AoS: The Generals Handbook is a STEAL!

money-roll

1 year on, GW reboots Age of Sigmar with a deal so cheap it’s hard to believe!

Age of Sigmar was launched with MUCH fanfare 1 year ago. It launched on July 4th 2015.  Everybody and their brother came to check out what GW would offer to replace Warhammer Fantasy 8th Edition.

What followed was the 14 week “Summer of Sigmar” with non-stop releases introducing the Stormcast Eternals and the Khorne Bloodbound to the world. by the end of the summer it was evident there was a serious problem with the game’s reception. the old WFB community splintered with some trying the new system, others migrating to Mantic’s Kings of War and the most die-hard starting The Ninth Age.

It’s been a year since Age of Sigmar was launched and GW had devoted over 50% of that time to the new system – but it was evident that something bigger than 6 pages of rules would be needed to reengage the player community.

Several months back we had just such a list and I am happy to say that the General’s Handbook fills the bill fairly well to what we had envisioned.

More importantly it is clear that GW is serious about getting Age of Sigmar back on track as they are offering the new book with alternative rules for:

  • Open Play
  • Narrative Play
  • Match Play

Not only this but the pricepoint is SUPER LOW for GW.  I would assume they are offering this book at close to cost.  As an example the 168 page full color book chock full of rules is priced at $25. That puts it in the range of the softcover Grand Alliance faction books, also bargain priced to get people into the game.  Remember that the original Age of Sigmar hardcover introduction to the game is $75. This is a book GW is giving away to get everyone to take a second look at their one year old game system.

AOSGH-TOC

Warhammer Age of Sigmar: General’s Handbook $25

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The Book
An essential, complete toolkit of rules that you and your gaming group can use in any way you like, the General’s Handbook expands upon the rules of Warhammer Age of Sigmar to create a huge array of different gaming styles to suit any tastes.

The Rules
Each of these gives you, the player, massive flexibility and choice in the way games are played – they’re designed to make you and your friends masters of your own gaming tables. The different rules have massive scope for overlap; for example if you want to use the multiplayer rules for a tournament, or Matched Play rules for a narrative campaign, you’re totally free to do so.60040299063_GeneralsHandbookENG03

Open Play
This is the best introduction to Warhammer Age of Sigmar and the wider world of wargaming in general. Open Play allows you to play unrestricted, even team-based and multiplayer games – all you need is your miniatures, their Warscrolls, the Warhammer Age of Sigmar rules, some dice and a tape measure. The General’s Handbook features a number of great examples of Battleplans that are perfect for this play style, which we encourage you to expand upon with your own collections and even your own rules!

60040299063_GeneralsHandbookENG04

Narrative Play
The stories from the Mortal Realms are an important part of Warhammer Age of Sigmar – your collection of miniatures is made even more special by the rich history and thrilling tales told about them in various publications, making the hobby of collecting them an even more exciting venture. Narrative Play gives you a way to recreate the epic battles that have taken place in the Mortal Realms. The General’s Handbook shows you how to theme an army for Narrative Play, contains advice on where to find the inspirational stories that fuel the games – and how to build your own stories and play exciting games within them.

 

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Matched Play
Some hobbyists prefer to test their mettle in an equally-matched battle of strategy and wits, in which no advantage is conferred simply by selecting the biggest and baddest miniature in your figure case. Matched Play is the perfect solution – this provides points values for the units available in the Warhammer Age of Sigmar range, allowing you and your opponent to size each other up, decide on a points limit, deploy your armies and go to war on an equal footing.

~The multi-million dollar question for you – will the General’s Handbook get you to give Age of Sigmar a 2nd look?

 

  • Shiwan8

    2 pages for terrain might be enough. Not sure but it might. For basics. If there’s something special there it will fall short.

  • Adrien Fowl

    I am super excited about the release of this book. I have been waiting for (ages) months.

    I should also add that it makes me pretty happy to see how all the pieces are starting in to fall into the right places and AoS seems to be shaping up as the winds (of magic) seem to settle down.

    • Zack Seiders

      Just noticed everyone in said book gets a path to glory setting (that is normally a chaos exclusive thing)…. interesting.

      • I saw that too. I’m really excited for it!

      • ZeeLobby

        That does sound cool.

        • Zack Seiders

          While the path to glory thing is heavy on rng. They are pretty much pure casual play in the better categories. Just have the models.

        • MPSwift

          I was having a read through it yesterday, it’s a really cool system 🙂

      • This is by far the most exciting part of the book for me, I really want to do path to glory but most of the dudes at my FLGS are not chaos players

    • Heinz Fiction

      I hate basically everything about AoS, from the miniatures to the fluff, but I have to say this book at that price point is the right way to save the game.

      • Aezeal

        hmm 90% of the mini’s are the old mini’s so far…

        • An_Enemy

          Yep except for the ones that aren’t…which he’s probably referring too.

  • zeno666

    “Not only this but the pricepoint is SUPER LOW for GW.”

    Which means its still too expensive for what you’re getting 😛

    • Korvalus

      Hmmm… so you mean that a complete rulebook, campaing rules, multiplayer battle rules, force organisation and point cost for an almost complete range numbering the hundreds of units in 168 full color pages at 25$/20€ is NOT a bargain?

      Then tell me wich games you play, if you please. Remember the printed part.

      • Randy Randalman

        Not only that, but it has to be distributed to an incredibly wide market (in before someone points out a tertiary, irrelevant game with free digital rules that 4 people play).

        • zeno666

          That last part sounds an awful lot like AoS actually 😉

          • Korvalus

            You’d be surprised…

      • zeno666

        Just because its a “rulebook” (btw, why release a rulebook almost a year after the game was released?) doesn’t make it a good rulebook.
        There are well designed rules worth the money. And there are bad rules not worth the money.

        • ZeeLobby

          Yeah. Im def waiting for some events to use it and to see the outcome before I sign off on it being the greatest thing since sliced bread. After all, 40K has points, and they don’t really have a point there…

          • zeno666

            Hah! Badom-tsss!

          • Korvalus

            Point given there. Still several event player helped in the creati0on and the book isn’t out yet. We’ll see.

            And yea, what is happening in 40k isn’t half normal even…

          • ZeeLobby

            And that’s my worry. It might start balanced, but without internally play tested balancing of every new release, it’s just gonna spiral out within a year. I guess we’ll see. I’m more excited for AoS then I’ve ever been though.

          • Korvalus

            That’s a start. Still, several people in my group think that GW wants a form of competitive play in AoS more accesible and fun that 40k has become.

          • ZeeLobby

            I’m not sure how loose or imbalanced points system makes anything more accessible though. 40K’s competitive issues stem from exactly the same issues, lack of unit adjustment after release and lack of play testing prior. A lot of the broken combos are due to lack of oversight of the rules system as a whole.

            AoS’s rule system is already simple and easy enough to be accessible. And balance can only promote fun. I’d you want an uneven engagement, just let one side take more points.

            It all just comes down to whether GW is willing to pay people to collate tournament results and/or play test the game. And then pay people to release FAQs/Erratas to rebalance. We’ll see.

        • disqus_dcbZY0MiwM

          And then there are amazing rules sets for free, like Warmachine and Infinity.

          • Karru

            I know they released the new rules for free, but where could you get the old full rules for WarmaHordes? I never found them, but then again I really don’t care about rules as much as I care about minis, which is why I gravitate towards GW most of the time.

          • V10_Rob

            WarmaHordes Mk2 rules first became a free download from their webpage about a year ago.

          • DeadlyYellow

            Warmachine/Hordes has me bitter right now.

            Rules are free aye. The cards are gonna cost you though. $8.99 USS per faction on app, or $19.99 per physical faction deck.

            But no tablet means a lovely $200~ congregate just to get my factions up to the current edition.

            No complaints on Infinity though, outside local supply issues.

          • Noridaii

            I ‘think’ you are talking two different things here. The WM rules are free PDF. The cards and card decks (in whatever format) are essentially in place of faction books. I might be mistaken but this Generals Handbook is the Game Ruleset with some other bits and pieces thrown in, and is not replacing the faction books.

            If you compare a one-off purchase of $19.99 or $9.99 vs a Faction Rulebook from just about anywhere else, you have saved a fortune. Also bear in mind that this is the first time in 6 YEARS that a purchase like this has been required. I think you got your monies worth over the last half decade.

          • DeadlyYellow

            Actually, a bit over one year going by the date. Didn’t really start collecting until the All-in-One boxes. The community around here dried up after Reckoning dropped. Ganger threw a fit, wouldn’t run any more leagues and the shop dumped all their stock. New community never successfully emerged and it just kinda fizzled.

            Have a friend working to establish a new league for MK III. Means at least one new deck is required. Do have a bit of a problem collecting things. Does however mean I can provide forces for people I have over who want to play, but those house games will likely be stuck in mk II for a while.

          • zeno666

            Well, go with Mk2 then. Its still an awsome game 🙂

          • Noridaii

            Wow, that sounds just awful, largely due to the Press Ganger. What it sounds like is the fledgling community there needs a new leader, a hero to carry the flag and… er… well, – you get the point. 🙂 I would recommend you skip Mk2, I really would. If you want to drive player interest and get them to pick the game back up, you should really be going with the new and shiny, particularly since the new rules will likely give a new lease of life on many of your existing models. Use the new Mk3 ruleset, thats a start. If you cant afford the deck for your army at the moment, use the old cards if you have to, but definitely use the new core rules, they are free at least. However I would say that there is a pirated PDF out there with the new cards on them so…

          • Korvalus

            Yea, and that’s good for older players. It’s easy to asume that the boxed sets will start to include the Mk3 cards sometime from now, so it’s all good.

          • zeno666

            Yepp. And Malifaux 😉

          • Chris Coker

            Enjoy the terrible model quality and cyclic production from Privateer Press. Game isn’t bad, but pretty much everything is though.

          • Korvalus

            That’s the “printed” part. Printed both Warmachine/hordes and Infinity aren’t cheap.

          • zeno666

            I can pay more for good and playtested rules.

          • Korvalus

            Have it your way then. We who have played AoS will still welcome the book.

          • zeno666

            That I can understand. This book is a well needed patch… that you have to pay for.

          • Damien Coté

            Holy balls… a conversation on here about AoS and WM that didn’t end in petty insults, where people actually lean towards agreeing to disagree… the end is neigh…

        • Karru

          Can I get an example of a book that has the same amount of content as this much for 20€ that is distributed to a wide market as a physical copy, not digital? I’m always looking for more games to play!

        • Francesco

          wise words

        • kloosterboer

          ummm….don’t all game companies release rules supplements, that are just addons to the core rules?

          I mean, this is hardly the first time GW has done so.

      • ZeeLobby

        To be honest. The rules should have come with all this from the start.

        • Aezeal

          It would have been better. GW obviously didn’t understand the need for points in the community. I can respect the thoughts behind their whole AoS release: I don’t mind anything that is IN the 4 pages we got (which makes it all easier for me than people who disliked the shooting rules etc) and I respect the idea that they tried to remove a part of the competitive aspect (though imho AoS basic rules allowed worse and more inequal matches…). But I just want points. No points can be perfect but it’s a common denominator to play casual with (usually it’s in the same ballpark if not perfect) and a good start for further comps to start from for real tournament play.

          • ZeeLobby

            I mean points is definitely better than no points. Even casual games of 40K our group plays has started suffering with points, it has mostly to do with the ballpark getting to be more of a sports complex, haha. Hopefully AoS will do a better job.

          • Noridaii

            To be fair, GW seems to have had a complete change in direction from the top with the change of CEO. What we appear to be seeing is a new leader looking to do what he can to right the ship after its been beached on the reef for quite some time (Hell, its even grown its own coral :)). Its not necessarily fair to bash GW for the incompetence of its former leadership when positive changes are being made. (I don’t even play GW any more but am seeing this, which I think is great)

        • Korvalus

          Agreed with that, or at least some sort of organisation, even if point-less. Well, you have to do with what you have and now we’ll have more.

      • frankelee

        No, that’s not what he means. Since you’re not getting anything approaching a rulebook, let alone a complete rulebook. Poor GW fanbois…

        • kloosterboer

          You’re right. The rules are already free. Poor GW haters….

    • DeadlyYellow

      If ever you start feeling optimistic about GW, just remember the Battle for Vedros launch and have yourself a laugh.

      • Crevab

        I must not’ve been paying attention. What happened there?

        • zeno666

          Its the starterbox for kids. Yes, the OTHER starterbox for kids 😉

          • Crevab

            Right but Deadly’s post is implying the product line’s launch was botched, not just that it exists

      • zeno666

        I don’t believe in miracles 😉

    • SacTownBrian

      I agree, needs to be more expensive.

    • Ludwig Hesselbach

      Someone get the troll away spray.

  • Wayne Molina

    Yes! I have seriously begun to consider this as a second game and will likely pick up the starter box soon when before I would not even give it a glance

    • Aezeal

      That set is a steal. I bought it for my kids (but they are really too young, the oldest just reading in our own (not English) language.
      I’ve sprayed the stormcasts gold and chaos black (not that ugly mostly red chested paintscheme for me)… and they look really good. THough knight and skully chaos guys (I’m not really into chaos/evil look myself.. but the general with his dog really look though).

  • Rainthezangoose

    Can you play with just this book?

    • Horus84cmd

      errr? yes since you can download the rules for free!

    • rtheom

      Yup, warscrolls and rules that it references are freee. The only thing you’d miss out on are formations, but those actually cost points in AoS, so you wont lose out totally for not using them.

    • Ross Allan

      Largely, yes. This is the only bit you’d *need* to buy. The basic rules are free, and that includes Warscrolls – you can get those at the GW website, or via the AoS App (which I can recommend).

      Formations are a buy on extra in the App, but aren’t necessary.

    • zeno666

      No. This book does not include the 4 page “rulebook”.
      Because those four pages was needed for more photos of miniatures, cause art costs money.
      You will need to download them rules and print, they are free. Because no one would pay for them.
      Also you will need to download and print the warscrolls with rules like “Act like a horse and you will get a re-roll”. Makes for a great party game I guess 🙂

      • Horus84cmd

        except the rules are in the handbook on pg166!

        • Axis Mundi

          Indeed – they are at the back of every AoS publication to date. Also, the “party” rules might still be in the first set of army pdfs, but they are all gone from the Grand Alliance books and the warscrolls you can download from the GW website. C’mon zeno666, at least get your facts right.

          • zeno666

            Ah, thank you for that information 🙂

      • Randy Randalman

        Yes it does include the rules. The party game stuff was also eliminated from the Grand Alliance books, as well as the sub-faction books (the latter of which aren’t necessary for play).

      • Preston Bernard McManners

        zeno is probably the guy that set his army on fire when AoS first came out rofl

        • zeno666

          Haha no, I sold my armies way back when they where actually worth something 😉

    • Aezeal

      You’ll need models

    • MPSwift

      Yes, contrary to what others have posted below the GC contains the 4 page ruleset in addition to the 3 ways to play, points values for all armies, campaign rules etc.

  • Commissar Molotov

    Nah. Still nah.

  • Horus84cmd

    ” I would assume they are offering this book at close to cost.”

    I’d doubt this. Paper products are like CD’s or highstreet clothing; ridiculously cheap to produce and often sell with high mark ups. GW could perhaps choose to sell the Generals Hand Book at £5 AND still make a nice enough profit.

    • zeno666

      Correct. Also this book have a very low production value since GW keep away from using art (unless re-using some re-used art…). Instead they throw in large photos to give the books some pages. Otherwise it would be too obvious that you’re not really getting much for your buck.

      • Axis Mundi

        I’ve read it – there’s tons of content in there. And some pictures – I believe that’s quite normal for these kind of books.

        • Zack Seiders

          how much did the 40k 7th edition rulebook/ picture book cost again in comparison????? Because if the AoS handbook is going to cost 25 $ then we are still talking cheap “which by gw standards means alot”

      • Randy Randalman

        There is a lot of new art in this book.

      • Countdiscount

        Stop just making things up. You obviously haven’t even touched this book or you wouldn’t be making such factually incorrect statements. I’ve actually had the book in my hands and read a good bit of it. There’s a ton of content in it.

    • Randy Randalman

      No they wouldn’t. It isn’t cheap to have the lights on, pay the artists, CAD specialists, publicists, editors, couriers to deliver the product, the maintenance crew to keep the building running, cleaning crew to keep it safe to work in, wages and insurance for employees…

      Consider Sony and Microsoft as examples of this as well – on average, they make about $7 profit for every PS4 and Xbox One that sells. The plastic and components may not cost them much, but when everything is paid for, they make about $7. On machines that do a lot and sell for over $300, that isn’t much profit. They make the REAL money on the games, DLC, and monthly subscriptions to services.

      The people who know nothing about business think that things like this are just a ratio of paper cost to sticker price. I guarantee you GW isn’t making a profit on this book. The point isn’t to make a profit on this book, it’s to make a profit on the miniatures.

      • ZeeLobby

        Eh. Don’t be too sure. The thing that GW has over other miniature makers is a large customer base, and an already existing large relationship with Chinese printers. The upfront coast is likely significant, but they sell way more volume then their competitors. It’s probably more around 10, but they’re def still making profits off these.

        • Aezeal

          I’m kinda annoyed at the prices of the new Sylvaneth models. I’ve not had to buy much lately (being former WE player)… but 5 32mm base size revenants cost 29 euros…. and 16 dryads, also 32 mm size… cost 31 euro.
          and 46 euro for 3 of the larger new guys..

          • ZeeLobby

            Yeah. I’ve long assumed that GW operates off the model of “if sales are dropping, just increase prices”. I still feel like their corporate sales model revolves around maximizing total revenue intake rather than a combined effort to maximize revenue while also maximizing/increasing player base. It’s why you rarely see sales, though the start collecting boxes were a good attempt. But it all averages out to expensive if after those start collecting boxes you need to buy the likely over costed additions. I don’t know, a price drop across the whole range would really boost their sales and increase their customer base. It might reduce their revenue for the year though (ignoring the fact that it’ll likely fall anyway) so who knows if they’ll ever do it. They seem very risk adverse, and more comfortable blaming us for not buying enough then blaming themselves for a pricing change they made.

        • MPSwift

          Actually IIRC the book is printed in the UK; the name of the printer escapes me but it’s on the inside front cover.

          • ZeeLobby

            I’d be shocked if that’s true. They moved all their book production overseas a long time ago. The publisher might be UK based but it’d be pretty interesting if the printer was.

          • MPSwift

            Like I say, not 100% but I’m fairly sure (mainly because I was surprised by it, therefore more memorable) there’s a note inside the cover saying Printed at [Print house], UK. I’ll take a look on Wednesday when the local stores open again.

          • ZeeLobby

            Then you’d def be correct. Maybe they expect it to be a limited/smaller run. I honestly havent looked in a while. Maybe all the AoS books were printed UK.

          • kloosterboer

            I dunno about the General’s Handbook, but my copy of Grand Alliance Chaos says ” Printed by Belmont in the UK.”

          • ZeeLobby

            To be honest my.experience has solely been with 40K. Maybe they expect smaller runs of AoS books of over 40K, which is totally possible. They might have just moved it all UK based at this point. I doubt they’d do that if not resulted in selling things even or at a loss though.

        • Red_Five_Standing_By

          You guys are forgetting that GW only makes a portion of each sale. The distributor and the store each take a cut.

          • ZeeLobby

            Even at %25 cuts each (which is def too high) and $10 production cost, they’re still making profit. They’re definitely not losing or breaking even on these books, they were just not getting the 60-70% profit margin they’re used to.

    • Francesco

      not so simple, and artists involved into the book? and the (worse) game designers? Stockage and shipping? All these have cost. Anyway you are correct, GW have big margin on this.

      • Horus84cmd

        For sure true, along with the other kinds of overhead cost a company like GW and other industries have.

        What I find people often forget when they say GW (or others) set their prices to recoup these cost tend to think linearly. What I mean by that, is they rational “x-product cost £y” and that one product “must” recoup all those costs, which is simply not true. For a big company like GW they will be able to quite accurately predict overhead costs over a financial year (barring unexpected events). They then choose the profit margin they are aiming for on a specific product, a range of product e.g. paints or simply across the year. Yes, that company could choose to sell a product “at a lost” or “at cost” but in by in far the norm is to sell for profit.

        For the General Handbook I was mainly attempting to point out that GW will be certainly making a decent profit on it and due to the cost of paper and printing being so comparatively cheap (esp. for the high-quantity runs GW will order) even with all other overheads considered. The print industry is highly competitive worldwide – which is partly why we see publication throughout a year moving to one printer to another, UK based or elsewhere (other reason could be: scheduling or quality-level a product is design at).

        In respect to the Generals Handbook it would not shock me to find out that “all-in” cost per unit to GW (before selling to a retailer) is less than £5.

  • vlad78

    No

  • Aaron Seach

    But if these are new rules and new ways to play why would you need the first set of rules now? Wouldn’t this book supersede the first set or be considered a 2nd edition ?

    • Axis Mundi

      I don’t think they’ve changed the “core” rules as such, just added all the extra stuff around them that was so sorely missed when the game launched last year. Better late than never I guess!

    • Korvalus

      The rules are still the same; clarified, but largely the same. Ths book “only” brings several rules for more forms to play, but you can play vanilla AoS if you like.

      • Zack Seiders

        also some path to glory scenarios that all armies can get…. not just chaos.

    • Vorropohaiah

      i think the rules are the same. this is just army selection and different types of games.

    • Karru

      I would dare to compare this to WarmaHordes. Basically when you bought a Battlegroup box, you got Quick-start rules that gave you basic stuff but ignored most of the special rules and such. This is the same thing. You have the free stuff that gives you a basic understanding for the game and the rulebook gives you the full expanded experience.

    • Red_Five_Standing_By

      No because you are still playing the base game. The only difference is that we have a FOC, unit price points and three new rules.

  • Aaron Seach

    Aside from that it does include the rules look at the pictures page 166 in the table of contents.

  • John Robert Hurley

    Maybe. Cost of the miniatures is still quite high though.

    Curious — with all the little rule changes GW is making, has it switched yet to BTB measuring?

    • SupPupPup

      its under house rules at the back.

    • Randy Randalman

      Yes and no. They explicitly express understanding why most people will do that, and that it is an acceptable way to play. They do answer some of the FAQ’s as though a player is still supposed to measure from the model. e.g. Models with a 1″ reach that technically can’t fight Archaon because of how much space is created by the base between the him and enemy models. GW rules that you simply place enemy models ON the base and/or ignore it for measuring reach and pile in moves.

    • Red_Five_Standing_By

      Been playing B2B since day one. I don’t have time for not making life simpler.

  • Sheriff 0f Nottingham

    Some of the major issues still haven’t been fixed:
    1. Measuring from model to model instead of base to base.
    2. Random activation.
    3. Shooting out of melee.
    4. Cover rules still suck.

    I could houserule it – but I we already had fan made point systems. We need official fixes to the system.

    I would play (and house rule) it – but a lot of my tabletop friends hate personalized rules. Thus they won’t touch AoS until this is fixed.

    • Axis Mundi

      Well, base to base is covered in the book, even if they haven’t definitively said you should do that. Your other issues are really subjective – I’ve been playing it a lot with a wide variety of people in and out of tournaments, and everyone seems fine with the rules as written.

      The one time we tried a comped version of shooting during a tournament it really unbalanced the game, rendering most shooting units horribly underpowered. While it seems odd at first, it’s just as odd that Fyreslayers wouldnt use throwing axes in combat, or that Stormfiends wouldn’t use Warpfire throwers.

      Rolling for initiative is a key rule of the game, and again playing without it really changes the experience.

      Cover – do you mean it’s too easy to get? Now that they have nerfed Mystic Shield, this seems like much less of a problem.

      They aren’t going to “fix” these things, because as far as they are concerned they aren’t broken. They are core rules of the game, though as GW are at great pains to point out, we are all free to change things to suit ourselves.

      • John Robert Hurley

        When I tried the game when it first came out, I had no problems with shooting into or out of combat or random initiative. It was different, but not necessarily bad. It was the lack of balancing mechanism and expense of the new models that drove me away.

    • Aezeal

      I don’t really mind the rules…
      1. While I will use base to base myself I wouldn’t really mind model to model.. but it’s just complicated. And ofc..it make conversions either a real advantage or disadvantage… an extra high flier base would just be cheating 😀 while it might look impressive.
      2. Random activation does give an extra tactical choice (or at least factor) to take into account. Most people say AoS lacks that (I disagree).
      3. I don’t mind this myself and don’t really see the problem.
      4. I actually do not see what the problem with them is. Could you explain?

    • Red_Five_Standing_By

      General’s Handbook has a house rule for base measurement. The only reason it is not the actual rule is because it does not want to force people who used to play Fantasy into switching over to rounded bases.

      The Random Activation is good. It makes each game and each turn different. Also, it isn’t really random since you get to pick which unit activates.

      Shooting Out of Melee bugged me too until someone told me to imagine AoS like Legolas from Lord of the Rings. No one has a problem with him shooting out of melee.

  • Micah Spiese

    Nah, loved fantasy, but the absolute disdain GW showed to fantasy when switching over left a sour taste in my mouth.

    • SupPupPup

      Well, we could only assume that AoS will be booted in 30 years time.

      Only a few years left for 40k.

      • ZeeLobby

        Lol. And it needs it. It’s more like will we be settled with 30 more years of new rules but imbalanced gameplay, or is GW REALLY caring about the game again. Anxiously waiting to see :D.

    • kloosterboer

      Totally understandable.

      • nurglitch

        It was a disaster by the end, certainly. I jumped shipped at the beginning of 6th edition. Probably should have quit earlier, to be honest.

        • Aezeal

          I actually liked the last edition best… it was great.

          • nurglitch

            That’s the interesting thing about game design. It’s not about making the ‘perfect’ game so much as it’s about making a game that appeals to enough people.

    • edendil

      With this handbook, AOS looks like it might be almost playable.

      Except the 4 -page rules are still too basic. And I don’t like that there are no ranked formations. And I hate how the Old World that was built over 30 years was obliterated in favor of the realms, a setting without any depth, nuance, or sentimental attachment. I still can’t believe GW totally failed to appreciate the value of their own IP.

      So…no. Its still not enough for me.

      • Scott Adams

        I get you like rank and file, but dog the strategic value. I watch several people make school girl mistakes all day long in this system. It is deeper than you think. A flank is still a flank. Even in these skirmish style formations.

      • Anggul

        The 4-page rules are really just the core. The rules are spread out across the units themselves and the scenarios. When you play it and see it played you realise just how much depth there really is to it. It just isn’t a rank and flank game.

    • Aezeal

      While you might not like the changes I think disdain is not a right word.
      They put a lot of effort into the game. It’s not easy to write the rules short and crispy as they are.
      They created new armies. They created new worlds. None of this was done hasty in my opinion, I think there was effort and thus it cannot be called disdain.

      • V10_Rob

        Effort into models, indisputably. Effort into fluff, that’s an issue of individual taste. Effort into gameplay and balance? Newer and smaller companies have been doing it better and faster.

        • Aezeal

          Well you might not like the fluff.. but I think there is effort put into it.. they cranked out more lore in 1 year than in the first 10 years of an other game I’d say (between novels, army books etc).

    • V10_Rob

      And that sort of encapsulates GW’s folly. They dropped the ball, badly, and then dithered trying to recover it. Their hold was broken, as many players walked away and said “I’m out, I’m done, this isn’t fun anymore, and now that I think about it, it hasn’t been for a while.” They’ve broken their addiction, their dependency. Enough to drive them to find a substitute, anyway.

      Some may be lured back, but others have used this past year to explore other games. Not dabbling, but seriously shopping for a replacement. There’s always one or two guys in any game group experimenting with alternatives, but it usually it’s not enough to pull anyone away from the local dominate systems. This time there were a lot more receptive converts, and once a few of the regular faces took the plunge, others followed (call it herd mentality, peer pressure, or some consumer psychology terms). A lot of those old players aren’t coming back, and even if they do, GW isn’t getting anywhere near as much of their disposable hobby money as they used to.

      They’ve found a new love of their life (or at least an exciting and demanding mistress). GW is really going to have to work to win back and hold even part of their attention. It’s going to take more than a couple roses and an assertion that “I can change!”

    • Anggul

      Like the five big books of lore and rules leading up to the end?

      The company ended it for financial reasons, but you can tell that the guys who had been creating Fantasy were sorry to have to end it and cared about it. It isn’t a hive mind, it’s a company with various departments.

  • Painjunky

    Too little, too late and still too expensive.

    • Karru

      I have yet to have an example of a physical rulebook that is a better deal than this.

      • Matthew Pomeroy

        proportionately there are many. IT is damn good price for its size, but its not deserving of a triumph in Rome as of yet. I am reserving judgment until I get my preorder in hand.

  • kloosterboer

    Yes!

  • Stepfan Huntsman

    Eh it’s more of an actual game now(having read the handbook), but I’m still sticking with ninth age personally. Just started playing that and it’s amazing.

  • Nonparity

    I think I will pre order this book and give AoS a try finally. Just bought a starter box with a friend and I got the Khorne Bloodreaver half of the box. Mixing this up with my Khorne Daemon’s will make great game’s for sure!

  • Karru

    When I first saw the General’s Handbook price, I was shocked. It was so dirt cheap, you get three ways to play the game for a mere 20€ purchase. This is the first book I’ve seen in a very long time that I’ve thought of buying just because it’s so cheap, even if I never actually get around to play it. Now to actually see if GW will “update” the other books and if they decide to add points to the warscrolls. I’m mostly interested if they decide to go with the WarmaHordes way of “you get the points if you buy the model” route or if they keep their Warscrolls up-to-date.

  • Koschei

    This release is really going to stir the pot for wargamers. A high fantasy scalable game with a low barrier to entry definitely eats Warmachines/Hordes lunch (the the timing couldn’t be worse for MkIII). Combine that with a living rule sets, different ways to play, the fluff is coming along great now, and fantastic minis. I get the feeling that existing fans and new converts alike are going to be playing Sigmar for a long time to come.

    • nurglitch

      I’m plying it because it builds on existing and successful warhammer-derived properties like 7TV. The fluff isn’t my thing, but then it’s more of the beginning of these things than some ossified universe like Star Trek.

    • Matthew Pomeroy

      if you believe that you havent seen mark III, I am no fan of PP and I do play AoS quite a bit, but it is no threat at all to warmahordes. It is still more expensive to get into than warmachine or hordes. The “expanding fanbase” in the largest game store in my city is me, my son, and 2 other guys, compared to the 50+ that showed up for launch of mark III.

  • Admiral Raptor

    I believe it’s $30 Canadian, and for that price I will absolutely be picking it up. If the rest of their rulebooks were costed the same I’d own everything, just like I did back in 4th ed. 40k / 6th ed. Fantasy.

    I’m really hoping this will make AoS worth picking up. I’ve not had nearly enough Fantasy Wargaming in my life lately.

  • Thatroubleshootah

    If all their books were this cheap I would never bother pirating them.

  • SacTownBrian

    Got a chance to look through the book today and play one scenario. The multiplayer mission The Relic. Cracking good fun and definitely started to feel really competitive.

  • Scott Adams

    This isn’t a second look for me.. I have enjoyed AoS since it dropped. The lack of points was a shocker… but we realized that if you simply aren’t a dick, points weren’t needed. Some games were one sided and the fight would be epic as the underdog, with an initiative steal at the right time, would seize the game with oooohhs and ahhhs!

    Sigmar simplified the rules and emphasized the fun!

    This handbook has without a doubt pumped blood back into the game as players I haven’t seen in months came into today to game, look and purchase new models! The system allows for such a flexible way to play with fantastic minis! Fluffy, friendly, or number crunching and strategic competition.

    If you have AoS doubts I understand. But I highly encourage you check this out! You may be surprised!

  • Satyan Patel

    The description here and on GW’s site says softback. Though the image shows hardback. Either way 25 US dollars is a steal. At least from GW.

  • SophetDrahas

    Sorry, if GW was smart they would either extend an olive branch to the 9th age blokes and let them handle the rules and GW produce the minis. Or offer them jobs under Forge World and produce minis for the game.

    AoS doesn’t attract me in the least. I’ve only bought standalone board games from them since the transition and this is coming from a guy who has a 100 chariot Tomb King army. I have at least 2+ units of every option for Tomb Kings and Vampire Counts. Most were units at max size once they put limits on them. I’ve got every Fantasy army except for Goblins and Dwarfs and that was just because I hadn’t caught up yet. I loved Fantasy and have sank some serious cash into it. GW broke my heart when they scrapped it but I saw the writing on the wall after 7th when the 100+ model units started making the rounds. Just can’t see GW’s old business model as sustainable.

    I will say that their new direction gives me a lot of hope. I had to pop into a GW store today to pick up some 40k cards I had purchased last fall and forgot about. Had things not been blown up after the End Times. I would have dropped some cash today to pick up one of the new start collecting sets or some terrain.

    I know it’s a pipe dream, but I’m really hoping for an old world re-launch with Mordheim. If GW ever re-launched Fantasy with their new cheaper intro sets I feel like it could have a chance. GW had some great models, but they shot themselves in the foot and Fantasy took the attrition.

    • Red_Five_Standing_By

      The Old World is not coming back.

      • Matthew Pomeroy

        hasnt gone anywhere, with video games not doing AoS they and FFG sticking with the RPG.

      • frankelee

        Neither is GW stock.

  • mikeleon

    It had better be a steal. This book is basically to fix the rules they fudged up the first time around. If they charged top dollar for it people would (and should) be pissed.

    • Red_Five_Standing_By

      You mean the other rules which are free?

  • Chris Coker

    I feel like AoS will be good alternative to other fantasy skirmish games due to it’s model quality (which can’t really be disputed even if you don’t like the sculpts themselves) and the simplicity of it’s rules. But, to be a truly good competitive game it will get the Tournament FAQ treatment that 40k gets in the ITC.