40K: Sanctus Reach Announced!

Sanctus Reach PC Game 40k

Space Wolf and Ork fans get ready – it’s your turn for a Turn-based Strategy game on the digital front!

First – Watch the Trailer:

via Slitherine Games

There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system…

Warhammer 40,000: Sanctus Reach is a 3D turn-based strategy game like you’ve never seen before: fast, immediate, deep, impressive to look at and incredibly fun!

Learn more about the game by visiting the Steam page here.

Or the product page on the Slitherine site here.

Yes – that’s right Sanctus Reach aka the Stormclaw set has been turned into a PC game!

Stormclaw-contents1

It’s (so far) an Orks vs Space Wolf throwdown that appears to mimic the contents of this classic set. But wait there’s more…check out some of the screenshots from the trailer:

Sanctus Reach PC Game Space Wolves 3 Sanctus Reach PC Game Space Wolves 2 Sanctus Reach PC Game Space Wolves Sanctus Reach PC Game Orks 1 Sanctus Reach PC Game Orks 2 Sanctus Reach PC Game Knight 1via Slitherine Games
Warhammer 40,000: Sanctus Reach brings you to a dark era of carnage and endless war. There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system. Worlds after worlds fall to billions of Orks, until only one last planet resists the green tide: the Knight World of Alaric Prime. This is where a brave company of Space Wolves makes its stand to defend the last bastion of mankind in the system…
Sanctus Reach 1
Warhammer 40,000: Sanctus Reach is a 3D turn-based strategy game like you’ve never seen before: fast, immediate, deep, impressive to look at and incredibly fun! Lead the Space Wolves in their struggle against the Orks through two uncompromising and long story-driven campaigns: Stormclaw and Hour of the Wolf. Command several dozen different authentically crafted units and heroes, with unique and extremely detailed 3D models that bring the universe of Warhammer 40,000 to life.
Sanctus Reach 2
The gameplay is rich and varied: spend your points, make your list, choose your deployment, and fight! Units at your disposal have different abilities, strengths and weaknesses, can level up and are carried over between scenarios. Choose among many different types of weapons, watch your flanks and make a wise use of the terrain: any tactical choice will be vital.
With a campaign system, a skirmish mode, a map generator and multiplayer PBEM++ support the game offers endless replaybility.
Game Features:
  • Lead either the Space Wolves Space Marines in the campaign or the green tide of the Orks in skirmish battles!
  • Two campaigns: Stormclaw (over 20 missions and skirmishes!) and Hour of the Wolf (over 25 missions and skirmishes!)
  • Play as the mighty Space Wolf heroes Krom Dragongaze, Ragnar Blackmane and their Jarl, the High King of Fenris, Logan Grimnar as well as the Ork Warbosses Grukk FaceRippa and Mogrok da Mangla
  • 30 Space Wolf units from packs of Blood Claws to the fearsome Predator – And lead the legendary Imperial Knight Gerantius!
  • 30 Ork Goff units including the formidable Gorkonaut!
  • Unit experience level progression though campaigns which unlock new abilities and tactical options
  • Generated skirmish maps on many different types of terrain and environment
  • Addictive multiplayer modes using Slitherine’s online PBEM++ server and a ranking system

 

I’m not sure what to expect but Slitherine is veteran PC game developer with quite a few titles under their belt. They are also veterans of the Warhammer 40,000 IP – one of their previous games was Warhammer 40,000: Armageddon.

 

Khorne cares not where the games come from – More PC Games for the PC Game Throne! 

  • euansmith

    I’m still hoping for something that plays like an updated version of “Final Liberation”, so this might scratch that itch. I hope that the gameplay is fun and that the Space Wolves all have cod Scandiwegian accents.

    • dcgamers

      Yes Final Liberation still playing the GoG Version. It’s impressive how good the gamplay is although it is so old. Only the Scrolling on the battle map feels a bit clunky everything else is great. With this game I started to hate the Lifta-Droppa-Arm… The Titan costumizing is also nice. 🙂

    • Thomas Gardiner

      “I have watched massive Titans striding the battlefield. I have seen entire armoured divisions at war with the Ork hordes. I have borne witness to the firepower of an orbital lance strike. Yet among all these, none compare to the effectiveness of the Adeptus Astartes at war.”

      BEST. COMMISSAR. EVER.

      http://uploads.disquscdn.com/images/914a2d5f4a3e21df284bb497c4de8b33d5e3d716f55a50afa4acce771545ff94.jpg

      • euansmith

        Holt is a fantastic creation. Totally hard as nails and yet hilarious at the same time.

  • Thomas Gardiner

    I just want a game that has the tight strategic gameplay and polish of Fire Emblem, with a grimdark 40k lick of paint.

    That’d be amazing.

    • dcgamers

      I think a Fire Emblem in the Grimdark would be great but I think that something like the Deathwatch would fit better with Fire Emblem style gameplay. 🙂

      • OldHat

        Yes! That would be amazing.

      • ZeeLobby

        All of these. I’ll take them all.

      • Thomas Gardiner

        Fo sho. Or even a squad of Catachans or something, each one totally unique. I’d even love to see the relationship mechanics adjusted for 40k, like the more a pair of units works together, the more they gain stat boosts and such until they become “brothers in arms” or something.

  • Ford

    Those graphics are terrible

    • Thomas Gardiner

      It IS a turn based tactics game. They’re hardly graphical powerhouses. On the plus side, some of the environmental details look quite nice. Unit models less so, but meh.

    • Not compared to their previous 40k game.

      These old school style games, graphics are irrelevant

  • Samuraidino

    I think GW continuing their strategy of handing out the license to any developer who wants it really is tarnishing the IP in the videogame space.

    At this point for every decent to good game that has come out of this approach there’s been 3-4 poor games. Opening up the various parts of the IP to developers is,in theory a good thing and preferable to having a single publisher have exclusive rights to the 40K brand overall….. but they really need to be a lot stricter with who they give it to and not just allow anyone who sends in 5 crisp packets and a couple of lines of code to go ahead and make a game.

    (this is more a rant on the overall licensing of the Warhammer/40K IP, rather than a specifc shot at this game, which hey, could be one of the good ones)

    • Thomas Gardiner

      Yep. It’s gotten to the stage that people miss out on the good ones because the general vibe of 40k games is “cheap crap.”

    • georgelabour

      Slitherine has had a license for some time now actually.

      They’re the ones behind the 40k Armageddon turn based game and that’s received fairly good reviews.

    • It’s not actually a question of quality, it’s about expectations. Carnage was a great side scrolling action game, simple and brutal, much like League of Evil and other mobile platformers. Space Wolf is an extremely polished turn based squad strategy game, Armageddon was a very competent hex strategy game, BFG is a faithful recreation of the tabletop game, as is Mordheim. Space hulk and its sequel the same.

      The only glaring bad game was storm of vengeance, even regicide is a solid chess game, and that doesn’t even touch on what is to come. It’s only tarnishing the IP if you think ignoring mobile games is a good strategy for a brand

      • knightsanguis

        Which it isn’t, judging from the revenue GW has received from these games. I do agree that 40k could do with some more AAA titles though. A Space Marine 2 would be nice as long as Relic don’t take it in the same direction they seem to have taken DoW3 in.

        • Yup, it’s just that AAA games take years to develop and the license has only been up since 2013, so that will take time. I have to say Space Hulk: Deathwing is definitely looking promising

    • Denoobie

      I do agree that GW video games have been a very mixed bag, although I would argue that the 4:1 ratio of crap to not crap is not exclusive to GW IP. I bet those quickie mobile games, as obnoxious as they may be, are good for quick, relatively risk free profits.

      Has anyone heard anything new on that Space Hulk themed shooter, the one with the mariachi music in the trailer?

  • Sebastien Bazinet

    Armageddon was really good cannot wait to try this one!

  • Arthfael

    Yawn…

  • Shawn

    This looks like it would be a cool game. I just wish they would do a Kill Team level rpg game in the vein of Baldur’s Gate. That would be just as awesome, if not more. Easier to manage too for my uncoordinated self, lol.

    • euansmith

      Something like a reworking of Chaos Gate?

    • Space Wolf was kinda like that

  • faolan_conall

    Really? Squares for movement? Haven’t they learned what a crap idea that is?

  • Old zogwort

    Got me hyped for a few seconds then I realized that it wasn’t a Sanctus reach 7,5/ second editon update with all sorts of cool rules but just a computer game.

  • knightsanguis

    This might be an unpopular opinion, but this actually looks better than DoW3.

  • Satyan Patel

    Random map generator, strategy and in the grim dark future!? I’m sold, but my PC isn’t powerful enough. Would be nice for a console release.