40K: New Ork FAQ Spotted

orks-horz

The Games Workshop FAQ series continues and this time it’s the Greenskin’s turn – the Ork FAQ out now!

via Games Workshop (Warhammer 40000 Facebook)

Ork FAQ 1 Ork FAQ 2 Ork FAQ 3 Ork FAQ 4 Ork FAQ 5 Ork FAQ 6

The Ork FAQ doesn’t have a ton of major changes. It’s mostly clarifications and some interesting bits. The part about the Council of Waaagh! Nobz Running/Turbo-Boost/Charging is interesting, but again it’s really just clarifying how that would work (turns out Turbo-Boosting is not a run move). The clarification about the unit embarked in a Stompa that is engaged in close-combat was also helpful. Turns out the guys inside can actually shoot – they just can’t draw line of sight through a unit locked in combat.

What do you think? Any rulings that you really liked or anythings that stand out for you?

You can find these and all the other FAQ’s released right here:

Warhammer 40,000 FAQ (2016)

 

Go Gett’em Greenskins!

  • Old zogwort

    I want to poop on it, that is what I think of it.

  • Old zogwort

    So there you have it one blank errata page ready for any quick fix you like and they came up with this. They could at least have given our dreads the +2 attack rule.

    • petrow84

      I just have one question: will they ever intend to publish a correct, up-to-date army list for the Dread Mob, or do I always have to start bargaining with my opponent about what can I bring, and what stats can I use for them?

      • Moonsaves

        I don’t think the current one is too bad, but then again I only use Gun Trukks in my Orks army anyway.

        IA:8 isn’t a product they even sell anymore, so they’re likely not in any hurry. Maybe if we email forgeworld and badger them about it they might make the necessary few changes for 7E?

        • Alienerd the unbannable

          Emailing was done just before Christmas. The IA:8 has been taken off with no reprint in the works, and no forecasts for any new ork stuff any time soon, either. They are calling the dread mob list essentially null, and they say it is officially not legal to use outside of a casual setting. Orks aren’t 30k and in power armour, so the chances of Forgeworld giving a hoot these days were always going to be slim.

          • Moonsaves

            That sucks. So they officially said they’re killing this, rather than just leaving it ambiguous? I have more Gun Trukks to make, but I might put off buying some more stuff for them if this is the case.

          • Alienerd the unbannable

            The dread mob as an army list is officially buried 6 feet under. The individual entries which have other uses in the main Orks army though (so gun wagon, junka, mega dread etc) are still usable when added into a codex army, as per their restrictions.

      • Stealthbadger

        What’s wrong with dread mob? Is that the one from ghaz supplement?

        • Karru

          I find that the 20 model requirement is silly. The WAAAAGH!-band is far more flexible, IMO. A lot cheaper too.

          • Stealthbadger

            I can understand that but I wouldn’t hold it ‘incorrect’ the rules are perfectly clear. You may not like the effect but it’s not ambiguous or confusing.

            I played it this weekend and actually found it ok using the gorkanaut as a gun platform in the back line with some Mek gunz and a group of bikes to harass. Unless your opponent brings lots of str6 and above the kanz and dread noughts can actually be tricky for them.

          • Karru

            I just realized, are we/he talking about the IA thing or the Ghaz Supplement? >.>

            He might be talking about the IA army list.

          • Stealthbadger

            Yeah that’s why I asked first. I don’t have my book in front of me and in any event here may be 2 ‘dread mobs’.

          • Are you talking about the dread mob or the Goff kill mob?

          • Karru

            Oh yeah… It’s called Killmob not Dread mob >.> Ignore me… 😀

            I always forget that there is such a thing as a Dread Mob in the supplement >.>

          • Stealthbadger

            Finally home and have been able to check book. There’s definitely a dread mob formation in the ghaz supplement and there’s nothing confusing about it. I presume the comment must relate to an identically named one in IA8

        • petrow84

          Nope, the IA edition. Mekadreads, Lifta-wagons, grot tanks, etc. Damn, those were really fluffy stuffs.

  • Ghaniman

    If this farce of an FAQ doesn’t make you believe Orks desperately need a new Codex, nothing will.

    • Neil Burns

      We knew that the day it came out.

      • Ghaniman

        Touché

        • GrogDaTyrant

          Very few still play Orks at all. Only the most massochistic are left.

          • Stealthbadger

            I may orks and find them to be the most fun to play and the army I’m most successful with. I think it really depends on what environment you play in though.

          • nurglitch

            Yeah, I love pulling out my Orks when I need a change from my other armies. There’s something relaxing about playing them at SM don’t have.

          • Stealthbadger

            I think a lack of high value units means each loss isn’t so damaging. Where there are standouts, eg tank busters, you can bring redundancy without it being too costly. I also think dreds, kanz and even the gorkanaut (to SOME extent) are underrated particularly after the grenade faq.

          • nurglitch

            Yup. People forget that Dreds are 80pts, for example.

          • Stealthbadger

            Yeah see my point below about people wanting them to get 4A base. Just never going to happen in a FAQ like this. It’s not the same scenarios as the SM one.

    • Andrew Thomas

      I feel the urge to write another fandex, with coke and hookers, and it will be awesome.

      • euansmith

        Don’t Orkz reproduce asexually? Or are the coke and hookers for you?

        • Bottom of Three

          Like my Uncle John always said, “If you gotta ask what coke and hookers are for then you’ve got bigger problems than a decurion will ever fix”.

          • Tiernoc

            Your Uncle John seems like a wise man 😀

        • Andrew Thomas

          Hookers aren’t for reproduction (ask yer dad).

          • euansmith

            😀

            Yeah, rugby hookers play a vital
            role in scrums and lineouts.

          • Bottom of Three

            Alright alright, no number two jokes!

      • Commissar Molotov

        On second thought, forget about the fandex. Gimme the coke and hookers.

    • Da Masta Cheef

      I still prefer to use the old codex (it sucks too, but not quite as bad IMO).

  • Alexander Slizewski

    So sad 🙁 it’s more of a nerd then anything else; perhaps the new edition of 40k will bring a form of standardization

    • Andrey Pronin

      We already had that “standardization” in the form “let’s remove all those cool codex special rules and replace them with USR”. And then there were Necrons and everything went to crazy arms race once again.

  • Commissar Molotov

    WOOO! GREEN TIDE LIVES!!!

    • benn grimm

      As long as you own the OOP book…

  • Col. Duke Lacrosse

    Yeah this FAQ sucks but I wouldn’t get too mad. The Ork ‘dex is such a piss-poor excuse for a codex that frankly no FAQ could even begin to address it. Truthfully the myriad problems with that codex do not even fall under purview of an FAQ and Errata. It needs a total rewrite and probably an entire new edition of 40k.

    • Troy G

      I kinda disagree. Lots of things are one step away. If Cybork Bodies Stacked with Feel No Pain they’d have a place. If Badruck’s Flashgitz had Shred (or Twin Linked or perferred enemy) instead of Mastercrafted, it would be usable. If Deff Dreads had +2 Attacks like Space marine dreads, they might be worth it. If Gorkanaunts were Super Heavies they would work. If Mob rule swapped the 2-3 result for the 4-8 result it would be way better, and the Ghaz formations would work. If Ramshackle worked on a 4+ instead of a 6+ trukks would feel like less of a deathtrap. The Orkurion would work if you could take Ghaz instead of a Warboss, or if they just made the core choices less cumberson. If Deffkoptas could do a Bombing Run and still shoot, there might be a reason to take bombs.

      The Ork Codex is bad because of lots of tiny little mistakes. Fix the tiny mistakes and the whole thing would work. The Ghaz Suppliment is extra stinky garbage because of the penalty to mob rule, and the fact that Orks are the only codex that offers formations that would be better taking the same units in a CAD because the formations have a massive penalty to Mob Rule.

      I hear all the time that the Ork Codex needs a reboot. Honestly, I don’t think it does. I think it needs minor tweaks, and a few points adjustments. It isn’t that far from being something completely passable.

      • Just about every single formation that was released in the new Ghaz dex was an obvious excuse to try to sell more models. Seriously five battlewagons in a formation? Very few people will have that in their standard Collection.

        • Mr_Pickles

          the five battlewagons was an Apoc formation that allowed them to use the Thunderblitz table instead of a normal tank shock. Same was with the Green Tide, another apoc formation that was reprinted for “normal” size games.

      • Ghaniman

        One caveat, the Ork Codex shouldn’t just be ‘passable’.

        • Da Masta Cheef

          ^^THIS!^^

      • GrogDaTyrant

        The codex doesn’t need a reboot, it needs to be dragged out behind the shed and tear-fully put out of it’s misery with a 12 gauge. Based upon GW’s track record, the Orks aren’t going to have a reboot for another 5 years or so. And when it does happen, they’ll miraculously find a way to make it worse than it already is!

        • euansmith

          What could be worse than Codex: Orkz? Codex: Chaos Orkz!

          • petrow84

            Age of Ghazkull?

          • Mr_Pickles

            A big mek or Warboss having the option of a Helldrake as a mount? Yes plz!

        • Ah, yes, the “Old Yeller” treatment.

      • BT

        Where the frack is my invuln save?!? Give Cybork back it’s 5+ Invuln save and I could live with the rest of the crap. You can’t have a melee based army with their main melee weapon (Klaw) go at Init 1 and not give them any form of a melee invuln save and then claim it is ‘a bunch of tiny mistakes’ that if fixed might make it ‘passable’.

        4+ FNP doesn’t matter if it is more than Str 7 attacks. So no, FNP is not a viable substitute for a invuln save, even if it did stack, which GW seems pretty adamant that it doesn’t.

        Do you even play this codex?!?!?

        • Troy G

          I’m the top Ork player in the ITC. So yeah, I play this codex.

          • BT

            Hate to break it to you sweetheart, but claiming to be the top player of ABC means nothing to me. I can claim to be king of Spain and play Orks, that doesn’t solve their issue. Having to use 4 different books to cobble together a list so you can use biker nobs as troops, or like the one guy in Vegas who had a ‘Ork army’ that was the framework of 4 different allied groups, mostly Chaos Demons, isn’t really playing a Ork army.

            I don’t give a spit if Ghaz can give a +2 Invuln save for one round. I don’t care if I can give my boyz 5 attacks on the charge. If my strategy is banking on my opponent to fail rolls, I am already half way defeated because you can’t control dice. Dice throw math hammer out the window.

            They could make core changes, like make Pain Boys elite slots like Sang Priests, so more boyz can get FNP, /good/ FNP at that. They can give us back a melee Invuln save that you can use every turn. I am not asking for S 10 Dethrollers or all bike boyz lists, heck, I never even used them. But sweet googly moogaly, Orks not getting a single save against something like a stomp attack when Knights are just getting more and more common, specially as a hoard army, kills them. FNP does squat against D attacks man!

            Tourney player…. sure. When you are probably the only Ork player in your little club, you can claim to be the top player.

      • benn grimm

        So mob rule is a ‘tiny mistake’? Funny that… No invuln save AT ALL IN THE WHOLE STUPID CODEX, is a ‘tiny mistake’ right? The fact that trukk boyz are now an almost entirely useless waste of points is down to ‘a tiny mistake’? Not layer after layer of bad, thoughtless, rules writing?

        • Karru

          Correct me if I’m wrong, isn’t Trukk boyz one of the best assault units in the game? 12 models, including the Nob with a Power Klaw and a Boss pole and an open-topped transport comes to 112pts. In a standard game, not tournament min-max, taking 4-5 of these plus a warboss on bike with biker mob is terrifying. They are in assured assault range in turn 2. Those 11 boyz hit 44 times in CC and if you are a clever cookie, you use Deffkoptas to eat the Overwatch shots.

          But to the main point, the book is full of tiny mistakes, this is correct. The amount of them is comparable to an A+ essay paper, but the amount of tiny mistakes makes it an F. Many of the problems with the Ork codex can be fixed with a slight correction.

          Un-nerfing

          Cyborg Body, back to 5+ Inv. Kustom Force Field, back to the original or include only one of the nerfs. Units instead of models, Shrouded instead of 5+ Inv or grands the cover/inv outside a vehicle. Give Trukks the Ramshackle table back, or increase the save to 4+.

          Formations

          Remove the 20 model min requirement from boy units in Goff Dread Mob. Allow to take Ghazghkull as the Warboss in the formation. Remove restrictions from the Ghazghkull’s Bullyboyz formation. Make the “Da Boss Iz Watchin'” a buff, reduce or add 2 from the result when rolling the Mob Rule, but keep the D3+3 hits.

          Buffing

          Make Morka/Gorkanaut a Super Heavy or at least an Assault vehicle and increase capacity to 10-12 models, reduce price in the latter case to less than 200pts. Give Dreads +2 attacks.

          That’s just going trough everything by memory. All of these buffs added to the book and vòila, you have a Ork Codex that doesn’t caress donkeys genitalia with its tongue and mouth.

          • Stealthbadger

            I agree, it really is more lots of little things as already pointed out. I don’t want them to be overpowered nonsense. That’s why I’ve shelved my necrons.

            I think the problem is non tourney players see it’s more of a near miss where as the tourney crowd hate it because they can’t pull the usual Death Star. Two groups with differing standards of what is ‘good’.

          • Troy G

            I am a hardcore tournament player. I’m one of the top Ork players in all of the world, and I am the one saying it is a near miss.

            I think your vision of tournament players is out of whack with reality. I play lots of tournaments. Been Top Ork in the ITC all season. If Orks were OP like Eldar or Tau, I’d quit playing them.

            I want them to be passable, to have useful units, wargear, and formations. I don’t want them to be 40K in easy mode. My skill as a player will take care of winning or losing, so long as the tools are available to me.

          • Stealthbadger

            Fair enough. Regardless of my view of tourney players I agree with your near miss view. They’re not as terrible as people make out unless you compare them to absolute cheese but that’s silly as many things are not as good as the really cheesy lists. A straight up cad of marines versus orks can actually be really tough due to the marines facing target saturation as already pointed out on here.

          • Karru

            I’ve never looked for OP’ness in army books, I personally find it annoying. Especially if it’s my army that is the OP one, since I always have to explain that I’m not actively trying to break the book.

            All I ever want out of a book is internal balance. Space Marine Codex is the perfect (surprise) example of this. There is no unit in it that isn’t completely useless or extremely situational. Everything has a role and can still provide reasonable support after that role is done. I would also like to have more customisation for my characters. I miss the days of old before 5th, where there were 2 pages worth of items you could take on a single character.

            Then again, this all comes from a guy that enjoys collecting and modelling stuff and would love to have a chance to represent that on battlefield a bit better.

          • benn grimm

            Yeah, you’re wrong. First, the trukks die like toilet paper to a swift breeze, so good luck getting any of them across the board. Even if you take 6 or more, which I’ve done plenty… When they invariably are blown up (either still in your deployment zone or out in the open), they now murder their occupants, 6-9 on the explosion, then you get to take a mob rule roll due to losing 25 per cent, then pinning, and they’ll probably murder a few more of themselves for kicks…oh what a fun rule!

            If for some reason (luck) you’ve managed to get a couple into assault range, you now get hit by overwatch, thats maybe one or two down (if you’re lucky) before you get there. Now they get to strike first because you have rubbish initiative, so thats another 3 or 4, plus your Nob, who has, at best a 4 plus save, so he’s probably dead now too.

            So now, finally, you get to strike, with maybe 6 boyz, thats 4 attacks each, hitting with 12 on average, wounding with 6, against power armour thats 2 wounds, you have now lost combat, so get to roll on that fun mob rule table again; on a 1, you’re fine, they get to kill you on their turn, on a 2-3 you either luck out and run away because your Nob died or he kills a few more boyz, on a 4-6 you run away regardless of if he died or not…yeah definitely one of the best assault units in the game….

            The book directly before this one was far better, I’d start there and add the cool new stuff and maybe some more cool new(old) stuff, like Madboyz, pulsa Rokkitz and Cyboarz for example. A formation or two and fixing the Ugly-bot is not, with respect, going to cut the mustard. Agreed on the KFF and cybork body though.

          • Karru

            You must play on an empty board against Tau and Guard a lot then. I use 5 Trukks (4 with boyz, one with Warboss and Nobz) and a unit of 9 Warbikes with a Big Mek w/ KFF, 2 units of Lootas and 3 independent Deffkoptas and random stuff that I’m feeling to take. I have yet to play a game where AT LEAST 3 of those trukks are not on the opposite side along with the Warbikes.

            Also the boyz are on that side of the board as well.

          • Stealthbadger

            If by the end of ork turn one those trukks are less than 24 inches out of your deployment zone you’re doing it wrong 🙂

          • Karru

            Agreed. People tend to forget that Orks have so many cheap units that roll around in small numbers that, if ignored, cause major damage. Lootas, Bikes, Deffkoptas, Boyz and Nobz. My current “default” army fills the normal CAD completely in most cases. That adds up to 18 different targets, 6 of those are vehicles. Aim for the Trukks? Okay, Bikes are now free to charge your units, of course you have to get trough possible cover or Inv save before you can actually damage the things. In this scenario, the Lootas are also free to do what they want. Shoot at the lootas and take out my AT? Okay, good luck with that 3+ cover save since Orks really don’t care about snap shots. Aim for the bikes? 3+ Cover Save boiiiiis!

            I’ve seen people play Orks and you can clearly see those that play only SM or other 3+ save armies/models. Orks use cover, manoeuvring and numbers to overwhelm the foe. If your opponent sets the table as a barren wasteland with barely anything to use for cover, you can just walk away. There is also those that think that the game is solved trough Math Hammering the heck out of the game.

          • benn grimm

            If you like em now, you should’ve seen em a few years ago… While glad for you that you’re having fun with them, it doesn’t make them suddenly much better. They’re not entirely unusable, but they’re certainly not one of the best assault units in the game, as you contended. You need at least two to dislodge a tactical squad, which is nearly double what that squad cost. They used to be fairly costed for their effectiveness (which used to be much greater), now they’re not, it’s really that simple.

          • Karru

            Out of curiosity, what are the best assault units in the game outside Marine ones? Striking Scorpions are really the only ones that come to mind, since they have answer to the most dire requirements when it comes to assault units that have to be fulfilled to even consider taking.

          • benn grimm

            Thunderwolves, though I guess they count as marines, Wraiths, seekers (daemonettes too), khorne dogs, plague drones and harlequins, off the top of my head and imo.

          • Bottom of Three

            To say nothing of the absolute murder that is the No Escape rule.

          • That trukk boys unit is 130 points with out any trukk upgrades.

          • Karru

            Whoops, I forgot that I always write the dedicated transport as not part of the boy unit price :D, the real total is 142 pts, without upgrades.

          • Ah, 12 models not 10 models. gotcha. I’m not fully awake. Need more go-juice.

          • Matt Halkos

            It’s 112 for the unit. Then the 30 point trukk and hopefully you’re grabbing a 5 point ram for 147 total

      • Evil_Adam

        most of what you’re listing is not what you should expect of an FAQ or even standard Errata though… and yes, Orks are my primary army and I enjoy them even with their obvious weaknesses

        • Troy G

          That is true. The one thing that I expected out of the FAQ was a fix to the obvious typo that is the +2 mob rule penalty on Ghazghul formations. They didn’t fix it. they doubled down on it, and I am super pissed.

          The rest of the FAQ took the most conservative least powerful approach to everything, and that was a bummer too, especially after seeing the mixed bag that was Tau and Space Marines. Ork Dreads are worse than Space Marine Dreads ever were, but they don’t get the same treatment, which is a bummer.

          I wasn’t expecting the FAQ to fix the codex. Just to fix the one problem with Ork formations that make them the only formations in all of 40K that taking the exact same units as part of a CAD is more powerful than taking the formations.

          • Evil_Adam

            The 2+ mob rule penalty is not a typo… they had that in the original version of the book, they’re trying go force you to take squads of greater than 10. Ork Dreads are also cheaper than SM dreads. I’d also argue that bully boys, the dakka jet formation and others are considerably better than taking the same thing as simply a CAD choice.

          • Stealthbadger

            Also dreds effectively get 3 attacks base due to two power claws. So for 80% of the cost you get 75% of the attacks. I think the option to add two further claws making it 5 base is enough of a trade off. I don’t want a space marine dreadnought with another model. I want something that feels actually a little different.

  • Crablezworth

    The ork codex is a war crime

    • benn grimm

      A Waaaagh crime? 😉 My favourite bit is where they explain why Orks have higher strength for beating up on themselves… of course they do…kind of gives me Ork-like feelings of violence towards whoever writes these things…

      • euansmith

        If your Orkz beat off enough, they eventually don’t need a Power Klaw.

        • benn grimm

          …Enter Nob gag here… 😉

          • Severius_Tolluck

            insset gob joke after

  • BT

    So why does GW hate Orks so much? Did someone get sodomized in a alley by a guy costumed up as the Hulk? So now when ever they see green guys they have to dump on them every chance possible to ease the mental scarring?

    • benn grimm

      Lol.)

    • petrow84

      Ah, well, I remember those times, where Orks had big time with their S10 deffrolla, and nob biker mobs. It was some kind of proverb: “It is good to have the same army as the designers’.
      I presume, those GW members gave some royal a&$-whooping for the other guys back then, and since they left, the remaining dudes just try to vent their lingering frustration by nerfing the hell out of them.

    • Karru

      The current GW trend is going like this:

      Space Marines are meant to have all the new and cool toys and the best rules with most fun and flexibility.

      Then comes Eldar and Tau, cool and new models and Up-to-date codex.

      Then comes to bottom of the barrel, this is where rest of the armies in game belong, they are supposed to be forgotten. If they are accidentally seen by the design team and they decide to update them, they have to follow a certain pattern of rules for them.

      1. Everything has to be overpriced
      2. 85% of the units in codex has to be completely useless
      3. If the design team can be bothered to make a “decurion” for the army, it has to be useless, overpriced and filled with crappy units.
      4. If new models are made, they have to be large, useless and ugly. Also more expensive than Baneblade.
      5. Design team has to make sure that the book is not fun at all if you want to have even an astronomical chance at winning.

      Simple, really. It’s not that they hate certain armies, but they have to follow these rules. Not their fault.

      • Troy G

        IT’s a little more specific than that. Codex design is done by “Inspiration” rather than math. Nobody (Jervis) is inspired by Orks, in fact they (Jervis) thinks they are dumb, and would like us not to play them.

        That is why Orks and Tyranids are the only 2 codexes with army wide special rules that make the player feel bad about playing that army in the form of Mob Rule and Instinctive Behavior.

        It is based on the design strategy that points don’t matter, and Inspiration should beat non-inspiration. Jervis as head of development is a problem, and hopefully the Age of Sigmar Debackle will get him reassigned to specialist games so that we can get some of the issues fixed.

        • nurglitch

          I personally like the new Mob rule and Instinctive Behaviour rules. They’re more interesting than the old versions.

  • jcdent

    What orks really needs is a codex that gives them formations with free vehicles, heavy infantry choices as troops, more superheavies, less miniatures per box, more multikits, and new guns that can remove 10 MEQs per turn of shooting. Also, if it was possible to make deathstars with 2+/2++ rerollable/-2+ FNP and all of the good psychic powers, that would great. Get on it, GW, and release many smaller sub-dexes, too.

    • euansmith

      USR: Orkz! Farsandz ov ‘um! Ork Troops, Trukks, Deffkoptaz, Buggiez and Grottz of all kinds do not generate kill points when destroyed.

  • Old zogwort

    Wow apparently I am not the only one who doesn’t like this FAQ.
    Look at the sheer volume of “pls gw you can do better then this, at least fix the obvious gaping holes in your codex” type of comments.

  • Old zogwort

    WOW I just looked at that claw thing and it is huge 😐
    Apparently you can’t charge if you are grabbed down by a vehicle claw…

    • Moonsaves

      Glad somebody picked up on this. A knight could have its charge stopped by a barebones trukk with a grabs klaw. Not much (and will probably never happen) but interesting, nonetheless.

      • euansmith

        Knight, “Stop! Please! That tickles!”

    • Troy G

      It has always been that way. I’ve used it in games. I’ve tried out way to make it work. It is so situational, that I’ve found it to never be worth its points.

      Fun for fluffy games. Completely worthless in a competitive list.

  • Insert_nickname_here

    I’m confused why they decided not to let Gitfindas combine with relentless. It’s not game breaking, it seemed like such a little thing to take away.

    • Troy G

      It was never there. I was hoping they would add it, but not surprised that they didn’t.

      • Insert_nickname_here

        I’m not sure I’m following you – doesn’t relentless mean you count as stationary in the movement phase? I hardly play anymore so it may be a hold over from a previous edition, but otherwise I’m not seeing how it was never there.

        • Kinda sort yes except the Gitfinda requires the user not to move at all.

  • shabbadoo

    The GW rules geniuses need to change Cybork Body to give models the It will Not Die special rule, rather than offer some B.S. reason about Orks just being nutters, when what the truth is, “Hey! We don’t know what the #$%! we are doing, so how about we give Orks two things that do the same thing, that will show up together more than slightly often and that will render one of them pointless, such that points will be paid for no benefit! Awesome, eh? That’s so totally Orky!” And they wonder why people get annoyed.

  • SundaySilence

    The current Ork codex is awful. I’ve played them since 1999 and have seen them just degrade and fall behind the 3+ crowd to a point now where I don’t see them being used at all in local tournaments. Haven’t heard of Orks placing well in bigger tournaments either. There is so much wrong but my personal peeves:

    The Gork/Morkanaut being unusable
    No invulnerables
    Shoota Boyz costing more than Slugga Boyz
    Mob Rule and everything associated with it
    Many points costs being out of sync with equivalents in other books
    No Deffkopta or Warbuggy models / rules suck

    The Ork army is starting to feel a bit like that crazy old uncle who turns up to parties wearing his pants on his head. Everyone knows he’s not doing well and hasn’t been for a while but humour him out of politeness and just don’t talk about him when he’s not there. Especially when Uncle Space Marines is so much more popular and keeps the party going….

    • Karru

      I don’t really understand the hate towards the Mob Rule, I mean it’s not perfect but I see it as a better alternative than the old rule. I’ve seen a unit of Nob Bikers with various characters staying on the board due to the mob rule, in the old one they would’ve just fled and died.

      It helps small units but makes larger units a lot more risky. This I understand and I hope that one day when GW maybe reduces the SM Fanbois in the Design team and we get a new Ork Codex, they’d combine them. Increase LD for every boy in the unit, when LD is more than 10, fearless. If they fail a LD check, Mob rule.

      • benn grimm

        If its called ‘Mob rule’ but works better for smaller groups than larger, do you think that the name is appropriate? That stupid table is one of the main reasons I can’t be bothered with my favourite 40k army (most of the time). Its extremely annoying, frequently, throughout the game.

        • Karru

          Like I said, it’s not perfect but it helps small units, like Lootas, Burnas, Nobz and basically every other unit that’s not Boyz. It should be reworked and combined with the old one, like I stated.

          • benn grimm

            So again it works for squads which couldn’t really be described as being of a mob like size. It’s a stupid rule which adds nothing (except lots of annoying dice rolling)and detracts a whole lot from the game. Personally I like the old 3rd ed rule or the last iteration; much simpler, much cleaner, and much truer to the fluff and description of the rule.

        • JP

          They had it right in the previous codex. 11 or more orks = Fearless. Simpler and better. In fact, most of the rules of the previous codex were better. If we could combine the rules of the previous book with the points costs of the current book, and make Gorkanauts 70 points cheaper, we’d be getting somewhere.

          • benn grimm

            Agreed.

    • Troy G

      I was 4th at March Maddness with Orks. I’ve been in the TOP 8 at GT’s 3 times now.

      Orks don’t have the tools to win the top Spot, but I do OK.

      • Bottom of Three

        Lol wut?

      • Da Masta Cheef

        Do share you’re awesome list with the nerd raging masses please? Or is it just you that is the winning part of the Orks in their current form?

      • mark ong

        Hi Troy, can you share with us some of your lists that you have used in these tourneys? – from another struggling hardcore tourney ork player

  • Atharius

    As an orks player with something like 2k invested in my army how am I supposed to continue supporting this game? I really can’t stand the guys in-store who put on the ‘it’s not fair’ routine but seriously…… it’s not fair.

    • euansmith

      Maybe swapping to Battle For Vedros would help? I’ve been trying to find a pdf of the rules to refight Battle at the Farm again.

      • Atharius

        A few of the ork players in my town are getting a Gorkamorka campaign set up, the miniwargaming series looked fun as hell so this will be a welcome break.

        • euansmith

          It would be great if the Buggie/Wartrakk got a new kit.

    • petrow84

      Sad to hear that, and can’t say anything but try to weather the storm. Been in the same shoes with my Necron army in the 5th edition. Orks, Eldar, Chaos were moping up the floor with my tin cans. Then, a small ray of light came with the new codex. Then boom, in the 6th ed it suddenly became on of the most hated codex.
      Same happened with a fellow GK player, ’til Ward had come.

      • Karru

        I never hate the codex itself, I hate the player that abuse them. For example, my friend is a fanatical Wraith Host player ever since the Plastic Wraithlord was released. With the 4th edition codex, he would always bring at least 1 unit of Wraithguard and 2-3 Wraithlords. No one, absolutely no one, hated the guy for doing it since he loved the models and wanted to field them. Then we get to the 6th Ed. codex and Wraithknights. Never have I seen him field one since he doesn’t like the model at all. Once again, never had a problem playing against him.

        My other friend started collecting Necrons when the 5th edition codex dropped. What did he do? He collected all the models he enjoyed and modelled the heck out of them. The army was not min-maxed french breakfast list, instead a well balanced all-rounder. No one hated the guy.

        I have almost 6k points of Ultramarines and I have yet to field a battle company as I find it boring, there are too many Tactical Marines for my liking, also I field them in units of 10, or the two “assault” units of 6 in Razorbacks.

    • Karru

      Welcome to the club of too much invested. I’ve spent around 1k to various Chaos Models in order to make an army. I was so god damn excited when the rumours of the Black Legion/Crimson Slaughter book reprints were popping up. Felt like GW had impaled me Vlad style when I saw the garbage that they called a reprint was released.

      • Atharius

        Now that I’m thinking about it it’s probably so much more than 2k lol. I fell for the Blitz Brigade meme and bought 5 battlewagons. That’s over 500 smokes alone here in Aus. Bein green ain’t easy (or cheap).

        • Karru

          I agree with you there, I got some sort of brain tumour that made me start an Ork army. Definitely not cheap.

  • Talos2

    Truely unbelieveable that the mob rule is still s4 despite Orks only being s3 as they are “really fired up”. They couldn’t even give us that and get that sorted. Complete and total incompetance by the game designer at gw. Why don’t they just let fw write the rules for them and have a clear out and save some money?

    • Troy G

      That is a problem with Fluff. Mob rule should be the Nob beating sense into the boyz. They just screwed up the fluff.

      • Talos2

        It’s still a terrible rule even if you go by that. Orks are woefully under equipped since this codex came out, making them kill themselves harder than the enemy just sums it up for me. Gw just aren’t interested

  • JP

    At least we got the Green Tide back! That’s a small silver lining.

  • TenDM

    Mob Rule always makes me so sad. I love the idea of mayhem and unpredictability being built into an Ork army but the way they do it coupled with other issues in the Codex just sucks.

  • Commissar Molotov

    Q: Please, GW?

    A: No. You still suck.