true scale 28mm humans look like.

      • BloodAngel

        But… but these are “Heroic 28mm”!

  • JP

    Do Power Fists still make Rhinos fly like they’re made of balloons?

    • Admiral Raptor

      That sounds more like an awesome feature than a bug. 😛

    • cudgel

      Sadly no….

      • JP

        GOOD. That was one of the most absurd things I’ve ever seen. A giant dude in power armor weighing 800ish pounds could never do that to a 30ish ton vehicle.
        It would also make vehicles entirely worthless if they could be invalidated that easily.

        • cudgel

          But it was funny as hell. Besides 40k is absurd at its heart anyway.

  • Sir Astartes

    Here is a play through of the instance:

    https://www.youtube.com/watch?v=qbfmsQvqKQY