40K: Deathwatch Formations Spotted!

deathwatch_5

The formations for the Deathwatch are making the rounds – it’s mixed unit type time!

The tidal wave of Deathwatch info is starting to pour in from all over. It appears yet another lucky hobbyist has gotten a copy of the Codex and is spilling the beans!

Pictures via GoonBandito (Original post was edited after the fact)

Deathwatch Formations 1bDeathwatch Formations 1a

 

 

Deathwatch Formations 2aDeathwatch Formations 2b OVCBGR3-Copy 9wd6UXn-1-Copy

“Q: GoonBandito, I was wondering if you could explain how the Tactical/Maelstrom Objectives work (and what they are) for the Deathwatch since they have 18 unique ones?

A: Oh yeah, there are 3 ‘sets’ and you choose which set you want to use before the mission starts. The Primus set is more aimed at killing HQElites/Characters, Secundus Set more aimed at kill Troops/mass models, and the Tertius is aimed at killing Heavy Support/LoW/Fast Attack/Vehicles. Fits in with the Mission Tactics rule and the Kill Team Formations which are geared toward picking a Force Org Slot to focus on.

Edit: also, haven’t talked about the sprues yet! Veterans are in Mk VIII armour with CCW/Ammo Pouches part of the rear torso bit, rear torso cloak for the Black Shield. 2x Heavy Thunder Hammer, 2x the sexy as hell Storm Shields, 2x Power Mauls, 6x Power Swords, 1x Xenophase Sword, 1x Combi-Melta/Plas, 1 Stalker Boltgun, 2x Deathwatch Shotgun, 1x Infernus Heavy Bolter, 1x Frag Cannon. The ‘Vanguard Sprues’ are a bit boring in comparison, with 4prs Lighting Claws, 4 normal Storm Shields, 4 normal Thunder Hammers, a Power Axe and a Relic Blade. Dreadnaught Sprues have Twin-linked Lascannon, Plasma Cannon and Assault Cannon arms, plus either Storm Bolter or Heavy Flamer options for the Power Fist arm.

There’s lots of Deathwatch Shoulder pads, plus a Shoulder pad for each of the First Founding chapters plus Black Templars, Silver Skulls, Howling Griffons, Brazen Claws, Minotaurs, Flesh Tearers and Novamarines and a Black Shield pad.”

 

The post has since been edited by forum mod Reds8n and the rest of the datasheets have been taken down. But there are more formations that are all similar and they basically do the same thing – they let you re-roll any failed To Wound rolls/armor penetration rolls by non-vehicle models in the unit vs their respective targets.

  • Malleus Kill Team – anti-Heavy Support
  • Furor Kill Team – anti-Troop
  • Purgatus Kill Team – anti-HQ

There is also the Watch Company which allows you to take 4 of the smaller Kill Team formations and get the same basic special rule vs units that contain Warlords, Psykers or an Independent Character.

Deathwatch Formation 3a Deathwatch Formation 3b

The Deathwatch are really good at doing what they do – and what they do isn’t very nice.

It’s also interesting to note that just about all of these formations force you to mix Infantry with some other type of unit type like Bikes, Terminators or Jump Infantry. It’s going to be interesting seeing how that pans out for Deathwatch players as it could lead to some weird situations in the movement and assault phases.

 

What’s your take on the Deathwatch Formations?

  • Thomas Gardiner

    Wait, so you’d have to have bikes or jump infantry in a unit with regular infantry? That’s jank, yo.

    • Badtucker

      per the new faq that allows some nice rule shifts…… and some guff ones.

    • ZeeLobby

      Yeah, it’s like there are rumors that they plan on simplifying the game in 8th, but there’s no indicator that they’re going to implement any of that simplification before then, haha.

      • Spacefrisian

        No need to simplify the game that way, just throwing out all the random stuff and you have the same effect of simplifying stuff.

        • ZeeLobby

          I just expected them to at least start simplifying it in any way. GW seems to thrive on randomness, so I doubt they’ll remove that.

      • Horus84cmd

        If the next edition is a complete re-work from the ground up it, then GW is likely to scrap all the codex. Just like they done before when implementing a fundamentals change. Happen from 2nd to 3rd 40K. They did the same with WFB at least once (I think twice) over its 8 editions and, of course, with AoS.

        If the new edition is, for example, due in July 2017 (as per historic new edition month) the gamers will still be getting 10-11 months worth of play out of it. This is likely worth GW doing the book.

        • ZeeLobby

          Oh no doubt. i just expected them to make things clearer and more succinct as they approach, aka mental prepping, rather than making things crazier, lol.

          • Horus84cmd

            ha yeah. Don’t want to give the “game” away – so to speak.

            Also they don’t want to spark too much inane doom mongering more than is already flying around about rule changes and background either 😉

          • ZeeLobby

            True. Testing things in their current system couldnt hurt though. I’m just worried we’ll get an Age of Emperor napkin written non-playtested ruleset.

          • Horus84cmd

            I feel they’ve been going that already with all the boxed games such as overkill, Calth and Stormcloud attack.

          • ZeeLobby

            They’re definitely trying out different mechanics. A 28mm wargame that combines rules from all 3 of those games sounds scary though, haha. Hopefully they revise and play test.

          • Horus84cmd

            Yeah. If that is what they’ve been doing then I doubt it would be a straight mash up!

          • ZeeLobby

            who knows, bikes joining infantry. Next they’ll be giving jetpacks to imperial knights, and opening a time portal for 30K to enter 40K.

          • Severius_Tolluck

            Means Ordos Chronos will finally hahve a reason to exist… and will come hte next war written codex!

          • euansmith

            Codex: Ordos Chronos, “You win. It doesn’t matter what your opponent does, you win. You win before the battle starts. You win before your enemies are born. You have always and will always have won. You win. You win. You win.”

          • Horus84cmd

            Army Rule
            Timey-Wimey Tactics: Any dice roll by the Ordos Chronos player may be re-rolled. Unlike normal re-rolls the player may continue to re-roll the result until the desired result is achieved.

          • Severius_Tolluck

            But not after telling youself that when you win you will have a tape recorder as a distraction, hidden in the precinct…..

          • euansmith

            Excellent!

          • euansmith

            Unless the go the other way, with unleashing a total jankalanche, so people will be relieved when Age of Emporah is released.

          • ZeeLobby

            That actually makes more sense. They’ll make the game such a bad game that we’ll be praising them for Age of Emperor when it drops. I mean heck, we already kind of are.

          • euansmith

            “Praise be! They’ve saved 40k!”

          • Shawn

            I doubt their rules for a new edition will be any more succinct then they already are.

    • Yeah, that’s a bit weird, I’m not sure the bonuses you get outweigh the awkwardness of mixing those units.

    • Austin Becht

      Most of them say “any,” so you wouldn’t have to have the bikes. And Vanguard Vets start without jump packs, so they could all be infantry.

      I’m more keen on mixing in Terminators to soak up wounds, Librarians to buff the squad…

      And this also confirms that all the units (bar maybe regular Veterans) are 1 model minimum in the regular force org. That leads to some interesting combinations and uses. 1-2 Termies to escort your characters as tough ablative wounds? 1-3 Vanguard Vets to charge in and soak up enemy overwatch so your big guys stay untouched, or maybe just to tie up Squads? Talk about MSU…

  • Jeremy Larson

    deep-striking bikes!

  • JP

    Huh. They get rerolls against units from a specific org chart slot. I don’t think I’ve seen that before.

    • euansmith

      “We don’t mind those ‘nids… and we don’t mind those ‘nids… but we do not like those ‘nids, no siree-bob.”

    • Severius_Tolluck

      using /s or not? It has existed with some untis in editions past of course. Most recent was good ol Wolf Priests. The current version has been tooled to type versos slot though…

      • JP

        Come on now. A person can’t always know EVERYTHING there is to know about something.

    • TenDM

      I guess it sort of makes sense fluff-wise. Deathwatch Kill Teams should probably know a bit more about what they’re facing than the average Space Marine. A Purgatus Kill Team should be able to recognise the type of unit it specialises in dealing with. Should add an interesting twist and a nice way to punish players who spam particular units.

      • JP

        Too bad scatterbikes are troops. Unless there’s a Kill Team for that too. Honestly, Eldar could use some smacking around.

        • TenDM

          Furor Kill Team gets it for Troops. There seems to be one for everything then the Watch for Company for Psykers, ICs and Warlords which is pretty sweet. Although how effective a re-roll would be against Windriders is another matter. They’re slippery more than tough.

          • JP

            It’s better than nothing. You can use a Librarian to buff the Furor’s shooting too, for extra help.

  • euansmith

    It would have been really cool if they had included some revised rules for Kill Team in this Codex.

    • Severius_Tolluck

      yeah but that would imply sense and narratvie… can’t have that without another 30 pound expansion now can we?

      • euansmith

        It would be great if 8th Edition contained some asymmetric missions as basic; like Planet Strike, but included as some of the basic “roll for a mission” missions.

  • John Jourden

    Anyone else see that “Core” , “Auxiliary”, and “Command” designation?
    40K AoSigmarfication is coming…

    • Horus84cmd

      I had noticed it. Can’t quiet discern if they are a change to unit classifications when using the force organisation chart or if they are something to do with a specific detachment.

      • Drew_Da_Destroya

        It’s how the Decurions work. We saw it in Space Marines and Eldar, and I’m pretty sure even in Necrons that way.

        • Horus84cmd

          Doh! now you say it – yes, of course. Doh! don’t know how I missed that.

          • Drew_Da_Destroya

            It’s cool, it happens. They’ve futzed with how you construct armies so many times at this point that it’s not easy to remember how it all works.

        • TenDM

          I think every 7th edition Codex uses it. Usually 1-3 Core, 0-3 Command and 1-12 Auxiliary.
          It was a bit confusing at first, but it’s basically just the classic Force Organisation Chart using Formation types instead of individual unit types.
          I just wish they’d make it so that the bulk of the Formations could only be taken as part of a Codex Detachment. It’d solve a lot of problems if an Eldar army could only take an Aspect Host Formation as part of a Craftworld Warhost Detachment. Seems like at some point during development that was the intent.

  • Ian Bush

    Libby spam time. Use malefic for extra fluff breaking combo. Ordo Xenos summoning waves of daemons for xenos murdering. God forbid you roll on Telepathy a million times for multiple invisible units. Ally in white scars libby conclave for hit and run (deathwatch don’t have a chapter tactic), and better channeling. I’m waiting for Goatboy or Reece to post this list. .

    • ClownBabyROK

  • TenDM

    I’m not sure if I like those Tactical Objectives. It sounds like a great idea but it sort of sucks for everyone who doesn’t get to tailor their Tactical Objective deck to their opponents army/mission.